Sunshadow's Kaer Maga Adventures


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M Human Ftr3

Darren touches the statue, then leads the way into the Pharasman crypt.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Filios follows Darren inside with both swords drawn and searches for secret doors and any denizens.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Darren:
1d8 + 10 ⇒ (8) + 10 = 18 temporary hit points, +1 attack, and +1 to saves vs fear for 10 minutes


Most of the bodies in here are dust or turn to dust if you try to touch them. These are clearly the remains of the Pharasman clergy from that time period, and you manage to find a dozen ancient silver holy symbols of Pharasma along with a wand of Disrupt Undead with 23 charges remaining amongst the corpses. Otherwise, you find nothing of worth or magic.


Here is everything you have explored so far.


Male Dwarf Empyreal Sorceror (Seeker) 1

So, as far as I can tell, we still have the following areas unexplored:

(1)The sealed Eastern-facing door from the original entrance chamber.
(2)The tunnel the Tengu entered by.
(3)The Eastern-most door from the cathedral.
(4)The Rune-encrusted door on the top left of the map.
(5)The barricaded door down the stairs from the vestry where we heard movement.
(6)The shaft with a 'lift' from the circular room.

Personally, before we tackle any doors that require the use of charges from our Chime, I would prefer to explore all of the other options first. How about we next tackle the door that leaves the Cathedral, going East...?


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

I agree with Morthos. I say that we head East out of here and traverse the Southeast unexplored section first.


M Human Ftr3

"I still want to reverse that mirror image thing we did yesterday. And Solomon's out of healing magic for the day. Why don't we go back to the reflective rooms today and then rest up and check the doors to the east of the cathedral tomorrow?"


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Fine by me...rest it is!


It hasn't been a full day yet since the mirror rooms turned you around, so it won't do anything to you yet.


If no one cares, I'll hold onto the Wand of Disrupt Undead, since I can use it and all.
Edit: Scratch that. I cant use it. It's on the Wiz/Sorc list and the Inquisitor list, but thats all. Thought it was Cleric too. Hmm.
Also, Ive still got 3 uses of Channel Positive Energy, so if we want to move on to take advantage of the temp HP, I think we ought to be good aty least for a bit longer.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Yeah...I am a little concerned about losing the Temp HP if we rest. Do we lose them, and if so, when? If we do not, then a rest is in order. If we would lose them, then I say we press on quickly.


[ooc]They were granted by the aid spell, so when the spell runs out, the temp hp are gone. You have about 6 minutes left for them given the caster level of the spell and the fact that you have spent some of that time exploring the crypt.


M Human Ftr3

If Solomon can keep us healthy for a bit longer, I'm okay with going ahead, then.


Not counting placves that require door chime charges to get to, I vote we go to the closest thing left unexplored, so we might get to use these bonuses the statue granted.
In between the temp hp and my channels I think we ought to be fine for at least one more room.


You open the eastern bronze doors and the ceiling opens up between two staircases in this wide corridor, creating a shaft above the hallway. Ten feet up, the shaft appears to connect to another passage above running north-south. A grisly heap of decaying body parts lies at the bottom of the shaft. The air is rank with the smell of rot, corruption, and pungent chemicals.

DM rolls:
Darren perception 1d20 + 0 ⇒ (10) + 0 = 10
Filios perception 1d20 + 8 ⇒ (14) + 8 = 22
Solomon 1d20 + 3 ⇒ (18) + 3 = 21
Morthos 1d20 + 10 ⇒ (18) + 10 = 28
Petvar 1d20 + 6 ⇒ (5) + 6 = 11
Stealth1d20 + 12 ⇒ (18) + 12 = 30


As you enter the stairwell going up towards the landing with all the body parts, some severed hands suddenly jumps out of the pile of body parts at your throats. The ones going for Filios, Solomon, and Petvar all manage to grab a hold the throat and start strangling these three. The ones going after Darren and Morthos aim low and try to grab at the chest of these individuals, accomplishing nothing.

