Animated Object : Hardness 10 / Haunted?


Rules Questions


Hello everyone,

what does it mean and what effect does it have if I have an Animated Object that
has "Defensive Abilites: Hardness 10" and "Weakness:haunted"?

The animated object can be regularly attacked right? and has in this case 21HP. But what do the 2 mentioned points effect?

Thank you
Markus


divby0 wrote:

Hello everyone,

what does it mean and what effect does it have if I have an Animated Object that
has "Defensive Abilites: Hardness 10" and "Weakness:haunted"?

The animated object can be regularly attacked right? and has in this case 21HP. But what do the 2 mentioned points effect?

Thank you
Markus

Hardness 10: First 10 points of damage is ignored (unless adamantine weapons used)

Haunted: Damaged by Positive Energy such as Channelling from a Cleric.

off the top of my head


Do I tell the players that the animated object has hardness 10 as it is an animated object? Or do I tell them the weakness (haunted?).

Sovereign Court

Depends on what they rolled for their Knowledge (arcana) check. If they rolled 10+CR I give them the name of the creature, it's type, DR, resistances, weaknesses, and SR (if any). For every 5 they beat it by they get to know one more if it's special attacks/ abilities.

For the Haunted weakness I would probably ask for a DC 10 Knowledge (religion) as well (so it can be done untrained).

--Solid as a Vrock


divby0 wrote:

Do I tell the players that the animated object has hardness 10 as it is an animated object? Or do I tell them the weakness (haunted?).

Nope.

Maybe a Know Arcana check to get some information about constructs but I wouldn't ever give out the information as a game mechanic.
A successful Know:Arcana say DC15 (off the top of my head) and you tell them that weapons have a hard job effecting constructs and that they have heard that adamantine weapons are really effective against them
If in combat describe the blow being mostly (or entirely) turned by the blow.
The haunted weakness you could hint at with a Know; Local say DC15 (meh..its my default :D ) that that character has heard of old stories being swap around in the taverns of something similar being "vanquished" when the Cleric accidentally caught the construct in a Channel Energy.

OR

The grizzled old veteran propping up the bar bleary eyed and deep in his cups... "yea I remember the day when we were up at that haunted manor a dozen years back now...all of a sudden this stone statue sprung into life! Scared the Nine Hell's out of me it did! I smashed and bashed with me sword, that didn't have any effect... I switched to me mace... still nothing and by now I was beat up pretty bad. I thought I was for the Boneyard when the Cleric did his fancy healing trick and guess what! That darn statue just crumbled to dust...darn strangest thing I ever saw...That's why I got meself this..." his hand pats an adamantine headed hand axe....


divby0 wrote:
Do I tell the players that the animated object has hardness 10 as it is an animated object? Or do I tell them the weakness (haunted?).

I would have the party do a Knowledge (Religion) check to get that information. I would set the DC at 10 + CR of haunt.

Quoted from corebook under Knowledge skill:
"You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Many of the Knowledge skills have specific uses as noted on Table 4–6."

Emphasis mine. I realize this applies to monsters but I would consider this to be something that any character with Knowledge (religion) should be able to identify and have previously studied (which is what a knowledge check represents imo).

Sovereign Court

Grummik wrote:
divby0 wrote:
Do I tell the players that the animated object has hardness 10 as it is an animated object? Or do I tell them the weakness (haunted?).

I would have the party do a Knowledge (Religion) check to get that information. I would set the DC at 10 + CR of haunt.

Quoted from corebook under Knowledge skill:
"You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Many of the Knowledge skills have specific uses as noted on Table 4–6."

Emphasis mine. I realize this applies to monsters but I would consider this to be something that any character with Knowledge (religion) should be able to identify and have previously studied (which is what a knowledge check represents imo).

Constructs are Knowledge (arcana). The Haunted weakness is something that's out of the norm for the Construct type so an additional Know (religion) check can be called for, but I wouldn't make it as hard as the Full monster DC. That's like asking a character to make a high DC check to know what the aquatic subtype means.

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