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How disruptive would it be to sneak in the Carrion Crown mod in between book 1 and Book 2. I know that the first adventure is supposed to end around 4 and the carrion crown is set for level 5 so it could be deadly. but will the mod really screw up book 2?
I realize that this might be a while before anyone can answer this. Just thought that this might be the best chance I have to run that adventure.

Turin the Mad |

How disruptive would it be to sneak in the Carrion Crown mod in between book 1 and Book 2. I know that the first adventure is supposed to end around 4 and the carrion crown is set for level 5 so it could be deadly. but will the mod really screw up book 2?
I realize that this might be a while before anyone can answer this. Just thought that this might be the best chance I have to run that adventure.
Let us see what Sir Pett may (or may not) say on the matter.

F. Wesley Schneider Contributor |

How disruptive would it be to sneak in the Carrion Crown mod in between book 1 and Book 2.
Not un-doable, probably pretty disruptive. Carrion Crown is kind of a tour of Ustalav and having PCs take a detour to Carrion Hill would force them to do a significant about of backtracking in adventures 2 and 3. And though I know a lot of folks can't get enough Lovecraft in their gaming, this might be overload, as Wake of the Watcher has a heaping helping of that.
That being said, Wake of the Watcher includes a section of stopping by Carrion Hill, so if you do want to drop in, you'll have the opportunity to swing on by there.

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Michael Griffin-Wade wrote:How disruptive would it be to sneak in the Carrion Crown mod in between book 1 and Book 2.Not un-doable, probably pretty disruptive. Carrion Crown is kind of a tour of Ustalav and having PCs take a detour to Carrion Hill would force them to do a significant about of backtracking in adventures 2 and 3. And though I know a lot of folks can't get enough Lovecraft in their gaming, this might be overload, as Wake of the Watcher has a heaping helping of that.
That being said, Wake of the Watcher includes a section of stopping by Carrion Hill, so if you do want to drop in, you'll have the opportunity to swing on by there.
That's some good advice. The adventure was so well writen, seems like a shame not to fit it in there. Thanks!

Sunderstone |

I asked the same thing last week, supposedly we will pass close to carrion hill between parts 3 and 4 of the AP and there will be a sidebar in one of them about adding the module in.
I posted the question in the product discussion of part 2, you can see the reply from paizo there. The reply was from Rob McReary in spoiler tags.

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I asked the same thing last week, supposedly we will pass close to carrion hill between parts 3 and 4 of the AP and there will be a sidebar in one of them about adding the module in.
I posted the question in the product discussion of part 2, you can see the reply from paizo there. The reply was from Rob McReary in spoiler tags.
The sidebar might have gone away, just so you know. Not sure if Rob managed to find a way to keep it in the adventure...

Sunderstone |

James Jacobs wrote:The sidebar might have gone away, just so you know. Not sure if Rob managed to find a way to keep it in the adventure...He did, so this'll be in #46 and people interested in side tracking to Carrion Hill will have some guidelines on how they might do so!
Awesome tyvm.
The reason I posted on #44's product discussion because the Carrion Hill module was for level 5 iirc. I figured part 2 of CC was covering that level, funny coincidence that Pett happened to be the author for both :)
punkassjoe |

James Jacobs wrote:The sidebar might have gone away, just so you know. Not sure if Rob managed to find a way to keep it in the adventure...He did, so this'll be in #46 and people interested in side tracking to Carrion Hill will have some guidelines on how they might do so!
Goodness, I can't hardly wait until #46
I'm planning on using Carrion Hill, while I've yet to purchase Trial of the Beast if I choose to run it. I was thinking of using Carrion Hill as a filler- particularly since my players are doing the Godsmouth Heresy module before Harrowstone (which I plan on using the slow XP track during). I figure they'll be likely to be close to 5th level after the Haunting of Harrowstone so Carrion Hill won't be that weird to run- especially since the events that I'm aware of in Trial of the Beast which propel the Whispering Way don't require the PC's presence entirely.
I at least bought Carrion Hill with the intention of running it instead of Trial of the Beast. Fitting it in later is an option, but I'm waiting on that sidebar unless anyone has a better idea.