Surprise Round:
Attacks on:
Darren 1d20 + 6 ⇒ (14) + 6 = 20
Filios 1d20 + 6 ⇒ (15) + 6 = 21
Solomon 1d20 + 6 ⇒ (16) + 6 = 22
Morthos 1d20 + 6 ⇒ (5) + 6 = 11
Petvar 1d20 + 6 ⇒ (9) + 6 = 15

damage and CMB on:
Filios - 2 damage; 1d20 + 0 ⇒ (13) + 0 = 13
Solomon - 2 damage; 1d20 + 0 ⇒ (20) + 0 = 20
Petvar - 2 damage; 1d20 + 0 ⇒ (16) + 0 = 16


DC 18 Knowledge (religion):
These diminuative undead, known as crawling hands, seek out and strangle their target, which normally is selected ahead of time, but in this case seems to be whoever was closest that didn't already have a hand flying at them.

initiative:
Darren 1d20 + 2 ⇒ (14) + 2 = 16
Filios 1d20 + 6 ⇒ (7) + 6 = 13
Solomon 1d20 + 0 ⇒ (8) + 0 = 8
Petvar 1d20 + 3 ⇒ (9) + 3 = 12
Morthos 1d20 + 3 ⇒ (3) + 3 = 6
Hands 1d20 + 0 ⇒ (8) + 0 = 8

Order of Actions
Darren
Filios
Petvar - grappled, strangled
Solomon - grappled, strangled; the hands
Morthos

A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The check must be repeated each round, with the DC increasing by +1 for each previous success.

When the character fails one of these Constitution checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.

Also, it should go without saying, but talking is also rather problematic for those being strangled.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

GM: In the surprise round their CMB did not beat my CMD of 19. Does this change my condition, or am I still grappled and strangled?


That's right, you're mister Dex monkey; ignore the condition, but you still take the damage.


M Human Ftr3

Round 1; HP 21 + 18 temporary HP, 11 nonlethal damage; AC 23

Darren attacks the hand the attacked him.

No power attack, longsword: 1d20 + 8 ⇒ (14) + 8 = 22; damage 1d8 + 4 ⇒ (8) + 4 = 12


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Round 1, HP: 18/18 TEMP: 13/15, No Conditions - DEX Monkey...I like that! :-)

Filios attacks the hand(s) that reached for him with both weapons.

LS ATT: 1d20 + 4 ⇒ (7) + 4 = 11
SS ATT: 1d20 + 4 ⇒ (2) + 4 = 6
LS DAM: 1d8 + 4 ⇒ (2) + 4 = 6
SS DAM: 1d6 + 2 ⇒ (6) + 2 = 8

What the hell is going on?


Round 1, 21/21hp, 15/17 temp hp, +1 bonus from Aid, I assume
Knowledge: Religion 1d20 + 3 ⇒ (1) + 3 = 4

Solomon ponders to himself why the rest of the creature is invisible while the hand can be seen, and why he cant manage to even feel an arm attatched to the hand around his neck. He reaches up towards his neck and begins trying to rip the hand free.

CMB 1d20 + 4 ⇒ (19) + 4 = 23 +1 from Aid?

Successfully (I assume) ripping the thing from his neck, Solomon calls out to his companions, "Someone mind giving me a hand?" He chuckles to himself at the ridiculously horrible pun.


Solomon, you have control of the grapple, so you are not being strangled, but you are still technically grappling it.


That's what I figured. I had intended to portray it as him ripping it from his neck, and holding it at arms length for someone to stab or something.


Male Human Urban Ranger/1

Knowledge (undead): 1d20 + 2 ⇒ (10) + 2 = 12 ;if applicable
Round 1; hp 15/17, Grappled, Strangled (3/22rounds)

Petvar grabs the hand and attempts to attack the hand grappling his throat with his light hammer, hoping to smash it off his throat.
Not trying to get out of the grapple, just using a light weapon to attack my grappling opponent. Using standard action to attack. No move action other than gasping for breath. :)

Lgt Hammer: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 (+2 undead)
LH Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8 (+2 undead)

@ Sunshadow: Do I need to know they are undead in order to get the bonus? I guess for my part, I won't add the bonus if I don't know. I'll let you add it behind the scenes if you deem its appropriate.


