
Blodox |
I'm designing a staff and want to get some feedback. It will use the charges from wands, but be like a staff with caster level and DCs.
Staff of Everchanging Wands
Aura Moderate varied; CL 11th
Slot none; Price 35,200 gp; Weight 5 lbs.
Description
The Staff of Everchanging Wands has 5 slots cut into it. 1 slot for each spell level of wand, 0, 1, 2, 3, and 4. The staff itself has no charges, but uses the charges from the wands. It is a swift action to remove a wand from the staff, and another swift action to insert a new one.
The staff will only function if the staff contains 5 wands of different spell level, and containing at least 1 charge each. If any of the wands are not on the caster's spell list, a Use Magic Device check must be made each time any spell is cast.
Construction
Requirements Craft Staff, Prestidigitation, Identify, Locate Object, Shrink Item, Minor Creation ; Cost 17,600gp
The price seems low, but there is the additional cost of wands, 37,875gp to be exact. Totaling a starting price of 63,075gp, then buying more wands to recharge. Long term it can be expensive, but it's versatile. For crafting. I picked a spell from each level that seemed to fit with the concept.
To help with balance, I was considering using charges equal to the spell level. But 4th level wands are already too expensive.

Poldaran |

I agree that it sounds more like a Rod than a Staff. How are you arriving at the 35,200 gp? It feels a bit high, since as you say, you're already paying for the wands. All this does is allow you to hold 5 of them at once. (Useful, but I'm not too sure I'd double the wand price for that.)
I think you've missed the main point of the item the OP is describing. It's basically an item that gives the wielder the Staff-Like Wand wizard discovery from Ultimate Magic for free without the Craft Staff feat pre-req while also not requiring being a level 11 wizard.
I'm honestly not sure how I'd price such an item, even if I were to allow it to exist in my games.