Day of Bones - PbP


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Male Human 5 Fighter / 2 Oracle

knowledge religion on spirit1d20 + 6 ⇒ (5) + 6 = 11
perception on spirit1d20 + 8 ⇒ (5) + 8 = 13
initaive1d20 + 6 ⇒ (8) + 6 = 14


Male Human 5 Fighter / 2 Oracle

if cinder passed by the spirit before chord noticed it then i guess he will continue on to where he will get to the noises of combat to see whats goin on

if cinder arrives after everyone else sees the spirit he will wait to see if it is hostile

cinder will attack the spirit if it proves to be hostile

attack roll 1d20 + 14 ⇒ (9) + 14 = 23
if threat confirm roll1d20 + 14 ⇒ (12) + 14 = 26
damage 1d6 + 9 ⇒ (4) + 9 = 13
if crit this will count as second damage roll1d6 + 9 ⇒ (3) + 9 = 12


Female Human 5 Oracle/2Barbarian

If the spirit is hostile
May you expierence Gorum's peace...
Attack roll1d20 + 9 ⇒ (10) + 9 = 19
Damage 2d6 + 5 ⇒ (1, 6) + 5 = 12
Nee gda poosdg & slee ek Mooeeloo Moolaoot

Liberty's Edge

Various Perceptions:
The spirit appears to be a deceased human male, dressed in the spectral remains of a peasants outfit. The alcove that the ghost came from bears carved markings, but they are too small to be read from this distance. There are a few scraps of a greenish cloth that can be spotted in the alcove as well

Spirit decides who it will attack in order of appearance 1d3 ⇒ 1 Inititive 1d20 - 1 ⇒ (9) - 1 = 8

Liberty's Edge

Everyone becomes aware that the spirit is hostile when it makes an attack in a surprise round

The spirit reaches out a ghastly hand that reaches for Chiliam's face. "What have you done with my body, give me back my body, you should have never taken my body!" Corrupting Touch attack 1d20 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

As Chiliam dodges out of the way of the ghosts clutches, Cinder moves up and takes his swing at the ghost, as Cinder swings his sword passes through the ghost as if moving through a viscous liquid creating a sucking sound but the weapon seems to tear away part of the ghosts very essence, leaving it somehow diminished. Chiliam then swings through the ghost leaving the ghost as mere whisps. “My Body….”, moans the ghost.

The ghost swings at Cinder 1d3 1d20 + 3 Touch (messed up slightly through editing was a 3 and 21 touch)
Spining around the ghost sends part of its leg through Cinder's chest aging the flesh around where it touches 3d6 ⇒ (2, 3, 5) = 10 Damage, Fort DC 12 save from Cinder for Half

Chord launches an arrow at the ghost finishing the ghost, which departs with a final moan “I’ll be back… for my body”

The Sound of Combat continues to the south.


Female Human 5 Oracle/2Barbarian

Fort save 1d20 + 5 ⇒ (14) + 5 = 19


Female Human 5 Oracle/2Barbarian

Et gdana


Female Human 5 Oracle/2Barbarian

Sorry I'll learn to read


Female Human 5 Oracle/2Barbarian

[ooc] Sorry I'll learn to read, I still say iin character "Et" [/ooc

Sovereign Court

Male Gnome Bard 5/ Rogue 2

Chord with a sigh of relief thinks to retrieve his arrow, looks at what the ghost did to Cinder, and then thinks better of it. The arrow may be cursed now.

"Well, we now know why the spirit was here. Anyone have a guess as to why someone would steal the corpse of a common man? Seems quite odd doesn't it?"

hears the sounds of combat to the south and Moves to position (3,9)Doublemove (X,Y coordinates on the map if the black squares are included on the grid), which would allow me to peek around the corner.

"We should help them to the south, er unless they are robbing the graves?"

the thought just occured to him

"We need to see what is going on in either case."


Female Human 5 Oracle/2Barbarian

I am confused. If the starting coordinates are at the NW corner then 3.9 is where I stand. If so as I move to the south coord 2,16
Looking at Cinder
Ge eeege taag daooloots?


