The Awakening by DM Azoun


Play-by-Post

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Ardil stays still and keeps quiet. He readies himself for whatever may come from the central corridor.


Male Dwarf Cleric/1 Fighter/1

Perception 1d20 + 5 ⇒ (5) + 5 = 10

Bronn continues walking to the end of the hall.


Male DM/GM 20yrs + as DM and Player

Avala silently slides across the floor up to UU and Aeldris as they all notice four shapes, humanoid, and armored come around the corner.

The four orcs stop, actually surprised to see you all in the hall, and their eyes flare red...

Orcs Initiative 1d20 + 0 ⇒ (5) + 0 = 5

The orcs are visibly armed with longswords, wearing breastplate and a shield.

This a surprise round, for you all, so please post your actions for that round then initiative and the first rounds actions.


Female Teifling Bard 2

Perception:1d20 + 5 ⇒ (12) + 5 = 17

Initiative:1d20 + 2 ⇒ (2) + 2 = 4

DM Azoun:
After thinking a short while. :P Crystal shall call out in Infernal "Halt!". Using all her bluff and other social skills to make the creatures a little more confused against the parties actions.

Bluff:1d20 + 6 ⇒ (13) + 6 = 19

Diplomacy:1d20 + 6 ⇒ (3) + 6 = 9


Initiative 1d20 + 4 ⇒ (9) + 4 = 13

Aeldris will ready his sword and shield and close with the orcs during the surprise round, and then he'll attack the nearest orc on round 1.

Scimitar attack 1d20 + 5 ⇒ (7) + 5 = 12
Scimitar damage 1d6 + 2 ⇒ (1) + 2 = 3


Initiative 1d20 + 3 ⇒ (3) + 3 = 6

Ardil casts his sleep spell again, placing the center of it just behind the orcs, or in the middle of them if they are more spread out.

Spell penetration orc 1 1d20 + 2 ⇒ (19) + 2 = 21
Spell penetration orc 2 1d20 + 2 ⇒ (10) + 2 = 12
Spell penetration orc 3 1d20 + 2 ⇒ (3) + 2 = 5
Spell penetration orc 4 1d20 + 2 ⇒ (19) + 2 = 21

Will save DC 18. Only affects 4 HD worth of creatures, so I'm not sure how many end up asleep.


Male DM/GM 20yrs + as DM and Player

Will saves...
Orc 1 1d20 - 1 ⇒ (6) - 1 = 5
Orc 2 1d20 - 1 ⇒ (16) - 1 = 15
Orc 3 1d20 - 1 ⇒ (5) - 1 = 4
Orc 4 1d20 - 1 ⇒ (8) - 1 = 7

lol

As the magical energies leave Ardil with the incantation the four surprised orcs suddenly fall to the ground and as Aeldris reaches them with this sword drawn he is greeted by their snores...

Well that was a short encounter.


Female Halfling Ranger (Guide)/Level 2

Avala stows her bow again, having hastily withdrawn it.

just in case, initiative 1d20 + 3 ⇒ (15) + 3 = 18

She walks up to the sleeping orcs.

"Well, shall we bother interrogating these, or just let Master Bronn, um, work his magic? Frankly, I don't see us getting any more information from these orcs than the last one we questioned."

"I say kill them and lets move on."


"I agree." Aeldris says, slitting the creatures' throats and then hauling them out to the front bridge to be disposed off.

"Perhaps we should hide the horses in one of these rooms with the secret doors--they should be safe from passing patrols such as this one there."


Female Teifling Bard 2

Crystal coughs, her outburst unnecessary, and looks a little queezy at the thought of deceased Orc.

Though she perfectly understands the rational and necessity of the situation. With a smile, she move to begin moving the mounts into their new stables. (^_^)


Assuming no one objects, UU performs a coup de grace on one of the orcs.

DAM: 4d4 + 8 ⇒ (4, 3, 1, 2) + 8 = 18


Male DM/GM 20yrs + as DM and Player

The four orcs are disposed of with no issues...just to clarify you are 'slitting' their throats, casting their corpes off the bridge, and which one of the secret 'archer' rooms will you be using for a makeshift stable?


