DM Stompinators "Crypt of the Everflame" OOC Thread


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Hagin wrote:
Let's do this.

IT BEGINS!

Go and have fun, and lets do this thang.


I'm curious, what tense do you usually roleplay in? I mean, present tense is logical, but I'm very much used to writing in past tense. Find it preferrable when writing fiction.

I assume this is more of a judgement call? In my first post I stuck with past tense prior to meeting and present once interacting. It's silly, I know, but I must admit to not being the most confident (especially since I'm new) so I figure some input could help ease my mind.

Also, Art will refer to Ember as "Kitten". Just because it's affectionate (and probably annoying :D)


Art Halfstone wrote:

I'm curious, what tense do you usually roleplay in? I mean, present tense is logical, but I'm very much used to writing in past tense. Find it preferrable when writing fiction.

I assume this is more of a judgement call? In my first post I stuck with past tense prior to meeting and present once interacting. It's silly, I know, but I must admit to not being the most confident (especially since I'm new) so I figure some input could help ease my mind.

Also, Art will refer to Ember as "Kitten". Just because it's affectionate (and probably annoying :D)

I will most likely be doing past tense or present tense depending on the situation. Its hard to figure out for me sometimes :P


Hey Patcher you mentioned you created Art inspired by Varric of DA2. I hope you realize that he was my fav character from that game.

I am watching you 0_0


DM Stompinator wrote:

Hey Patcher you mentioned you created Art inspired by Varric of DA2. I hope you realize that he was my fav character from that game.

I am watching you 0_0

Bwahaha. Yeah, I suppose there are some similarities. Add some Isabela and the character should be easy to "see". Though I hope to shift it over into a unique character during the course of this roleplay.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

(chuckle)

Just adding up the weight of the pack and gear, that puts poor Ember under a medium load.
I guess she can keep up with the other 20' round players, but she isn't happy. :(

And I'm enjoying the nickname of "Kitten". Especially since I'm sure as a child her tactic of clawing at bullies would have resulted in wounds just like you would get from tangling with a cat.


Ember V wrote:

(chuckle)

Just adding up the weight of the pack and gear, that puts poor Ember under a medium load.
I guess she can keep up with the other 20' round players, but she isn't happy. :(

And I'm enjoying the nickname of "Kitten". Especially since I'm sure as a child her tactic of clawing at bullies would have resulted in wounds just like you would get from tangling with a cat.

No one said you had to KEEP all your gear in your own pack :) If you need help you should be able to ask others to take a bit of your load.

Generally I dont worry too much about weight. I probably should though >.> it makes more sense and makes things a bit more realistic. I think we shall enforce the encumberence rules for this game for now, but I may change my mind later.

I can do that, cause I am the DM! :O Booya!


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

I don't mind if you enforce encumberance or not, I will on my character anyway.
That's one of the flaws that I built into her (she has no strength), and I'm going to play it.
She'll keep up the brave front in front of the town, but she's going to mention it after we get out of town... either that of stagger on trying to keep her pride, and lagging behind.
Either way, it will be RP fun.


Am glad you're enjoying the nickname. :D

I need to calculate the weight of my gear. Also need to show my utter frustration with the backpack interfering with my carefully positioned axe and crossbow D:


I am trying to give the adventure a more "personal" touch for each of you, and I hope I am doing alright in that regard >.>

Its been a good year since I DMed Anything (last thing was a 4E game) and this is my first PBP DMing ever so I am VERY nervous >.>


Awh, don't be nervous. Am enjoying it so far. Figures that the backpack puts me at a medium load too. And I have a sneaking suspicion we can't just slant it over to Gael (the strongest party member) since she's clad in armour.

Then again, I played a Bard once who was a scholar with a bunch of really heavy books. When combat started he simply dropped his scholarly robes to the ground (his books were strapped to the inside walls of the robes) so he fought in light load. It's possible to just drop the backpacks mid-combat if the encumbrance becomes too much of a problem.


Art Halfstone wrote:

Awh, don't be nervous. Am enjoying it so far. Figures that the backpack puts me at a medium load too. And I have a sneaking suspicion we can't just slant it over to Gael (the strongest party member) since she's clad in armour.

Then again, I played a Bard once who was a scholar with a bunch of really heavy books. When combat started he simply dropped his scholarly robes to the ground (his books were strapped to the inside walls of the robes) so he fought in light load. It's possible to just drop the backpacks mid-combat if the encumbrance becomes too much of a problem.

