maintain a grapple is a net +5, or +3?


Rules Questions


1) The person who inititates the grapple gets a +5 to maintain the grapple on subsequent rounds.

Someone with the grappled condition gets a -2 to CMB except to break grapples.

So the person who initiates the grapple has a net of +3 to maintain the grapple on subsequent rounds?

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Ki_Ryn wrote:


1) The person who inititates the grapple gets a +5 to maintain the grapple on subsequent rounds.

Someone with the grappled condition gets a -2 to CMB except to break grapples.

So the person who initiates the grapple has a net of +3 to maintain the grapple on subsequent rounds?

PRD wrote:
A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple.

No, it stays +5 as long as you are making grapple checks.


So moving someone, damaging them, pinning them, and tying them up all count as "grappling"? I guess that makes it easy.

Now the victim can't use those options right? So the attacker will be making grapple checks at +5 to damage the victim while the victim is making attack rolls at -2 to fight back? (assuming the victim is unlikely to out-grapple the attacker).

If the attacker is using the grapple option (at +5) to inflict damage with a weapon, can they employ things like Power Attack - or do they have to use the attack option (at -2) to do that?


yes, power attack is relevant, thought grappling for damage isn´t the most effective route IMHO, full attacking is more effective if you actually want to do damage. power attack dmg bonus should also apply to sunder attempts, and any other (melee range) maneuver that incidentally causes damage.

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