Paul Watson |
Quote:
Melee bite +6 (1d6+3), 2 claws +6 (1d3+3)
Given a full attack, does this creature get:
A) 1 bite AND 2 claws, all at +6
B) 1 bite OR 2 claws, all at +6
C) 1 bite at +6 and 2 claws at +1More importantly, where the heck are the rules for figuring this out?
A
And the rules are here. Scroll down to Natural Attacks
Gorbacz |
When you full attack, you make all the attacks on your profile, so it's A).
From full attack rules in the Combat section of the Core Rulebook:
"If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks."
Gorbacz |
Nope. Pathfinder made a major change to natural attacks by making almost all of them primary (instead of the "one is primary, the rest secondary" of 3.5). It beefs up monsters while making them easier to run.
Multiattack helps monsters which use both natural attack and manufactured weapons.
Abraham spalding |
Gorbacz wrote:Multiattack helps monsters which use both natural attack and manufactured weapons.Or those few that got stuck with lots of secondary attacks, like multiple tentacles. I think that Cthulhu and its spawn much appreciate Multiattack feat.
But if the tentacles are their only attack type then the tentacles are primary attacks.
Dragons are a better example of a mixed attack type monster.
Drejk |
This is debatable of course, as both Cthulhu and its spawn might have more or less ability to transform themselves (not to mention being alien, undescribable monstrposities) but taking into account Call Of Cthulhu illustrations I would say that they have 2 claw attacks, 4+ tentacle attacks and possibly 2 wing attacks. Those claws spoil everything, unlike for Aboleths that have only tentacles.
Ksorkrax |
Nope. Pathfinder made a major change to natural attacks by making almost all of them primary (instead of the "one is primary, the rest secondary" of 3.5). It beefs up monsters while making them easier to run.
Multiattack helps monsters which use both natural attack and manufactured weapons.
Then why do animal companions get multiattack on level 9? I cannot imagine bears and wolves fighting with manufactured weapons
but taking into account Call Of Cthulhu illustrations I would say that they have 2 claw attacks, 4+ tentacle attacks and possibly 2 wing attacks. Those claws spoil everything, unlike for Aboleths that have only tentacles.
Why do you need stats for beings that cause humans to loose sanity as soon as they see them?
Rathendar |
Gorbacz wrote:Nope. Pathfinder made a major change to natural attacks by making almost all of them primary (instead of the "one is primary, the rest secondary" of 3.5). It beefs up monsters while making them easier to run.
Multiattack helps monsters which use both natural attack and manufactured weapons.
Then why do animal companions get multiattack on level 9? I cannot imagine bears and wolves fighting with manufactured weapons
Drejk wrote:but taking into account Call Of Cthulhu illustrations I would say that they have 2 claw attacks, 4+ tentacle attacks and possibly 2 wing attacks. Those claws spoil everything, unlike for Aboleths that have only tentacles.Why do you need stats for beings that cause humans to loose sanity as soon as they see them?
Specific animal companion example. Horse AC gets the bite as a primary and the hooves as secondary, so it benefits from Multiattack. The AC entry also cites a specific exception in that if the AC doesn't have 3+ natural attacks when it gains Multiattack, it gains a second attack with one of its attacks.
Abraham spalding |
Gorbacz wrote:Nope. Pathfinder made a major change to natural attacks by making almost all of them primary (instead of the "one is primary, the rest secondary" of 3.5). It beefs up monsters while making them easier to run.
Multiattack helps monsters which use both natural attack and manufactured weapons.
Then why do animal companions get multiattack on level 9? I cannot imagine bears and wolves fighting with manufactured weapons
Drejk wrote:but taking into account Call Of Cthulhu illustrations I would say that they have 2 claw attacks, 4+ tentacle attacks and possibly 2 wing attacks. Those claws spoil everything, unlike for Aboleths that have only tentacles.Why do you need stats for beings that cause humans to loose sanity as soon as they see them?
Animals companions do not get the standard multiattack feat. They get the multiattack no matter how many attack forms they have (ignoring the prerequisites) and if they only have a single attack (such as the boar) it allows them to take a second attack.
Paul Watson |
How about this one:
Melee: +1 frost spear +21/+16/+11 (2d6+10/×3 plus 1d6 cold plus slow), bite +14 (2d6+6), tail +14 (3d6+3 plus slow)
What is the question? The creature gets three iteratvie attacks with its spear, and two secondary attacks with bite and tail. If it doesn't use the spear, the bite weould be primary and hit at +19, while the tail would still be secondary.
Squeatus |
Drejk wrote:but taking into account Call Of Cthulhu illustrations I would say that they have 2 claw attacks,Why do you need stats for beings that cause humans to loose sanity as soon as they see them?
Because the game is based on 3.5 OGL and that's how the game defines monsters, if I had to take a wild guess.
Bill Dunn |
Why do you need stats for beings that cause humans to loose sanity as soon as they see them?
You may go crazy but that doesn't mean you can't interact with it in a meaningful way. That meaningful way may have more to do with trying to stay out of its reach while outrunning your compatriots, but having had that happen in Call of Cthulhu, I'm not discounting it.