You're good enough at keeping player and character knowledge separate, they are undead, add your bonus just to keep things simple.


The one on Petvar continues to try to strangle him despite being heavily damaged. The others try to attach themselves to their chosen target's throat, including Darren's which also looks quite damaged, with a couple finger looking quite limp. The one on Petvar is unable to maintain hold, but the one striking Morthos finally finds an opening, doing some damage and getting a good solid hold on his throat. The one is Solomon's grasp is unable to reassert control, but still continues to struggle, and the others are completely ineffective in their attempts.

CMB on Petvar to maintain grapple 1d20 + 5 ⇒ (1) + 5 = 6
attack on Darren 1d20 + 6 ⇒ (13) + 6 = 19
attack on Filios 1d20 + 6 ⇒ (9) + 6 = 15
grapple check vs Solomon 1d20 + 0 ⇒ (12) + 0 = 12
attack on Morthos 1d20 + 6 ⇒ (13) + 6 = 19 2 damage
CMB vs Morthos 1d20 + 0 ⇒ (20) + 0 = 20


Male Dwarf Empyreal Sorceror (Seeker) 1

Round 1:

40/24 hp, grappled

Struggling for breath, Morthos draws his warhammer, and tries to beat the hand from his throat!

Warhammer, Arcane Strike: 1d20 + 5 + 1 - 2 ⇒ (18) + 5 + 1 - 2 = 22, for 1d8 + 5 ⇒ (3) + 5 = 8 Magical Bludgeoning damage.


M Human Ftr3

Round 2; HP 21 + 18 temporary HP, 11 nonlethal damage; AC 23

Darren swings again at the hand.

Attack: 1d20 + 8 ⇒ (20) + 8 = 28; damage 1d8 + 4 ⇒ (8) + 4 = 12

Edit: man, what a waste of a nat 20 and max damage...


Seeing how youre grappling with a hand, I will allow the use of a one-handed weapon. Normally, that would not be possible, Morthos. And Darrens vaporizes into a mist.


Male Dwarf Empyreal Sorceror (Seeker) 1

Here is the wording of the Grappled condition:

"A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. a grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit."

Thus, there is nothing stopping you from using a one-handed weapon in a grapple. I agree, in 3.5, it was specified that you could only use a light weapon in a grapple, but that is not the case in Pathfinder, as far as I am aware.


Interesting, I hadn't realized they had changed that. I will have to keep that in mind in the future, and simply make it a weapon that makes sense for the circumstances. I don't mind you pulling a warhammer when simply being choked by a hand, but if you were being crushed by an ogre, it would be a different matter entirely.


Male Human Urban Ranger/1

Rnd 2; hp 15/17; Grappled (thanks SS)

Petvar continues to try to destroy the dismembered hand.

Lgt Hammer: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 (+2 undead)
LH Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7 (+2 undead)


Petvar Tarmikos wrote:

Rnd 2; hp 15/17; no effects?

Petvar continues to try to destroy the dismembered hand.

Lgt Hammer: 1d20+5+2 (+2 undead)
LH Damage: 1d4+3+2 (+2 undead)

You're still technically grappled, the hand just couldn't maintain the strangling effect. You still manage to render most of its fingers useless, though it is still struggling and attempting to regrab your neck with its remaining digits and crushed palm.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Round 2, HP: 18/18, Temp: 13/15, No Conditions

Filios again attacks the hand(s) attempting to attack him with both weapons.

LS ATT: 1d20 + 4 ⇒ (2) + 4 = 6
SS ATT: 1d20 + 4 ⇒ (7) + 4 = 11
LS DAM: 1d8 + 4 ⇒ (1) + 4 = 5
SS DAM: 1d6 + 2 ⇒ (1) + 2 = 3

At least I have taken the opportunity to utterly fail against a fairly weak opponent...


Round 2, 36/21 HP, no effects

Solomon lets go of the hand he had been holding, dropping it to the floor. he draws his battleaxe, and chops down at it.

Attack 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d8 + 4 ⇒ (7) + 4 = 11


Male Dwarf Empyreal Sorceror (Seeker) 1

Round 2:

40/24 hp, grappled.

