Deiros A Song of Ice & Fire campaign


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Dark Archive

GM W.R. Monger

Well gentlemen let's start this show if you may.

I need to you guys to pick an option.

Make your house from scratch or help you guys with the basic parts of it (region of start & history only)

Regions

King's Landing
Dragonstone
The North
Iron Islands
Riverlands
Mountains of the Moon
Westerlands
The Reach
Stormlands
Dorne

I'll let you guys pick one of the list instead of rolling for it since only 1 would get to roll in that case.

For the sample house if you choose my help

House History
During a patrol to investigate rumors of a skinchanger in the Bay of Seals, Aedan was dispatched with a small group of men to investigate and deal with the threat if any, after traveling along the Bay of Seals for days they decided nothing was wrong until the day they set to come back, they were attacked by a fearsome Sea Lion as big as a horse and in humanoid shape giving truth to the rumors of a skinchanger. This skirmish with the monster was costly for Aedan lost half his men and his destrier when dealing the killing blow to such creature.

In reward, Aedan was granted a noble house, and instructed to build his keep upon the Bay of Seal as near as possible to where he felled the beast. He gathered his men that survived and offer them a choice to serve him.

The banners of House Stark would be roused to battle, to support Robert Baratheon in the “War of the Usurper”. Fighting alongside his brethren once more, Aedan proved his true trade was not forgotten. As the smaller house had not the notoriety of the larger, his people received little glory for their services. Duty-bound and loyal until the end, the house suppressed their dismay and returned to their home.

Region: The North
History: Ascent + Victory

You can also use this as an example of how to narrate your history once you roll for the House History >)


Human Psychomancer

So far it seems Wandslinger and Vistarius would like to play warriors. Chris Mortika expressed interest in a 'secret agent' type (did you mean a cloak-and-dagger kind of character?). I'm thinking I would like either a maester or a rogue, depending on what everyone else would like to play.

The Exchange RPG Superstar 2010 Top 16

Tanner, yes, a retainer skilled in Awareness, Stealth, and Thievery. Probably more at-home in cities than the countryside.

As such, I'd be most inclined towards a campaign set along the Blackwater Bay, around King's Landing, although that may not be to everyone else's preference. The Reach, with both vast fertile plains and several cities, such as Oldtown, might be a happy compromise.

Dark Archive

GM W.R. Monger

Well I would rather have you all be "rogue" types or fighter types if you want, since a maester in the group mean you better spend 10 of wealth in one for that.

Well cities will be plenty of that, battle in outdoors also and my personal advice, don't specialize to much this is not D&D, you will be tested in intrigue and other such things besides fighting.

Chris - King's Landing or the Reach

the rest what do you choose? remember your character is one thing Chris but you must think what you want as a House because you fight for that noble house. I don't remember if you two have the books but I will state the stats for houses in the different regions.

This is the BASE:

King's Landing +5 Defense, -5 Influence, -5 Lands, +20 Law, +5 Population, -5 Power, -5 Wealth
Dragonstone +20 Defense, -5 Influence, -5 Lands, +5 Law, +0 Population, 0 Power, -5 Wealth
The North +5 Defense, +10 Influence, +20 Lands, -10 Law, -5 Population, -5 Power, -5 Wealth
Iron Islands +10 Defense, -5 Influence, -5 Lands, 0 Law, 0 Population, +10 Power, 0 Wealth
Riverlands -5 Defense, -5 Influence, +5 Lands, 0 Law, +10 Population, 0 Power, +5 Wealth
Mountains of the moon +20 Defense, +10 Influence, -5 Lands, -10 Law, -5 Population, 0 Power, 0 Wealth
Westerlands -5 Defense, +10 Influence, -5 Lands, -5 Law, -5 Population, 0 Power, +20 Wealth
The Reach -5 Defense, +10 Influence, 0 Lands, -5 Law, +5 Population, 0 Power, +5 Wealth
Stormlords +5 Defense, +0 Influence, -5 Lands, +10 Law, -5 Population, +5 Power, 0 Wealth
Dorne 0 Defense, -5 Influence, +10 Lands, -5 Law, 0 Population, +10 Power, 0 Wealth

I suppose you guys will make house from scratch ^^


Human Psychomancer

I would be fine with the Westerlands or King's Landing. If no one minds, I can whip up a house scion for the group...

