Annoying players who won't cooperate


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Silver Crusade

Whoa...

Grand Lodge

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What.


Hama wrote:
Oh, get this......

I'm out of this thread... see ya somewhere else.

GRU

Sovereign Court

Was i wrong in beating him after he punched me in the eye?

Grand Lodge

As much as he may have needed it, yes. It makes you look worse than him, when his striking you should have been the nail in the coffin for him getting booted.

Now, it may look like you are the bully, telling the DM how to run his game and beating up players after getting their characters killed/arrested/negatively affected.

The real question is, whose side are the other players on? Did they think the player was being unrealistic and video gamey (which they should if he is talking about being the protagonist) or are they on board with 'my character is unique and special in the world so normal consequences don't happen'?

I really hope the whole group isn't like this guy.

Sovereign Court

Nah, the GM is overly allowing to his players but that is all. He is a little afraid of being stricter. After the GM called me, other players called me too and told me that i need not worry, that i maybe shouldn't have fought with him, but that they understand. The slow one will be there on the next session. We'll see how things turn out. I hate fighting myself, but i can't see on my left eye and my ribs still hurt from where he punched me while we fought. Also, mu knuckles are swollen. At least the doctor says that my vision will be as good as ever. I will not start anything, even if he tries violence again. You give good advice.

No, other players are completely normal, down-to-earth guys, they also play normal characters.

I couldn't tell the GM how to run this part anyway. He is studying law, and his father is a policeman.

Paizo Employee Developer

I think Hama's example is the prime problem here. It's not evil alignment, or jerk characters, it's players who play as if their characters consequences have no actions.

When the guy pointed out "this would never happen in a video game" you point to the Elder Scrolls series, where that would most definitely happen.

Some games don't have consequences follow from actions. Those games almost never allow you to walk into a bar and start shooting at random. Characters can do that in a tabletop game. Paladins can kill anyone they detect as evil. The CE Drow Sorcerer can undermine the party and fry any NPCs.

"Can" is not "should." The ability to enforce consequences is one area where this hobby is clearly better than video games. Programmers cannot program reactions to every conceivable thing a character could do, oherwise a single conversation would take up multiple disks. GMs can enforce these things.

On top of that are players who don't seem to think their actions as players have consequences. They do what they want because they want to do it, who cares how it impacts the fun of others?

This is beyond playing a jerk. IT's really beyond even just being a jerk. It's about being so selfish you don't even bother to consider others' feelings when you come to the table.

For what it's worth Hama, though generally I dislike violence, when the guy throws the first punch, sometimes you need to hit back. I'd have probably cheered you on.

Grand Lodge

Hama wrote:

Nah, the GM is overly allowing to his players but that is all. He is a little afraid of being stricter. After the GM called me, other players called me too and told me that i need not worry, that i maybe shouldn't have fought with him, but that they understand. The slow one will be there on the next session. We'll see how things turn out. I hate fighting myself, but i can't see on my left eye and my ribs still hurt from where he punched me while we fought. Also, mu knuckles are swollen. At least the doctor says that my vision will be as good as ever. I will not start anything, even if he tries violence again. You give good advice.

No, other players are completely normal, down-to-earth guys, they also play normal characters.

I couldn't tell the GM how to run this part anyway. He is studying law, and his father is a policeman.

Quite frankly at this point in your position, I would consider my relationship with the group unsalvageable. In all my years of gaming I've seen real player violence break out once.. at an Arcanis gathering at Neutral Ground in NYC. Someone who had a simmering grudge against a GM went off and started a fight right then and there. Not only was he thrown out, he was arrested for assault. You're always going to have that incidence of violence overshadowing the relationship with that group and that player in particular.

The situation in that group is poisoned I'd strongly advise you seek your gaming elsewhere and perhaps take a long deep-seated look at how things developed to get to that pass.


Alorha wrote:

I think Hama's example is the prime problem here. It's not evil alignment, or jerk characters, it's players who play as if their characters consequences have no actions.

When the guy pointed out "this would never happen in a video game" you point to the Elder Scrolls series, where that would most definitely happen.

Some games don't have consequences follow from actions. Those games almost never allow you to walk into a bar and start shooting at random. Characters can do that in a tabletop game. Paladins can kill anyone they detect as evil. The CE Drow Sorcerer can undermine the party and fry any NPCs.

