
F. Wesley Schneider Contributor |

F. Wesley Schneider wrote:They have other methods of spawning that don't involved changelings.Sure they're grisly unspeakable methods of spawning, but more Night Hag influence is always fun!
If you're really keen on learning more about hags and what they do in the dark, I wrote ecologies on all of the core hags but sea hags back in the Dragon days. While we of course can't draw directly upon that content, I've been thinking and writing about hags for some time now, so there are totally parallels and a measure of bleed-over. I don't recall of the top of my head, but I believe the "Ecology of the Green Hag" had a good bit on the hag life cycle (and had an awesomely creepy picture by Peter Bergting of a green hag dropping her alter self spell after getting a boytoy in her clutches). You can check these out in Dragon #324's "Ecology of the Night Hag," Dragon #331's "Ecology of the Green Hag and Dragon #345's "Ecology of the Annis Hag", all of which we've still got both print and PDf versions of. And maybe someday I'll actually clear my plate and hit Wolfgang up to see if he might ever need an "Ecology of the Sea Hag" for Kobold Quarterly.
And for those loving the art, it's all thanks to Jean-Baptiste Reynaud, who also did the AWESOME animated objects I showed off here. He jumps to doing the interior covers a volume or two in, so you'll be seeing a good deal more of him in Carrion Crown!

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I adore the Ecology articles on the hags, and I would absolutely love to see the Sea Hag given her dues!
I've got all of those issues in print, and the Monster Ecologies which includes the Night Hag.
I think you did a fantastic job with the articles and I reference them often.
I'm looking forward to the new Carrion Crown artwork also.
Thank you!

Ullapool |

Any suggestions on how to allow new players about to roll up characters for Haunting to choose this race? By that I mean, I don't want to tip my hand and suggest that there might be these creatures in the campaign and have my players running around thinking everyone is a changeling. Maybe the entire town is a changeling town! Aiiee!!

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Any suggestions on how to allow new players about to roll up characters for Haunting to choose this race? By that I mean, I don't want to tip my hand and suggest that there might be these creatures in the campaign and have my players running around thinking everyone is a changeling. Maybe the entire town is a changeling town! Aiiee!!
Its mentioned as a possible race in the Carrion Crown Player's Guide.

Ullapool |

Ullapool wrote:Any suggestions on how to allow new players about to roll up characters for Haunting to choose this race? By that I mean, I don't want to tip my hand and suggest that there might be these creatures in the campaign and have my players running around thinking everyone is a changeling. Maybe the entire town is a changeling town! Aiiee!!Its mentioned as a possible race in the Carrion Crown Player's Guide.
/blush. Thanks. I must have missed it. Though I notice now it points the player at the Haunting document. I'll see if any of my players want to go this route and divulge what I need to.

John Lynch 106 |

I'm planning on making an addendum to the Carrion Crown Player's Guide. It will contain various important rules for the campaign including:
* Point Buy
* Racial recommendations
* Stats for the Changeling
* Possible organisations the PCs might have ties to
* Local takes/reactions to classes
* Starting Gold
* House rules.
It's completely up to the players if they play a changeling, as I don't know for a fact how it will affect the campaign (although I can make a few guesses). I can envision a fun campaign one way or the other.

wesF |

Thanks guys, I really appreciate that.
I pride myself on keeping to the mythologic and folkloric roots of monsters that we present in the APs and in our Bestiary products as much as possible. That's why you so often see sidebars on the origins of monsters, from "Adaros in Myth" to "The Rot Grub Legacy." And while the restrictions of the medium we're telling our stories in means that we can't always be 100% true to the characters and abilities in these tales, it's important to me that we capture that spirit and give readers the opportunity to have adventures in the vein of the legends such beings come from.
And it gives me an awesome excuse to have tons of SUPER COOL monster books in my office library. :)
On a slightly side note I was thoroughly impressed with the Wendigo in the Bestiary. Truly kept it's roots and made a thorougly frightening/incredibly cool monster.

F. Wesley Schneider Contributor |

On a slightly side note I was thoroughly impressed with the Wendigo in the Bestiary. Truly kept it's roots and made a thorougly frightening/incredibly cool monster.
Keeping to the mythological/folkoric roots of real world creatures is a really big deal for me. Kingmaker let me get a bunch of more woods European monsters outs there, while Serpent Skull is thick with creatures from African myth. And you'll be seeing a bunch more around the end of the year. ^_~

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Speaking of hag goodness, has anyone else seen the various Hag templates for the Scarred Lands setting?
Love them. It is my understanding that some of White Wolf's caveats of waht is OGL and what isn't makes it hard to use their critters. That's a shame since the Creature Collections and Strange Lands have some really good critters. (I love their dragoneets for example, and blade beasts and face stealers have both made their way into my campaigns.)

Necromancer |

And for those loving the art, it's all thanks to Jean-Baptiste Reynaud, who also did the AWESOME animated objects I showed off here. He jumps to doing the interior covers a volume or two in, so you'll be seeing a good deal more of him in Carrion Crown!
That man is phenomenal; the choices of color and overall style compliment each other on every level. I recommend that Monsieur Reynaud be involved in every AP from now on.

Tiny Coffee Golem |

wesF wrote:On a slightly side note I was thoroughly impressed with the Wendigo in the Bestiary. Truly kept it's roots and made a thorougly frightening/incredibly cool monster.Keeping to the mythological/folkoric roots of real world creatures is a really big deal for me. Kingmaker let me get a bunch of more woods European monsters outs there, while Serpent Skull is thick with creatures from African myth. And you'll be seeing a bunch more around the end of the year. ^_~
Awesome.

F. Wesley Schneider Contributor |

I'm looking to make a changeling character and I'm just wondering a few things. Are all Changelings medium sized? And do they have the humanoid subtype as there father?
I have two answers for this, the game design answer and the flavor answer.
The changelings presented in #43 are all Medium size and should be considered the offspring of humans, elves, dwarves, half-breeds, and other Medium creatures. That's a balancing factor in play there, as Large characters get benefits Medium characters don't. Additionally, having a race with a variable size is way weird--because then you'd have some members of the race with one suite of benefits and penalties and then another with others. It'd be a mess. So, despite hags' romantic proclivities, the only changeling player option presented is for their offspring with Medium player races--humans if you want to get real specific (the changelings presented purposefully don't get into things like elven or dwarven traits).
In world, though, as per the description of changelings, hags can breed with a wide variety of races. Their offspring likely appear similar to the child's father's race and size, and might exhibit abilities similar to the changelings presented. Such offspring with the powers of monstrous creatures and hags, should be considered more powerful than normal PC-friendly changelings and should not be considered standardly viable PC races. GMs who want to mimic the offspring of hags and other races, though, can use the rules in the back of the Bestiary to tinker with a changeling's size, add on appropriate racial abilities, and make all the cosmetic changes they want, effectively reproducing goblin-changelings, orc-changelings, tengu-changelings, whatever have you.
So, in short: For the sake of balance and stability of the rules, players should assume the Medium human parented changeling as the standard. GM's who want to tinker, though, should feel free to go crazy.

TheDoomedOne |

One question I have is this.
Second paragraph of the Changeling say they are always female.
Under habit and society in the 3rd paragraph they say Hags generally don't allow the union of two Changeling to result in off spring.
So how can there be offspring between two changelings if there are only females?
While this was shown to be a mistaken reading, I feel the need to say: Girdle of Opposite Gender.