Dark Archive

GM W.R. Monger

Well don't get ahead of things, for you need to buy positions, but it is possible to be a scion of the house


hi, im happy for lots of help in building my house, i would prefer an area like westerlands, and will play a rogue, bard type without the spells! Btw, sorry but I cant post alot at weekends


Male Daytona 500 DM / 12

I was thinking an older man, perhaps kin to the scion in some way, who is a trainer of the arms forces of the kingdom. His reactions dulled a bit by time but his knowledge, and instincts sharp as a razor. Has the ear of nobility throughout the land due to his years in the field before settling down as a trainer.


I'm also thinking Schemer. I love the idea behind intrigue.


Human Psychomancer

Hmm... perhaps a second son instead. Someone with just enough power and influence to get in trouble? I'll try to have a sketch of my character done by this evening.

Any thoughts on a house family name?

Liberty's Edge

Male Human Nerd 5/Expert 1

Something like the Westerlands or the Reach does offer the best compromise in terms of getting make use of Warriors, Schemers, and Rogues. I'd personally be more interested in the Reach, but that's partly because I just don't like those arrogant Lannisters. ;)

At this point, I'm not thinking beyond the type I want to play: warrior, just so I'll know whether he's going to say, be anointed and everything, or be a lowly hedge knight. I'm also waiting to see what you do to armor, Deiros.

Dark Archive

GM W.R. Monger

Hold your horses with the characters people, we won't be getting into that YET, but it's good you have and idea or concept of what you want.

So as general choice we pick the Reach.

The Reach -5 Defense, +10 Influence, 0 Lands, -5 Law, +5 Population, 0 Power, +5 Wealth

I need to each player to roll 7d6 please and add that total to one the base stats for your house or take the average dice roll.

Average = 25

Since you are 5 players only I'll do the other 2 extra rolls.

7d6 ⇒ (3, 6, 4, 2, 3, 5, 1) = 24 substitute the 1 for 1d6 ⇒ 2 = 25
7d6 ⇒ (1, 3, 3, 3, 5, 2, 4) = 21 substitute the 1 for 1d6 ⇒ 3 = 23

I will allow you to cancel only a single 1 for your rolls and take the result of the other even if its a 1 again.

After doing your rolls pick a single stats that you wish to add them to and each of you have to pick a different one:

Defense, Influence, Lands, Law, Population, Power or Wealth

(I would have picked the North, but that's just silly me)


Human Psychomancer

7d6 ⇒ (3, 5, 5, 5, 2, 5, 2) = 27 added to Wealth


Male Daytona 500 DM / 12

7d6 ⇒ (2, 1, 5, 1, 1, 4, 5) = 19 1d6 ⇒ 1 19 Added to Power. Welcome to my dice rolling. Should have taken the average :-}

Dark Archive

GM W.R. Monger

Well I'll give ya a chance for it just this rolls since there are worst ones hahahahaha

Liberty's Edge

Male Human Nerd 5/Expert 1

Oh believe me I love the North to death. Stark through and through. Just that somewhere like the Reach is a good place for all the concepts we seem to have.

7d6 ⇒ (5, 3, 6, 1, 5, 3, 2) = 25
There we are perfectly average. Add that to...Defense.

Dark Archive

GM W.R. Monger

The Reach 20 Defense, 10 Influence, 25 Lands, -5 Law, 30 Population, 25 Power, 32 Wealth

Well I'll put the average rolls for 2 things Lads & Population unless someone else wants them?

I also need for you guys to come up with the name of your noble house.


Human Psychomancer

I'm fine with just about any name. What sort of names are appropriate? While I've played in a SIFRPG game before, I haven't had time to read the books.

Roll for Law 7d6 ⇒ (6, 6, 5, 4, 6, 3, 3) = 33 Yay!

Also, here is my rough draft of my character. Some things I haven't filled in (money, equipment, name) and others are open to change per the DM (Status).

