Lycanthropy questions


Rules Questions


2 people marked this as FAQ candidate.

Is this bit from the SRD in the actual books anywhere? It's not in the Bestiary in the part about Lycanthropy. If it is in the books, how does it relate to the what IS in the bestiary (which covers a character bitten by a natural lycanthrope).

Quote:


Werewolf Lycanthropy
Type curse, injury; Save Fortitude DC 15 negates, Will DC 15 to avoid effects

Onset the next full moon; Frequency on the night of every full moon or whenever the target is injured

Effect target transforms into a wolf under the GM's control until the next morning

Can an afflicted character be cured by a remove curse weeks after being afflicted?

I don't see that changing form lowers intelligence or changes alignment so, even while run by the GM, I don't get why a normally good character would become a raving murderer when transformed. Is there something to indicate otherwise this side of D&D?


The bit you have there is in the Core, Appendix 1, pg 557.

As for the rest... From the Bestiary:

page 196 wrote:

A creature that catches lycanthropy becomes an afflicted lycanthrope, but shows no symptoms (and does not gain any of the template's adjustments or abilities) until the night of the next full moon, when the victim involuntarily assumes animal form and forgets his or her own identity. The character remains in animal form until the next dawn and remembers nothing about the entire episode (or subsequent episodes) unless he makes a DC20 Will save, in which case he becomes aware of his condition.

A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Alternatively, consuming a dose of wolfsbane gives an afflicted lycanthrope a new Fort save to recover from lycanthropy.

Remove curse isn't even mentioned. Given the caster level requirement and time constraint outlined in the Bestiary, methinks you're supposed to assume remove curse is too small of a spell to succeed at much. Might make it mad...

And as per the good character turning raveningly monstrous, the bit I highlighted in bold should take care of that. The character loses their identity, in essence ceases to be that character (all goodness included) while in animal form.


So you become a Neutral animal with a human intelligence and greater than human wisdom?

Back in the old days, a character's alignment explicitly became Evil (for werewolves anyway). That provision seems to be gone. Is that on purpose or just an oversight?

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