Doug Miles |
After preping to run this I noticed that there are two secret doors (6f to 9b & 29 to 27) that start on one level and end 30' higher or lower. To fix this I created a 5' shaft with a ladder. Is there a more efficient method to handle this or have I misinterpreted the map in some way?
No, you are just more observant than most. The fix is fine, but I would be surprised if any players would have caught it. I'm pre-drawing the maps right now and I didn't even think about it. Well done!
Dragnmoon |
No, you are just more observant than most. The fix is fine, but I would be surprised if any players would have caught it. I'm pre-drawing the maps right now and I didn't even think about it. Well done!
Doug, when you're done drawing that, can you mail it to me so I don't have to?.. ;)
cblome59 |
Doug Miles wrote:Doug, when you're done drawing that, can you mail it to me so I don't have to?.. ;)
No, you are just more observant than most. The fix is fine, but I would be surprised if any players would have caught it. I'm pre-drawing the maps right now and I didn't even think about it. Well done!
If you haven't seen Doug's maps, they are to die for.
cblome59 |
K Neil Shackleton wrote:+1 ... my widdle sorceress is still nursing her wounds.cblome59 wrote:If you haven't seen Doug's maps, they are to die for..... and many characters have died on them.
You did a good job pounding on my monk on one of those maps too.... maybe that's where Doug hides his magic
Thea Peters |
Thea Peters wrote:You did a good job pounding on my monk on one of those maps too.... maybe that's where Doug hides his magicK Neil Shackleton wrote:+1 ... my widdle sorceress is still nursing her wounds.cblome59 wrote:If you haven't seen Doug's maps, they are to die for..... and many characters have died on them.
It has to be something with his maps .. I wasn't that good of a GM before I started using them... Doug has Map Magic
Dragnmoon |
cblome59 wrote:It has to be something with his maps .. I wasn't that good of a GM before I started using them... Doug has Map MagicThea Peters wrote:You did a good job pounding on my monk on one of those maps too.... maybe that's where Doug hides his magicK Neil Shackleton wrote:+1 ... my widdle sorceress is still nursing her wounds.cblome59 wrote:If you haven't seen Doug's maps, they are to die for..... and many characters have died on them.
He just has way too much time on his hands... I am assuming he is not married, or has a very understading wife...;)
Auke Teeninga Regional Venture-Coordinator, Baltic |
He just has way too much time on his hands... I am assuming he is not married, or has a very understading wife...;)
I think the 'Fear of Girls' link on his DougDoug profile says it all! ;-)
Todd Lower |
Todd Lower wrote:After preping to run this I noticed that there are two secret doors (6f to 9b & 29 to 27) that start on one level and end 30' higher or lower. To fix this I created a 5' shaft with a ladder. Is there a more efficient method to handle this or have I misinterpreted the map in some way?No, you are just more observant than most. The fix is fine, but I would be surprised if any players would have caught it. I'm pre-drawing the maps right now and I didn't even think about it. Well done!
Doug,
What format do you create the maps in that you can mail them? I am still using gridded paper and a straightedge.Thea Peters |
We both use prismacolor markers and 2-ft by 3-ft grided pads from your local office supply store. That plus a billion hours results in excellent maps.
agree on the billon hours .. takes a bit to get to where a person feels partially competent at drawing (and I've learned I'm sooooo not an artist lol)
Dragnmoon |
We both use prismacolor markers and 2-ft by 3-ft grided pads from your local office supply store. That plus a billion hours results in excellent maps.
Why not use Gaming Paper?.. And they make 2 x 3 1 inch Grid paper? I have never seen it...
I just bought 2 sets of multicolor permanent markers, one set of regular tips, and one set of thin tips. I also just bought Template sets.
Dragnmoon |
Dragnmoon wrote:Why not use Gaming Paper?Because it's brown.
You have a thing against Brown?... 0_o
That said, why is it brown, He has to know people would rather want white..
and again.. I have never seen 2x3 Grid paper, where are you getting it from?
Kyle Baird |
You have a thing against Brown?... 0_o
That said, why is it brown, He has to know people would rather want white..
and again.. I have never seen 2x3 Grid paper, where are you getting it from?
When I draw with a translucent water based marker (which most are), the brown color comes through and distorts your color. Yellows are nearly impossible.
