| TheAntiElite |
I know everyone has their respective grievances about the workings of the Gunslinger, Ninja, and Samurai, I'm less concerned about those (emphasis less, not 'not at all') and more interested in getting a book that will more aptly make for fun and awesome action with the martial set.
Originally, my first sort of implied hope was for things that would give a certain level of Sangoku Musou/Dynasty Warriors over-the-top goodness for the 'hands on' sorts; this I saw as likely leading to people who are not fans of the beat-'em-up genre kvetching endlessly, perhaps louder than people who derided the Tome of Battle as the 'Book of Weeaboo Fightan Magic'.
Then I thought maybe something closer to GodHand - however, that would likely not get the same results as the infamous GodHand Edit and most people would probably not be nearly as excited about new and improved ways to inflict pain and suffering that were not simply 'fluff ur atax lol'.
Honestly, given that I do have a fondness for anime and over-the-top action, and can fluff the majority of the details on my own, what I'd like is a way to run Golarion-ized Sengoku Basara. I do acknowledge, of course, that not everyone likes what I like, so I figure we can have a generic 'here is the reference that embodies what I want in Ultimate Combat' thread, less in specifics and more in general tone.
| TheAntiElite |
I really want to see some stuff that gives non-magical warriors combat options that push what real people can do.
i also really really want to see more weapons and armor and gear
Honestly, gear is nice, but I don't want to see melee classes shoehorned into the typical 'Charlie Atlas Superpower' limitations. They don't need to have 'martial power sources' or anything so silly. All that really needs to happen is for the mindset that melee usage is in some way a punishment for insufficient munchkining to go away, to remove the arbitrary belief that that feats of strength can't be as reality-defying as conjuring things from out of nowhere. We ignore the square-cube laws for purposes of giants and other miscellaneous megafauna - why mandate that the players of martial classes are more shackled by a need for 'physics allowances' than even the existence of archetypical and iconic creatures of the setting?
| TheAntiElite |
I'm fine with warriors remaining "gritty and realistic" at early levels, but when your end game, level 20 ability is "now you hit things a bit harder with a stick" as wizards literally create their own demiplanes, there's a bit of an issue.
Damnit, stop agreeing with me! *shake fist*
Seriously, though, that's what I think bugs me more than anything else - equal reality-violation for all! A level 20 martial type should be punching holes in iron golems, cleaving cliffs in half with his sword, and making enemy-kebabs 6-deep with javelins.
| northbrb |
ProfessorCirno wrote:I'm fine with warriors remaining "gritty and realistic" at early levels, but when your end game, level 20 ability is "now you hit things a bit harder with a stick" as wizards literally create their own demiplanes, there's a bit of an issue.Damnit, stop agreeing with me! *shake fist*
Seriously, though, that's what I think bugs me more than anything else - equal reality-violation for all! A level 20 martial type should be punching holes in iron golems, cleaving cliffs in half with his sword, and making enemy-kebabs 6-deep with javelins.
Totally agree, just because i don't cast spells doesn't mean im stuck to doing only what real world people can do.
its one thing that has always bothered me about fantasy games, i want to see big things a non-caster can do that cant be done in the real would i mean its fantasy after all
| leo1925 |
I don't really like all that anime/kung fu/oriental style for my characters or the games i play in (although some things are nice), but i can understand that there are a lot of people that like that and there are unavoidable to this book.
What i want to see is a way to bring DBZ characters and battles in PF.
On the martial characters vs spellcasters thing, i am of the opinion that martial characters should seem more grounded to reality than spellcasters are at higher leves. (note i am not biased against martial characters, i play and like both kind of characters)
Souphin
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I don't really like all that anime/kung fu/oriental style for my characters or the games ...
I totally agree with the mixing of the themes. But I do want to see a better or more widely use of weapon finesse allied to other weapons , like spears and quarterstaff, not really a kung-fu style but like "little john" in some of the Robin Hood versions or like Randy from Guardian Heroes.
| TheHumungus |
I want to see an honest to god Double Shield Fighting feat chain. I'm tired of people arguing about whether or not you can actually do it, because I'm apparently not the only one who likes the imagery of a double shield fighter
Random question: did you ever play Phantasy Star IV on the sega genesis? You could do this. Well, your fighters wouldn't attack with two shields, but it was a great way to turn your mage into a turtle.
| Borthos Brewhammer |
Borthos Brewhammer wrote:I want to see an honest to god Double Shield Fighting feat chain. I'm tired of people arguing about whether or not you can actually do it, because I'm apparently not the only one who likes the imagery of a double shield fighterRandom question: did you ever play Phantasy Star IV on the sega genesis? You could do this. Well, your fighters wouldn't attack with two shields, but it was a great way to turn your mage into a turtle.
I don't want a turtle mage though...
Critzible
|
Was thinking more like the cool blend of mystic warriors which have already been established with a few already created archtypes. I just want a few more indepth. I was thinking like legendary hero types and more realisitc super heroes like captain america and so on. Was thinking like a a blind swordsmen whose very style allows him to see with out sight, ie blindsight almost like daredevil. or a natural marksmen whose style with ranged weapons including those one wouldn't think of like playing cards, dice, bottles, or even chairs are deadly weapons. I want to see more cool things like that. Aside from true super hero rpgs' the tome of battle has the best ideals, just I hope they drop the too powerful abilities like shadow jump and stuff like that
Helaman
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I want to see some new teamwork feats to start with, ones that really matter.
I'd like to see some new Cavilier orders as well.