Spoiler:

–––––––––––––––––––––––––
Name Name
5’10", 140lb, hair color, eye color, 17 y.o.
–––––––––––––––––––––––––
Abilities

Agility (3)
Animal Handling (2)
Athletics (3)
Awareness (3)
Cunning (3)
Deception (3) - Bluff 1B
Endurance (3)
Fighting (3) - Short Blades 1B
Healing (2)
Langage (3) - Common Tongue
Knowledge (2)
Marksmanship (2)
Persuasion (4) - Bargain 1B, Convince 1B
Status (4) - Breeding 1B
Stealth (3)
Survival (2)
Thievery (2)
Warfare (2)
Will (3)
–––––––––––––––––––––––––
Qualities

Destiny Points - 2
Attractive, Blood of the Andals (Persuasion), Charismatic (Convince).
–––––––––––––––––––––––––
Game Attributes

Awareness 3 / Base 12
Intrigue Defense 10 / Composure 9
Movement 5 / Spring 25
Combat Defense 9 / Armor Rating 1

Health 9

Stiletto / 3+1B / 3 Damage, 2 Pierce
Dagger / 3+1B / 2 Damage, Defense +1, Off-hand +1
–––––––––––––––––––––––––
Personal Gear

Stiletto (30ss, 1.5lb), dagger (20ss, 1lb), padded armor (200ss, 10lb)

Dark Archive

GM W.R. Monger

The Reach 20 Defense, 10 Influence, 25 Lands, 28 Law, 30 Population, 25 Power, 32 Wealth

Well we just need 1 last roll for influence to complete this work.

Tanner

I do like the idea as of stats and all well worked out but it is still a little early for it xD I need a house name also. Good names well can be anything (not much fantasy names please) like Vargas or something, usually a good house name might have something to do with it's coat of arms.

The Exchange RPG Superstar 2010 Top 16

7d6 ⇒ (2, 4, 1, 6, 2, 5, 3) = 23; reroll the 1: 1d6 ⇒ 1

So that's a 23 for Influence.


Do you still need me to roll something? Or do you have it all up? Also, fair warning I'll probably only get about 1-2 posts a day in, so hopefully that's ok :p

Dark Archive

GM W.R. Monger
Vistarius wrote:
Do you still need me to roll something? Or do you have it all up? Also, fair warning I'll probably only get about 1-2 posts a day in, so hopefully that's ok :p

That's perfect if you only post 1 or 2 a day I don't mind as long as you at least post constantly and yes there are hella more rolls.

Still need for you guys to pick house name if you really want me to give you ideas I'll post some names so you know what or even take one of my list if you wish.

The Reach 20 Defense, 33 Influence, 25 Lands, 28 Law, 30 Population, 25 Power, 32 Wealth

Ok ^^

Edit:

Sanburn
Gardiner
Croiss
Sparrow
Grove
Darley
Thorns

And now all roll an extra 1d6 to add to your House stat block. You can add twice to a single stats if you want and as always reroll any 1 you get and the next result stands even if its another 1.

As a nice narrator that I am (not) my advice is to upgrade your lands, wealth, law, wealth or population


Alright. I'll roll. I'm reading up on house names right now to get a stylistic idea for ours.

1d6 ⇒ 6


Vistarius wrote:

Alright. I'll roll. I'm reading up on house names right now to get a stylistic idea for ours.

1d6

Lets throw that into wealth, shall we? :p

The Exchange RPG Superstar 2010 Top 16

Please add 1d6 ⇒ 1 to wealth. (Reroll: 1d6 ⇒ 3)

Would you consider allowing us to add a lop-sided amout of these d6's to some particular house attribute? I think it'd be more interesting to play "the most [ #attribute ] minor house in the Reach," even if that led to some weaknesses rivals could exploit, rather than "a well-rounded house, with no terribly outstanding characteristics."

Dark Archive

GM W.R. Monger

The Reach 20 Defense, 33 Influence, 25 Lands, 28 Law, 30 Population, 25 Power, 41 Wealth

Well a round up of what things represent for a house so you know I suppose:

Defense: Gets you towers, halls, castles, etc...
Influence: Play the house intrigues, heirs and other important people in the noble house (family)
Lands: Get you the terrain you you live in: plains, hills, right forest, coast, etc...
Law: gives a bonus or penalty to family wealth rolls and a general on how well protected is your house from brigands and such.
Populations: Bonus or penalty to your house wealth.
Power: Your garrison, infantry, cavalry, archers, etc...
Wealth: You buy stuff Sept, Port, Marketplace, etc...

Certain things need 2 of the above resources combined like mercenaries need power and wealth to have them.

Liberty's Edge

Male Human Nerd 5/Expert 1

1d6 ⇒ 4

Let's put that in...Law.

Dark Archive

GM W.R. Monger

The Reach 20 Defense, 33 Influence, 25 Lands, 28 Law, 34 Population, 25 Power, 41 Wealth

Well just waiting for Tanner and Scranford


Can we have at least a bit of information on making characters? I've never made one for IF yet. So, do we roll for age and stuff, or do we pick?