It's likely brown because brown paper is much cheaper than white.
Just Google something like - easel pad grid
edit: Or click here. 200 sheets for $40.
Todd Lower |
Kyle Baird wrote:Dragnmoon wrote:Why not use Gaming Paper?Because it's brown.You have a thing against Brown?... 0_o
That said, why is it brown, He has to know people would rather want white..
and again.. I have never seen 2x3 Grid paper, where are you getting it from?
I get mine from OfficeMax. It is the paper used for easel presentations. Both OfficeMax & Office Depot list the quadrule paper on their websites.
So now I am a little confused . . . Is Dragnmoon asking Doug to actually physically mail a set of maps to him? My mind immediately went to emailing some electronic version of the maps.Thea Peters |
Dragnmoon wrote:Kyle Baird wrote:Dragnmoon wrote:Why not use Gaming Paper?Because it's brown.You have a thing against Brown?... 0_o
That said, why is it brown, He has to know people would rather want white..
and again.. I have never seen 2x3 Grid paper, where are you getting it from?
I get mine from OfficeMax. It is the paper used for easel presentations. Both OfficeMax & Office Depot list the quadrule paper on their websites.
So now I am a little confused . . . Is Dragnmoon asking Doug to actually physically mail a set of maps to him? My mind immediately went to emailing some electronic version of the maps.
I believe it was said as a joke personally
I've found my graph paper online and order .. 1/2 the price of smaller pads at my local staples... plus white and a flat surface are a + for the pads .. brown and rolled are negatives in my book.
Mark Moreland Director of Brand Strategy |
Gaming Paper does make white 1" grid on single 8-1/2" x 11" sheets, but they can be a pain to put together on the fly and, unless you use tape, scatter about the table as people move. The standard letter size, however, does make them easy to mail and/or transport.
Thea Peters |
Gaming Paper does make white 1" grid on single 8-1/2" x 11" sheets, but they can be a pain to put together on the fly and, unless you use tape, scatter about the table as people move. The standard letter size, however, does make them easy to mail and/or transport.
I'm not a big fan of using tapes on maps unless I have to; I have on a couple of occasions as the maps ended up being to large for the size of graph paper that I have.
Dragnmoon |
I have been thinking about Drawing up a Map, putting it on Cardboard or Foam board, then cutting it all up to individual sections and put the map back together as they enter the new ares.
I am worried about messing it up though with cluing it to the board and f$%+ing that up or screwing up while I am cutting it, and have to go back to draw the map all over again!
Dragnmoon |
My opinion on it would be to cut the map apart before glueing and then use a spray adhesive to attach to the foam board -- I'd also have the foam board precut... but that's a lot of work and expense and makes it hard to transport in my opinion
not really, it will be in small sections and easy to put into a back pack.
I would think cluing the map first would be easier so the board is the same fit as the map.
Dragnmoon |
yeah .. but if you screw up cutting the board all the time you spent on the map is wasted .. if you them separately you only risk screwing up one thing instead of two
the board is more expensive....The map is only time with little cost.
Thea Peters |
Thea Peters wrote:yeah .. but if you screw up cutting the board all the time you spent on the map is wasted .. if you them separately you only risk screwing up one thing instead of twothe board is more expensive....The map is only time with little cost.
hrmm .. point ... my time for mapping is limited tho between work and school so I wouldn't want to take the chance .. but that's me .. the foam board is an interesting idea all the same.
Dragnmoon |
Dragnmoon wrote:hrmm .. point ... my time for mapping is limited tho between work and school so I wouldn't want to take the chance .. but that's me .. the foam board is an interesting idea all the same.Thea Peters wrote:yeah .. but if you screw up cutting the board all the time you spent on the map is wasted .. if you them separately you only risk screwing up one thing instead of twothe board is more expensive....The map is only time with little cost.
I am not talking about an all the time thing, but for special occasions, like Cons, unless I was Doug, then that would be all the time..;)
Todd Lower |
Thea Peters wrote:Dragnmoon wrote:I am not talking about an all the time thing, but for special occasions, like Cons, unless I was Doug, then that would be all the time..;)Thea Peters wrote:Dave the Barbarian has done some of this using foam core. Also I have seen foam core that already had gridlines printed on it so that would eliminate the gluing part of the equation.
