Constitution and Hit Points


Homebrew and House Rules


A house rule I always use since 3E came out. Not sayin everyone will like it.

At 1st level( we did this in 2E) Your HP starts with your HD and half your Con score. Gives a little more at 1st level so your not one hit away from dying with weaker HD classes and low Con.

After 1st level you only gain your Con. bonus to HPs on even levels. In my experience this does 2 things, first it lowers ungodly amounts of hitpoints a character gets with a high Con score at mid to higher levels.(especially compared to someone with a low Con, which can cause game balance issues) 2nd you stop seeing players worry so much about putting there 1st or 2nd best roll to the score. Even by cutting the bonus in half its still a very important stat.

With the bestiary its easy to to cut the + whatever in half(say a 10d10+90 to a 10d10+45) if you want to.

Always use it and it works great. It also shortens the loonngg battles a little bit at high levels.

If you want you can lower the heal spell to 5hp/level. You gotta be 11th level to cast it and 55 hps is pretty good. And it only goes up from there.


Sorry, had a computer problem, don't know why it got posted 3 times


I've always ended games around 8th level. Now I'm playing an E6 variant of Pathfinder.

If your alternate rules help you trim the length of battles down and everyone is having fun, that's good.

I've got some very heavy house rules for health and healing to help with emulation. I get where you are coming from.


Gebby wrote:


2nd you stop seeing players worry so much about putting there 1st or 2nd best roll to the score. Even by cutting the bonus in half its still a very important stat.

Funny, I don't think I have ever had Con as my 1st or 2nd highest stat, and only occasionally my 3rd highest, but your house rule would have me placing a much higher priority on it. Not just for the additional HP at 1st level, but also for the FORT save modifier, since things that target FORT usually do HP damage (as opposed to WILL, which is usually some other effect).

As far as the rule itself goes, I think this could work, although keep in mind that it alters the power ballance a little...

Damage Reduction would become more important, and so would abilities like Evasion and Improved Evasion.

Also, lower level damage spells would become more effective (I don't think this is a bad thing), while higher level damage spells would likely result in overkill.

Another thing to consider is what happens when a character takes Con damage. How many HP do they lose? Is it 1/2 their level per 2 points of con, or do they also lose the initial bonus from their 1st character level as well?

Finally, it tips the scales in favor of the PCs, since from your example it appears that you are not giving the monsters their straight CON score in HP bonus for their 1st HD. What about NPCs with class levels? Are they also denied the bonus to HP at 1st level? If you do give them the extra HP from their straight CON, a CR1/2 dwarf fighter 1 would be a bigger threat than a CR 1/2 Hobgoblin with no class levels, because the dwarf will have around 25 HP, but the Hobgoblin will have 5 HP (odd # of HD means no Con bonus).

Still, I don't think its too radical, but it does cause a lot of unintended side effects that have to be considered.


I think you over analyzed it Jason, it doesn't really change alot, just cuts down on piles of HPs at higher levels. And at low levels not a hole lot of difference.

You used a dwarf for an example (I wont add in feats or favored class) A 1st level Dwf Barbarian with max Con(20) starts with 17 HPs. The way we do it he would start at 22(12hd, 10 for half Con). What it does do is help that Wizard with a 12/13 Con, going from 7 HP to 12. Nothing monumental, but adding 5 to 7 helps a bit at first level.

Its not until 5th or higher(pending Con) level does your hitpoints actually become lower than the core rules. You start out with more HPs at 1st, roll and get your Con bonus at 2nd, lose your Con bonus at 3rd(still higher than core or tie with 20 Con which is rare), roll and Con bonus at 4th, lose Con on 5th(high Con characters start going behind.

If you compare 2 10th level fighters with an 18 Con, this is what you get: 93 my way, 104 Core way(using 6 for rolls after 1st). Go all the way to 20 you got 173 to 204(not game breaking). But if increase your Con to higher bonuses you would only get +10 compared to +20 Core at 20th level. Again not game breaking.