Male Daytona 500 DM / 12

1d6 ⇒ 1 Lands
1d6 ⇒ 3 Lands Re-roll

Dark Archive

GM W.R. Monger

The Reach 20 Defense, 33 Influence, 28 Lands, 28 Law, 34 Population, 25 Power, 41 Wealth

As far as character creation comes I need to discuss age rate, I usually let you pick but only Young Adult or Adult characters.


Awe, but the high experience from being venerable looked so much fun :p

Ok, I'm just trying to flesh together a concept, that's all.


Human Psychomancer

1d6 ⇒ 6 to Influence

Liberty's Edge

Male Human Nerd 5/Expert 1

Hmmm, the Darley name is one I like. Also, Sparrow.

My own contributions...Olyver, Birch, Mortimer, Riddle, Linsey, Awain.

Anything look good? Any other thoughts?

Dark Archive

GM W.R. Monger

Post monster ate my post >>

As I WAS SAYING looks around before continuing his post, just in case a familiar creature might still be lurking around

This is the basic Stats of the house.
The Reach 20 Defense, 39 Influence, 28 Lands, 28 Law, 34 Population, 25 Power, 41 Wealth

Now I will roll your HOUSE History to know how many events you will have (rolls for bonus or penalties to your house stats and to help you with the background) 1d6 - 2 ⇒ (3) - 2 = 1 ended in a 1 ^^ reroll time! 1d6 - 2 ⇒ (4) - 2 = 2

So you guys get to roll in the GREAT table of horrible... er... great things that might happen to your house.

I don't have my book at hand but I will post later on the roll, but only 2 of you get to make the rolls so first come first serve after I post what you must roll.

For now I NEED a house name before character concepts please so make up yer minds


Male Daytona 500 DM / 12

Longfellow, Dow, Stone, Holiday, Pleasant, Ridley...

Dark Archive

GM W.R. Monger

Now 2 of you must roll 3d6 and Ill give you your results accordingly to your house events in history, this will add or subtract to your house stats. GOOD LUCK

Oh! Yeah! Before I forget for this there are no rerolls if you score all 111 so sorry ^^


3d6 ⇒ (4, 1, 3) = 8

House names:
Rogryn
Lothgar
Rathguard
Matthew
Stonehew

I know I had others...


Human Psychomancer

I like Rogryn.

3d6 ⇒ (3, 3, 5) = 11


I looked up the results in the book (hope that's ok) And might have just screwed us all over. My bad >.>

I rolled the worst possible result.


Human Psychomancer

So... yeah. I noticed that Vistarius rolled us the 'Doom' history. It really, really sucks. Like Girdle of Masculinity/Femininity kind of sucks. Is there any chance we could take a mulligan and reroll?


Tanner Nielsen wrote:
So... yeah. I noticed that Vistarius rolled us the 'Doom' history. It really, really sucks. Like Girdle of Masculinity/Femininity kind of sucks. Is there any chance we could take a mulligan and reroll?

Yeah...like burn a destiny point or something sort of thing. It's potentially game ruining. -2d6 could be -12 on one or more stats...

Dark Archive

GM W.R. Monger

Ok! I admit with only 2 rolls it sucks to get DOOM!!!

But I will give you a choice:
Scandal, Catastrophe, Villain or Decline

So you can keep a negative thing about yer house and then the positive from Infrastructure

So far you get to increase two stats by 1d6 (reroll as usual)

And after you make your choice tell me.

2 votes so far for Rogryn (sounds good, nice pick)

Campaign Name: House (Rogryn) Blood & Ties (subject to change)

Chapter 1: Scoundrels & Knaves

Chapter 2: Maiden's Blood

Chapter 3: A Bull's Ride and an Axe Edge


Scandal or villain would be my choice.

I'm going heavily with Scandal, but if the others swing elsewhere, I'll toss in Villain.

As far as character concept goes, it seems we'll have to be very cooperative in designing our characters. What I'd like to create is the following:

Male Adult fighter type
Don't have the details yet, probably a spear focused fighter or a fencer. The concept is a tournament fighter (which turns out is significantly jousting) or a duelist. The idea is to have been an elite soldier, one who solved mass conflicts through single combat (as from what I've read seems common place). Stands in for less capable nobles, basically acts as bodyguard, protector, and weapon of nobles. I'd like to do the step up form adult, to represent him being "passed" down so to speak as part of the heir's inheritance.