You could drop the backpacks yes, but that means unless you are carrying your potions in belt pouches or sacks you wont have em with you :P

Its not the perfect solution and IF you guys do that then I am gonna have to have you list what object is where on your sheets ;)

Also, if there are any lurkers lurking about lurkily, feel free to chat in here I don't mind, as long as it doesnt get super disruptive!


It's perfect as long as we don't have anything breakable in the backpacks. You haven't given us any potions yet either. And I don't mind organising my sheet to show what's where.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

You're doing fine, DM Stompinator. I'm having fun.

And a belt pouch is the only thing I've bought. Somehow, I haven't seen Ember as needing lots of gear.
If you would allow, I could have bought a CLW potion. If not, that's OK too, as I wasn't figuring to need all that much.


One of the packs has a Cure Light Wounds potion actually :)

So you will have one.

And yes, if you are going to do the dropping packs in combat, which is fine, make a note as to what is in where!


Will do! :O

Updated my character sheet. Equipment is now organised neatly with weight values and where it is all equipped. I also have no clue where the backpack can be worn what with the axe and crossbow in the way.


The axe could be slipped through a loop on the backpack, the crossbow hung from one. I was going to offer a sample of weight distribution formatting, but it seems Art beat me to it. Still, one of my characters from another PBP: Taelin.

As a note, stalking DM Stompinator since he's doing the same to me. :P


GM Werebadger wrote:

The axe could be slipped through a loop on the backpack, the crossbow hung from one. I was going to offer a sample of weight distribution formatting, but it seems Art beat me to it. Still, one of my characters from another PBP: Taelin.

As a note, stalking DM Stompinator since he's doing the same to me. :P

Haha I have seen other games you have been DMing ;) SO HA! :O I have the advantage SIR.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Updated with gear location and weights.


GM Werebadger wrote:

The axe could be slipped through a loop on the backpack, the crossbow hung from one. I was going to offer a sample of weight distribution formatting, but it seems Art beat me to it. Still, one of my characters from another PBP: Taelin.

As a note, stalking DM Stompinator since he's doing the same to me. :P

That could work, if not for the whole "discarding the backpack in a fight" aspect. Dual-wielding a light crossbow and battleaxe doesn't really strike me as very convenient, haha.

But thanks for the insight and ideas.


Awesome, thanks Ember! :)

And yea, no dual wielding an axe and a crossbow yo :P Unless its a hand crossbow of course.


Actually, you can fire a light crossbow with one hand (albeit at a -2 penalty), according to the rules. But I still think it silly and don't want to do it.


Hey guys, can I get 2 bits of info?

1 - What Time Zone are each of you in? I am in Eastern (GMT -5).
2 - Can you email me at avv8125@gmail.com with your email so if I want to send you super secret infoz I can?


Am GMT +1. Also sent you an email.


I'm in New Zealand, GMT +12. I'll flick you an email tonight when I get back from work.


Gael Enhad wrote:
I'm in New Zealand, GMT +12. I'll flick you an email tonight when I get back from work.

Wow New Zealand?!


Yeah moved here about 4 years ago from the UK. It's an awesome place :)


Male Elf Conjurer 2

Eastern Time in the US

Also wanted to know how we roll for the perception DC. <-noobish


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Eastern Timezone, USA.
Also Haglin is Eastern Time zone, but his workshift makes him post later. I'll let him know to post something tonight.

And I'll second the noobish question, how do we roll?


You write something like:
[ d i c e ] 1 d 2 0 + 6 [ / d i c e ]

Replacing the +6 with your character's perception modifier, and removing all the spaces.

Comes out as: 1d20 + 6 ⇒ (2) + 6 = 8


Male Elf Conjurer 2

Edited the post for added roll. Thanks Art


Haha I forgot you guys where new

there are a bunch of commands:

[ b ] BOLD [ /b ]
[ i ] ITALIC [ /i ]
[ ooc ] Out of Character [ /ooc ]
[ dice ] Dice Roll XdX+X [ /dice]
[ spoiler=*spoiler title* ] Spoilers! [ /spoiler ]

The spoiler thing is how I make all those nifty thingies

Like This!:

Like this

That help you guys?

Just remove any spaces in between the [] to use the tags.


Hey guys, here is something handy that I found (and had Patcher/Art test)

For those of you who want to make creating a character a bit easier there is a free PC generator called, well, PC Gen

You can get it Here!