Its pretty easy to give a hobgolin a couple extra HPs and they have a Hobgoblin listed at 11 HP +3Con,+3 toughness, say if I have few hobgoblins I'll give them 11, 13, 14 for HPs, pretty easy.

If I remember correctly 2E you only rolled and got your Con+ till 10th level then you would get a +1, +2 or +3 per lvl pending on class, yeah I know it was balanced for that. Now with favored class HP bonus, feats, ability increases you have wizards that have more HPs then 2E Fighters.

I understand you can't change it dramatically and its not.


In my experience you need those hitpoints at higher levels, dont really see a reason to cut it. At low levels I give everyone a 0-level d6 HD which I allow players to max and some skillpoints, just like a 1st level commoner would.

Level still determines maximum number of skill ranks, this allows for some sensible continuity from common beginnings till they get actual class levels and makes them a bit buffer and more versatile at low level.

Ofcourse in my case it means they get even more hitpoints at high level, but they need it then really


I love e6... I miss it.

Cranewings.. I'm curious the E6 PF variant. Where did you locate that, on these boards?

If so >.> Woot. I and two other guys (aside from the original creator of E6 and his volunteers) converted / created that.


Gebby wrote:
I think you over analyzed it Jason

No, I don't think he did. This alteration changes much more than just the survivability of 1st level characters & reduce hit points of high level characters.

While the change in total hit points are small overall, comparatively, this rule drastically increases the value placed on having a high Constitution score (which in my experience is the 3rd or 4th most important stat, outside of specific builds & concepts), and adds an additional layer of complexity that is entirely unnecessary.

What I would suggest using instead is a simple boost to starting hit points:

A character's hit points are equal to their Constitution score, plus (Class HD + Con Modifier) each level. Characters do not receive maximum hit points at 1st level.


Eyolf The Wild Commoner wrote:

I love e6... I miss it.

Cranewings.. I'm curious the E6 PF variant. Where did you locate that, on these boards?

If so >.> Woot. I and two other guys (aside from the original creator of E6 and his volunteers) converted / created that.

I just adapted it from the old one. My house rules are mixed in, but I can post them on the 3.5 / ogl forum here late tomorrow if you want.


Eyolf The Wild Commoner wrote:

I love e6... I miss it.

Cranewings.. I'm curious the E6 PF variant. Where did you locate that, on these boards?

If so >.> Woot. I and two other guys (aside from the original creator of E6 and his volunteers) converted / created that.

Here is the link to one other E6 thread with discussion. In it I link your thread from earlier.

E6 Demographics

Also, for the lazy, a link to your thread that really opened my eyes towards E6.

E6 for Pathfinder

Greg


Greg Wasson wrote:
Eyolf The Wild Commoner wrote:

I love e6... I miss it.

Cranewings.. I'm curious the E6 PF variant. Where did you locate that, on these boards?

If so >.> Woot. I and two other guys (aside from the original creator of E6 and his volunteers) converted / created that.

Here is the link to one other E6 thread with discussion. In it I link your thread from earlier.

E6 Demographics

Also, for the lazy, a link to your thread that really opened my eyes towards E6.

E6 for Pathfinder

Greg

Thanks for that E6 for Pathfinder link.


Remco Sommeling wrote:
In my experience you need those hitpoints at higher levels

Same here. Especially in Pathfinder, where things have been stepped up.

So 100 hp for a 10th-level fighter is much? Put a fire giant in front of him and see what happens.

Those bastards do 3d6+15 (25.5 on average) per hit, and get three attacks. If they feel cocky, they subtract 3 from their attack rolls to get another +9 to damage. Add in the occasional crit (us GMs are lucky bastards, after all) and that giant could reduce that fighter to mince meat in 1-2 rounds. And even otherwise, 3 rounds are not that outlandish.

And that's for a single fire giant, CR10, i.e. a regular fight. Try for two of them for a more dangerous fight, or 3 for the upper reach of what is supposed to be possible (albeit dangerous). Enter that fight with only 50 hp and you won't get out alive.