This would require an heir (obv.) who would utilize him not for guidance so to speak, but as a way of settling things when negotiation won't work. If another noble challenges him, he fights their strongest in a way that avoids bloodshed as far as mass conflict goes if possible.

However, this doesn't mean I'm trying to take the gloryhound or high profile fighter role, simply trying to provide an interesting roleplaying aspect with a duelist type fighter. Excels one on one fights, and does decent in normal combat, but doesn't have a ton of input as far as intrigue goes. Intimidate should be ok, but his goal is as protector.

Edit: Nevermind, I like him as an adult, not middle aged.


Human Psychomancer

I'm fine with Scandal.

My concept is a Male Young Adult Rogue/Schemer. I'm thinking of him as the 'Heir' character, but would actually be a second or third son, allowing him just enough power to get in trouble and enough free time to go off adventuring if need be (this can easily be adapted to a firstborn if we are going to focus more on building the House rather than participating in intrigue).


just to say, im still here,
and it looks good so far.
I was also thinking of an heir character perhaps the firstborn if nobody objects, i assume that i have to "buy" this and then will have less to spend on other things
but im also happy for someone else to be firstborn (i have a sharp knife!)
but i dont have the rules (i have swords and socerey version)
Rav

Liberty's Edge

Male Human Nerd 5/Expert 1

I'm going for Scandal here as well. Seems fitting given our current status.

Name looks good.

1d6 ⇒ 4 into Defense!

I'm looking at doing the whole Anointed knight thing, noble and chivalrous and all that.


Looks like 2 heirs and 2 knights...lol We can only have one heir.

That being said, I can also easily play a man of influence and intrigue, maybe a retainer for the young heir who is less combat oriented, but more along the lines of manipulation. Whichever the party needs more.

Dark Archive

GM W.R. Monger

There can be only 1 heir but there is place for more than 1 son to a Lord, I see no problem with 2 characters playing the Noble sons of their house, an anointed knights and a sworn sword.

So far in what characters are

Heir: Raven34 (Status skill 4 and Stewardship 1B & Language 3 Common Tongue)
Son: Tanner (Status skill 4 & Language 3 Common Tongue)
Sworn Sword: Vistarius (Status skill 3)
Sworn Sword: Wandslinger (Status skill 3)

There is only one problem for this you would need like 36influence to buy this many position unless the sworn sword are just status 2 (free) and you are not a second son from your house but a third and the second son is dead because he was a Villain (if you choose this) just ideas.

After doing house rolls and BEFORE chararcters AND buying more things for your houses, you will come up with a nice and nifty background that speaks about your Infrastructure and (Villain/scandal), that you participated in the Usurper's War also ^^. GOOD LUCK!

House Rogryn (Since I read no objections or more ideas)

The Reach 24 Defense, 39 Influence, 28 Lands, 28 Law, 34 Population, 25 Power, 41 Wealth (Need the other dice rolls for Infrastructure & for you guys to make up your mind with Scandal or Villain).

Liberty's Edge

Male Human Nerd 5/Expert 1

The only positions that need to spend influence are the heir-types. I can find absolutely nowhere in the book that demands that any of the other people need have influence spent to give themselves positions.

As for that matter, supposedly Chapter 6 will tell someone how many positions are available for their house, dependent upon what their maximum Status is, but I also can't find that whatsoever. Am I just blind?

For a background:
Scandal: House Rogryn was formed after the War of the Usurper by Lorrick Rogryn, a knight of minor noble lineage sworn to House Tyrell. His valiant actions during the course of the war earned him fame and honor. Most thought it fitting that he be granted his own house for such great service. However, unknown to the masses, Lorrick Rogryn was in fact a commoner. Rumors to this effect have begun to circulate through the Reach, damaging some of the House's relations and holdings, but has left them in general peace, so far, allowing the House to better its infrastructure as best it can.

Villain: Similar to above, but where Lorrick is actually a minor noble. Unhappy with his station in life, Lorrick spent much of the War of the Usurper using trickery and deceit to remove rivals to his chances for glory. Earning himself a reputation as a dastardly villain for his ruthless nature, he nevertheless got the job done was subsequently rewarded his own minor house for his services after the war. Since then, most have been watching the house slowly build itself up with a wary eye. Who knows what evils might come from them in the future?

How does that look?

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