Sunshadow's Kaer Maga Adventures


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You forgot the +4 from the Shield I cast on you, Filios.
I cast the spell from my list, and also used my Domain power.


M Human Ftr3

Round 2, 21/29 HP, no effects

Not sure if I'll be on to post in order, so posting action now. Use whichever is applicable.

If the zombie in L8 is still standing:
Darren drops his morningstar and draws his longsword. He calls out, "Petvar, take the far zombie! We'll get this one!" He then swings at the zombie in L8 with his sword, attempting to throw off his defense against Filios's next attack.

Aid another (vs 14, I'd imagine, due to the cover of the corner) 1d20 + 8 ⇒ (6) + 8 = 14 to add 2 to Filios's next attack against the zombie in L8.

If Filios drops the zombie in L8 during round 1:
Darren drops his morningstar and draws his longsword. He begins slicing at the goop holding him in place. Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Sorry Solomon, and THANKS! My AC is 23


Filios's swing meets the same fate as Petvar's, bouncing off the tough hide. Tripe takes a 5 foot step back, pulls out a vial, and after drinking from it, starts to double in size (Enlarge Person). Darren distracts one of the zombies in order to give Filios a better opening for his next swing.


Did I have time to move into the room with the ready action after the skeleton was dropped, before the zombies moved in to attack Petvar? If so, that might affect what I do with this turn.


Yes


Dropping his spear where he stod, Solomon moves towards the closer zombie, flanking it if possible, draws his axe, and attacks.

Attack1d20 + 5 ⇒ (20) + 5 = 25 +2 if flanking
Damage 1d8 + 3 ⇒ (3) + 3 = 6
Confirm Critical 1d20 + 5 ⇒ (11) + 5 = 16 +2 if flanking
Critical Damage 2d8 + 6 ⇒ (6, 6) + 6 = 18 (x3 critical weapon)


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Zombies to act, then me!


middle of round 2 update:
middle of round 2 map

Initiative order with pertinent status information, bold still to go this round
Tripe; bomber's eye, enlarged
Darren; entangled
Solomon
Petvar
Zombie 2(J8): 6 damage, Zombie 1(L8)
Filios
Morthos

Solomon's swing takes a chunk out of one of the zombies as it only barely avoids a much more lethal blow. Zombie 2 continues to beat on Petvar, but Zombie 1 is ordered to turn on Filios. They both get nothing but air with their attempts.

Zombie 1 attack 1d20 + 6 ⇒ (6) + 6 = 12
Zombie 2 attack 1d20 + 6 ⇒ (1) + 6 = 7


Male Human Urban Ranger/1

I think Filios skipped me when he made his comment. I should go before the zombies.
Rnd 2, 17/24 hp, +2AC/+2CMD (20AC)

Petvar swings hard with both weapons at the Zombie in front of him. Filios or Morthos, can you get behind Tripe? We can flank him if we hurry.

Morningstar: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
MS Damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Light Hammer: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
LH Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
IF that drops Zombie 2, Petvar will 5' step up into its spot in J8.


Zombie 2 takes a good solid hit from Petvar's morningstar, but does not drop as it seems to absorb some of the damage. Still, it looks moderately damaged from the two hits. The light hammer bounces off the tough armor like hide of the zombies once again.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Round 2, HP: 22/25, AC: 23, Aided

Filios attacks Zombie 1 from a FLANKING position with both weapons.

LS ATT: 1d20 + 5 + 2 + 2 ⇒ (12) + 5 + 2 + 2 = 21
SS ATT: 1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
LS DAM: 1d8 + 4 + 2d6 ⇒ (8) + 4 + (3, 3) = 18
SS DAM: 1d6 + 2 + 2d6 ⇒ (2) + 2 + (1, 1) = 6

Sunshadow: Can you repost the map, I am alittle confused with positioning, and the enlarged Tripe would help, if possible?


Male Dwarf Empyreal Sorceror (Seeker) 1

Round 2:

26+8/35 hp, Mage Armor, Shield, False Life

Unperturbed by the suddenly much enlarged Tripe, Morthos 5' steps closer to the man, defensively casts a spell, and then grips his axe tightly, determined to keep him busy!

Concentration check: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 Vs DC 19.

False Life hp: 1d10 + 3 ⇒ (5) + 3 = 8.


Look up about 3 posts from your's, Filios.You'll find the updated map.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

My bad Sunshadow - thanks!


With the Darren's and Petvar's help, Filios finally connects with the zombie in front of him, almost taking it out with one swing.

Tripe looks down at the dwarf and swings hard at him with his spiked gauntlet, but his fist bounces off the magical energy surrounding his shorter foe as he draws a long spear with his other hand.

attack 1d20 + 7 ⇒ (13) + 7 = 20


M Human Ftr3

Round 2, 21/29 HP, entangled

Again, Darren reaches past the corner with a swing of his longsword, intended to disrupt the skeleton's defense, rather than injure him.

Attack w/longsword: 1d20 + 8 ⇒ (6) + 8 = 14 to add +2 to Filios's attack.


Round 3, 29/29 hp, +2 AC/CMD til the beginning of my next turn.

