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Pathfinder Adventure Path General Discussion


Hey everyone Im starting a new champaign and I was kind of thrust into GMing it but thats not a big deal, i'm just looking for some advice. So I was going to play in the LoF path and the party was going to be: Bard, Cleric (healing focused/Item Crafting), Druid (Spell focused, Sky Domain or something), Ranger, Rogue (TWF), Sorc, and a Wizzzzard. I was going to be a sword and board fighter. So that leaves me with running a game for 7 people, some of which I tuned for party "working togetherness"

But now I just wanted to see what people thought, I really want to do the kingmaker champaign for a few reasons:
1. It seems way more epic than most of the other adventure paths
2. New kingdom building rules seems really cool, for flavor and the new mechanics
3. Its allready in Version 3.Pathfinder so I don't have to worry about doing math conversons
4. Theres allready those nice posts for running it with 6 ppl so I would have something to help with encounter tweeking

LoF: reasons
1: I have the 2nd book in the adventure path allready
2: Seems to have a more party focused story as far as I can tell
3: Sand!
4: Gnolls!

CoT: Reasons
1: I have all of them, bought them to play around with and see that Paizo's new modules were like
2: I know the story pretty well, having read all them a few times
3: Urbin adventures seem like there easier to run becuase your not all worried with moving around and what not
4: There are a lot of options on what to do when the modules are over

So thats what I got, my GMing history is pretty much "normal" parties of 4-5, I know how to deal with inter party fighting and drama and what not. I'm a pretty nice GM I dont punish players for being creative, although the bard might be tempting, I do what I can to work with players who want to do things outside the rules. I used to run stuff in Eberron like crazy so I'm good with seeing champaign world "issues"

I guess thats really it, buying them really isnt an issue at all, just wanted to know what people thought and any feed back would be helpful.

Thanks,
$mith


kingmaker is great, especially with all the nice people on the message boards helping out with any questions or problems that might arise. i have not played either cot or lof tho they both sound intriguing and i've heard mostly good things about both.

Liberty's Edge

I have all 3 adventures (but haven't run them so far), Kingmaker seem more easy to balanced for a large group and if someone leave for a period you can have the character "stay home to run the kingdom" while the others are adventuring.

A unrelated question: "sword and board fighter"

As I doubt your fighter is actually going around with a board (in any of the meaning of the term) I suppose it mean sword and shield.
What is the origin of the sword and board nickname?


Diego Rossi wrote:

A unrelated question: "sword and board fighter"

As I doubt your fighter is actually going around with a board (in any of the meaning of the term) I suppose it mean sword and shield.
What is the origin of the sword and board nickname?

Gamers love to rhyme. We're like rappers that way.


Power Word Unzip wrote:
Diego Rossi wrote:

A unrelated question: "sword and board fighter"

As I doubt your fighter is actually going around with a board (in any of the meaning of the term) I suppose it mean sword and shield.
What is the origin of the sword and board nickname?

Gamers love to rhyme. We're like rappers that way.

you should win an award for first ever gamer comparing themselves to rappers :) good stuff.


That group has Kingmaker written all over it, insomuch as you have a group that's A) okay with sandbox and B) interested in the domain rules.


Hmm...I'd generally lean slightly away from Kingmaker and toward LoF with such a large group. The more players there are in a group the longer each player has to wait in order to get some one on one time with the DM. KM is about the NPCs and the players interactions with the NPCs while LoF is about the PC group and how it plans to survive usually in a hostile environment and often cut off from easy access to civilization.

In KM the players will, usually, be directing their attention and their scheming toward the DMs chair as the DM takes on the role of a specific NPC with whom the player is interacting in order to gather information or enact some agenda while in LoF the players will tend to be directing their attention toward each other as they debate how to handle the current problems the group is facing and devise a plan to handle the medium term future considering the current conditions they are in.

Hence KM rewards smaller groups more then larger ones while LoF does the opposite all else being roughly equal.


One of the benefits on KM with a large group is the PCs could fill most of the kingdom positions themselves. It would take some doing to make sure everyone can get enough RPG interaction. It helps if some players are less interested in character interaction (and thus leave it to the others). But make sure quiet players who actually want to talk don't get stomped on when it comes to RP time.

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