What would you make?


Advice


What would you make with the following stats: 18, 18, 17, 16, 16, 14? We are going to be starting the Carrion Crown and I am all over the place with ideas, pathfinder only. We will continue the characters to level 20 since the GM has never done that.


Oh. My. Gods...73 point by...A monk would be good, you can afford an 18 str, 18 wis, 17 dex, 16 con, 16 int, 14 cha.
A two weapon fighter: 18 str, 18 dex, 17 con 16 int, 16 wis, 14 cha...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Ninja. Ninjas are crazy MAD at the moment, but with stat like that you're going to be a rockstar that can fight like the fighter, sneak like the rogue, and control the battlefield like the wizard.

I might also try the gunslinger, cause they look like fun.


A halfling fighter with the 14 in STR. I would call him Napolean. (If you ever watched Jack of All Trades you would see why this is funny. LINK
for the curious... just jump ahead to about the 5 minute mark until you see the guy laugh.)


Kierato wrote:

Oh. My. Gods...73 point by...A monk would be good, you can afford an 18 str, 18 wis, 17 dex, 16 con, 16 int, 14 cha.

A two weapon fighter: 18 str, 18 dex, 17 con 16 int, 16 wis, 14 cha...

I know pretty nuts, we rolled 1d10+8, 2 sets my first set was just strait bad, I showed the GM and he was totally fine with it. From what I understand he is beefing the AP a lot and mine was not even the best set rolled!

Liberty's Edge

Why not make an Inquisitor. They are okay with mediocre stats, with your stats it will just be amazing.

What race are you looking at? A half-elf Inquistor taking the alternate racial trait to get an Elven Curve blade.

Level 1 Inquisitor
BAB 0 HP 11 Spd 30
Str-16
Dex-20 (racial bonus) +7 initiative
Con-17
Int-14
Wis-18
Cha-16

Go weapon finesse for feats.
Traits= Elven reflexes, (your choice)

Elven Curve blade +7 1D10+4
Composite Longbow +7 1D10

I don't have books near me, and I refuse to use illegal pdfs to research stuffins.

Sczarni

With those stats?

If you can think of it, you can make it. Take this opportunity to play something awesome.


Darksmokepuncher wrote:

With those stats?

If you can think of it, you can make it. Take this opportunity to play something awesome.

I know! Too much awesome thats what the problem is.


With that list, it's more a challenge to figure out what you can't make.


Go for a Monk they are the most MAD class. Dwarven Monk with 18 STR, 17 DEX, 18 CON, 16 INT, 20 WIS, 12 CHA. Favored class bonus into HP. Level 4 stat increase to DEX, the rest to STR. take Toughness as your 1st level Feat (Monks can't take most of the cool combat feats at 1st). Your HP will be that of a Fighter. Starting HP of 15, and around 135 HP at 12th Level.


Any idea what the other players are going for?

Absent any more data I would recommend playing something you have never played before. The nice stats will help support you while you learn how the new class/race works.
Try a twf fighter specializing in improved unarmed strike.
or
A sling focused hafling inquisitor.
or
A gracefull elven gunslinger.
or
A half orc magus using spell and bite.
or
A gnome drunken monk.
or
A dwarf ninja
or
An abberent bloodline sorcerer. You have the stats to get good use out of the the special abilities.

Basically try something new.

for what it is worth
~will


I think a full orc inquisitor, a human sorcerer, I'm sure a cleric and a ranger will be in there as well. Player races from bestiaries are allowed, pretty much if it is in a pathfinder book its allowed.

Sczarni

Choant wrote:
I think a full orc inquisitor, a human sorcerer, I'm sure a cleric and a ranger will be in there as well. Player races from bestiaries are allowed, pretty much if it is in a pathfinder book its allowed.

In that case I'd go with one of the following.

Aasimar Paladin

Tiefling Rogue or Rogue/Sorcerer

Tengu Sword Master (Fighter)

Those ought to be interesting and many people will never get to play them :P


Instead of creating teh most awesome character evah! I would probably go for some very difficult to achieve concept that are hard to pull off with lesser stats.

One of my favorite difficult to pull off concepts is a dual dagger throwing ranged character (or star knives in PF). Dex for attack, str for damage, con for survivability.

Or I might play an odd combination, like an elf barbarian....

I'd do my best to have fun with it.

In an upcoming campaign I rolled a very good set of stats and instead of becoming the party heavy, I decided to go with a witch and be the party support and generalist because I didn't want to steal the spotlight.

Dark Archive

Alchemical la luchador!
Mix levels of Alchemist and barbarian for cheesey high strength. (rage stacks with mutagen stacks with bull's strength stacks with enlarge person.)


Druid... but that just because i love them !!


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Choant wrote:
What would you make with the following stats: 18, 18, 17, 16, 16, 14? We are going to be starting the Carrion Crown and I am all over the place with ideas, pathfinder only. We will continue the characters to level 20 since the GM has never done that.

