Sunshadow's Kaer Maga Adventures


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"Put down yer bow, and open the door behind ya to see that we aint in that room anymore, ya durned fool."


Petvar, when you turn around, you feel like you are looking at mirror images of your companions. Weapons previously held in the right hand are being held in the left hand. Facial features on the right side are now on the left side. They, however, don't seem to notice any differences, including the fact that they are now in the room across the hall from the one they entered.


Wouldnt we notice we are on the other side of the hallway by the fact that whats at the different ends of the hall we are in is now on our opposite sides?


If you had stepped out of the room, than yes, but so far, Filios is the only one who has started to do so, and he has not yet had opportunity to look at much beyond Petvar being in the wrong spot. He knows something is wrong, but not what.


Male Human Urban Ranger/1

"I'm gonna open this door now. You guys don't move a muscle and maybe I'll trust ya."

Petvar reaches behind himself and slowly opens the door while trying to keep an eye on these doppelgangers in front of him. "Darren? Morthos? You in there?"


The room in front of you is empty, Petvar.

This pair of rooms has to be my favorite in this dungeon. They are puzzling and challenging without being obviously lethal.


Male Human Urban Ranger/1

I as a player knows what happened, but I don't want to metagame, so I'll roll a perception check to see if Petvar can piece part of it together. At least enough to laugh at everyone else and trust them as friends once again.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Upon thinking about it, Petvar realizes he did vaguely suddenly hear something behind him at the time the door in front of him slammed shut.


Ive played this as well, and this one is very good, though Im trying to not do anything out of character.
The post where I ask Morthos what he thinks about the rooms should probably be ignored. Id delete it if I could, but I misread sunshadows post before it, so jumped to a conclusion, I fear. Apologies.

Solomon steps up, closer to exiting the room he now stands in. "Believe us now?", he asks of Petvar. "You get yourself all turned around, and think us to be some kind o' monsters. Sheesh!"


Male Human Urban Ranger/1

Petvar looks at the dwarf with scrutiny, "Wait a minute. You guys stepped into this room... Petvar points behind himself to the now empty room ...and I hear a crack and sizzle and the next thing I know, you guys are coming out of that room." Petvar points to the room everyone is standing in. "Solomon, wasn't your scar on the right side of your face? And wasn't Filios holding his longsword in his right hand and shortsword in his left? And I could have sworn Darren wasn't a south paw, carrying his shield in his right now? Okay, what's going on?"

If I got any descriptions off, please let me know. I apologize if I got them wrong.


M Human Ftr3

I didn't think it was unreasonable to figure out we teleported. That's what I assumed when we saw the back of Petvar. The room obviously is capable of doing something (detect magic), obviously did do something (spinning and noise), but didn't appear to do anything until we opened the door and saw Petvar turned around. But Petvar wasn't in the room, so more logical to assume it did something to us.


Darren Roy wrote:
I didn't think it was unreasonable to figure out we teleported. That's what I assumed when we saw the back of Petvar. The room obviously is capable of doing something (detect magic), obviously did do something (spinning and noise), but didn't appear to do anything until we opened the door and saw Petvar turned around. But Petvar wasn't in the room, so more logical to assume it did something to us.

The fact that you teleported would be fairly easy to ascertain as soon as you took a good look at the hall, the fact that your left and your right are now reversed would not without a specific perception check or someone pointing it out. The magic makes the new positions seem like they had always been that way.


Male Human Urban Ranger/1
Darren Roy wrote:
I didn't think it was unreasonable to figure out we teleported. That's what I assumed when we saw the back of Petvar. The room obviously is capable of doing something (detect magic), obviously did do something (spinning and noise), but didn't appear to do anything until we opened the door and saw Petvar turned around. But Petvar wasn't in the room, so more logical to assume it did something to us.

It's not. But at the same time, you are mirror images of yourselves. Who's to say that you aren't doppelgangers and that the real Darren, Filios, Morthos, and Solomon are teleported somewhere else? When the dust settles, Petvar will get a good laugh out of this.


M Human Ftr3

Petvar's response is reasonable. I was just saying I don't think we need to retcon Solomon's questioning why two rooms were built/enchanted to teleport someone across the hallway. It's a fair question, until we figure out that we were mirrored.