Female Human 5 Oracle/2Barbarian

Craig didn't feel right just calling you out of the blue Please e-mail him at kharin@gmail.com, thanks :)

Sovereign Court

Male Gnome Bard 5/ Rogue 2

This is how i am using my position on the grid map he is using

Click the link =>X,Y Coordinate system


Male Human 5 Fighter / 2 Oracle

fort save1d20 + 7 ⇒ (7) + 7 = 14

Liberty's Edge

Leaning around the corner you see an elderly gentleman at (7, 10) who seems to barely be able to lift his sword trying to do combat with three of the spirits, which all appear similar to the one that just attacked your party, that are now attacking him from (7,11), (8,10), and (8,11)
Let me know if you prefer the more detailed position tracking (which I'm guessing ya'll might - depending on how much trouble you think it is to figure out :P


Male Human 5 Fighter / 2 Oracle

i tell my friends it didnt hurt as bad as it looks and i move up behind them to see whats goin on around the corner


Male Human 5 Fighter / 2 Oracle

ok im havin a little trouble understandin the maps

cinder will move in a way to pull an aoo from the nearest spirit then he will attack

attack roll1d20 + 14 ⇒ (6) + 14 = 20
damage roll1d6 + 6 ⇒ (1) + 6 = 7
if crit confirm roll1d20 + 14 ⇒ (17) + 14 = 31
crit damage second roll1d6 + 6 ⇒ (2) + 6 = 8


Female Human 5 Oracle/2Barbarian

As I move south I assume I can see the man w/o any problem, if not
perception 1d20 + 1 ⇒ (2) + 1 = 3

After seeing the roll I'll have to wait for the DM's ruling did I see him?


Male Human 5 Fighter / 2 Oracle

forgot to mention somethin in my previous post
when cinder pulls the aoo he will tell the man to flee for safety


Female Human 5 Oracle/2Barbarian

[ooc Moving past cinder [/ooc]
Attack roll 1d20 + 9 ⇒ (11) + 9 = 20
Damage roll 2d6 + 5 ⇒ (6, 6) + 5 = 17
If crit 1d20 + 9 ⇒ (7) + 9 = 16
Crit dmg 2d6 + 5 ⇒ (6, 6) + 5 = 17


Female Human 5 Oracle/2Barbarian

MEB! Mgoose nadootg aem eld poot ba pootee taag eeae. CHORD! Sag gebt dana teb!
The longer comabt last the harsher my voice and features become


Female Human 5 Oracle/2Barbarian

As I see it Cinder at 6/11 engaging G1(7/11) I am at 7/9 engaging G3 (8/11)
Pooe eeeae kootg eeanen kootool namg


Male Human 5 Fighter / 2 Oracle

since cinder has been in this situation with chilam before he knows she is speakin some language he doesnt know so he decides to play along with his own war cry

in ignan
Fires shall consume you all the fires of the beautiful dawnflower shall set you free of your cursed afterlife now beg the fire's mercy you unholy wretches!!!!!

Sovereign Court

Male Gnome Bard 5/ Rogue 2

Just to help everyone out

Click this map that shows Chord's view

Moves around the corner to position 6,9 and will assist Chilam with the spirit at 8,10. Chord's shortbow twangs a lone solid note sending a whistling arrow toward the spirit.

Initiative:1d20 + 3 ⇒ (16) + 3 = 19
Shortbow:1d20 + 3 ⇒ (2) + 3 = 5
DamageIfHit1d6 ⇒ 5

"Quickly, before they curse him again!"

Notices his companions are not speaking common and wonders if he may be cursed.

"I cant understand you! Curse my gnome ears!"


Male Human 5 Fighter / 2 Oracle

looks good to me chord,thanks


Male Human Gunslinger 5 / Ninja 2

i round the corner right behind cord, amd fire both my pistols at the two spirits on the far right of us from front to back first shot1d20 + 10 ⇒ (6) + 10 = 16 damage 1d8 + 7 ⇒ (3) + 7 = 10 sa1d6 + 0 ⇒ (5) + 0 = 5-1 to dex second one 1d20 + 10 ⇒ (10) + 10 = 20 damage 1d8 + 7 ⇒ (7) + 7 = 14 sa1d6 + 0 ⇒ (1) + 0 = 1-1dex let me feast in these spirits anguish if i can sneak attack (sa) thats what i have


Male Human Gunslinger 5 / Ninja 2

dm im on touch ac just as a reminder inititive 1d20 + 7 ⇒ (12) + 7 = 19 next round i will reload one of my pistols and fire it at which ever is the closest spirit 1d20 + 14 ⇒ (15) + 14 = 29 damage1d8 + 7 ⇒ (8) + 7 = 15 and sa 1d6 + 0 ⇒ (5) + 0 = 5 and -1 to dex


Female Human 5 Oracle/2Barbarian

Getting confused on the initative mechanic Please provide clarification. If I need to roll again 1d20 + 1 ⇒ (1) + 1 = 2 Note to self Get some initiative gear

Liberty's Edge

Inititive:
Going with the same initiative as the previous round, this is a continuation of sorts for the previous fight, Haydog had to roll initiative there for being a late poster :P Old Man's Initiative - 1d20 + 2 ⇒ (12) + 2 = 14

Haydog Tactics:
Oh, and Haydog you can get in sneak attacks if you move to the back side so I'm going to assume you want to do that and roll acrobatics for you 1d20 + 12 ⇒ (8) + 12 = 20 Haydog's Acrobatics - hm, also sadly only one shot since you had to move to get into position to shoot them.