TwilightKnight |
I have been thinking about Drawing up a Map, putting it on Cardboard or Foam board, then cutting it all up to individual sections and put the map back together as they enter the new ares.
Depending how general the areas are, Fat Dragon Games is great. If you're not familiar go to their site and check it out. The 3D stuff is meant to print on card stock with some assembly required, but the 2D stuff, especially the floor tiles and accessories can be printed on standard paper and glued to foam core board. I use them in home games to great success, and use toothpicks to join the foam boards together so they don't shift during play. And much cheaper than Dwarven Forge with the same effect. The DF stuff is awesome to look at, but the walls are too high, IMO, and make it difficult to see, especially in corridors.
Dragnmoon |
For those the Pre draw the map, how do you deal with Surprise? Like not knowing what it looks like behind that door? or where that Secret door is?
Mark Garringer |
For those the Pre draw the map, how do you deal with Surprise? Like not knowing what it looks like behind that door? or where that Secret door is?
Fog of war? Cover the parts of the map they haven't seen yet with paper and use drafting tape so it comes off easy when the time is right.
Dragnmoon |
We just finsihed our 10 hour marathon of this, players thought it was too much for 4 level 1s
Had a:
Fighter 1
Cleric 1
Alchemist 1
Wizard 1
They did fine until the last battle
The Svilennius with His Shield Extract, Str Mutagen and Enlarged person potion took down the Fighter, Wizard and cleric. The Alchemist graped the cleric and ran, the Wizard and Fighter where killed. Alchemist came back with the Cleric and 2 replacements and they almost lost again, but where able to finish him off in the end.
Shieldknight |
emontague wrote:But, how did you handle the elevation differences with the secret doors?We played this today and it was fun to run. The entire grop said this was one of the most funs PFS mods thy have played in a long time.
Great mod team paizo
Shivok |
I ran this a few days ago and within 4 hours the party had discovered the secret door behind the Pharasma statue they passed the bone gate where I stopped the party to play in the second session.
I'm just wondering had we gamed an extra hour or so they would have completed the main mission. Even though they ventured through only 25% of the dungeon.
Has anyone had this issue?
Doug Miles |
I ran this a few days ago and within 4 hours the party had discovered the secret door behind the Pharasma statue they passed the bone gate where I stopped the party to play in the second session.
I'm just wondering had we gamed an extra hour or so they would have completed the main mission. Even though they ventured through only 25% of the dungeon.
Has anyone had this issue?
The second time I ran it the players completed the mission in 5.5 hours. They didn't discover the secret doors in the Grand Cathederal (8) nor did they enter through the disposal pit (11). They finally figured out where the secret door was after dealing with the skeletons (23). After dealing with the alchemist they took another 1.5 hours mopping up the sections they had skipped.
TwilightKnight |
I am planning to run this mod for my local group. With reports that some are completing it in as little as 1-2 sessions, does that mean you increase the "value" of each session? If the group completes the mod in two sessions, and a player only attends one, does he get half the rewards instead of losing 1/3? Also, do you wait until the end to issue chronicles? If so, what if someone only attends the first session? When would they receive their chronicle? I have my own ideas on how to handle this, but looking for some additional perspective.
Howman |
I'm not sure if this is the best place to ask about this but it came up last night while running Godsmouth Heresy.
Doug Miles |
I'm not sure if this is the best place to ask about this but it came up last night while running Godsmouth Heresy.
** spoiler omitted **
My 2 cents:
Your goal as the GM should be to challenge the players, not to try and TPK them. You made the right call. If the necrophidious was as smart as the GM is, yes, it would use this ability ruthlessly. But it is a construct, and has no intellect. It should do the dance on the opening turn, then bite the rest of the combat until it is destroyed. I give the PCs a perception check to see it crawl out of the pit (odd it has no climb speed but somehow it can get up there). I roll a die to randomly determine which part of the pit it emerges from. Its surprise round action is to crawl up onto the ledge. If the PCs make a perception vs its stealth they can act in the surprise round. After that it dances. Then it melees until the PCs run away or they defeat it.My two tables were both challenged by this combat. It's a good encounter.