Zeitgeist Campaign Saga (1-20) by ENWorld


Product Discussion

1 to 50 of 79 << first < prev | 1 | 2 | next > last >>
Sovereign Court

Anyone else heard about this? Supposed to be a fantasy/steampunk campaign saga for both 4E and PFRPG. Might be a fun setting to play a gunslinger in!

Dark Archive

Pathfinder Roleplaying Game Superscriber
Kevin Cannell wrote:
Anyone else heard about this? Supposed to be a fantasy/steampunk campaign saga for both 4E and PFRPG. Might be a fun setting to play a gunslinger in!

Heard of it yes, but I didn't see a announcement that it would for sure be done in PFRPG. I knew it was being considered but had not seen anything on it being decided yet.

Scarab Sages

Morrus' sig says it now will be. Makes it much more interesting to me.

Sovereign Court

Information about the campaign:
http://www.enworld.org/ap/zeitgeist.html

I got an ENWorld Newsletter advertising some of the artwork.

Dark Archive

Pathfinder Roleplaying Game Superscriber

That's cool, hadn't heard that till now.


PFRG support also means it's something I'll look at when it's out. I was a player in a campaign that used the first ENWorld AP War of the Burning Sky. WotBS was a decent AP. Not quite the same level of quality as Paizo APs, but still an enjoyable set of adventures.

Sovereign Court

Wasteland Knight wrote:
PFRG support also means it's something I'll look at when it's out. I was a player in a campaign that used the first ENWorld AP War of the Burning Sky. WotBS was a decent AP. Not quite the same level of quality as Paizo APs, but still an enjoyable set of adventures.

Yeah, the fact that WotBS wasn't PFRPG was what kept me from playing it. . . so I'm curious about this Zeitgeist. I've never played any "steam punk" games before, though.


I've been dreaming of a good steampunk game for a long time and this might just be it. I am looking forward to see how this project develops.

Silver Crusade

Pathfinder Adventure Path Subscriber

I can't really imagine designing an AP for both PFRPG and 4ed. One word, fly.

But it's fun to see Morrus go from "we don't do Pathfinder APs, that would be silly!" to proudly displaying PF Compatibility Logo the next day. I wonder what changed his mind.

Jon Brazer Enterprises

Just guessing enough people mentioned they wanted to see it with pathfinder stats. If enough people tell me they want to see my stuff in a certain system I'd switch.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Dale McCoy Jr wrote:
Just guessing enough people mentioned they wanted to see it with pathfinder stats. If enough people tell me they want to see my stuff in a certain system I'd switch.

I want to see your stuff for Live Action My Little Pony RPG. :)


Gorbacz wrote:
I can't really imagine designing an AP for both PFRPG and 4ed. One word, fly.

Hehe. Hi, I'm Ryan Nock, the guy heading up ZEITGEIST. Before Russ even mentioned the idea of a Pathfinder conversion, I'd already decided to have it so flight magic doesn't work the same in the setting, due to some planar oddities.

It was partly because when we were working on WotBS, we had a lot of flight in the higher-level adventures (in one adventure, written by Wolfgang Baur, you're flying pretty much the entire time); I wanted an in-world explanation for why our last AP had lots of flight, and this one didn't. The rules-mechanics explanation was because 4e is stingier with long-duration flight magic (though there's a lot more one-round flight abilities).

So now it's firmly established in the setting description that the elemental air magic flowing from the plane of air is just insufficient to sustain long-duration flight.

Well, if you have any questions about ZEITGEIST, please ask. We'll be putting out the Player's Guide within a month or two, and we're looking for someone to help with the conversion from 4e to Pathfinder. If you're interested, let us know here: http://www.enworld.org/forum/en-publishing/302819-pathfinder-conversion-zei tgeist.html

Dark Archive

Pathfinder Roleplaying Game Superscriber
RangerWickett wrote:
Gorbacz wrote:
I can't really imagine designing an AP for both PFRPG and 4ed. One word, fly.

Hehe. Hi, I'm Ryan Nock, the guy heading up ZEITGEIST. Before Russ even mentioned the idea of a Pathfinder conversion, I'd already decided to have it so flight magic doesn't work the same in the setting, due to some planar oddities.

It was partly because when we were working on WotBS, we had a lot of flight in the higher-level adventures (in one adventure, written by Wolfgang Baur, you're flying pretty much the entire time); I wanted an in-world explanation for why our last AP had lots of flight, and this one didn't. The rules-mechanics explanation was because 4e is stingier with long-duration flight magic (though there's a lot more one-round flight abilities).