Liberty's Edge

Combat Summary:

Haydog moves in to flanking position with the old man, using acrobatics successfully
Hits for half of 10 dmg and discovers ghosts can’t be sneak attacked (lack of vulnerable anatomy and immunity to non-magical damage take your pick)
Cinder Moves, provoking an AOO
1d20 + 3 ⇒ (1) + 3 = 4 touch
Cinder Hits for 3 dmg
The Old man takes a 5 foot step to where Chord has marked himself on the map (before he reaches that spot)
Chiliam moves to where he’s marked on the map and deals 8 points of dmg to the one Haydog injured, killing it
One Ghost swings at Cinder 1d20 + 3 ⇒ (15) + 3 = 18, One swings at Haydog 1d20 + 3 ⇒ (13) + 3 = 16 missing you both
Chord damages the ghost on the left, which Cinder already hurt for 3 more points
Haydog reloads one pistol and shoots the ghost that attacked him (on right) dealing 7 points of damage
Cinder Strikes the ghost in front of him Critting it (used your 2nd crit roll and assumed you wouldn’t roll a 1 on confirmation) dealing 8 points of dmg, followed by a second attack 1d20 + 9 ⇒ (10) + 9 = 19 1d6 + 6 ⇒ (5) + 6 = 11 Killing the ghost on the left
Chilam moves up and attacks the last ghost 1d20 + 9 ⇒ (2) + 9 = 11 2d6 + 5 ⇒ (1, 1) + 5 = 7 killing the last ghost

Liberty's Edge

Combat Description:

Haydog tumbles into flanking position with the old man, who looks none to happy to be there, but is still feebly waving his sword around at the ghosts shooting the ghost only to discover ghosts can’t be sneak attacked as the bullet passes through the ghosts kidney without doing any more damage than any other part of it.
Cinder walks up the left side of the room, deftly dodging the leftmost ghosts attack as it cries “Our Bodies, where have they gone!” before striking the ghost.
Chiliam rushes over, shouting his war cry “Pooe eeeae kootg eeanen kootool namg” Finishing off the spectral remains of Haydogs target.
The Old man realizing that your group is doing something right that he himself didn’t do retreats with a 5 foot step to the southwest. “Ya’ll got this now, now where’s that dang deputy…”
Two ghosts reach out with unfeeling hands trying to grasp at Cinder and Haydog, both of whom wisely duck as the specral limbs pass over them.
Chord looses an arrow into the leftmost remaining ghost, which trails ghastly essence behind in its wake as it clatters off the wall.
Haydog reloads his pistol and declares, “Let me feast in your anguish Sprit!” as he fires another lead bullet towards the specter.
Cinder follows up with 2 quick strokes from his sword finishing the ghost he was battling which dissolves with a sigh “Bring back….”
Chilam moves up and attacks the last ghost Shrilly speaking now “MEB! Mgoose nadootg aem eld poot ba pootee taag eeae. CHORD! Sag gebt dana teb!” as he swings through finishing the last ghost which dissolves with a sigh “Still Alive?”.


Female Human 5 Oracle/2Barbarian

In a voice harsh & horse
Oom ooteeeta daeng?
If anyone speaks absyal I'll translate
BTW my dice are better 2d6 + 5 ⇒ (5, 1) + 5 = 11 <Grins>


Male Human 5 Fighter / 2 Oracle

in common
after all this time i still dont understand a word youre saying chilam...wonder if that was the sheriff?

cinder will cast sure light wounds on himself1d8 + 2 ⇒ (4) + 2 = 6

Sovereign Court

Male Gnome Bard 5/ Rogue 2

Looks over the elderly man, checking his wounds.

"Deputy, er no sir, or at least not me. I beg your pardon, but if I may take a guess, are YOU the sheriff?"

Looks on the guy for a badge of station or symbol.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

"Are you hurt? You are awefully brave to be in such unfriendly circumstances and to be quite honest, well sir meant with no disrespect, at your age?!? Shouldnt you leave this kind of business to more youthful, capable hands?"