Solomon takes a step back from the zombie he was attacking. Pointing his axe at the enlarged alchemist, Solomon barks, "LAY DOWN! NOW!", in a very Commanding tone.

Expend one of my uses of my Command Domain power. Will save DC 14 or the alchemist drops to the floor.


1d20 + 7 ⇒ (19) + 7 = 26

Tripe just mocks your command. "Come and make me if you dare, you puny little earth eater."


Well if your gonna roll 19s, Im just gonna stop doin that. :P


I've gotten to a point where I never have the slightest idea of how this crazy dice roller will behave on any given roll.


Male Human Urban Ranger/1

At least its not as bad as my groups dice last night. I GM and they voted to use the Critical Hit and Fumble Decks from Gamemastery. In four hours of gaming we went through 11 Critical Fumble cards and 7 Critical Hit cards. And they loved every minute of it. Except the bard, who lost a foot due to a critical hit by a bear trap. lol


Waiting on Petvar before I get what is likely to be my last actions with the zombies, at the rate you are hurting them.


Male Human Urban Ranger/1

Sorry about that, things went around so fast I didn't realize it was my turn. Or maybe I just wanted to drag it out a little longer because I don't want it to end. ;)
Rnd 3, 17/24 hp, +2AC/+2CMD (20AC)

Petvar takes another swing at the zombie between him and Tripe. This is only delaying the inevitable. I shall end you!

Morningstar: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
MS Damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
If that drops the zombie Petvar will 5' step up next to Tripe and swing his light hammer at Tripe. Else the second swing will go to the zombie and then 5' step up to Tripe if that drops the zombie.
Light Hammer: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
LH Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8


The morningstar gets another good solid blow, but once again the zombie absorbs enough of it to remain standing.

Zombie 2 attack on Petvar1d20 + 8 ⇒ (6) + 8 = 14
Zombie 1 attack on Petvar 1d20 + 8 ⇒ (15) + 8 = 23
damage 1d6 + 6 ⇒ (4) + 6 = 10

Tripe orders both zombies to lay into Petvar, and despite the holy aid from Solomon's god, one of them does break through Petvar's defenses dealing 10 damage.

Zombie status: Zombie 2: 16 damage, severely hurt; Zombie 1:18, hanging together by a handful of muscles.


Male Dwarf Empyreal Sorceror (Seeker) 1

Round 3:

26+8/35 hp, Mage Armor, Shield, False Life

Morthos attempts to bring his axe down on Tripe with a mighty blow, hewing away at him as a lumberjack would at a tree!

MW Ancestral Greataxe, Arcane Strike: 1d20 + 7 ⇒ (14) + 7 = 21, for 1d12 + 7 ⇒ (7) + 7 = 14 Magical Slashing damage.


The axe strikes true, but can't quite penetrate Tripe's defenses.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Round 3, HP: 22/25, AC: 23, Aided

Filios lays into the zombie in L8 from a flanking position with only his Long Sword.

LS ATT: 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 25
LS DAM: 1d8 + 4 + 2d6 ⇒ (6) + 4 + (2, 6) = 18

After finishing off the zombie, Filios moves to H7, under the table, in an attempt to work his way around the back of Tripe.


AoO 1d20 + 4 ⇒ (12) + 4 = 16
1d8 ⇒ 1

The remaining zombie tries to club Filios as he dives under table, but only succeeds in sending a book that Tripe had set down when he returned to the lab flying, narrowly missing Solomon with it as it bounces off the wall.


"Tripe, these pathetic things you call 'zombies' are more likely to hurt us on accident than from their prowess in combat!"


Tripe simply answers the last jibe by jabbing his spear at Solomon, though the only positive effect is the he knocks some more books and equipment on the floor, making it harder for the party to get to him. Darren can feel the glue holding him down start to weaken a bit, and things that probably a few more seconds of exposure to the air is all that is needed to be free of it.

attack 1d20 + 7 ⇒ (4) + 7 = 11

round 4 start:
start of round 4
The area inside the green outline is difficult terrain.

Initiative order with pertinent status information, bold still to go this round
Tripe; bomber's eye, enlarged
Darren; entangled
Solomon
Petvar: 10 damage
Zombie 2(J8): 11 damage
Filios
Morthos


M Human Ftr3

Realizing that the entangling goo is weakening on its own, Darren drops his sword and draws a javelin. He flings the javelin at the enlarged necromancer.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20; damage 1d6 + 4 ⇒ (5) + 4 = 9


The javelin bounces off Tripe's toughened skin. Apparently the zombies weren't the only thing that he practiced his art on.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Solomon and Petvar to act! Let's waste this chump!


Male Human Urban Ranger/1

Petvar's actions:

If Solomon destroys zombie, Petvar will move up next to Tripe and attack with his morningstar.
Morningstar: 1d20 + 6 ⇒ (4) + 6 = 10
MS Damage: 1d8 + 3 ⇒ (1) + 3 = 4

If not, Petvar will lay into the zombie with all his might.
Morningstar: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
MS Damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Light Hammer: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
LH Damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6


Round 4: 29/29 hp, no effects (Defensive bonus ended with the start of my turn)

Solomon steps within range of the zombie, and takes a swing at the vile thing, missing horribly.
Attack 1d20 + 5 ⇒ (4) + 5 = 9
Damage 1d8 + 3 ⇒ (7) + 3 = 10


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Round 4 - After Zombie action, of course, HP: 22/25, AC: 23

Filios Five foot slides out from under the table to a flanking position with Morthos at G8. He lets loose on Tripe!