On that note, I'm still unclear whether we could figure out by the hallway that we've been reversed or if the mirroring makes us imagine we went in the door on the right instead of the door on the left. I assume Petvar looks mirrored to us? Or does the magic make us forget that he was once right-handed (if he was right-handed)?


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

My brain hurts! lol

Filios steps completely out of the room, reaches up and places a hand on Petvar's shoulder.

Trust me friend, it is me, Filios, in the flesh. There is no way in Calistria's wildest dreams that I am going back in either room. I suggest we all get out here in the hallway as well.


Male Human Urban Ranger/1

Petvar lowers his bow. Places his hand on Filios' shoulder. "That's probably a good idea. But I suppose now you all are going to want to take the right path instead of the left." Petvar lets out a roaring laugh.


The whole thing with recognizing some things and not others is that something like being on the opposite side of the hallway is immediately noticable. Swinging a sword with the left hand instead of the right hand wouldn't be; either way, its mostly a reflex action. People who underwent the same effects at the same time wouldn't automatically think to thoroughly examine the specifics of their companion's actions because that also would be largely reflexive knowledge.


Nothing further seems to be happening in either of the identical rooms for those who already underwent the effect. If Petvar steps into either room, the sounds will start to build up again, but Morthos can determine through the strength of the auras involved that some kind of recharge time is required for it to effect the same individual again.


M Human Ftr3

"We may need to try to reverse it. If everything appears mirrored to us, it's going to be difficult to read or write. I'm going to have to learn to swing a sword with my offhand, because now my shield would only protect me from another fighter's shield. And... it just feels weird!" He shakes his left hand. "This still feels like my right!"


On the plus side, I will probably treat those who underwent the change as having some minor protection from critical hits and precision damage, since the organs are not in the "proper" places that anybody else would expect them to be.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

We should probably go back through in the other direction then after it recharges, right?. I just hope it doesn't deposit us elsewhere!


Male Human Urban Ranger/1

Why? Besides Darren, who else is going to be severely effected? Anyway, I kinda like the new look on the dwarves. Petvar rolls into another fit of laughter. :)


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

GM: So long as there are not adverse effects, i.e. two-weapon fighiting or skill impacts, then I do not have a problem with it. Are there?

Believe me Petvar, I really do not relish the notion of going through that again, but I am concerned about effects on all of us, except you of course. I feel that we may need to reverse it.


Male Dwarf Empyreal Sorceror (Seeker) 1

Back-tracking slightly...

Morthos raises his hand to try to calm the obviously agitated Petvar.

"Petvar, I can assure you that I am definitely Morthos. Right before the door slammed shut, I detected an overwhelming Conjuration aura in the room; I would guess that there was some sort of Teleportation effect tied to it, although why it would want to Teleport people from one side of the corridor to the other, I cannot fathom..."

Once the party works out that they have been mirrored, Morthos becomes even more intrigued...

"Fascinating. I wonder what the original purpose of this effect was...?"

He will then spend a little while analysing the aura of the rooms...

"I don't think that we can do anything about it just at the moment; we need to let the energy infused into us dissipate before it can affect us again. Shall we continue to explore?"

Assuming that he does not find any additional information, shall we move on down the hall?


Solomon lets out a long, loud belch. When he finishes, his eyes grow large in embarrassment, "Hehe, apologies. The mead at dinner musta had a bit too much head to it."

He belches again, this time must more quietly. He raises his left fist, and smacks himself in the right side of the chest lightly, as if to try to help any more burps along.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Alrighty then, Filios slaps Darren on the back good-naturedly, and laughs as he says, Darren, if you have your left and right straight, let's do as Morthos says before Solomon gets anything on himself, and proceed down the hall.

Filios checks for traps on floors and walls as they proceed.

Perception (traps):1d20 + 8 ⇒ (13) + 8 = 21


No particularly adverse effects to the rooms, just a minor change in organ arrangement. Morthos, if you want to determine more specific information, you can try a knowledge (arcane) check.


Male Dwarf Empyreal Sorceror (Seeker) 1

Knowledge(Arcana): 1d20 + 6 ⇒ (20) + 6 = 26.

Well, I can't do any better than that ;-)


The rooms seem to affect each individual every 24 hours, and regardless of what room you are in, after about 4 rounds or so, it will plant a mirror image of yourself in the other room. Given the construction of the walls and floors, you do not think that the rooms are of thassilon construction, so the rooms' purpose were probably a mystery even to the residents of the ossaury.