Male Human 5 Fighter / 2 Oracle

back to full hp


Female Human 5 Oracle/2Barbarian

Check the old man for any indicatirs of rank etc 1d20 + 1 ⇒ (9) + 1 = 10 Look at Cinder and slowy shake my head and shrug

Liberty's Edge

The man does indeed have a small silver star pinned to his chest


Ah, now I know how it might be looking to ye all, but I'm not as old as I may look right now, I took quite a few hits from those apparitions so I'm not quite looking my best right now. My deputy was supposed to meet me here quite a while ago, I'll have to go find out what's happened to that boy. Lynnoria mentioned some kind of reward, that I suppose you'll all be wanting, but if you wouldn't mind could you look about a bit more down here and see if you could find any more clues as to what might be going on?


Female Human 5 Oracle/2Barbarian

Yes we could do both, claim the reward and look around, I'll be going back to where we saw the 1st ghost. There was aomething strange on the wall. I canna restore your youth but do you require healing? Cinder, I guess you're okay I saw you heal yourself. Chord I assume you took no damage seeing as how you never got close enough to take a hit. Haydog you okay?


No need, No need, seeing as how I'm heading back upstairs I'll get Lynnoria to patch me up, your group may need all the healing they can get down here.

Sovereign Court

Male Gnome Bard 5/ Rogue 2
Lynx Tooth the Sharp aka DM Ane wrote:
My deputy was supposed to meet me here quite a while ago, I'll have to go find out what's happened to that boy.

"Could the lad be down here and maybe went the other passage we passed back there?"

Lynx Tooth the Sharp aka DM Ane wrote:
Lynnoria mentioned some kind of reward, that I suppose you'll all be wanting, but if you wouldn't mind could you look about a bit more down here and see if you could find any more clues as to what might be going on?

"Might as well. The spirits were looking for their bodies I assume since they were telling us... " Speaking in a moaning spirit like talk

Perform(Storytelling):1d20 + 5 ⇒ (19) + 5 = 24 "Whears~muh~boddie~?!?"

Chords lurches forward with upward ragdoll like arms and googly eyes. He then composes himself and looks at the floor.

"if somone walked off with the corpses, they may leave tracks in the dusty tomb, unless of course we have lost them with all our battling."

Chord places his nose close to the ground and tries to divine if there had been tomb robbers here, and if so, where did they go?
Perception:1d20 + 7 ⇒ (10) + 7 = 17


I hope the lads not gotten his-self lost down here, unlikely though seeing as how I waited a good hour for him to show up, no more then likely hes gotten himself lost out in the woods or sat down for a drink in The Stuffed Wolf, tends to slack off too much that one does, needs a sturdier head on him - yet he's not bad in a brawl and he'll work for the pay.

Liberty's Edge

There are indeed tracks all over down here, from the feet of no less than 10 different people, not counting the ones the appear as you step, briefly looking at the footprints. There also appears to be some kind of drag mark on the floor heading east.
You'll need to use Survival DC 15 to track any particular tracks in the footprints or work at determining how old the tracks are


Female Human 5 Oracle/2Barbarian

survivalcheck 1d20 + 1 ⇒ (5) + 1 = 6


Male Human Gunslinger 5 / Ninja 2

im fine chilam as i reload my pistol and check to see if i can locate my two bullets or the wreckage of whats left of them perception 1d20 + 7 ⇒ (8) + 7 = 15 to the group what happened to the or other two fellows in the party

Sovereign Court

Male Gnome Bard 5/ Rogue 2
DM-Anewor wrote:

There are indeed tracks all over down here, from the feet of no less than 10 different people, not counting the ones the appear as you step, briefly looking at the footprints. There also appears to be some kind of drag mark on the floor heading east.

Points to the drag marks on the floor and does his best to follow the direction of the marks away from the robbed site.

"These marks here may have been the corpses dragged from their resting places. If we follow them, we may find some really dead, dead things and not the not-so-dead-and-really-angry dead things."

Chord doesnt have survival but he may be able to follow the drag marks a little. Is there adequate lighting down here?

Perception to follow drag marks: 1d20 + 7 ⇒ (11) + 7 = 18

Sovereign Court

Male Gnome Bard 5/ Rogue 2
Haydog wrote:
what happened to the or other two fellows in the party

Chord looks up, scratches his head and then remembers

"Oh, you mean Vern. I havent seen him. I guess that would be normal after he cast an invisibility spell. He is probably watching us now from some secure and safe location, laughing at our missteps. The other gentleman,Ailbien, was outside the babershop but i dont think he decided to join us on this venture."


Male Human Gunslinger 5 / Ninja 2

i pull out five of my candles and put them in a bundle together and light them and hold a pint of oil in my other hand and look at chord and say i like my meat well donewith a wide insane smile now show me the way we should go


Male Human Gunslinger 5 / Ninja 2

to chord ahh well then maybe we shall meet them at a later time

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