Overland Travel through the environs of the Stolen Lands


Kingmaker


Just settled the party in at Oleg's last Tuesday, after a great session of character creation and background development. Now we face the unknown with horses and a wagon pulled by oxen. I have abilities for horses and the rules for their encumberance and movement. Having trouble locating information on oxen, anything more than a standard wagon available, break dc's for said wagon wheels and struts. Interested what anyone else is doing or did, if they outfitted this way. DC for getting stuck?


Gaber Goongetter wrote:
Just settled the party in at Oleg's last Tuesday, after a great session of character creation and background development. Now we face the unknown with horses and a wagon pulled by oxen. I have abilities for horses and the rules for their encumberance and movement. Having trouble locating information on oxen, anything more than a standard wagon available, break dc's for said wagon wheels and struts. Interested what anyone else is doing or did, if they outfitted this way. DC for getting stuck?

Welcome to the boards! I have not run across specific rules for wagon travel, so I would just wing it after looking at break DCs and movement rules for similar objects and creatures. An ox cart is slow, so I would place it at about the speed of a dwarf, gnome or halfling, roughly 20'. It would also be much slower offroad (which is just about everywhere). It probably couldn't venture into the forest at all, and given the number of rivers in the Stolen Lands and the few fords and almost no bridges, they may find themselves quite limited by the wagon. If they don't have their minds made up, I would encourage them to go with pack horses instead.


My party is using mules, with a half-sized wagon.
Mules are slower than horses - but much more steadfast & sensible than
horses are in similar situations...
They haven't yet had me disrupt their travel plans with forest or rivers
as Brian has suggested...but then, they haven't explored all that far...
mwahahahahahahahaha... ;-p

Scarab Sages

We had a cart pulled by horses, and the horses (while ridden) have a speed of 40 ft. so we use that for exploration speed. Though we favor play over realism, so we didn’t even bother with breakage or sticking. Figured if they could travel it, so could the wagon. Of course when it got to things like bridges that could only support one guy going across it, then they couldn’t use it…we didn’t totally suspend disbelief, but for the most part we didn’t stress it too much.


Currently, personally using a pair of combat-trained Heavy Horses, one for mounted movement, the other for hauling loot/supplies/corpses. Party is using a mixture of Heavy Horses and Donkeys for travel.

Unfortunately, as my character is the only one with Survival skills, I'm mostly on foot, trail-blazing and finding resources, etc, but mounts are great for moving across the map as fast as we can.


Greetings, fellow travellers.

In my game the PCs are riding on horseback and the halfing is stached in the saddle bags of their mule.
They have a rather accurate map of the stolen lands by now but since the whole terrain is not yet "terraformed" they move at a speed of 30 feet, which means it takes them two days in hills and forest, one day in plains and three days in the mountains (not there yet) to explore each hex.

Net travel time is 6 hours across a hex in open terrain, 12 in forest, hills, mountains, swamp.

Due to finding resources - be it game, firewood or shelter - they are able to travel ~1hex per day - X hours of travelling, 8 hours of sleep and the rest of the day they spend gathering resources and fighting; this will of course change, once they have access to teleportation magic or overland flight.

Ruyan.

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