Same for monsters. In my experience, Pathfinder warrior types can deal tons of damage.

Remco Sommeling wrote:


At low levels I give everyone a 0-level d6 HD which I allow players to max and some skillpoints, just like a 1st level commoner would.

I do something similar: Instead of getting full HP for any HD, you gain a virtual d8 on 1st-level. Since nobody rolls his HD (we use average rounded up), things like "I rolled like crap, damn" never come up. It's a nice little buffer on the early levels.

You don't get anything else out of that virtual HD (hence, it's just a virtual one), just more HP. No higher skill limit, no higher effective level for magic (active of passive), no nothing.


I use that extra 0-level HD, but it doesnt increase max skill rank, otherwise it is an extra level of commoner, minus the weapon proficiency and class skills, though you can have those too for a trait.

just gives a few extra skill points to round out some background of a character and a few hit points to make them a bit more resilient.


Eyolf The Wild Commoner wrote:

I love e6... I miss it.

Cranewings.. I'm curious the E6 PF variant. Where did you locate that, on these boards?

If so >.> Woot. I and two other guys (aside from the original creator of E6 and his volunteers) converted / created that.

You know, I didn't even see / read the end of your post. I edited some 3.5 ones that I thought were really cool and mixed them with my own house rules.

http://paizo.com/paizo/messageboards/community/gaming/dnd/myE6HouseRulesCol lection&page=1#1

I'm about to go read those other threads someone linked to on here.


Remco Sommeling wrote:

I use that extra 0-level HD, but it doesnt increase max skill rank, otherwise it is an extra level of commoner, minus the weapon proficiency and class skills, though you can have those too for a trait.

just gives a few extra skill points to round out some background of a character and a few hit points to make them a bit more resilient.

I like this idea. Rolemaster (a skill-based fantasy roleplaying game made by Iron Crown Enterprises) has/had an adolescent level, which serves a similar purpose. I mean, people wern't born as wizards and paladins, right? So what were they before they learned to kill things?

I wouldn't limit it to commoner, however. Why not aristocrat (if a PC wanted to be a noble born), or expert (if the PC wanted to be the son or daughter of a blacksmith)? For playbalance, perhaps grant the commoner PCs an extra trait of feat, or charge the non-commoners a trait or feat.

As for the original issue, I'll admit I mis-read what you wrote. I thought you said the characters got their ENTIRE Con at 1st level. However, I still think what I said applies, as the CR 1/2 Dwarf fighter would have around 12 HP (1/2 HD + Con of 14), as opposed to the Hobgoblin's 5 HP. I also still think that your system COULD work, as long as you were careful.


Jason Rice wrote:
Remco Sommeling wrote:

I use that extra 0-level HD, but it doesnt increase max skill rank, otherwise it is an extra level of commoner, minus the weapon proficiency and class skills, though you can have those too for a trait.

just gives a few extra skill points to round out some background of a character and a few hit points to make them a bit more resilient.

I like this idea. Rolemaster (a skill-based fantasy roleplaying game made by Iron Crown Enterprises) has/had an adolescent level, which serves a similar purpose. I mean, people wern't born as wizards and paladins, right? So what were they before they learned to kill things?

I wouldn't limit it to commoner, however. Why not aristocrat (if a PC wanted to be a noble born), or expert (if the PC wanted to be the son or daughter of a blacksmith)? For playbalance, perhaps grant the commoner PCs an extra trait of feat, or charge the non-commoners a trait or feat.

I do not use expert or aristocrat because I actually use those as NPC levels, in my campaign there will never be something like a 6th level commoner. That one level serves as some sort of racial HD which all humanoids without racial HD start with. Also I do not want to give them any free save bonus, or weapon / armor proficiency, or cheat the rogue by introducing free skills for everyone by taking an expert level.


No, I don't think he did. This alteration changes much more than just the survivability of 1st level characters & reduce hit points of high level characters.