So now it's firmly established in the setting description that the elemental air magic flowing from the plane of air is just insufficient to sustain long-duration flight.

Well, if you have any questions about ZEITGEIST, please ask. We'll be putting out the Player's Guide within a month or two, and we're looking for someone to help with the conversion from 4e to Pathfinder. If you're interested, let us know here:

Fixed the link for you.

Jon Brazer Enterprises

Dale McCoy Jr wrote:
Just guessing enough people mentioned they wanted to see it with pathfinder stats. If enough people tell me they want to see my stuff in a certain system I'd switch.
Dark_Mistress wrote:
I want to see your stuff for Live Action My Little Pony RPG. :)

That's 1. Anyone else? Anyone know if there is an open license for this?

Dark Archive

Pathfinder Roleplaying Game Superscriber
Dale McCoy Jr wrote:
Dale McCoy Jr wrote:
Just guessing enough people mentioned they wanted to see it with pathfinder stats. If enough people tell me they want to see my stuff in a certain system I'd switch.
Dark_Mistress wrote:
I want to see your stuff for Live Action My Little Pony RPG. :)
That's 1. Anyone else? Anyone know if there is an open license for this?

Well you would likely have to make the Live Action Little Pony RPG rules first but I am so totally for it.

EN Publishing

Gorbacz wrote:

I can't really imagine designing an AP for both PFRPG and 4ed. One word, fly.

But it's fun to see Morrus go from "we don't do Pathfinder APs, that would be silly!" to proudly displaying PF Compatibility Logo the next day. I wonder what changed his mind.

Well, I'm still not 100% convinced of the wisdom of competing with Paizo with their own core system and their own area of specialization. I found it easy to sell 4E APs because there aren't any (well, aren't many), but Paizo already produces top-notch APs itself. If WotC produced loads of excellent 4E APs, I wouldn't be in the 4E AP market either.

But I said I'd try it, so I will; and if we're going to do it we'll do it properly. We're looking for a really good Pathfinder designer to handle it because we won't do it half-assed. Simply restatting it won't be good enough - someone will have to do a lot of rewriting based on inherent assumptions in each system.

So if you're a great Pathfinder designer and you understand 4E (because you'll need to understand what you're rewriting), contact Ryan.

Silver Crusade

Pathfinder Adventure Path Subscriber

That's not just fly that is a problem, although it is a iconic 3.5/4e issue.

Things you might have to tackle on:

- 4e monsters exist as part of encounter. If you have an encounter that has 12 Kobold Shadowslashers, 6 Kobold Doomcallers and 2 Young Yellow Dragons in 4e, having three of those walk out to watch the sunset is hardly an option since it blows up the encounter package. In 3e, it's much more easy to have the monsters act "out of the box"

- 3,5e has much more powerful utility magic than 4e rituals (which don't really work as advertised to begin with, since they're too expensive). A 3.5 party can literally alter reality during the downtime

- magic item economy. It works so completely different (and actually 4e isn't consistent within itself on the matter, compare vanilla 43 with essentials) between the games, that I believe a major part of the world background must be altered between the versions.


Hmm. Well, I played the War of the Burning Sky in 3.5e, and ran a Pathfinder version of it that I was converting as I went. When I checked the EN boards for stuff on the game, I had to really make sure I was looking at non-4e stuff, because just from the sounds of it, it felt like there were complete plot and character changes involved with the switch to 4e.

Some of that could be simply the guys having a "second go" at the material, and spicing certain things up here or there that they felt were weak the first time.
I did get the impression that 4e encounter design had a pretty big influence on the converted material, and I could imagine it'd be a unrecognizably different play experience playing 4e vs 3e.

In that sense, I don't imagine that the Pathfinder and 4e versions of Zeitgeist will be any more recognizably similar in experience.

Which is fine. I mean, we play Pathfinder because we want what it gives (the open-ended feeling, the utility and world changing magic, etc).

I'd be fine with a Pathfinder version of Zeitgeist that didn't try to emulate "exactly" what the 4e version did, but rather took the plot line and background and theme, and made it it's own (with encounters and characters and player expectations being potentially completely different).


Gorbacz wrote:

That's not just fly that is a problem, although it is a iconic 3.5/4e issue.

