Design Principle of the Monk


Pathfinder First Edition General Discussion


I know this is an often discussed topic, but I was curious as to why the Monk was built the way it is? I guess it mimics the 1st ed design except without the murderous leveling up, but was there anything else? I guess it's kind of special effects, mobility and defense focused?

Grand Lodge

Unfortunately most of the people you'd need to ask are dead.


LazarX wrote:
Unfortunately most of the people you'd need to ask are dead.

I suppose. Mostly I'm interested in what the designers for Pathfinder thought when modifying the class from 3.5 to Pathfinder with continuing with the 3/4ths BAB and multiple attribute dependancy.


CaspianM wrote:
LazarX wrote:
Unfortunately most of the people you'd need to ask are dead.
I suppose. Mostly I'm interested in what the designers for Pathfinder thought when modifying the class from 3.5 to Pathfinder with continuing with the 3/4ths BAB and multiple attribute dependancy.

The monk suffered from the mandate of backwards compatibility. I think they would have liked to just bump it up to full BAB, but that has far-reaching consequences when you actually try to do it.

As such, even deeper re-writes like "Trailblazer" only give the monk a "fake" full BAB. In my campaign I have just house-ruled that the monk always makes attacks as though he has full BAB (although I keep the 3/4 BAB for feat requirements, etc)

I think the problem was understood, but having to throw out all the old monk statblocks would have lead to a different breed of complaint!

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