While the change in total hit points are small overall, comparatively, this rule drastically increases the value placed on having a high Constitution score (which in my experience is the 3rd or 4th most important stat, outside of specific builds & concepts), and adds an additional layer of complexity that is entirely unnecessary.

SOMEONE ELSE WROTE ABOVE

If Con is your 3rd or 4th most important stat, I'm guessing that number would fall somewhere in between 12 and 15, maybe 16 with some good luck. Lets look at the numbers, because numbers don't lie. I'll use a d10 again, though it doesn't matter what HD you use it doesn't change the difference with Con bonuses.

First of all it doesn't matter what your Con is you would get 5 more HPs at 1st level. I'll use 6 as average stat rolled again. I'll exclude feats and favored class that can give you even more HPs.

12/13 Con. - House 10th lvl=75 Core 10th lvl=74
20th lvl=140 Core 20th lvl=144

14/15 Con. - House 10th lvl=81 Core 10th lvl=84
20th lvl=151 Core 20th lvl=164

16/17 Con. - House 10th lvl=87 Core 10th lvl=94
House 20th lvl=162 Core 20th lvl=184

Now if Con. is your 3rd or 4th most important stat and the higher the Con you have is where you would gain less from having it higher and not really see much difference without a high stat, why, I mean WHY would you drastically increase the value of the stat, especially if you would gain more from it having it higher the way you already play. You would think it would be more valuable that way.
As for complexity, its not hard to figure out and bestiary HP is about 2 seconds of thought if that.

As for Jason where are you coming from with a dwarven fighter 1st lvl vs a hobgoblin with no levels. The Bestiary has the hobgoblin as a 1st levl fighter with 11 HPs and thats only giving him a 5, not a 10 that a player character gets, on his HD roll. He has 16 Con and toughness feat. Anyway, a hobgoblin would not be a 1/2 CR without any level.

It seems everyone on these message boards is here to tell you how wrong you are before... nope your wrong.


Gebby wrote:


As for Jason where are you coming from with a dwarven fighter 1st lvl vs a hobgoblin with no levels. The Bestiary has the hobgoblin as a 1st levl fighter with 11 HPs and thats only giving him...

I guess I still didn't understand. I was using this statement from you in my calculations:

Gebby wrote:


With the bestiary its easy to to cut the + whatever in half(say a 10d10+90 to a 10d10+45) if you want to.

It seemed that you were unilatterally applying the "quick" house mod. to all bestiary critters. I guess the "rebuild HP because they have class levels" method would make these two roughly equal, but it just seems like extra work. What are you doing with the other CR 1/2 critters (Giant Centepede, Zombie, etc.) that don't have class levels. Wouldn't they be "cheated" out of extra HP?

My point is, while I don't think your method is badwrongfun, doesn't it create a power difference at low levels between the "haves" (with classes) and the "have nots" (without classes), even at the same CR? If that is not the case, then I guess I just don't get what you are saying.


Half con for giant centipede. I see they start 4hp for d8hd, + 6 Con = 10. I think its all very easy, but honestly your only adding 5 hps to every character at 1st level, It really only takes me a couple seconds to figure out what the hps should be for any creature, its very simple. And you don't really even have to do that, just add a few hps since the 1st level characters got 5 extra, done.


Gebby wrote:
A reasonable house rule that is getting unfairly pilloried

Don't worry about all the negative nancies around here, Gebby, these boards are full of 'em.

The rule looks fine to me as a house rule... it will take a little finagling at the table and when designing encounters, but then all house rules do.

I may try out something like it myself... I too have been looking for ways to de-emphasise Con and cut back the high level hit point inflation while providing a little boost at the start.

Happy Pathfinding!


E6 is a different beast than a game designed to potentially run to level 20, and many of us don't run it. I think you are looking for a lower survival rate by lowering hp, while most of us look to boost survival, which causes another disconnect. This rule may be better examined by someone(s) that also believes less hp is better.

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