Things you might have to tackle on:

- 4e monsters exist as part of encounter. If you have an encounter that has 12 Kobold Shadowslashers, 6 Kobold Doomcallers and 2 Young Yellow Dragons in 4e, having three of those walk out to watch the sunset is hardly an option since it blows up the encounter package. In 3e, it's much more easy to have the monsters act "out of the box"

- 3,5e has much more powerful utility magic than 4e rituals (which don't really work as advertised to begin with, since they're too expensive). A 3.5 party can literally alter reality during the downtime

- magic item economy. It works so completely different (and actually 4e isn't consistent within itself on the matter, compare vanilla 43 with essentials) between the games, that I believe a major part of the world background must be altered between the versions.

I agree. The pathfinder version will have to be written differently in some areas due to underlying workings of each system. I don't think you can just restat monsters and call it a day.

If the fly spell is going to break the game then it might be easier to fix that than try to explain it away, but I don't know the exact explanation on how fly won't work so I can't really say a whole lot.
I would look at some of the RPG superstars. I am sure some of them have 4th edition experience.
To be honest I don't think knowing 4E experience is even a factor for being chosen to help with the adventure though. All that it should take is the ability to look at the adventure as written and choose/create the write NPC's to fill in at certain points. There is no reason why it has to be a 4e to Pathfinder conversion which is what I am getting from the message.

Scarab Sages

Ryan, I've been tempted to "volunteer" but my writing plate is a little full at the moment. Do you have some idea of what the production timeline and expected turnover rate for the project is/will be.

Sovereign Court

Russell Morrissey wrote:

Well, I'm still not 100% convinced of the wisdom of competing with Paizo with their own core system and their own area of specialization. I found it easy to sell 4E APs because there aren't any (well, aren't many), but Paizo already produces top-notch APs itself.

True, but Paizo's AP's do NOT go to level 20. . . most seem to be hitting around 15. A 20 level AP is not really compatible with Paizo's 6 month model; it's too difficult to tell a story of that length given those self imposed constraints.

I normally don't even look at 3rd party adventures, but there are two things about Zeitgeist that intrigue me:

1)Play to level 20; and

2)Steampunk. You guys can mix up the genre a bit for this one epic story, whereas the Paizo AP's are confined to setting of Golarion. Granted, they made Golarion with nearly everything but the kitchen sink (Jungles, gothic horror, ancient civilizations, etc), but they don't have steampunk. I suppose the closest thing would be Numerian technology.


Regarding Fly, I'm completely all right with the setting altering the rules of magic.

If the Zeitgeist setting has a weak link to the elemental plane of air, I can see that as a good reason to weaken or eliminate the Fly spell.

One of the things I liked about the Iron Kingdoms setting was the re-working of certain parts of the magic system For example:

1. Raise Dead and Reincarnate as much higher level spells, and other resurrection magic being completely unavailable.
2. Too much healing magic in a given day having potentially harmful effects for both the caster and those healed.
3. Teleportation magic having a cumulative chance to draw attention from malevolent outsiders, making even dimension door relatively unused.

It nicely helped distinguish the setting from the core (though I know there was some debate as to the actual mechanics used).

I would support something similar being done for Zeitgeist if some magic or class features didn't jive with the setting, as long as provisions were made. For example, don't remove spells that are part of a domain or sorcerer bloodline without offering an alternative.

Since a lot more of the Paizo stuff is open content when compared to 3.5 or 4th Edition D&D, I would also be fine is specific provisions only related to the Pathfinder Core rules, but I think it would be helpful to include information on adapting supplemental material.


Wicht wrote:
Ryan, I've been tempted to "volunteer" but my writing plate is a little full at the moment. Do you have some idea of what the production timeline and expected turnover rate for the project is/will be.

I would love to volunteer, but I don't have any experience other than my group, and building things for other DM's. I also tend to make encounters a little more on the difficult side than what most people are used too.

If any of you get picked throw some grinders in there for me. :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think this is exciting news. I hadn't realized Zeitgeist was going to be PFRPG compatible, so had ignored it. A steampunk AP is a great thing to have out there in my opinion; scratches a different itch than the Paizo product. Good luck with it.

Also: people are using "volunteer" above, but I think that the Pathfinder conversion would be a paid position, no?

Scarab Sages

Qualidar wrote:
Also: people are using "volunteer" above, but I think that the Pathfinder conversion would be a paid position, no?

Yes. That's why I put volunteer in quotes. Apply is actually the better, more appropriate word.