LS ATT: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
LS DAM: 1d8 + 4 + 2d6 ⇒ (5) + 4 + (3, 6) = 18
SS ATT: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
SS DAM: 1d6 + 2 + 2d6 ⇒ (5) + 2 + (6, 2) = 15

You will pay in blood Tripe!


Male Dwarf Empyreal Sorceror (Seeker) 1

Round 4:

26+8/35 hp, Mage Armor, Shield, False Life

Nodding to Filios, Morthos does his best to 'distract' Tripe!

MW Ancestral Greataxe, Arcane Strike: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29, for 1d12 + 7 ⇒ (2) + 7 = 9 Magical Slashing damage.

Crit Confirmation: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20.

As much as I would like it to, I am fairly certain that that is not a crit :-/


Roll crit confirmation.


The zombie is still standing as the morningstar's damage is once again not what you would have expected, but it is definitely starting to look hurt. It attacks Petvar again, and though it almost breaks through the armor, a lucky stud stops it from doing any damage.

attack 1d20 + 6 ⇒ (11) + 6 = 17


Male Human Urban Ranger/1
sunshadow21 wrote:

The zombie is still standing as the morningstar's damage is once again not what you would have expected, but it is definitely starting to look hurt. It attacks Petvar again, and though it almost breaks through the armor, a lucky stud stops it from doing any damage.

attack 1d20+6

Yes, now everyone knows I'm a lucky STUD!


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Morthos' crit confirmation was a 20. Did that get er done?

Top of thr Round - Bad Guy up!


Despite coming within a razor's edge of taking out a chunk of lung, Morthos' blow is deflected at the last minute by a tough rib, but still does a respectable amount of damage. While not enough to deal a near mortal blow, it is enough to regain his attention. Deciding he didn't care for the little dwarf standing there any more, in his insanity he devices a new plan to deal with the trouble maker. Instead of attacking the dwarf with his fist again, he puts his weight on the empty vat by the dwarf, trying to use his size to push it over onto the dwarf. All he succeeds in doing though is almost throwing out his own back, which simply enrages him even more than he already was.

Filios:
You hear something behind you, but all you see is a board laying across the shaft, apparently jutting out from the wall on the other side.

Strength Check 1d20 + 6 ⇒ (1) + 6 = 7

round 5 start:

start of round 5
The area inside the green outline is difficult terrain.

Initiative order with pertinent status information, bold still to go this round
Tripe; bomber's eye, enlarged; 9 damage
Darren
Solomon
Petvar: 10 damage
Zombie 2(J8): 14 damage
Filios
Morthos


Round 5; 29/29 hp, no effects.

Solomon takes another swing with his axe, trying to lay the remaining zombie low, but nearly drops the axe in the process.

Attack 1d20 + 5 ⇒ (1) + 5 = 6
Damage 1d8 + 3 ⇒ (6) + 3 = 9


M Human Ftr3

Round 5, 21 HP

Delay action until after Petvar goes.

Feeling the entangling goop weaken enough to move, Darren picks up his sword and waits for an opportune moment to join the fray.

Hopefully Petvar will finish the zombie in J8, and Darren will move to that spot - that's the closest he can get this round. Otherwise, he'll drop his sword again, and try pulling the table back to make room around Tripe. Strength check 1d20 + 4 ⇒ (20) + 4 = 24.


Male Human Urban Ranger/1

Rnd 5, 14/24 hp, +2AC/+2CMD (20 AC)
Petvar screams in rage against the remaining zombie, ABONOMATION! and attacks with full fury.

Morningstar: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
MS Damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Light Hammer: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
LH Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Round 5, After Zoimbie, of course, HP: 22/25, AC: 23

Filios attacks again from a flanking position with Morthos.

LS ATT: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
LS DAM: 1d8 + 4 + 2d6 ⇒ (2) + 4 + (1, 6) = 13
SS ATT: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
SS DAM: 1d6 + 2 + 2d6 ⇒ (2) + 2 + (3, 3) = 10

I just cannot hit this joker!


This time it is the light hammer that slams into the zombie, but once again, the damage is less impressive than it would normally be. The zombie tries once more to maul Petvar, having recieved no new instructions from Tripe. He lands a clean hit, dealing 10 more damage. Tripe laughs as Petvar reels from the slam.

attack 1d20 + 6 ⇒ (16) + 6 = 22
damage 1d6 + 6 ⇒ (4) + 6 = 10


Male Human Urban Ranger/1

@DM SS: Do I know/realize that a different type of weapon might do better damage?


Petvar Tarmikos wrote:
@DM SS: Do I know/realize that a different type of weapon might do better damage?

At this point, you would have realized that a slashing weapon would be more effective, as neither blunt nor piercing seem to do much.

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