Now the primary install from there does NOT have the Advance Players Guide. However, you can get that from the following link:

Download the APG Module

Once you have it you gotta install it. This is where Patcher helped me out by actually doing it since I found the install instructions at work. Here are the install instructions:

Installation Instructions

The APG is a bit bugged as its an Alpha release (Eidolons have a few issues) so if you find bugs they ask you to emali pcgen@yahoo.com with the subject line PCGen APG Bug Report and detail what happened.

And yes, this can output to a Text File for easy editing and posting to a profile here!


Male Elf Conjurer 2

Another noobish question but asking none the less lol.

Whats the difference between Knowledge Geography and Knowledge Nature?

Dont want to roll for anything if its not covered sense as it was said earlier you cant roll on untrained knowledge skills.


Feraya Gilrad wrote:

Another noobish question but asking none the less lol.

Whats the difference between Knowledge Geography and Knowledge Nature?

Dont want to roll for anything if its not covered sense as it was said earlier you cant roll on untrained knowledge skills.

Nature is more about plants, critters, stuff like that. Tree types.

Geography is about things like location, maps, ect.

Very different!


Male Elf Conjurer 2

K thanks, so I can roll a knowledge check once the map is made for the tomb.


Feraya Gilrad wrote:
K thanks, so I can roll a knowledge check once the map is made for the tomb.

Actually the map is VERY clear, once you get it together. I may have you guys make a Int Check to assemble it.


Well we seem to be a pretty smart bunch, so an INT check shouldn't be too hard. Especially if Feraya takes the lead and we give some 'aid another' assistance.

Do any of us know where the tomb is, or is that what we need the map for?


Gael Enhad wrote:

Well we seem to be a pretty smart bunch, so an INT check shouldn't be too hard. Especially if Feraya takes the lead and we give some 'aid another' assistance.

Do any of us know where the tomb is, or is that what we need the map for?

You guys would have a very very general idea of where the crypt is, but the map is an exact route.


Male Elf Conjurer 2

The dice gods have started to mess with me, finally get to roll something with a decent mod and its low. Missed it by 4 T.T


Hey Gael, you are missing your languages. You get Common and 1 Other due to your INT bonus. Please put em on your sheet and let me know when you have done so.


Ah that's the joy of dice for you. Good result from the team in the end, and now orcs!

What would be an appropriate second language to have learned growing up here?


Gael Enhad wrote:

Ah that's the joy of dice for you. Good result from the team in the end, and now orcs!

What would be an appropriate second language to have learned growing up here?

Dwarven, Elven, or Orcish

Orcs are known to be around the area, dwarves and elves are 2 of the more promient races in the community.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Art, if you die here, you'll tramatize poor Ember for life. (;_;)

I'm having a great deal of fun with this.
Thanks everyone!


Ember V wrote:

Art, if you die here, you'll tramatize poor Ember for life. (;_;)

I'm having a great deal of fun with this.
Thanks everyone!

Pfft you guys got this, trust me. IF not then the die roller hates you all.


Ember V wrote:

Art, if you die here, you'll tramatize poor Ember for life. (;_;)

I'm having a great deal of fun with this.
Thanks everyone!

D: Then I mustn't die. >:


Art Halfstone wrote:
Ember V wrote:

Art, if you die here, you'll tramatize poor Ember for life. (;_;)

I'm having a great deal of fun with this.
Thanks everyone!

D: Then I mustn't die. >:

Not here at least! I mean...gawd I got plenty more interesting things that can cause bodily harm! *cackles*


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Just a clarification for you, GM Stompinator.

My Bloodlines allows me to change any elemental effect spell (such as Ray of Frost) into a Fire elemental effect.
So my Ray of Frost became a Ray of Fire in the combat.
Not that it makes any difference now, since they both work just fine.
But I thought I would mention it, so that you don't mistake it next time.
I'll always say if I am using the Fire instead of the normal element in my attacks.


Ember V wrote:

Just a clarification for you, GM Stompinator.

My Bloodlines allows me to change any elemental effect spell (such as Ray of Frost) into a Fire elemental effect.
So my Ray of Frost became a Ray of Fire in the combat.
Not that it makes any difference now, since they both work just fine.
But I thought I would mention it, so that you don't mistake it next time.
I'll always say if I am using the Fire instead of the normal element in my attacks.

Try to remind me of that when you cast if ya can :P I am herping and derping as best I can haha.


We'll be fine - two down in the first round is good going, and Art was just unlucky. There's plenty of healing to come.

Unless of course the thing casting the illusions is a invisible Ogre-Mage. But I'm betting not :) Possibly just our mentors testing us! Still, I'll be happier once the caster is found and has 3 foot of steel through the belly.

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