If this is provided as an actual PFRPG release, I'm definitely interested in picking it up. Would even enjoy seeing a setting for it. :)

EN Publishing

Qualidar wrote:

Also: people are using "volunteer" above, but I think that the Pathfinder conversion would be a paid position, no?

Yup. This is a professional paid job. We're not after volunteers.

Scarab Sages

Russell Morrissey wrote:
Qualidar wrote:

Also: people are using "volunteer" above, but I think that the Pathfinder conversion would be a paid position, no?

Yup. This is a professional paid job. We're not after volunteers.

Russell, to repeat/reword my question above: What timeline are you looking at with this part of the project? At least for the completion of the first adventure conversion to the PFRPG?

EN Publishing

Wicht wrote:


Russell, to repeat/reword my question above: What timeline are you looking at with this part of the project? At least for the completion of the first adventure conversion to the PFRPG?

Drop Ryan an email - he's supervising it. It's too complicated to go into on a messageboard. But we'd need the *first* manuscript in a month or so.

Contributor

Dark_Mistress wrote:
Dale McCoy Jr wrote:
Just guessing enough people mentioned they wanted to see it with pathfinder stats. If enough people tell me they want to see my stuff in a certain system I'd switch.
I want to see your stuff for Live Action My Little Pony RPG. :)

So do I, as long as it's the Friendship is Magic edition. :D

Scarab Sages

Russell Morrissey wrote:
Wicht wrote:


Russell, to repeat/reword my question above: What timeline are you looking at with this part of the project? At least for the completion of the first adventure conversion to the PFRPG?

Drop Ryan an email - he's supervising it. It's too complicated to go into on a messageboard. But we'd need the *first* manuscript in a month or so.

Email sent. Thanks.


I saw on RPGNow that the pre-order for the AP is $59.99 and when the first issue is released, it reverts to $79.99. Is that PDF only, or will it include a soft/hard-cover edition?


Hmm, sounds interesting.

I hope its any good because I am waiting for a steampunk setting ever since falling in love with Agatha Heterodyne :-)

Because its a steampunk setting I daresay there will be quite some crunch involved to ice the fluff cake.

Still it's true that while low levels don't make much of a difference starting Level 7-8 4e encounters/challenges can't be simply restatted to Pathfinder in most cases.

Still this is exciting for pathfinder that a medium so decidedly anti-anti-4e as enworld finally sees the light ;-)

EN Publishing

Urizen wrote:
I saw on RPGNow that the pre-order for the AP is $59.99 and when the first issue is released, it reverts to $79.99. Is that PDF only, or will it include a soft/hard-cover edition?

Just the PDF ($59.99 works out to $4.99 per adventure). None of the online RPG retailers (rpgnow, DTRPG, Paizo, etc.) offer a way for us to produce a hard-copy subscription - at least yet. If any of them do in the future, we'll do it immediately.

They'll also be on sale individually both here at Paizo.com, and at other retailers, for a higher price (and individually in softcover format at those sites which offer it as print-on-demand, such as RPGNow). Plus of course the EN World subscription method, but that encompasses more than just this AP.

So there will be plenty of different options to get hold of it - subscriptions, individual purchases, softcovers, etc.

And, of course, the initial Player Guide and GM Guide will be completely free in PDF format and available everywhere the adventures are, and sold for close to cost price in softcover format.

Incidentally, there's a 2-page ZEITGEIST intro PDF now available for free here in the Paizo store and elsewhere, and we'll have a short 2-page pretty "Player's Primer" handout available for free in the next few days (this will be a highly, highly condensed version of the Player Guide with some essential background info - if your players don't want to read the Player Guide, they can get by with the Primer).

Silver Crusade

Pathfinder Adventure Path Subscriber
Todd Stewart wrote:
Dark_Mistress wrote:
Dale McCoy Jr wrote:
Just guessing enough people mentioned they wanted to see it with pathfinder stats. If enough people tell me they want to see my stuff in a certain system I'd switch.
I want to see your stuff for Live Action My Little Pony RPG. :)
So do I, as long as it's the Friendship is Magic edition. :D

HELL YES.


Russell Morrissey wrote:
Urizen wrote:
I saw on RPGNow that the pre-order for the AP is $59.99 and when the first issue is released, it reverts to $79.99. Is that PDF only, or will it include a soft/hard-cover edition?

Just the PDF ($59.99 works out to $4.99 per adventure). None of the online RPG retailers (rpgnow, DTRPG, Paizo, etc.) offer a way for us to produce a hard-copy subscription - at least yet. If any of them do in the future, we'll do it immediately.

