
Sylvanite |

We've always done it without adding retroactive points. That seems weird to me. It does make statting up NPCs more of a pain in the butt, as Evil Lincoln said...though we often don't have huge amounts of NPCs who have been bumping INT and also need fully detailed skill layouts. In fact, that's usually quite rare. (Do you really need to fully figure out how many ranks in each knowledge skill the evil NPC wizard has?)

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Evil Lincoln wrote:If it's not a bother, could you find a citation for that?That's how we've always done it.
Otherwise, statting NPCs would be way more work for the GMs of the world, and that means less gaming. Can't have that.
The closest that I can find is in the Glossary
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.
But I know that this is not a definite thing.

Thunder_Child |
"Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses."
As well as just underneath that is a post from James Jacobs.

Evil Lincoln |

(Do you really need to fully figure out how many ranks in each knowledge skill the evil NPC wizard has?)
What I require as a GM and what I think the standards for the system should be differ.
I don't often stat things up, I tend to recycle statblocks from products.
To that end, I would like the statblocks to be "correct" in case I want to rearrange things. It's not about fairness, it's about parsimony.
Any rule that would make it harder to stat up a mid-high level character is a bad rule, IMO. That's why I love PF skills so much.
I'm pretty sure that Permanent bonuses reference is clear, BTW. You get the points.

Tiny Coffee Golem |

I've always added skill points retroactively. It's not that big of a deal, Plus it makes creating characters above level one much simpler.
If someone was able to magically increase their int in real life it makes sense that they would begin to make connections using information that they already have (represented by retroactive skill points).
Of course it's fantasy, so it has no real basis, but that's how I roll. ;-)

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"Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses."
As well as just underneath that is a post from James Jacobs.
while I agree with the James Jacobs quote, I love how he stated that "All bonuses are retroactive when an ability score increases, be they bonuses to damage..." I could see this in a game:
Player to GM: "You know that Orc who got away 3 levels ago? Since I gained +1 STR, does an extra 10 points of damage drop him?"
GM: "What??!?"
Player: "Well, all bonuses are retroactive. I figure that I hit that orc 10 times during that combat, at +1 damage per swing, that is an extra 10 points of damage that he should have taken!"

Thunder_Child |
while I agree with the James Jacobs quote, I love how he stated that "All bonuses are retroactive when an ability score increases, be they bonuses to damage..." I could see this in a game:
Player to GM: "You know that Orc who got away 3 levels ago? Since I gained +1 STR, does an extra 10 points of damage drop him?"
GM: "What??!?"
Player: "Well, all bonuses are retroactive. I figure that I hit that orc 10 times during that combat, at +1 damage per swing, that is an extra 10 points of damage that he should have taken!"
It works both ways.
GM: "My NPC Wizard str drains you for 9. Remember those 15 guys you killed to get the caster? well they are all alive again and standing behind you."