Staff using wands as charges


Homebrew and House Rules


I'm designing a staff and want to get some feedback. It will use the charges from wands, but be like a staff with caster level and DCs.

Staff of Everchanging Wands
Aura Moderate varied; CL 11th
Slot none; Price 35,200 gp; Weight 5 lbs.
Description
The Staff of Everchanging Wands has 5 slots cut into it. 1 slot for each spell level of wand, 0, 1, 2, 3, and 4. The staff itself has no charges, but uses the charges from the wands. It is a swift action to remove a wand from the staff, and another swift action to insert a new one.
The staff will only function if the staff contains 5 wands of different spell level, and containing at least 1 charge each. If any of the wands are not on the caster's spell list, a Use Magic Device check must be made each time any spell is cast.
Construction
Requirements Craft Staff, Prestidigitation, Identify, Locate Object, Shrink Item, Minor Creation ; Cost 17,600gp

The price seems low, but there is the additional cost of wands, 37,875gp to be exact. Totaling a starting price of 63,075gp, then buying more wands to recharge. Long term it can be expensive, but it's versatile. For crafting. I picked a spell from each level that seemed to fit with the concept.

To help with balance, I was considering using charges equal to the spell level. But 4th level wands are already too expensive.


So what does it actually do? Is it just a thing that lets you hold 4 wands at a time? Making it a Rod may be more appropriate in that case.


I agree that it sounds more like a Rod than a Staff. How are you arriving at the 35,200 gp? It feels a bit high, since as you say, you're already paying for the wands. All this does is allow you to hold 5 of them at once. (Useful, but I'm not too sure I'd double the wand price for that.)


MagiMaster wrote:
I agree that it sounds more like a Rod than a Staff. How are you arriving at the 35,200 gp? It feels a bit high, since as you say, you're already paying for the wands. All this does is allow you to hold 5 of them at once. (Useful, but I'm not too sure I'd double the wand price for that.)

I think you've missed the main point of the item the OP is describing. It's basically an item that gives the wielder the Staff-Like Wand wizard discovery from Ultimate Magic for free without the Craft Staff feat pre-req while also not requiring being a level 11 wizard.

I'm honestly not sure how I'd price such an item, even if I were to allow it to exist in my games.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I have a definite issue with the swift action for changing out wands, I'd make it no less than a standard.

And there is absolutely no way I'd allow something like this into my home game.


The real drawback is if one wand becomes drained, the whole thing stops working. Make it a move equivalent to swap wands and I would consider it.
Function is also important. Does the weilder get to use one wand as a staff? It only becomes broken if all the wands function in a round.

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