They'll also be on sale individually both here at Paizo.com, and at other retailers, for a higher price (and individually in softcover format at those sites which offer it as print-on-demand, such as RPGNow). Plus of course the EN World subscription method, but that encompasses more than just this AP.

So there will be plenty of different options to get hold of it - subscriptions, individual purchases, softcovers, etc.

And, of course, the initial Player Guide and GM Guide will be completely free in PDF format and available everywhere the adventures are, and sold for close to cost price in softcover format.

Incidentally, there's a 2-page ZEITGEIST intro PDF now available for free here in the Paizo store and elsewhere, and we'll have a short 2-page pretty "Player's Primer" handout available for free in the next few days (this will be a highly, highly condensed version of the Player Guide with some essential background info - if your players don't want to read the Player Guide, they can get by with the Primer).

Thanks for sharing. :)

Roughly how many pages will be included in each adventure (I'm assuming there's a total of twelve, given the math)? If one were to subscribe to this, would the option exist to obtain a compiled softcover at a lesser price than the retail release?

EN Publishing

Urizen wrote:

Thanks for sharing. :)

Roughly how many pages will be included in each adventure (I'm assuming there's a total of twelve, given the math)? If one were to subscribe to this, would the option exist to obtain a compiled softcover at a lesser price than the retail release?

Hard to say until we go to layout - and, indeed, consult with our Pathfinder developer once we hire him/her. Tiny things like our choice of font size, etc. will drastically affect the page count. If WotBS 4E was anything to go by, they varied from 60-120 pages, but Pathfinder stat blocks are longer and we're spending about twice what we did on WotBS - so more artwork, handouts, etc.

There's no current plan for a compiled version. When we asked people whether they wanted a compiled version of 4E WotBS, the response was an overwhelming no; and, frankly, because we have to do it via print-on-demand, a book of that size ends up costing a fortune (the 800-ish page WotBS 3.5 hardcover is $199, and believe me we weren't making much money on that).

So, unlikely unless there's a big swelling of demand from hundreds of people willing to pay close to $200 for a compiled campaign! And in any case, we wouldn't even start thinking about it until near the end of the adventure path, which is well over a year away.


Russell Morrissey wrote:

Hard to say until we go to layout - and, indeed, consult with our Pathfinder developer once we hire him/her. Tiny things like our choice of font size, etc. will drastically affect the page count. If WotBS 4E was anything to go by, they varied from 60-120 pages, but Pathfinder stat blocks are longer and we're spending about twice what we did on WotBS - so more artwork, handouts, etc.

There's no current plan for a compiled version. When we asked people whether they wanted a compiled version of 4E WotBS, the response was an overwhelming no; and, frankly, because we have to do it via print-on-demand, a book of that size ends up costing a fortune (the 800-ish page WotBS 3.5 hardcover is $199, and believe me we weren't making much money on that).

So, unlikely unless there's a big swelling of demand from hundreds of people willing to pay close to $200 for a compiled campaign! And in any case, we wouldn't even start thinking about it until near the end of the adventure path, which is well over a year away.

Fair enough. You mentioned a separate expanded Player's guide. I guess what I'm curious about this is that I am pining more on a campaign setting that's steampunked versus the actual adventure itself. I want the races, the devices, the classes, new monsters -- all that good stuff.

Unfortunately, I'm not familiar with WotBS to see what all was contained in the individual releases. I can only go by what I currently subscribe via Paizo.

Thanks again for following up. :)

EN Publishing

Urizen wrote:

Unfortunately, I'm not familiar with WotBS to see what all was contained in the individual releases. I can only go by what I currently subscribe via Paizo.

Thanks again for following up. :)

You could download the free Player and DM guides for WotBS to get an idea of what type of thing we put in them. The ZEITGEIST ones will have a little more in them, and more colour art, but it's enough to give you a basic idea of how we approach the Player/GM guides for our APs. Best download the 4E version of those guides, as we did those much later - so they more closely match where we are these days with APs than the 3.5 ones which were done a few years ago.

You can grab the WotBS 4E one here:

http://www.enworld.org/ap/4e_wotbs_intro_pack.zip

Obviously, bear in mind that's 4E not Pathfinder, but it gives a sense of what to expect. The ZEITGEIST one has more detail and player options in the Player Guide and the DM (GM) Guide has a much more detailed summary of the entire adventure path.


