*Gets Dressed. Stupid page break*
Mort, there are archery lessons on Youtube. Including exercises for building arm strength. Do a Google Search for "Youtube Archery Lessons."
Edit: Also, My 8,000th post. *Confetti, Fireworks*
This is really awkward. In trying to flesh out NPCs, I have inadvertently saddled them with harder difficulty then the AP actually has. Do I rewrite the NPCs or run on hard mode?
Why, oh why, would anyone want to lift an anime character from a popular franchise and then drop a carbon-copy into Star Wars? Top hat and cane included? Flummoxed, I am. And moreso by a Victorian-esque dress as 'standard' garb for an intelligence operative in the same universe . . . .
Nevertheless, despite my semi-purist grognardism here, aesthetics aren't my real gripe. What I'm really perplexed and frustrated by is the reticence on the part of some of my players to engage in any-damn-thing. "New" ship with a history all its own, fluttery functionality in certain of its systems, raw materials on-hand to make improvements -- Nope! Potential plot hooks hinted at in the smorgasbord of knickknacks accrued over the vessel's history of smuggling ops and bounty-hunting work -- Not worth checking out! Fresh arrival on a new world (for everybody), and . . . only two out of five players elect to leave the ship at all, despite a lengthy wait for their first macguffin . . . .
So a 1st-level party chose to split up. Their first real combat encounter was slated to occur on a direct journey to macguffin-land, but only 40% of the group went that way. In order to keep something like a plausible narrative going, I railroaded our intelligence agent into a meeting with the planetary section chief, developing some political intrigue for the future in the process. And our two stay-at-homes were twiddling their thumbs . . . for hours . . . up until their youthful NPC pilot led the 'brick house cougar mechanic' from their current berth aboard for some . . . "playtime". . . . . At least they've started entertaining the notion of an intervention . . . .
"Asteroids fall."
Eh. We'll see how they handle it. lol
Cool. Done with that.
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In other news: a good friend of mine just got his certified ethical hacker qualifications, and has a job with a major aerospace corporation all lined up. His going away party is this weekend. Gonna miss him at the game table . . . .
I'm still savoring my funemployment. Gonna contact my LEAN/6S instructor tomorrow, see if he's heard of anything that may be a good fit for me.
Campaign brainstorming proceeds apace for my desert region homebrew expansion. Probably a month before we start rolling the dice in earnest for that one -- totally stoked! Been too long since I was in the GM's chair at a live table . . . .
This is really awkward. In trying to flesh out NPCs, I have inadvertently saddled them with harder difficulty then the AP actually has. Do I rewrite the NPCs or run on hard mode?
Run them as they are. If the NPCs are too much for the party to handle, automatically adjust the CR, possibly by removing a hit die. Can't give any more advice without spoiling the game I'm about to play in.
In other news: a good friend of mine just got his certified ethical hacker qualifications, and has a job with a major aerospace corporation all lined up. His going away party is this weekend....
In other news: a good friend of mine just got his certified ethical hacker qualifications, and has a job with a major aerospace corporation all lined up. His going away party is this weekend....
OK I think I fixed it. You more or less got some recompense for it already. All the NPCs that had nothing to do with the great outdoors decided to take hobbies. And some of them are seriously hard-core.
The only time that I had to write an incident report was in September of '16, when one of my fellow guards had a psychotic break. It was ... disturbing to watch.
I believe in hands on teaching. learn as you go. I'll just stand over you and tell you to do things until you don't need me to. Tomorrow I'll just let her go and answer questions as eh does things.
The way I try to teach is thus:
1) I show you how to do it once, explaining as I go.
2) I have you do it once as I point out each step.
3) I let you try to do it on your own as many times as needed, as I stand there ready to help.
4) You do it while I am near-ish and can be called over to help if needed.
But this relies on people actually paying attention and doing it instead of "Oh! My phone buzzed. Look at what so-and-so just posted to whateverspace. I need to spend the next 20 minutes replying to it."
Pinocchio could teach us so much. For instance, have him state "The Big Bang happened" and see if his nose grows or not. Repeat with all the big questions.
If I make you breakfast in bed, a simple "Thank you" will suffice. I don't need to hear all this "Who are you?!?!" and "How did you get into my house?!?!?!" nonsense.
The only time that I had to write an incident report was in September of '16, when one of my fellow guards had a psychotic break. It was ... disturbing to watch.
What was the psychotic break like? Curious kitty wants to know.