| Khonger |
So I've gathered a group of pretty inexperienced players, 2 of them have never played rpgs before.
I think i'd like to get things moving with a good old fashioned dungeon crawl to get people a little more familiarized with the rules. But i'm having a terrible case of writers block.
So i was hoping to get some suggestions about good 3.5/PFRPG compatible low-level (like 1st-3rd level) published dungeon crawl adventures. Any opinions/thoughts/ideas would be greatly appreciated.
uriel222
|
I'd recommend either:
a) Master of the Fallen Fortress, a quick, short dungeon crawl, specifically made as an intro to Pathfinder and the PFS. Bonus: the PDF is free;
b) The Godsmouth Heresy, a simple, but brilliantly written, dungeon crawl in one of the best cities in Golarion. A little more complicated than Fallen Fortress, but worth it to really show off a dungeon crawl, or;
c) Crypt of the Everflame, the first of a three-part module series, this module provides a great alternative to "you all meet in an inn", it plays out like the beginning of the best fantasy novels, and makes the players truly feel like heroes.
Alternatively, Goodman Games has Castle Whiterock. This mega-dungeon has a very old-school, "Night Below" feel to it, and takes players from levels 1 - 15. It's 3.5, so it will require a bit of conversion to PFRPG, but if you're looking for a true, old-fashioned dungeon crawl experience, look no further.
| The Outlaw Josie Whales |
I'd recommend either:
a) Master of the Fallen Fortress, a quick, short dungeon crawl, specifically made as an intro to Pathfinder and the PFS. Bonus: the PDF is free;
b) The Godsmouth Heresy, a simple, but brilliantly written, dungeon crawl in one of the best cities in Golarion. A little more complicated than Fallen Fortress, but worth it to really show off a dungeon crawl, or;
c) Crypt of the Everflame, the first of a three-part module series, this module provides a great alternative to "you all meet in an inn", it plays out like the beginning of the best fantasy novels, and makes the players truly feel like heroes.
Alternatively, Goodman Games has Castle Whiterock. This mega-dungeon has a very old-school, "Night Below" feel to it, and takes players from levels 1 - 15. It's 3.5, so it will require a bit of conversion to PFRPG, but if you're looking for a true, old-fashioned dungeon crawl experience, look no further.
Stumbled upon this thread and these look awesome.
| Selgard |
Personally- (and I know this is outside what you asked for) I'd just get some graph paper, draw out a 10-12 room dungeon and give it a few monsters.
Include something for every aspect of the rules you want them to "see in action"
For example: Have some locked doors, secret doors, locked/trapped chests.
Have there be creatures in rooms that they can hear from far off talking (for perception), have some criters in small groups who can flank them and others who are solo that the PC's can tank.. maybe a goblin with a spear (for reach) and such.
Not one big encounter- but different rooms "showing" different aspects of the combat rules.
Bring in things as they go along such as lighting, rough terrain, and what not. Might even just have them use a pregen for the "dungeon" so its just a rules exercise for them to get used to how it all works.
After that? Book one of rise of the Runelords has alot of dungeon'y bits without being one solid underground stretch of boredom.
If you *really* love dungeons, you can try to find the Worlds Largest Dungeon book. Great for a (very, very) long run or just to snip pieces out for other campaigns :)
-S
| Jit |
Dungeon Issue #146
Escape from Meenlock Prison
Tim and Eileen Connors
What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison that’s recently come under new management. A D&D adventure for 1st-level characters.
A short exellent dungeon. Was very creepy.