Russell Morrissey wrote:

You could download the free Player and DM guides for WotBS to get an idea of what type of thing we put in them. The ZEITGEIST ones will have a little more in them, and more colour art, but it's enough to give you a basic idea of how we approach the Player/GM guides for our APs. Best download the 4E version of those guides, as we did those much later - so they more closely match where we are these days with APs than the 3.5 ones which were done a few years ago.

You can grab the WotBS 4E one here: link

Obviously, bear in mind that's 4E not Pathfinder, but it gives a sense of what to expect. The ZEITGEIST one has more detail and player options in the Player Guide and the DM (GM) Guide has a much more detailed summary of the entire adventure path.

I've seen the two page ZEITGEIST guide, but not an official 'intro pack'. I assume that'll be released soon, correct? Just want to make sure I didn't overlook anything.

And thanks for the WotBS link. :)

EN Publishing

Urizen wrote:


I've seen the two page ZEITGEIST guide, but not an official 'intro pack'. I assume that'll be released soon, correct? Just want to make sure I didn't overlook anything.

Yeah, that two-pager is all there is so far. It's just something I whipped together myself (although I've asked our layour artist to make a much prettier one).

The (free) Player Primer will come next. Again, two-pages. A pretty two-page (designed to be printed double sided) handout to give to your players which gives them a very basic overview of the world and the AP's background all in easy-to-glance-at nutshell.

Then it'll be the (again, free) Player and GM guides, comprising the Intro Pack, which will be similar in concept to those WotBS guides I linked to above (the Player Primer is actually an extract *from* the Player Guide). We'll be including the first adventure in that Intro Pack, too.

And finally there will be the actual adventures.

Along the way, there will be assorted enhancement items - things like a naval rules supplement, prestige classes supplement (or paragon paths in the 4E version), and so on. We tend to provide a lot of support items, mostly free - again, see the WotBS page under "Resources" for examples of what we do.

Sovereign Court

Hello Russell,

I am one of the lucky owners of the Deluxe War of the Burning Sky hardcovers. Is there anything similar planned for zeitgeist ?

Because I'd rather wait for the deluxe tome than buy all intermediary modules.

Thanks,

stereo

EN Publishing

Stereofm wrote:


I am one of the lucky owners of the Deluxe War of the Burning Sky hardcovers. Is there anything similar planned for zeitgeist ?

This is answered in a post 5 posts above yours. :)

Paizo Employee Chief Technical Officer

Russell Morrissey wrote:
Incidentally, there's a 2-page ZEITGEIST intro PDF now available for free here in the Paizo store and elsewhere...

You can find that here.

EN Publishing

Vic Wertz wrote:
Russell Morrissey wrote:
Incidentally, there's a 2-page ZEITGEIST intro PDF now available for free here in the Paizo store and elsewhere...
You can find that here.

Just as a note to anyone who downloaded it previously, this PDF intro was updated yesterday, so feel free to download it again. The new version contains the same information, but is much prettier.

EN Publishing

I have just submitted the Player Primer (both Pathfinder and 4E versions) to the Paizo store. It's a two-page player handout which summarises the setting for easy reference.

It should be available free in the store soon, as soon as it gets approved.

The next thing coming will be the full Player Guide and Campaign Guide - two separate guides to the AP (one for players, one for GMs). These, along with the first adventure (Island at the Axis of the World) will comprise the ZEITGEIST Intro Pack.


Russell any thoughts of doing a compiled version using the OBS/Lightning Source, I know for full color the costs are significantly lower than LULU.com

Also have you announced who is doing the conversion yet?

EN Publishing

Rite Publishing wrote:

Russell any thoughts of doing a compiled version using the OBS/Lightning Source, I know for full color the costs are significantly lower than LULU.com

Also have you announced who is doing the conversion yet?

We haven't announceed who's doing the conversion yet. Soon. :)

Sovereign Court

Any news on the Zeitgeist front? When can PF fans expect the first adventure? What sort of release schedule are you guys looking at?

EN Publishing

Kevin Cannell wrote:
Any news on the Zeitgeist front? When can PF fans expect the first adventure? What sort of release schedule are you guys looking at?

And there was me thinking this thread had died! :)

The Skyseer preview is planned for later this week. There's a few weeks until the actual launch, though. We don't want to promise any dates and disappoint anyone, but we won't release until we're sure it's perfect!

1 to 50 of 79 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Third-Party Pathfinder RPG Products / Product Discussion / Zeitgeist Campaign Saga (1-20) by ENWorld All Messageboards

Want to post a reply? Sign in.