
another_mage |

Telling someone, he should treat another as a sociopath, based on a single quote you didn't even witness yourself is, imo, unacceptable. Not every case of missing compassion is a case of dissocial behaviour, not every case of rude behavior is a treatable psychological disorder.
Well, I guess if you find yourself in a hole, thank the people who are trying to take your shovel away.
Thanks feytharn. Sorry everybody. Have a nice rest of the thread.

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In an effort to kind of toss things back onto the topic of the thread, I'd like to take a moment to point out there are games out there that are a lot more in line with this style of GMing.
Very heavily leaning towards GM vs Players rather then the sweeping narrative still where the good guys are (eventually) supposed to come out on top.
Perhaps a game like Descent: Journeys in the Dark might appeal to that crowd a bit more. It also has several expansions and can be a decent way to spend an afternoon.

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I run a game that still retains a few "save or die" effects. I also run a game where there are things running around the campaign world that far far far outmatch the PC (i.e. the ancient red dragon in a world with 1st level PCs)...
If I were a player in my games, I suppose it can be said that I would not like that those kinds of hazards exist, but on the same level that I don't like that I could drive through an intersection (IRL) and get hit by a bus or big-rig...
I guess what I'm saying is that since it's the DM's world, and if he's fair in running his game otherwise, I would accept those things as part of the gaming experience...
But this is coming from a old school grognard, so obviously YMMV...
-That One Digitalelf Fellow-

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I had a conversation with a friend about GMing that disturbed me. He was describing some feature he thought would be cool to introduce in a campaign if he were GM. I believe it had something to do with making it more difficult to come back to life.
So I asked him if he would be willing to play in that campaign, and he said no. In fact he seemed surprised that I asked the question. He said –
“There are things that are enjoyable to a DM that are not so to players. There are things I like doing to others that I don’t like being done to me, and there are things I like done to me that I don’t like doing for others. Your response speaks out like there should be equity between what I like as DM and player. That is not so for me.”
Just to make it clear, I do not agree with this statement.
Any thoughts?
I only run games (and only use house rules) I would be willing to play in if another GM were running it. To me it makes sense, because if I would find something irritating as a player odds are good that the rest of the group that I play with would as well.

wraithstrike |

The drive to GM scratches a different itch than the drive to play. So it's not that surprising that folks might not want to play a scenario that they'd GM.
That is true, but when making things more difficult for a player most GM's I know are thinking I know this will be frustrating, but in the end it makes for a more rewarding experience so I think the players will appreciate it. If I don't think making the change, makes for a better game then I would never impose it on someone.
I do understand the GM is not here to defend himself, but as explained he is a jerk. He could have meant his players enjoy a different game than he does, and the OP took it the wrong way.
wraithstrike |

It is disturbing because this is a sociopathic response to the question the OP asked.
I will just say this, by your logic a lot of GM's are sociopaths and there should be a lot more injured/dead people that RP than there are. There is an entire thread devoted to jerk GM's that are as bad as the OP's GM or worse.
If you want to believe some book go ahead. You can't really say 1 in 4 people are sociopaths though, and remember statistics can often be manipulated to get you the results you want to show. That is another thread for another day though. I would suggest looking into it before assuming whatever statistic you are using is correct.
Krimson |
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I'm a very careful DM. I put so much emphasis on character development that killing one is basically an awful mistake. But I like to put on a mask of killer DM at times, trying to bluff my way into saying I'm in a killer mood and that the players must watch their characters' back.
It's just for the immersion and the excitement. Escaping doom is an awesome part of being a player and a team, and when your DM exhudes goodness, sometimes you lose this feeling.
To everyone his ways, I guess. We all learn soon enough that being a bully DM is bad.
PS : Pssst. Don't tell them I told you that.