"Can" is not "should." The ability to enforce consequences is one area where this hobby is clearly better than video games. Programmers cannot program reactions to every conceivable thing a character could do, oherwise a single conversation would take up multiple disks. GMs can enforce these things.

On top of that are players who don't seem to think their actions as players have consequences. They do what they want because they want to do it, who cares how it impacts the fun of others?

This is beyond playing a jerk. IT's really beyond even just being a jerk. It's about being so selfish you don't even bother to consider others' feelings when you come to the table.

For what it's worth Hama, though generally I dislike violence, when the guy throws the first punch, sometimes you need to hit back. I'd have probably cheered you on.

Some video games do have consequences, especially the Elder Scrolls games. If you are in town and you attack someone, the guards come and throw you in jail. In early ES games, the guards were always 10 levels higher than your character, further ensuring that resisting arrest would be fatal unless you escaped. Your reputation would be marked as well, and many quests, even entire expansions such as Knights of the Nine, would be unavailable to you until you paid your debt to society.

Like you said though, the technology can't account for every possible scenario, but games are getting there. Now, if the situation in Hama's example were slightly different, if the problem player had anticipated police intervention and planned a way around it, then I have a feeling the entire situation would have turned out differently. It's when players blatantly break the law, then look dumbfounded when the police come calling, that drives me as crazy as a DM.


LazarX wrote:
Hama wrote:

Nah, the GM is overly allowing to his players but that is all. He is a little afraid of being stricter. After the GM called me, other players called me too and told me that i need not worry, that i maybe shouldn't have fought with him, but that they understand. The slow one will be there on the next session. We'll see how things turn out. I hate fighting myself, but i can't see on my left eye and my ribs still hurt from where he punched me while we fought. Also, mu knuckles are swollen. At least the doctor says that my vision will be as good as ever. I will not start anything, even if he tries violence again. You give good advice.

No, other players are completely normal, down-to-earth guys, they also play normal characters.

I couldn't tell the GM how to run this part anyway. He is studying law, and his father is a policeman.

Quite frankly at this point in your position, I would consider my relationship with the group unsalvageable. In all my years of gaming I've seen real player violence break out once.. at an Arcanis gathering at Neutral Ground in NYC. Someone who had a simmering grudge against a GM went off and started a fight right then and there. Not only was he thrown out, he was arrested for assault. You're always going to have that incidence of violence overshadowing the relationship with that group and that player in particular.

The situation in that group is poisoned I'd strongly advise you seek your gaming elsewhere and perhaps take a long deep-seated look at how things developed to get to that pass.

I concur with this. When things get to the point of violence, it's best to walk away, if even just temporarily. No matter how polite and "cool" everyone tries to act, this incident will be on the back of everyone's minds and hanging in the air. It's best to try and find a new group to game with, or take a break for a while.

I had a similar incident with a friend and an old roommate from 8 years ago; only one punch was swung, and to this day that uneasiness is still there.

Sovereign Court

Thankfully, they are not the only group i game with, so no loss there. But i really want to go to the next session, just to see how things roll out. Call me curious, but i have this (sometimes unhealthy) desire to know about everything that's happening around me.
The GM i know fairly well, and the rest of the players are actually pretty good friends that i just lost contact with because we went to do our separate things. Except for the slow one of course. I never liked him to begin with anyway.

Alorha wrote:
For what it's worth Hama, though generally I dislike violence, when the guy throws the first punch, sometimes you need to hit back. I'd have probably cheered you on.

And my ribs would have cursed you :D Thanks for that. I hate violence too, primarily because it has potential to hurt me as well, and i hate pain. But this prick was asking for it.

LazarX wrote:
The situation in that group is poisoned I'd strongly advise you seek your gaming elsewhere and perhaps take a long deep-seated look at how things developed to get to that pass.

Oh, i know why that happened. It happened because the slow one is a rich, spoiled, entitled brat whose mommy always buys him anything he whines for and daddy flies in once a week to put a thick wad of cash in his pocket. You should see him play gta. He just plays it so he can run people over. I say that is an awesome test of personality. Give somebody gta e.g. 4 to play and watch how long it takes for that someone to start running people over and shooting them up.


*slides into thread*

Hama wrote:
Give somebody gta e.g. 4 to play and watch how long it takes for that someone to start running people over and shooting them up.

