Eidolons worth zero XP?


Rules Questions


In 3.5, all creatures summoned from spells into an encounter wer worth 0 XP to the adventurers, because they are part of the class who summoned them. Same goes for undead.

Do Eidolon's also fall into this category?

An individual eidolon is easily the same CR, or CR-1 as the summoner they belong to, yet they need not even have the summoner present. (He could be in the next room). The same can be sead for that zombie created two days ago by a necro.

I've searched some threads (all 2010 or older), and I've seen arguments for undead being work XP, a a separate encounter, yet not if part of the encounter with the necromancer. I have trouble thinking that an undead worg is worthless if he's in the room with the necromancer (part of his class abilities), yet work XP as a separate encounter because he happens to have 3" of wood (closed door) between the adventurers and his creator.

Just looking for people's thoughts to the XP for Eidolons (and long term undead while we're at it) or not?

Jon Brazer Enterprises

Animal Companions and familiars are also worth 0 xp. They're class features. Without the Eidolon (or summon monster abilities), the summoner is basically an adept. Its the summoned monsters that make the summoner dangerous. So yes, the summoner and eidolon together make up a single class.

My own ruling on undead XP is that if it is a class feature, it's 0 xp. So if it is an undead improved familiar, its 0 xp. But if it is an army of skeletons created by a necromancer using a spell, they count as normal xp.


It really depends on how "statistically significant" those mini-onions and eidocritters are.

Ordinarily, they eido-critter and summoner are encountered and dealt with together. Now, if said summoner is "remote-sicc'ing" his pet dementia upon the PCs - and especially if the summoner is able to quickly recall and restore/heal/etc his dementia in a seperate encounter, then you would award XP based on how the eido-critter stacks up on the CR chart in the back of the Bestiary.

Long term undead - especially the mindless ones - are different from dispellable / dismissable mini-onions that are relatively easily thwarted from having any significant combat impact other than by occupying squares and soaking damage (summoned monsters).

Controlled undead will vary (widely) in CR. You can use a veritable horde of skeleton and zombie mooks to soak fireballs, etc if you like -they're little more than a self-propelled terrain feature past, say, 6th or 7th level.

If a Juju Oracle has a 20-odd HD juju zombified dragon at his side, they both contribute to the encounter CR. If the same Oracle has a hundred brain-narfing regular zombies milling about in front of him, they are either a mobile terrain feature or "undead hostages" (depending on the circumstances).


For the eidolon...I would say not, IMO. The eidolon is directly part of the summoner's class abilities, kind of like a extraplanar animal companion or (just like) a paladin's mount.

As for creating undead...I could say either or, but I'd go with it as not quite being part of the character's CR. Though it can depend on how long it has been since the undead were created, or if they're even being controlled.


Considering the Eidolon is utterly dependent on the Summoner to exist at all, I'd have to say that it's 0xp.
I mean, one sleep spell on the summoner and the thing goes *poof*. If it's this intrinsically tied, they are one package of xp.

Liberty's Edge

What would you think should apply to Planar allies?

My idea is that if they are conjured to do a long service or to act remotely they should be worth the normal XP, if they have been called the same day and are dealt in the same series of fight that will see you fight the summoner they are not worth XP.

The logic behind that is the spell slot used to call the long duration ally or to send him to work remotely will be available again the next day, so if you fight master and ally the same day he has used a feature (the spell slot) to get the ally, if you fight the master another day the ally is a "free" bonus.


An animal companion , edilion, or familiar is part of the class. You no more get EXP for killing a paladins warhorse than you do disarming him and running off with his sword.

A conjured ally is different. Its the same thing as using a messenger spell and two teleports to bring in an ally. Just because a spell was used to bring him to you doesn't stop him from being an independently existing being to encounter. Its certainly a good rational for a DM to have two powerful creatures in an encounter , but using one spell in advance to have a weeks worth of doubling the CR of an encounter is just cheese.


BigNorseWolf wrote:
You no more get EXP for killing a paladins warhorse than you do disarming him and running off with his sword.

That's my next character!

"What do you do?"

"I'm a Paladin... Tormenter."

"Um, what?"

"I find Paladins, disarm them and run away with their weapons. It's great fun!"


Turin the Mad wrote:
good stuff

+1

Now I'll have to call them mini-onions in every game!

Liberty's Edge

BigNorseWolf wrote:

An animal companion , edilion, or familiar is part of the class. You no more get EXP for killing a paladins warhorse than you do disarming him and running off with his sword.

A conjured ally is different. Its the same thing as using a messenger spell and two teleports to bring in an ally. Just because a spell was used to bring him to you doesn't stop him from being an independently existing being to encounter. Its certainly a good rational for a DM to have two powerful creatures in an encounter , but using one spell in advance to have a weeks worth of doubling the CR of an encounter is just cheese.

Why cheese? A player could and will do that, why not a NPC?

I would gladly contact a planar ally and bargain for some conditional help on the tune of "If I am in deep guano in the next month you will try 'this' and 'this' [based on ally powers] to try to save me or rescue my body, I will pay x up front and y if you have to do the service".

In the Paizo PA there is at least 1 "friendly" NPC that has planar ally at his side all the time.


If you have to worry about a DM "cheesing" encounters to increase difficulty without giving you extra experience... well, then you are playing D&D "competitively" (professionally?).
Perhaps I only play in the amateurs, but I don't normally go around assuming the DM is out to screw me.


Class features aren't worth XP. If you beat a summoner and his eidolon, you get XP for the summoner.

If you beat a summoner who is unable to summon his eidolon for some reason, you'd actually get less XP, as if you were fighting a Wizard with only a few spells left, or a fighter with only a few Hp.

If the summoner sends his eidolon after you while he remains safely somewhere else, you get XP for the summoner. If you think about it, the summoner was the one you actually "defeated". The summoner sent his eidolon after you for a purpose, and you've thwarted said purpose. That's the definition of defeat.

Dark Archive

When you have a summoner in your party, do you divide the XP out between the summoner and the pet?

the answer is no, the pet does not get/give XP.


Quantum Steve wrote:


If the summoner sends his eidolon after you while he remains safely somewhere else, you get XP for the summoner. If you think about it, the summoner was the one you actually "defeated". The summoner sent his eidolon after you for a purpose, and you've thwarted said purpose. That's the definition of defeat.

I'd think It'd be better if half of the experience for defeating the eidolon and not the summoner, at least until they defeat the summoner. Summoners can still use their summon monster spell-like ability.

Edit: though I suppose I'd just wait until the PC's beat the summoner, as the eidolon is severly crippled by loss of hp, depending on how far the eidolon was sent from the summoner.

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