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Seriously, I understand that each class only had so much room in UM for new material, and I am SURE there was plenty of stuff that got cut but I for one am IMMENSELY disappointed that there weren't any new or alternate curses for the oracle. Sure you have a handful of new mysteries (Each of which is well done) and even a few archetypes (Also well handled) but the oracles curse is the class defining feature for them, above and beyond all other things it is what makes an oracle an oracle. Forget spontaneous spellcasting, I'd sooner remember a character for kicking butt while blind, lame, or crazy than the fact that they didn't have to wake up an hour early.
This may just be me whining here but does anyone else feel that space could have been better used?

Ævux |

I'm totally the same here. Was disappointed in there not being new curses and that the duel curse is so.. poot.
Lack of magic items, Magic prcs, cantrips etc.
Personally I'd say that the monk vows and ranger stuff could have probally waited till utimate combat. Possibly even the quigon monk.
Could have also put a number of archtypes or other class features that just suck for Pcs, but are supposedly supposed to be aimed at NPCs into the next Game master book.

Cheapy |

What kind of curses would you have like to have seen because I have no idea of what they could have added.
Something along the lines of these: Advanced Options: Oracle's Curses

Karjak Rustscale |

I was upset by the lack of new Curses as well.
also the Lack of Cantrips/osirons, but those are minor and not a big deal.
I would have liked some new Curses, like Disbelief: no one believes anything consequential that you say, but you can't lie.
so you can say your name and people will say "okay" but you can't say "the town's about to be attacked by Orcs" nor can you say "the Town isn't about to be attacked by orcs" when it will be as a way around this curse.

Maddigan |

I'm totally the same here. Was disappointed in there not being new curses and that the duel curse is so.. poot.
Lack of magic items, Magic prcs, cantrips etc.
Personally I'd say that the monk vows and ranger stuff could have probally waited till utimate combat. Possibly even the quigon monk.
Could have also put a number of archtypes or other class features that just suck for Pcs, but are supposedly supposed to be aimed at NPCs into the next Game master book.
It is odd that they put in dual-cursed and no new curses.

Remco Sommeling |

Duh.
Oracle is a divine Sorcerer, with a few flavorful little things thrown in so that it feels original and not as bland as Favoured Soul did. Curses are far from "defining" features, like familiars aren't defining for Wizards.
Agreed, I much more appreciate a non-cursed variant, though another curse option or two would have been alright, I'd dislike curses that are even more invasive into the character concept.
Madness while possible seems more likely for a npc than a pc, I have seen too many 'crazy' pcs. Lycantrophes get cheapened by putting it as an oracle option and quite likely too powerful, though possibly I would have liked to have seen curses that correspond more closely to the mysteries themselves, since they sem a little bit too random to me.

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I was upset by the lack of new Curses as well.
also the Lack of Cantrips/osirons, but those are minor and not a big deal.I would have liked some new Curses, like Disbelief: no one believes anything consequential that you say, but you can't lie.
so you can say your name and people will say "okay" but you can't say "the town's about to be attacked by Orcs" nor can you say "the Town isn't about to be attacked by orcs" when it will be as a way around this curse.
Very nice, but as it will not work for the players and their characters it is a bit meaningless in game.