Adjusting for three PCs


Carrion Crown


I know this gets thrown around alot, but I'm going to be running this in about a month with three players. Here's the party make-up/player styles.

Human Blind Flame Oracle(experienced, somewhat a optimizer)
Half-Orc Alchemist(experienced, optimizer)
Hafling Cavalier(not very experienced, doesn't optimize but is open to suggestions)

Stat gen will be done by:

1. Roll 3d6. All 1's, and 2's are bumped to 3. Three 1's counts as an 18.
2. Generate 6 numbers
3. Convert numbers to points using point buy table
4. Character with the most points is done, characters with less receive bonus points equal to the difference of their points and the highest.
5. The lower two characters spend the bonus points to increase their rolls.
6. Arrange to taste.
7. Apply racial modifiers.

It writes more complicates than it is.

So right now I'm thinking all I'll do is move the ap to fast track. Between them getting 33% more xp and the faster track they will finish the first 2 APs a level ahead, 2 levels after broken moon, and 3 levels by the end.


Wow no bites huh? I guess this really has been done to death.

Well anyways being the math nerd I am I ran some computer simulated trials on my stat generation method and determined that it creates a 22.197 point buy on average for a three person party. That's a little more powerful than I thought it would create. I was thinking it'd be closer to 20. The high in all my trials was 59, and low was 4.

For anyone who wants to know I ran it with a 4 person party a couple thousand times and the highs were about the same(makes sense) the low was 10 and average was 24.32.


That should be fine. You've got a good start there.

One thing I would also do is reduce the amount of monsters in combats, or reduce their hit point totals. For instance, if the party fights 8 skeletons, I would make it 6, or keep it at 8 but give them a negative to hp, to hit, to saves, AC etc to make up for the fact that actions often overpower superior stats.

EDIT: Oh, and your stat gen looks really keen.

Batch 1
3d6 ⇒ (3, 5, 6) = 14 = 14
3d6 ⇒ (1, 4, 1) = 6 + 4 = 10
3d6 ⇒ (5, 5, 1) = 11 + 2 = 13
3d6 ⇒ (2, 5, 4) = 11 + 1 = 12
3d6 ⇒ (2, 5, 4) = 11 + 1 = 12
3d6 ⇒ (5, 3, 3) = 11 = 11
= 13 point buy ... + 7 points

Batch 2
3d6 ⇒ (6, 1, 6) = 13 + 2 = 15
3d6 ⇒ (2, 5, 4) = 11 + 1 = 12
3d6 ⇒ (5, 5, 6) = 16 = 16
3d6 ⇒ (3, 1, 4) = 8 + 2 = 10
3d6 ⇒ (5, 2, 4) = 11 + 1 = 12
3d6 ⇒ (3, 2, 1) = 6 + 3 = 9
= 20 point buy

Batch 3
3d6 ⇒ (2, 4, 2) = 8 + 2 = 10
3d6 ⇒ (5, 1, 5) = 11 + 2 = 13
3d6 ⇒ (6, 3, 3) = 12 = 12
3d6 ⇒ (1, 3, 1) = 5 + 4 = 9
3d6 ⇒ (1, 6, 6) = 13 + 2 = 15
3d6 ⇒ (2, 2, 1) = 5 + 4 = 9
= 10 point buy ... +10 points

Batch 4
3d6 ⇒ (1, 4, 6) = 11 + 2 = 13
3d6 ⇒ (4, 2, 4) = 10 + 1 = 11
3d6 ⇒ (3, 4, 5) = 12 = 12
3d6 ⇒ (5, 5, 4) = 14 = 14
3d6 ⇒ (4, 2, 6) = 12 + 1 = 13
3d6 ⇒ (5, 3, 5) = 13 = 13
= 17 point buy ... +3 points

Player 1
15, 14, 13, 12, 12, 11

Player 2
15, 12, 16, 10, 12, 9

Player 3
10, 15, 13, 10, 16, 10

Player 4
13, 12, 12, 15, 13, 13.

Seems to slip towards the middle-ground of stats really heavily.


Ice Titan wrote:

EDIT: Oh, and your stat gen looks really keen.

.... stuff.....

Player 1
15, 14, 13, 12, 12, 11

Player 2
15, 12, 16, 10, 12, 9

Player 3
10, 15, 13, 10, 16, 10

Player 4
13, 12, 12, 15, 13, 13.

Seems to slip towards the middle-ground of stats really heavily.

Thank you. That's what I was going for actually. about half of all stats generated will be between 10 and 12, with about equal amounts split between 9 and 15-18.

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