Finally I'd like to see some of the feats/traits in the APs "Mainstreamed" into this book. Some GMs make have reservations about a feat found in an AP but are more likely to accept something found in a mainstream rule book (APG, Ult. Magic etc).
| Selgard |
I won't get it, but.
1) I want them to drop the idea of "guns being special" and make the "gunslinger" into a 'ranged character' who can use a bow, crossbow, gun, or whatever weapon is appropriate to the theme of the campaign. He's the only class right now that gets axed if the DM doesn't like a particular weapon. No guns? class is gone. How silly is that? It'd cut down on all the pages used for new rules that we don't need, too.
The ship has sailed, I know.. but you asked what I wanted- not what I was likely to get :)
2) I'd like to see some interesting mounts and some way for mounts to "level up" that doesn't encroach on the animal companions while also allowing a fighter, rogue, or whatever to actually *ride* a mount at level 12 without worrying about it dying every 5 seconds. Maybe scale their HD for HP purposes with the character or something?
3) I'd like to see some support for thrown weapon people. "returning" needs to be fixed, or another enchantment or weapon quality added to let someone have a dagger +3 (or javelin, or whatever) and use it at full bab. Why is it bad for me to do it with a dagger but ok to do it with a bow? that makes no sense..
4) Not sure if this would work better in UC or UM but, its mainly for martial types who cast spells so I'll add it here :)
We need an enhancement or ability for weapons that would allow for some fun. some suggestions: the ability to hold a wand in the hilt of a weapon for use- alleviating the need to drop one and draw the other. The same for metamagic rods. Heck, turning a magic staff into a scythe or polearm could work well. (Glaive of Healing or whatnot ;p)
Also need a way for somatic weaponry to get added for anyone who wants it rather than just the magus and one bard archtype. Seriously- a wizard can pick a greatsword as their arcane bond but can't cast with it in hand? lame.
-S
| leo1925 |
I want to see some new teamwork feats to start with, ones that really matter.
I'd like to see some new Cavilier orders as well.
Finally I'd like to see some of the feats/traits in the APs "Mainstreamed" into this book. Some GMs make have reservations about a feat found in an AP but are more likely to accept something found in a mainstream rule book (APG, Ult. Magic etc).
I am pretty sure that there will be more cavalier orders but i am with you on the teamwork feats, we need more and better ones.
Witch-Hunter
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I love team work feats I am hoping for a good number of those. A few of my friends and I are working creating a group of hellknights that use team work feats to create a more military/legionnaire feel to them.
I really like the idea of creating a military squad or as part of a Romanesque legion and teamwork feats are a great way to do this. The arcanis materials did this quite well, though possibly a bit too well.
I would really like to see is an archetype, pclass, feat tree that makes the whip a more useful weapon. aka the old lasher p-class from 3.0. Which could easily be done with a feat tree that makes it not provoke and one that allows you to take AoOs with it. Then it would be useful to have greater trip, you could use it to reposition (it has no threatened squares so it doesn't work currently) etc... I really liked the flavor and concept of a whip master and I would really like to create a character that uses it to better control the battle field. It will never be an optimal damage weapon, but it could be a lot easier to use in the way that it is in movies and my imagination.
I also miss the second hand like abilities the p-class gave. I think the steal maneuver does this to some degree but it would be great to do it better. Lots of fun and while mechanically not that great of a class (except the absurd 10th level power) it was full of flavorish things.
Hopefully it could be available for fighters and bards :) It could make a great arcane duelist if it was a feat tree.
| Kaiyanwang |
Fighting style feat chains.
Further feat chains are useless IMHO. there is a limit in the feats a PC can get, even a fighter.
Imho special techniques and styles should be handles in a similar manner Martial Arts were handled in Oriental Adventures.
X feats combination gives you automatically the martial art mastery. not easy to achieve and some bonus was underwhelming, so it should be adjusted and maybe broken in different levels of expertise (the OAdv version already did it for some art) bu this is the way to go.
| HeHateMe |
Me'mori wrote:Fighting style feat chains.
Further feat chains are useless IMHO. there is a limit in the feats a PC can get, even a fighter.
Imho special techniques and styles should be handles in a similar manner Martial Arts were handled in Oriental Adventures.
X feats combination gives you automatically the martial art mastery. not easy to achieve and some bonus was underwhelming, so it should be adjusted and maybe broken in different levels of expertise (the OAdv version already did it for some art) bu this is the way to go.
+1 to that brother!
I'm playing a Fighter currently, and despite the fact that Fighters get more feats than anyone else, I can't bloody stand feat chains. If any feat chain is deeper than 2 feats, I don't bother with it. To me, feats are the most precious thing you have for advancing your character, particularly if you are playing a martial character.
With this in mind, even Fighters only have so many feats, so chains are generally not worth it unless you want to base your entire concept off a feat chain.
| northbrb |
brent norton wrote:I am hoping that there will be a feat that will increase the unarmed combat like that of a monk and so you can build a hand to hand guy more like that of The HULK.What about the brawler-style barbarian? APG gave some support for this.
i was actually very disappointed with that, i mean if your not a monk the best you can do is at most 1d6 unarmed damage, that just really aggravated me.
Critzible
|
What would be cool is a true quarterstaff wielder, a master of trips, blocks, disarms, whirling shield, and stuns, mixed with his powerful jabs strikes and double jabs with his chosen weapon the quarterstaff. Right now no arch type or feat trees really exist for the good old staff weilder which we all know from fiction are pretty good against swordsmen and other weapon choices