When you get to the opening to the south, you see a short hallway ending in another set of brass doors. About 30 feet farther east, you see what appears to be a room opening up to the south at the end of the hallway, with a single wooden door visible on the far wall.


Male Dwarf Empyreal Sorceror (Seeker) 1

Morthos glances from the brass doors, to the short corridor, and back again.

"Let's investigate this tunnel for as far as it goes, before coming back to these double doors."


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

I agree, down the hallway we go!

Filios follows Darren down the 30 foot hallway, checking for traps and stopping at the opening to the room to listen inside for any apparent dangers.

Perception (Traps): 1d20 + 8 ⇒ (18) + 8 = 26

Room Perception: 1d20 + 7 ⇒ (6) + 7 = 13


This long chamber is decorated with large carvings of religious ceremonies and priests handing down judgments to the common people. Stone benches are lined up before a podium at the southern end of the room. A single door stands in the northeastern wall.

map of this section of hallway since I trust you not to use ooc knowledge.


Perception checks and detect magic turns up nothing but a currently empty shelf in podium large enough to hold a couple of the stone tablets from the library.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

GM: What grid section on map are we talking about for this room...little confused is all.


Male Human Urban Ranger/1

Petvar looks around the room, "Solomon, any idea on what this room was used for back in the day?"


Knowledge Religion 1d20 + 3 ⇒ (8) + 3 = 11 to know anything about the chamber.


Columns 10,11,12


You can't make out specifics on the carvings, though given what you have seen so far, you can guess its tied to either Pharisma or the rune lords, but the setup of the room suggests its some sort of general assembly area, with the lack of an altar suggesting it was probably used for general church business rather than religious ceremonies.


Male Human Urban Ranger/1

Petvar chuckles to himself, "Hey Solomon, why don't you go up to that podium and give us a sermon. Let's see if this room has good acoustics to rile the troops.

;)


"What podium are you talkin about? Rooms empty."
Solomon leans over to Darren and whispers, "I think yer friend is goin a little crazy down here."

"...'lack of an altar'..." ;)

"I don' know who specifically this room was for, Pharasma or the runelords, but it looks like it was for general business gatherings, opposed to someplace to give 'sermons'."


Male Human Urban Ranger/1
sunshadow21 wrote:
This long chamber is decorated with large carvings of religious ceremonies and priests handing down judgments to the common people. Stone benches are lined up before a podium at the southern end of the room. A single door stands in the northeastern wall.

Petvar walks over to the podium and says, "This podium."


M Human Ftr3
sunshadow21 wrote:
Perception checks and detect magic turns up nothing but a currently empty shelf in podium large enough to hold a couple of the stone tablets from the library.

Sorry, we guardsmen have to stick together! :)

EDIT: Man, I once played a game where the whole party had to be part-rogue. Looks like everyone in this one is part-ninja!


I am loving the interactions; they make the days much easier to get through.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Filios approaches the door to the Northeast of the room, and he examines for traps and to determine if it is locked.

Perception (Traps); 1d20 + 8 ⇒ (2) + 8 = 10


It does seem to be barred from the other side.


Solomon stops leaning on the podium long enough to look at it to see it for what it is.

*blush*

"Huh."

Solomon steps around the podium and starts in on the story of how Torag created the world. He will ramble on for a few minutes or until someone stops him.


Male Human Urban Ranger/1

I'm willing to listen, nothing wrong with a little history lesson.

Petvar sits down on one of the stone benches and listens to Solomon give his lesson. "Thank you sturdy Solomon. I think maybe we all could use a short rest." Petvar pulls out some rations from his pack and begins chewing, still intently listening to Solomon as he continues on about the creation of the dwarves.


The history lesson wouldn't be the first given from the podium. Teaching new acolytes would be part of general church business and a common reason to assemble here.


Male Elf Rogue Swashbuckler/4; HP: 27/27; AC:20; T: 16; FF: 15; F: 1/R: 8/W: 1; CMD: 20; Init: 6; Perc: 7; Sense Motive: 0

Filios will attempt to open the door.

Disable Device: 1d20 + 11 ⇒ (7) + 11 = 18

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