Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
I assume that we are pushing on a little further down the hallway that is on the same level with the remaining exterior?
"Does anyone require any healing after that fight? I think the protection from the staute kept me safe from harm, so Im fine."
You have about 4 minutes left on the aid spell.
Male Human Urban Ranger/1
"If you guys want to use up those Aid spells, we should keep going till there done. Then maybe after that we should take a rest."
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
Darren, shall we? Onward...
Filios follows Darren down the hallway looking for secret doors or threats.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Solomon picks up his shield and spear and follows along dutifully behind the others, keeping an eye out for potential enemies.
Perception 1d20 + 3 ⇒ (19) + 3 = 22
Male Dwarf Empyreal Sorceror (Seeker) 1
Morthos nods grimly, and follows along, gripping his axe tightly...
Male Human Urban Ranger/1
Petvar grips a light hammer in each hand and follows the group as the march forward into the unknown.
I am assuming that I am picking up my hammers after combat is over. If this assumption is not okay, I can write that I do after each combat.
As you start down the long hallway going south, 4 arrows fly at the front ranks of the group from the darkness beyond your light source; some of the arrows hit the wall and ceiling surrounding the party, but some manage to at least hit Darren, even if they can't penetrate the armor.
Surprise round
arrow 1 on Darren 1d20 + 2 ⇒ (16) + 2 = 18
arrow 2 on Darren 1d20 + 2 ⇒ (13) + 2 = 15
arrow 3 on Filios 1d20 + 2 ⇒ (1) + 2 = 3
arrow 4 on Filios 1d20 + 2 ⇒ (6) + 2 = 8
Order of Actions
Morthos
Them
Filios
Petvar
Darren
Solomon
Those with darkvision can just barely make out an alcove on either side of the hallway at the edge of your darkvision that the hidden archers must be in, though you can't quite make out who the archers are.
Have I gone 'not last' in this entire dungeon yet? Not a complaint, just mild curiosity, lol.
Solomon Wise-axe wrote: Have I gone 'not last' in this entire dungeon yet? Not a complaint, just mild curiosity, lol. You didn't go last in the last battle.
"Well? What're you waitin on? Go get 'em!"
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
Male Dwarf Empyreal Sorceror (Seeker) 1
Round 1:
40/24 hp, no effects.
Morthos charges forward, taking a swing at whatever is the LHS alcove.
MW Ancestral Greataxe, Arcane Strike: 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26, for 1d12 + 7 ⇒ (10) + 7 = 17 Magical Slashing damage.
Morthos closes the distance but is unable to reach his opponents (I will assume that you didn't actually charge, knowing that they were too far away to attack given your speed), though he is now able to make out that they are skeletal archers with shortbows. Almost immediately, he has 4 arrows aiming for him. Two manage to hit him right in the chest, dealing a total of 9 damage.
arrow 1 1d20 + 3 ⇒ (16) + 3 = 19
arrow 2 1d20 + 3 ⇒ (6) + 3 = 9
arrow 3 1d20 + 3 ⇒ (1) + 3 = 4
arrow 4 1d20 + 3 ⇒ (18) + 3 = 21
damage 1 1d6 + 1 ⇒ (4) + 1 = 5
damage 4 1d6 + 1 ⇒ (3) + 1 = 4
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
GM/All: What is our light source? Normally it would be a sunrod carried by Darren, but wer were using the stones lit by Solomon. Either way, can I see them?
Filios wrote: GM/All: What is our light source? Normally it would be a sunrod carried by Darren, but wer were using the stones lit by Solomon. Either way, can I see them? The light spell is basically a temporary torch, as both have the same range for their light, 20' normal, 20' shadowy. With low-light, like the dwarves, you can make out the alcoves just under 60' from you down the hallway with shadowy figures in them.
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
Round 1, Temp HP: 13/15, HP: 18/18, No Effects
Filios CHARGES down the hallway to C18 and attacks S1 with his Long sword. He yells back to Solomon as he does.
Throw the lit stone down the hall!
Charge LS ATT: 1d20 + 8 ⇒ (4) + 8 = 12
Charge LS DAM: 1d8 + 4 ⇒ (6) + 4 = 10
Male Human Urban Ranger/1
Rnd 1; hp 15/17; no effects
Petvar moves to the edge of the light and waits for the light source to move to where he can see the attackers.
Single move forward to edge of light, ready to throw a light hammer as soon as I can see one of the skeletons.
Light Hammer: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
LH Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Petvar Tarmikos wrote: Rnd 1; hp 15/17; no effects
Petvar moves to the edge of the light and waits for the light source to move to where he can see the attackers.
Single move forward to edge of light, ready to throw a light hammer as soon as I can see one of the skeletons.