Morthos continues to beat on the hand that is grappling him, trying to smash its fingers enough to force it to lose its choke-hold...

Warhammer, Arcane Strike: 1d20 + 5 + 1 - 2 ⇒ (17) + 5 + 1 - 2 = 21, for
1d8 + 5 ⇒ (5) + 5 = 10 Magical Bludgeoning damage.


Round 2, the enemy
attack on Filios 1d20 + 6 ⇒ (7) + 6 = 13
attack on Solomon 1d20 + 6 ⇒ (4) + 6 = 10
The ones on Petvar, Darren, and Morthos are dead

Neither of the two remaining hands is able to do anything against their selected targets.


Would a 16 have hit mine last time? I forgot to add in the bonus for Aid, if we still have it?
Round 3, 36/21 hp, Aid bonus?

Solomon takes another swing at the disembodied hand in front of him.
Attack 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7


M Human Ftr3

Round 3; HP 21 + 18 temporary HP, 11 nonlethal damage; AC 23

Darren attacks the hand that Solomon is facing.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12; damage 1d8 + 4 ⇒ (8) + 4 = 12


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Round 3, HP: 18/18, Temp: 13/15, No Conditions

Again, Filios attacks with both weapons.

LS ATT: 1d20 + 4 ⇒ (1) + 4 = 5
SS ATT: 1d20 + 4 ⇒ (14) + 4 = 18
LS DAM: 1d8 + 4 ⇒ (7) + 4 = 11
SS DAM: 1d6 + 2 ⇒ (3) + 2 = 5

Jeez...at least I did SOME damage...


Male Human Urban Ranger/1

Rnd 3, 15/17 hp, No Effects

Petvar moves up next to Filios and attacks the hand still aggravating Filios.

Lgt Hammer: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
LH Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Male Dwarf Empyreal Sorceror (Seeker) 1

Round 3:

40/24 hp, no effects.

Massaging his bruised throat, Morthos moves to assist whomever still has a hand trying to strangle him...

Warhammer, Arcane Strike: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17, for 1d8 + 5 ⇒ (4) + 5 = 9 Magical Bludgeoning damage.


Solomon Wise-axe wrote:
[ooc] Would a 16 have hit mine last time? I forgot to add in the bonus for Aid, if we still have it?

The 15 hit, and severely wounded it, it just didn't quite kill it.


And the hands are all now lying limp on the floor, except for Darren's, which was vaporized. Morthos' hand has an odd tattoo of a stylized owl on its back.

DC 15 Knowledge (local):
The symbol is that of the Council of Truth, a society of powerful wizards and sages who mysteriously disappeared from Kaer Maga years ago.


Male Dwarf Empyreal Sorceror (Seeker) 1

Morthos looks at the tattoo uncomprehendingly, and then shrugs.

"Does anyone know what this represents?"

He then sheathes his warhammer, draws his Ancestral Greataxe, and begins to gingerly search the room...


Being quite satisfied with killing the hand, puts away his battleaxe and casts Detect Magic, trying to see the rest of the body that must still be invisible somehow.

After making himself thoroughly confused by the lack of body attatched to the hand, and thoroughly convinced it really isnt there, he turns his attentions to the rest of the area, trying to detect any sort of magical aura that might be about.

XPs?


Male Human Urban Ranger/1

Knowledge (local): 1d20 + 5 ⇒ (17) + 5 = 22

Petvar takes the hand from Morthos and looks closely at the tattoo. "It is the symbol of the "Council of Truth". A society of powerful wizards and sages who mysteriously disappeared from Kaer Maga years ago. You know, that's the second powerful group that we have encountered down here. I don't think this Ossuary is as secret or secure as the Pharasmans think it is."


200 xp each. As you search the pile of reeking body parts, you find a gold ring with an inset emerald(not magical). Otherwise, you find nothing, and are glad to be done when you reach the bottom and are satisfied that nothing else of value is in this pile of reeking random body parts that were apparently just dropped down from the shaft above the landing. The stairs continue up a ways before they reach another landing that opens onto the right onto another set of stairs that continues upward to the same level as the rest of the exterior hallway.

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