Ranaul |
I've always seemed to have trouble reaching the proper balance for level appropriate gear. I'm about to start a new game with all the players starting at level 8. (I am resurrecting the player's favorite characters that all died over a year ago in an accident with a dragon and a cowardly rogue.) What magical weapons would be appropriate. I can look at their approx. wealth by level for how much money I have to spend. And the book says that you should not spend more than 1/3 of your total gold on any one item. Is that an important rule to follow?
Basically it comes down to what level of enchantment is okay for a level 8 barbarian to have on his greataxe? ie, +1/+2/+3/+4?
W E Ray |
Page 499 of the Core Book has a table with PC wealth by level.
The 1/3 thing is for DMs who don't want the PC to spend all his stuff on 1 thing.
But generally I think 8th level is a good starting place for your first +2 weapon. Especially for a pure tank with little reason to invest in other cool things.
Hyperion-Sanctum |
I've always seemed to have trouble reaching the proper balance for level appropriate gear. I'm about to start a new game with all the players starting at level 8. (I am resurrecting the player's favorite characters that all died over a year ago in an accident with a dragon and a cowardly rogue.) What magical weapons would be appropriate. I can look at their approx. wealth by level for how much money I have to spend. And the book says that you should not spend more than 1/3 of your total gold on any one item. Is that an important rule to follow?
Basically it comes down to what level of enchantment is okay for a level 8 barbarian to have on his greataxe? ie, +1/+2/+3/+4?
I'd say a +2. Probably a +3 at lvl 10, a +4 at lvl 13, and 5+ at 15.
The other reason for the 1/3 limitation is because in order for a PC to have spent more than that gold on an item, it means that they probably wouldn't have had any decent equipment before then.