Light Hammer: 1d20+5+2
LH Damage: 1d4+3+2
You rekill one skeleton after turning it's entire rib cage to dust.
Solomon digs a stone out, makes it glow, and tosses it down towards the end of the hallway.
M Human Ftr3
Round 1; HP 21 + 18 temporary HP, 11 nonlethal damage; AC 23
Darren waits until Solomon illuminates the enemy, then he closes down on them, dropping his long sword and drawing his mace, since they're skeletons.
Double move, drawing mace during.
Top of the round
3 skeletons remain; Morthos is up
Male Dwarf Empyreal Sorceror (Seeker) 1
Round 2:
31/24 hp, no effects
Morthos moves forward, and takes a swing at one of the remaining skeletons!
MW Ancestral Greataxe, Arcane Strike: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16, for 1d12 + 7 ⇒ (9) + 7 = 16 Magical Slashing damage.
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
@Morthos: Are you not seeing the map?
Bad guys up!
One more skeleton dies. The one in melee with Filios swings, while the one still not in melee takes another shot at Morthos. Both miss horribly.
scimitar 1d20 + 0 ⇒ (10) + 0 = 10
arrow 1d20 + 3 ⇒ (2) + 3 = 5
Male Human Urban Ranger/1
Rnd 2; hp 15/17; no effects
Petvar moves up next to Filios, just behind Morthos and lets another light hammer fly at the skeleton that just fired an arrow at Morthos.
Light Hammer: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
LH Damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Hope its okay that I put all the bonuses/penalties out like that. Helps me keep them in order and separated.
Petvar Tarmikos wrote: Rnd 2; hp 15/17; no effects
Petvar moves up next to Filios, just behind Morthos and lets another light hammer fly at the skeleton that just fired an arrow at Morthos.
Light Hammer: 1d20+5+2
LH Damage: 1d4+3+2
Hope its okay that I put all the bonuses/penalties out like that. Helps me keep them in order and separated.
It's dead, these seem much weaker than anything else you've encountered thus far.
Solomon begins a leisurely pace forward, seeing that his compaions have the battle well in hand. As he walks, he studies the skeletons and the ossuary around him.
Knowledge: Religion 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
Round 2, Temp HP: 15/17
Filios attacks S1 with both swords.
LS ATT: 1d20 + 4 ⇒ (1) + 4 = 5
SS ATT: 1d20 + 4 ⇒ (8) + 4 = 12
LS DAM: 1d8 + 4 ⇒ (2) + 4 = 6
SS DAM: 1d6 + 2 ⇒ (4) + 2 = 6
M Human Ftr3
Round 2; HP 21 + 18 temporary HP, 11 nonlethal damage; AC 23
If one remains, Darren finds an opening to crowd him, taking the AOO, and swings his mace.
Attack 1d20 + 6 ⇒ (8) + 6 = 14, damage 1d8 + 4 ⇒ (2) + 4 = 6
The last skeleton falls apart as Solomon walks up.
68 xp each
As Solomon nears his companions, he asks, "Is anyone hurt after that fight, or was the blessing from that statue enough to protect you?"
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
I am fine and ready to move on, if everyone else is?
Male Human Urban Ranger/1
Petvar picks up his hammers and replies, "Let's go!"
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
3 minutes left on the aid.
"You remember the priestess mentioning the heretical ideas of the rogue priest/alchemist, as well as the foul stench of the body parts back on the stairs. I think those two things may be connected with these skeletons somehow. Perhaps we are drawing closer to this fiend?"
Male Human Urban Ranger/1
"Do we need to rest up before trying to attack this fiend?"
"We could just explore someplace else right now, and come back this way later."
The hallway continues on a bit before making a turn back to the west.
M Human Ftr3
Wasn't there a map of the overall crypt that we've been? Does anyone have a link to that? I'm just not finding it.
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
I am for pushing on, at least for three more minutes. :-)
You turn the corner and see before you a pair of double doors at the end of the hallway.
Male Dwarf Empyreal Sorceror (Seeker) 1
I second that motion ;-)
As the party hurries forward, Morthos turns his attention to the alcoves that the skeletons were occupying; something did not seem quite right...
"Gentlemen, before you hurry on, I think that you might be interested in the fact that there is a secret door here..."
EDIT: Are those double doors roughly where we would expect the double doors from the original entrance chamber?
The double doors are not far enough over to be the sealed doors, but the map fragment Petvar picked up suggests that they might eventually lead to the original chamber, though how many rooms you have to go through first is unclear.
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
Filios examines the secret door before moving on.
GM: Is it trapped/locked?
It is neither trapped nor locked.
Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0
Ok, gentlemen, let's see what we have here.
Filios opens the secret door.
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