"Bah, these weak-willed brutes aren't going to cause us much trouble. I would expect that those in charge of them are going to be much harder to deal with... I'm not sure how much use my glorified parlor tricks will be. We should prepare for the worst and keep moving I think... they're going to notice this many missing soon!"


Female Teifling Bard 2

Okay, if I'm reading the scale of the map correctly then one of those archery rooms should be enough for both horses. One at each 'end', so to speak. We just have to make sure we come back regularly and feed, water and shovel. =) As to 'Left' or 'Right'? Toss a coin?


Male DM/GM 20yrs + as DM and Player

Yes the archery rooms is plenty of space; 70ft long and 10ft wide!


Male Dwarf Cleric/1 Fighter/1

Bronn slaps Ardil on the back. "You make my life easy lad." He takes the armor, weapons and shields along with the gear the first orcs had and places them in the secret room that they are not storing the horses in.

I am seeing

4 long swords
4 shields
4 breast plates

Perception 1d20 + 5 ⇒ (15) + 5 = 20

anything else?


Male DM/GM 20yrs + as DM and Player

Two keys on leather cords worn around two of the orcs necks.


Male Dwarf Cleric/1 Fighter/1

"These may come in handy" he puts both keys on one leather cord and waits for the other to complete the disposal.


Just a heads up - I'll be out of town, most likely without internet till tuesday! Go ahead and run my character... try to not get him killed!


Male DM/GM 20yrs + as DM and Player

I never try to kill PC's! :D

OK, so what's next??


"Perhaps we should investigate the direction those orcs came from." Aeldris heads down the hall to the double doors.


Male DM/GM 20yrs + as DM and Player

Under Aeldris' suggestion you all move to the main intersection and steup up to the double doors. Both doors are closed. The doors themselves are large each almost being a full five feet in width and eight feet in height.

Perception

DC20:
The doors are wooden, though the wood itself is very sturdy and slightly odd in appearance/color. Knowledge Nature.

DC22:
You notice fresh, booted, footprints on the ground in the dirt here; obviously coming from beyond these doors and leading to where your dead orcish enemies laid not long ago.


Female Teifling Bard 2

Perception:1d20 + 5 ⇒ (7) + 5 = 12

Hehe...horseys...(^_^)


Perception1d20 + 4 ⇒ (15) + 4 = 19


Female Halfling Ranger (Guide)/Level 2

perception 1d20 + 8 ⇒ (19) + 8 = 27

knowledge nature 1d20 + 5 ⇒ (4) + 5 = 9

Avala silently points out the bootprints and the unusual nature of the door to the rest of the party.


Male DM/GM 20yrs + as DM and Player

Once Avala points out the oddness of the doors, anyone with Knowledge Nature may roll. Except Avala

DC 16:

The doors are crafted from Ironwood, a rarewood that is not commonly used today because of it's rarity, the wood shows no signs of age and holds very well over time. It is prized by many architects/crafters for its durability and strength.


Female Teifling Bard 2

Knowledge Nature:1d20 - 1 ⇒ (20) - 1 = 19(Unskilled)

Crystal frowns, the intricacies of architecture still lost upon her.

"So...they're fine, quality doors then?" She asks in a whisper. "But what do the shoe prints mean?"


Knowledge: Nature 1d20 + 3 ⇒ (3) + 3 = 6

"The footprints are a good sign...this is the right direction. Be on your guard." With sword and shield drawn, Aeldris carefully opens one of the doors.


Female Halfling Ranger (Guide)/Level 2

Avala draws her bow and moves aside to let the other party members enter first.


Male DM/GM 20yrs + as DM and Player

Aeldris pushes on the right hand door, with a strain of his muscles the door opens; albeit lightly gliding open making no sound. Immediately beyond the doors you can see the hallway maintains its twenty feet width and twenty feet in front of you seems to be a wall...

Perception

DC 20 for those with normal vision:

What is in front of you in fact is not a wall; instead it is a backside of a curtain.

DC 16 Low-Light Vision:

What is in front of you in fact is not a wall; instead it is a backside of a curtain.

DC 12 Darkvision:

What is in front of you in fact is not a wall; instead it is a backside of a curtain.


