Some Advice for a Bad Idea


Homebrew and House Rules


I've found myself running a filler campaign, with players who won't be satisfied with playing anything tastefully bland, and so one of my players wants to play a "race" (see backstory ideas later) based on an illustration- specifically the one on page 190? of the GameMastery Guide. It generally looks like some sort of four-armed, draconic centaur with flaming wings and hair. I'd like to keep the level adjustment rather low (0-2), and having the "race" completely nerfed from the munchkin-ing ideas that immediately come to mind won't bother him. Our campaigns are never that heavy with roleplaying, worldbuilding, or much beyond killing monsters, getting loot, and looking cool while doing it. I'll make up for it by running a more serious campaign in Golarion sometime- make up for pretty much wasting the setting in this campaign. The idea my player came up with off the top of his head for the character is that it's a sort of experiment by a bored elemental noble which has been set loose in the deserts of northern Garund. After it developed free will. The reason for this thread is that I can't make solid rules/balance decisions to save my life (yet). Here's what he scribbled down for the idea (without any of my adjustments), and if you could make it into something usable, I'd be much obliged:

+4 str, -2 dex, -2
[Character] is strong, but lacks coordination and has a monstrous appearance

Large

+2 Natural armor

movement 40 ft, fly 30 ft (poor)

-1 on attacks rolls when using three or more weapons

2 claw attacks; 1d4 each

fire resistance 5, cold vulnerability

+6 to jump things (I'm assuming it doesn't apply to all acrobatics), +2 intimidate

Starting languages: Common, Draconic, Ignan

I need this decided by Saturday.


I think the race is fine. Just be aware that the extra attack thing could blossom into craziness.

Look up the famous race building guide here on the house rules forum. It is pretty much perfect. Its my go to for this sort of thing right now.


cranewings wrote:

I think the race is fine. Just be aware that the extra attack thing could blossom into craziness.

Look up the famous race building guide here on the house rules forum. It is pretty much perfect. Its my go to for this sort of thing right now.

A link, please?


This one maybe:
PF Race Building Guide

Good luck.

Liberty's Edge

Plus 4 STR: Minus 2 DEX,WILL and INT. Minus 2 each attack when making multiple attacks. Does jump (stomp) count as an attack? This is a large creature with flying and 10' reach and multiple attacks which gives it a large advantage.


Martin Kauffman 530 wrote:
Plus 4 STR: Minus 2 DEX,WILL and INT. Minus 2 each attack when making multiple attacks. Does jump (stomp) count as an attack? This is a large creature with flying and 10' reach and multiple attacks which gives it a large advantage.

The idea, I think, for the jump bonus is for non-combative situations; I certainly wouldn't count it as an attack in and of itself and a bonus for combat maneuvers would be very situational.

I'll have to look it up- but I think Pathfinder has rules for the extra attacks stuff.


Sagawork Studios wrote:

This one maybe:

PF Race Building Guide

Good luck.

Yeah, that's it. I have a fairy blooded human in my group made from that.

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