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I too was planning on running Carrion Hill between Haunting and Trial, but now that I'm looking at Wake of the Watcher, I'm not so sure. I was already on the fence, as Carrion Hill is A) out of the way a good bit, B) is set largely in an Asylum (which is a little close to a prison), and C) seems like it hits a lot of the same cthululy bits as Wake.
What's really nice is the info on adding Carrion Hill into the adventure. I do think I'll add it as part of Wake of the Watcher, for which I'm really excited.

Windspirit |

I too was planning on running Carrion Hill between Haunting and Trial, but now that I'm looking at Wake of the Watcher, I'm not so sure. I was already on the fence, as Carrion Hill is A) out of the way a good bit, B) is set largely in an Asylum (which is a little close to a prison), and C) seems like it hits a lot of the same cthululy bits as Wake.
What's really nice is the info on adding Carrion Hill into the adventure. I do think I'll add it as part of Wake of the Watcher, for which I'm really excited.
You may want to re-think that. CarrionHill is on the way between 3rd and 4th Module...and 4th actually suggests using it.

punkassjoe |

James Jacobs wrote:The sidebar might have gone away, just so you know. Not sure if Rob managed to find a way to keep it in the adventure...He did, so this'll be in #46 and people interested in side tracking to Carrion Hill will have some guidelines on how they might do so!
Thanks, it took me a bit to find it in the pdf I got from my subscription, but I found it. I might not bother fitting it in with a 4 level boost in CR and a preference for using the Sanity Points for Wake of the Watcher anyway (I'll have to calculate sanity point challenges for Carrion Hill, so if someone has already done this it'll increase the likely-hood of me sneaking it in as a Detour.
So, I'm thinking of following the AP now with the addition of Carrion Hill. I'm having a little trouble though so I've included some campaign projections. Any advice would be appreciated
Current Party composition: 2nd Lvl Gunslinger, 2nd lvl Monk (npc since the player left the group in the middle of the dungeon), 2nd lvl Rogue (who may multiclass fighter?) 2nd lvl Necromancer and a 1st level Witch, about halfway to 2nd level by medium xp advancement.
So my campaign is looking something like:
Godsmouth Heresy (gained APL 2, swtich to slow XP advancement until 3rd or later in the Haunting of Harrowstone).
The Haunting of Harrowstone, the group will likely be at APL 2+, minus two current characters: the monk and the oracle (the primary divine caster, the group has no cleric so I may recruit a player for one or allow a tag along.) max HD up some class levels of npcs and keep XP low enough to avoid them popping over 3rd level before the Prison itself.) The group is approximately APL 2+ (currently 5 2nd level characters and 1 1st level, so maybe closer to APL 3). Maintain slow progression until XP normalizes with the medium track of the AP. Likely well into the Prison. If the party stays a 4 person party minus a Cleric, this may stay appropriately powerful or potentially overpowering with the lack of a primary healer
Trial of the Beast, hopefully entering it at 4th level, holding the slow progression as necessary. I'll need to buy this before the end of Harrowstone, obviously. If XP gets out of hand and they do reach 5th level, I'll throw in the Carrion Hill Detour as it is in the module instead likely.
Broken Moon (switch back to medium if not already, possibly maintaining slow for the Carrion Hill Detour so it'll be for 9th level, maybe 8th if the group retains 5 members).
Carrion Hill Detour, adjust hit die of monsters and class levels of npcs, probably incorporating sanity points. Probably switch back to slow progression for the duration of the module. Certainly advancing the spawn as the plot demands, but probably making it appropriately more powerful. The module seems challenging to have a CR 8 +CR 10 finale, maybe it is just that I'm still new to GMing.
Wake of the Watcher, likely switching back to medium track, adjusting hp more than hd and probably keeping class levels of npcs the same- possibly adding 1 or 2 and/or increasing mooks.
I'll have to wait for Ashes of course, but plan on running to the end of the AP.
I'm relatively sure I'll have to do XP advancement more by story than calculation, but I'll try to keep the best of both worlds. (using slow tracking for what I presume will be easier stretches of the AP to start).