*slips out of thread before anyone noticed*


Hama wrote:
"You were attacked by two drunken young men with sticks. You pulled a gun at them. A gun you have no license for. You shot one and killed him, and shot another who ran away. That's manslaughter and attack with intent to kill in cop's eyes."

That reaction isn't universal -- what would be reviled as egregious and blatant vigilantism in New York is cheered as heroism in Texas. If you're in an accident with someone and they come at you with a tire iron, for example, here it's pretty much expected that you'll pull the gun out of your glove box and blow them away. I'm not saying I necessarily agree or disagree with that attitude, but the point is that public reaction to firearm deaths is far from universal.

For a player to assault another player over a cultural misunderstanding, though, is totally beyond the pale.


Hama wrote:
Thankfully, they are not the only group i game with, so no loss there. But i really want to go to the next session, just to see how things roll out. Call me curious, but i have this (sometimes unhealthy) desire to know about everything that's happening around me.

That sounds more like "I'm gonna go anyway, and if that guy is there again, I'll finish the job I started last week..."

One who goes looking for trouble usually finds it.

I recommend staying away from that group for a while.

Ultradan

Sovereign Court

Kirth Gersen wrote:
Hama wrote:
"You were attacked by two drunken young men with sticks. You pulled a gun at them. A gun you have no license for. You shot one and killed him, and shot another who ran away. That's manslaughter and attack with intent to kill in cop's eyes."

That reaction isn't universal -- what would be reviled as egregious and blatant vigilantism in New York is cheered as heroism in Texas. If you're in an accident with someone and they come at you with a tire iron, for example, here it's pretty much expected that you'll pull the gun out of your glove box and blow them away. I'm not saying I necessarily agree or disagree with that attitude, but the point is that public reaction to firearm deaths is far from universal.

For a player to assault another player over a cultural misunderstanding, though, is totally beyond the pale.

Yep, but in serbia, posession of firearms is strictly with licence, and you have to keep the pistol dissasembled in at least tree pieces and keep them in the different part of the house. Also, ammo must be kept in a fourth location. And i you shoot somebody who is robbing your apartment, you get thrown in jail for murder. And we were playing in serbia.


I'd have wrecked anyone who punched me in a game. They started it, I'd finish it. Possibly not the 'best' solution, but I'm highly intolerant of physical violence directed without cause at my person.

Liberty's Edge

Let see a player in a FR campaign who wanted to play a Drow yet expected to be treated like Drizzt in terms of how people in the FR world react to him from the start. Even when told he would have to earn their trust. Then proceeded to accues the DM of being racist because the player himself was black. Projecting through his character.


memorax wrote:
Let see a player in a FR campaign who wanted to play a Drow yet expected to be treated like Drizzt in terms of how people in the FR world react to him from the start.

What, being shunned, threatened and run out of a couple of towns? Cause THAT is what happened to Drizzt in the beggining...

@Hama: My advice, go. But keep your distance from the other guy, avoid even talking to him if he possible. If he starts something, block, dodge but don't hit him. Shove and trip if necessary, but show everybody in the run that you're just defending himself. That way, when you tell ask DM to ban the guy, you can argue that he's the violent one and who knows if he isn't going to start up a fight with someone else...
The greatest victories are the ones where you don't have to fight. Sun Tzu.

Sovereign Court

Well, it went better then i hoped it would. The session went over pretty well, and he was quite civil. Then he pulled me aside and apologized. So did i. Man i love when things work out. A good day :D


Lord Richard wrote:
Hama wrote:
Dick players usually play dick characters. Not all of them, but too much. A normal, good player playing a dick character will realize when the dicksihness of the character has crossed the line and will tone it down for a while. A dick won't. That is why i would rather not play than play with a bunch of entitled dicks.
I say sir, you are impinging upon my honor with your libelous statements!

I died laughing


InVinoVeritas wrote:
wraithstrike wrote:

At that point I go into "Call Out" mode aka "put the idiot on the spot"

Unfortunately, this tactic requires that the problem player can listen to reason. Usually, if they could / were willing to listen to reason, they wouldn't be problem players.

That is why I broke it down into steps. :)

Of course they may have the "but I don't wanna" attitude. At that point I point to the door.
They might not get the hint so as a last showing of gratitude I give them a choice A or B.
A=play like everyone else
B=leave

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