Female Halfling Ranger (Guide)/Level 2

perception 1d20 + 8 ⇒ (7) + 8 = 15


Perception 1d20 + 4 ⇒ (6) + 4 = 10


Perception 1d20 + 3 ⇒ (19) + 3 = 22

UU says quietly, "That's a curtain, not a wall."


Female Teifling Bard 2

'Darkvision' Perception:1d20 + 5 ⇒ (18) + 5 = 23

Crystal nods in agreement with Udaya, then holds a finger to her lips and sneaks forwards to try and peek around the edge of said curtain.

Stealth:1d20 + 3 ⇒ (15) + 3 = 18


Male DM/GM 20yrs + as DM and Player

Crystal stealthfully moves beyond the double doors and upto the curtain; using all caution she gentle pulls the curtain slightly to the side allowing her a view of the room...her darkvision shows her a large chamber, its ceiling reaching up to ten feet, the 'curtain' appears to be hanging around the entire chamber and amonst the room itself are stone pillars (strecthing from the floor to the ceiling) about twenty feet apart.

The Chamber

Perception please Crystal.


Female Teifling Bard 2

Perception:1d20 + 5 ⇒ (20) + 5 = 25 (^_^)


Male DM/GM 20yrs + as DM and Player

Crystal notices that even in the darkness the curtains, on the room side, seem to have some sort of artwork on them. Though without light she is unsure of what it could be...


Female Teifling Bard 2

Crystal will whisper back to her companions a description of what she sees.

So, I now assume every one is up to speed on the new, very large, room...=)


Female Halfling Ranger (Guide)/Level 2

Avala whispers "no Orcs that you can see? Let's go in then!"


Female Teifling Bard 2

Crystal frowns and bites her lip, but she did not see any obvious evil.

"I could not see all of the room..." She gives a whispered warning, even as she draws her rapier.


Male DM/GM 20yrs + as DM and Player

That's two for entering the large room.


Ardil curses his poor eyes under his breath and motions forward towards the big room, trying to feel his way through the dimly lit hallways without stumbling and making too much noise.


Aeldris will move into the room near the front of the group, sword and shield at the ready.


Male DM/GM 20yrs + as DM and Player

What's the light source? Shall it be by spell/sunrod/or torch?


Ardil still has his staff with a stone tied to it. He recasts light on it when the last casting runs out every 10 minutes.


Female Teifling Bard 2

Crystal tries to slip quietly into the room ahead of the light source.

Stealth:1d20 + 3 ⇒ (18) + 3 = 21

Perception:1d20 + 5 ⇒ (15) + 5 = 20

As she looks around...


Male DM/GM 20yrs + as DM and Player

Crsytal stealthfully steps beyond the curtain her companions just moments behind her...

Darkvision

Keep in mind those with darkvision and low-light vision can see all that is there. Those with normal vision are restrained to the lightness of the spell provided by Ardil. Going into the room the pillars are in twenty foot increments.

The room expands further in and the curtain lining the wall seems to continue with the room.

Once Ardil brings the light into the room you notice the faded artwork on the curtain, almost like a tapestry; the picture seem to be of a mountain range...

Knowledge Local

DC 12:

It is apparent the Mtn range in the art work is the same range you are in; the Seacoast Mountians.


Female Teifling Bard 2

Knowledge Local:1d20 + 2 ⇒ (11) + 2 = 13(Untrained)

Crystal continues on into the room, again trying to remain quiet and circumspect.

Stealth:1d20 + 3 ⇒ (19) + 3 = 22

Looking about at the walls, floor and ceiling of the vast chamber.

Perception:1d20 + 5 ⇒ (2) + 5 = 7

Nope, just a big old empty room...(^_~)


Ardil is the only one with normal vision I believe :)

Ardil walks into the room slowly, swinging his staff from side to side to light up the tapestry. He looks to Avala.

"You've always been better than I at maps with these things... do these drawing tell you anything?"


Knowledge: Local (untrained) 1d20 + 1 ⇒ (14) + 1 = 15

Aeldris walks about twenty feet into the room, looking in surprise at the size of the room after the cramped hallway. He turns briefly to look back at the curtain as well, seeing if there's anything noteworthy about it from this side.

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