With those rolls, you can rock with just about any class.

Choant wrote:
I think a full orc inquisitor, a human sorcerer, I'm sure a cleric and a ranger will be in there as well. Player races from bestiaries are allowed, pretty much if it is in a pathfinder book its allowed.

I'd say that a good fit for this party would be a tank (assuming the ranger will be an archer or switch-hitter). A paladin could work extremely well. For example:

Human Paladin (Sarenrae) 1; possibly of the Undead Scourge and/or Warrior of the Holy Light archetypes in the APG
18 Str, 17 Dex, 16 Con, 14 Int, 16 Wis, 20 Cha; take the alternate favored class bonus in the APG to gain +1 energy resistance per level (maximum 10 in any one energy type; cold and fire are good thematic choices)
Skills: Diplomacy 1 (+9), Heal 1 (+7), Knowledge (Nobility or Religion) 1 (+6), Ride 1 (+7), Sense Motive 1 (+7)
Feats: Improved Shield Bash, Two-Weapon Fighting
Starting Armor/Weapons: Scale Mail (+5 AC, +3 Max. Dex; 50 gp), Light Steel Shield w/Shield Spikes (+1 AC, 1d4; 19 gp), Short Bow (1d6/x3; 30 gp), 20 Arrows (1 gp), Scimitar (1d6/18-20; 15 gp), Warhammer (1d8/x3; 12 gp), Dagger (1d4/19-20; 2 gp); starting AC is 19 and the character has a good variety of bludgeoning, piercing, and slashing weapons; if using average starting wealth, that leaves 46 gp for other equipment

When advancing, consider the following feats (you will not be able to take them all, but many of them can be very useful):
Channel Smite
Combat Reflexes (especially in combination with Shield Slam)
Dazing Assault (APG)
Double Slice
Extra Lay On Hands
Following Step
Furious Focus (APG)
Improved Initiative
Improved Two-Weapon Fighting
Power Attack
Shield Master
Shield Slam
Stand Still
Step Up
Step Up and Strike (APG)
Stunning Assault (APG)
Two-Weapon Rend


This might be fun for the polymorphing beatstick wizard concept.


That smells like paladin or monk to me. Or why waste the opportunity? Get all 1st Ed on that booty and go for a cleric/wizard/ranger or other equally outrageous build.


+1 to everything dragonchess wrote there


The TWF shield/sword paladin seems interesting, is it better then a THW paladin? Would a TWF shield/sword fighter be better? Almost want to make some character like a cleric to channel negative energy and command undead with a huge d/c, make all the goody two shoes uneasy, or get killed.


Two weapon fighting's problems are + hit and + damage, paladins smite evil provides both. The idea is smite is so beefy it doesnt matter what your weapons are, so you are free to go sword/shield bash two weapon for the extra ac


How about a monk/paladin-multiclass character? He´d make direct use of every ability score except intelligence (which he still can use for skills since his high charisma and wisdom makes him even a good party face)
It should be quite funny to flurry smite enemies around ^^

Also, how about an archer bard? (Archers take great profit from high strength but usually you don´t have that many character creation points to spare on strength, especially when charisma is another important stat - also a high strength makes that character very versatile, not the best switch hitter but he can switch hit when he must) With a high intelligence, he could become the very definition of "skill monkey", having more skills than most skill monkeys can possibly hope ever to have by use of versatile performance. Maybe not the strongest choice but very nice to play.


Are any of the new fighter "kits" worth using? The phalanx fighter catches my eye as an area nullifier.


With stats like that, I say really challenge yourself... make a commoner.


..but they're obviously destined for greatness!

Sovereign Court

An Anti-Paladin? Antipaladins are awesome badass...imagine everything a paladin can cure, and how he can strengthen his allies, andr then imagine your character doing the exact opposite to your enemies. It is sick really. And if you have a cleric with evil as his domain, you can crack open your smite good ability on evil creatures if he is but willing to touch them.

Silver Crusade

Choant wrote:
What would you make with the following stats: 18, 18, 17, 16, 16, 14? We are going to be starting the Carrion Crown and I am all over the place with ideas, pathfinder only. We will continue the characters to level 20 since the GM has never done that.

Normaly MAD class will be your best choice. They benifit most from high stats. Any kind of back ground story or RP your trying to fill in?

Some good ideas. Listed them with out race bonus so any race will work.
Oracle of Battle
Str 17(+ all level up points.) Dex 16 Con 18 Int 14 Wis 16
Cha 18
Pick a polearm with reach

Paladin
Str 17(+ all level up points.) Dex 16 Con 18 Int 14 Wis 16 Cha 18
Weapon and Sheild or Two Handed Weapon

Fighter 16 Rogue 2 Paladin 2 ( Fighter + evasion & saves.)
Str 17(+ all level up points.) Dex 18 Con 18 Int 16 Wis 14 Cha 16
Two Weapon Fighting or Weapon and Shield

Bard
Str 18 Dex 17(+ all level up points.) Con 18 Int 16 Wis 14 Cha 16
Two Weapon Fighting. Standard bard. Just need quick draw.

Monk
Str 17(+ all level up points.) Dex 18 Con 16 Int 16 Wis 18 Cha 14
Unarmed combat and manuver master

Summoner
Str 17(+ all level up points.) Dex 14 Con 18 Int 16 Wis 16 Cha 18
Two Handed Weapon & Elidon as flanker.

Just some examples of MAD characters. Off this list the Oracle, or Bard. Benifit most from the stats. Then come in the Paladin, Monk, summoner, and multiclass fighter.


You could go for some kind of multiclass/prestige class combo. None of your base classes would be hurting with those stats, and you could qualify for about anything.

BTW, may I borrow your dice?


Me'mori wrote:
..but they're obviously destined for greatness!

That just makes me wish he makes a commoner all the more! :)

"Sir Calodine, did that commoner just take out 5 goblins with a club?"

"That he did Sir..."

"Enlist him. I need a man like that in my [Insert Class or group here]"

Have the character start out as a commoner for a level or two and RP into a PC class. Personally, That has bad-ass written all over it! He will be a level lower than the party for class abilities but he can wear those commoner levels like a badge of honor!

With stats like that, I don't know if I'd want to play a character without some sort of handicap. Otherwise, He'd be too ridiculous...


Pallymonk! send you saves into the stratosphere.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote:
Pallymonk! send you saves into the stratosphere.

Pallymonk is nothing compared to a pali/sorcerer/eldritch knight who puts everything into Charisma. THEN your saves will be in the stratosphere. I got a level 15 character whose has Fort +31, Ref +28, Will +35 (+37 against fear) on his saves. They can be temporarily boosted to as high as +40/+37/+44. He may be a littl ebehind on his spells (Pal 2/Sor 13), but nothing ever touches him. Except for a 1, he auto-succeeds any CR-appropriate save thrown at him.


I'll second the bard suggested above.


I think I'd gun for some kind of two weapon fighting paladin, and not the obvious/boring choice of sword and board.

Two short swords? Dire flail? You decide!

I've always kind of wanted to play a two weapon paladin and I just can't see doing it and being able to be happy with it without fairly ridiculous stats -- I'm sure it's doable with, say, 20 point buy but I think with that kind of spread it'd be too MAD for my tastes.

Sovereign Court

If you want a two weapon wielding paladin, burn a feat and use two falcatas. They are as powerful as longswords, and have a critical threat range of a scimitar. Powerful. There will be a penalty, but your high stats help offset that.


Choant wrote:
What would you make with the following stats: 18, 18, 17, 16, 16, 14?

I'd go Cleric8/Holy Vindicator10/Cleric 2

Half-elf cleric of Imodae (Falcata prof alt racial trait)
Traits- Magical Knack, and Focused Mind
Str 18+2racial (2 stat increases here
Dex 14 (Maxing Fullplate bonus)
Con 16 (Favored HP- to deal with stigmata bleed)
Int 16 (5 SP per level is decent)
Wis 18 (2 stat increases here)
Cha 17 (High turning dc, 1Stat increase here)

Take glory (heroism) for +2 Offensive Channel and swift aura of heroism
and Good (Archon) for aura of wrath.

Makes a great Undead/demon slayer
Good party face
awesome buffer/leader
good dpr

Take selective channel and the feat that let's you channel vs evil outsiders, channel smite.

Don't worry about critical feats- the Falcata adds to divine wrath dc so sort of a critical feat anyway.


I second the commoner/aristocrat idea.

I mean elven wizards are bad enough but imagine how much snootier you could be as an elven aristo/wizard. Take the rich parents trais and hire a entourage.

Or better yet grab the issue of nodwick with the henchman class. It's 3.5 and only really exists for 10 levels but it would be a blast to play.

Hmmm do even you have the stats for a gun wielding Paladin?

I am also liking the alchemist/barbarian idea. Take the drunken brute version from the apg. Just drop the mutagen in the applejack and stand well back.

10/10 Drunken brute/Alchemist. Not bad at all.

~will


Sorcerer 4/Fighter 2/Paladin 2/Dragon Disciple 10.

Constitution 20 and the 'Roll With It' feat from Savage Species in ALL TEN FEAT SLOTS.

Alternatively:
Aasimar monk with powerful light, daylight eyes, and gear to let you fly and boost your strength by as much as possible, and eternal haste. Wear a red cape, put an S on your chest. Might also want to try the Con 20 'Roll With It' trick..

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / What would you make? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice