DM Barcas - The Arena of Ridonport


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Dark Archive

Male Human Summoner lv1

Ray struggles against the tentacles..

CMB to break the grapple:1d20 + 8 + 1 + 2 ⇒ (1) + 8 + 1 + 2 = 12
+1 from Haste, +2 from Good Hope

..but he is unable to break free He starts to retch as the noxious cloud overcomes him.

Forgot the Fort Save:1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 +2 from Shield Ally


Eidolon

Fort Save:1d20 + 6 ⇒ (18) + 6 = 24

Lobo Gris snarls as the fumes have no affect on him, but he stays next to Ray to try and pull him out of the tentacles.

Using Aid Other next round.


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Round 2: Current fighting order
Rallick Nom 28 <------- Rallick is up!
Latrine 21 (+12)
Garinol 21 (+3)
Kaze 20 (+11)
Quandary(Hyundai) 20 (+1)
Bryan 18 (+3)
Daveth 18
Deverau 14
Lethe 12
Ray 5


Male Half-Elf summoner Lvl 8

Rallick surveys the battlefield before him, "Ahahaha, And so the rats begin to flee!"

He looks towards the quartet of Hyundias with their large, cruel looking Bardiches. Judging the length of those shafts vs his relative position, "Well we can't have that now can we?"

He flies higher and further onto the battlefield to avoid the reach and have a better vantage point.

T12, S13, R14, Q14 and up to 30ft

With a dismissive glance towards the Hyundia's he turns his attention to the wall the pack of Kazes dashed behind and grins to himself, "Come out, come out where ever you are...".

Readied action to cast Glitterdust (DC 19) as soon as Kaze breakes cover.

Meanwhile the tentacles continue their punishment on any caught within their grasp.

Tentacle grapple check : 1d20 + 13 + 5 ⇒ (9) + 13 + 5 = 27

Ryllandaras flies up and over the wall beside him, gliding over to perch atop the next wall and scan for victims.

Double move to E11-12/F11-12, not going to specify as it's well within his movement and doesn't come near anyone's reach.


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

Latrine's up!


m half-elven Lich 15 DM/10 Grandmaster DM
Rallick Nom wrote:

Rallick surveys the battlefield before him, "Ahahaha, And so the rats begin to flee!"

He looks towards the quartet of Hyundias with their large, cruel looking Bardiches. Judging the length of those shafts vs his relative position, "Well we can't have that now can we?"

He flies higher and further onto the battlefield to avoid the reach and have a better vantage point.

T12, S13, R14, Q14 and up to 30ft

With a dismissive glance towards the Hyundia's he turns his attention to the wall the pack of Kazes dashed behind and grins to himself, "Come out, come out where ever you are...".

Readied action to cast Glitterdust (DC 19) as soon as Kaze breakes cover.

Meanwhile the tentacles continue their punishment on any caught within their grasp.

Tentacle grapple check : 1d20 + 13 + 5

Ryllandaras flies up and over the wall beside him, gliding over to perch atop the next wall and scan for victims.

Double move to E11-12/F11-12, not going to specify as it's well within his movement and doesn't come near anyone's reach.

rallick:
Make a perception check against DC 20 + the distance modifier to notice when he breaks cover

Male Half-Elf summoner Lvl 8

Wraithstrike:
The distance modifier will change depending on where he breaks cover from. It ranges from 80-100ft.

Perception : 1d20 + 10 ⇒ (3) + 10 = 13

Will I be able to see him if he goes for the blue square with the displacement boost due to my elevation? My head should be roughly 35ft in the air.

DC 20 seems good to notice him if he heads for the blue square or dashes for more cover but not if he ends up in the open after his movement. Could it be DC 15 in that case?

Edit : Nevermind...so that action is essentially wasted then?


Round 2 | Initiative 21 | 2nd
Latrine looks at Hyundai who is almost within melee reach of her, ”Thinking of making me a Ka Bob? I’ll let my friend there turn you into Chop Sui!”
”I’d be careful if I were you!", Latrine screams and she cackles wildly while staring intently at Hyundai (Make a DC 21 Will Save).

If you fail:
Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Latrine flies to R14, 20’ off the ground.
EDIT: changed my destination a bit :)


Will Save: 1d20 + 11 ⇒ (7) + 11 = 18 ...Re-RolL!: 1d20 + 11 ⇒ (12) + 11 = 23
¨Don´t even try that voodoo crap on Hyundai...¨


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.
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Round 2: Current fighting order
Rallick Nom 28
Latrine 21 (+12)
Garinol 21 (+3) <------- Garinol is up!
Kaze 20 (+11)
Quandary(Hyundai) 20 (+1)
Bryan 18 (+3)
Daveth 18
Deverau 14
Lethe 12
Ray 5

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

I am not sure if I am Nausiated as well or not, but to attempt to break free of th Black Tentacles:

1d20 + 11 ⇒ (4) + 11 = 15 (normal +8, +1 for Haste, +2 Good Hope)

If I am also Nausiated, I am restricted to a Move action only, and can not break the grapple at all, (a standard action). Either way, my next 5 attempts would be: (if not coup de graced before so)

1.)1d20 + 11 ⇒ (15) + 11 = 26
2.)1d20 + 11 ⇒ (19) + 11 = 30
3.)1d20 + 11 ⇒ (14) + 11 = 25
4.)1d20 + 11 ⇒ (20) + 11 = 31
5.)1d20 + 11 ⇒ (17) + 11 = 28


Hyundai will Delay until just after Bryan, but before Daveth if that is possible.
I figure Bryan´s got something up his sleeve, and might as well let him do it before I go.
And if he doesn´t have something up his sleeve, it doesn´t make a difference anyways.

(I think it´s Kaze´s turn)

If Ray sees this, check the discussion for something about you + Lobo Gris (and the Lantern Archons).


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

The hyena pack continues their inhumanly fast run around the north end of the wall. As they break cover, motes of brilliant color explode around his six faces, but he shrieks them off.

"THAT'S A GOOD TRICK!" he screams as he points his own finger at a point between the small Latrine and the invisible masked dude. "BUT I HATE TO BE ALL GREEDY! HYEP! HYEP! HYEP!"

Move north around the wall, picking up the Displacement buff, ending in S-4.
Will save DC 1d20 + 11 ⇒ (11) + 11 = 22. Moted but not blinded.
Cast Glitterdust - Latrine and Deverau are covered in motes for 8 rounds.

Latrine & Deverau - Will DC 16:
Failure and you're blind for 8 rounds.

buffs:
Haste 6/8 remaining
blue square speed buff 1/3 remaining
blue square Displacement buff 2/3 remaining.
Plus longer buffs.

Wraithstrike:
So hwo does the stacking of Displacement and Mirror Images work? Does each attack on me need to succeed on two miss chance rolls? Or just one against the stronger of the two?


Latrine's Will Save vs. Hyephyep's Glitterdust 1d20 + 10 ⇒ (5) + 10 = 15
Scorpion's Will Save vs. Glitterdust 1d20 + 6 ⇒ (2) + 6 = 8

Latrine screeches in frustration as her vision is filled with shiny motes, "Dog! Don't think for a minute I am above making hound soup!


Round 2

Breathing a sigh of relief that he is away from the nasty tentacles, Bryan surveys the battlefield. The mist forms into his regular form as he dismisses the previous spell. Seeing his enemies surround him he strides forward, raises his rod and casts a spell.

Ryllandaras, Lethe, and Daveth must make 2 Will saves (DC 19). Failing either one means the spell takes affect. Spell cast with Persistant metamagic rod.

Spellcraft 18:
Slow

Move to I8 and then cast.

Buffs:

Mirror Image (3 images)
Owl's Wisdom
Bear's Endurance
Haste


Male Half-Elf summoner Lvl 8

Round 2: Current fighting order
Rallick Nom 28
Latrine 21 (+12)
Garinol 21 (+3)
Kaze 20 (+11)
Bryan 18 (+3)
Quandary(Hyundai) 20 (+1) <------ Hyundia is up now I believe!
Daveth 18
Deverau 14
Lethe 12
Ray 5


Someone needs to silence this dog...

Will save 1d20 + 6 ⇒ (16) + 6 = 22

How far in the air is Hyena?


Forgot to include spell effects in above post.

@Ryllandaras, Lethe, and Daveth
If you fail your save, then you are Slowed

Spell effect: Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.


Female Shifter Barbarian 1

Will save

1d20 + 9 ⇒ (14) + 9 = 23


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

Kaze the Hyena is on the ground. :) Attack away!

MoFiddy:
Don't forget you're also buffed with Good Hope. Kaze got everyone with it in prebuff rounds.


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

Editing Kaze's actions to give Deverau th benefit of his cover.

Perception 1d20 + 15 ⇒ (8) + 15 = 23

Not seeing the hidden opponent, Kaze targets Latrine and Rallick Nom with the Glitterdust.

Rallick, make the Will save DC16 or be blinded. You're noted regardless.
Which means Deverau remains stealthed, invisible, and unglitterdusted. :)


Round 2

Breathing a sigh of relief that he is away from the nasty tentacles, Bryan surveys the battlefield. The mist forms into his regular form as he dismisses the spell.

Dismiss Gaseous Form.
Move to M2. Has Kaze or anyone else used the buff from K2 (Displacement for 3 rounds)? If not, then I have it.

Buffs:

Mirror Image (3 images)
Owl's Wisdom
Bear's Endurance
Haste
Good Hope


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

Sorry, I picked up that displacement buff but forgot to remove it from the map. My bad.


Male Half-Elf summoner Lvl 8

Rallick tries to cover his eyes as the motes burst around him, but quickly shakes them off, "Not bad for a mutt! However, I think it's about time I tried a few tricks you can't match!"

Will : 1d20 + 11 ⇒ (16) + 11 = 27


OK; I can´t wait for Wraith´s ruling on wall-top edges any more...
Hyundai chugs the Potion he´s holding, practically swallowing the bottle along with the Potion itself,
upon which a whoosh of air is heard around him as the potion takes effect,
and turns his rage against the weakling who he knows is concealed next to him...

Lashing out with his vicious Bite against the location he was attacked from (P9/Daveth):
Attack Roll: 1d20 + 20 ⇒ (1) + 20 = 21 ...And he misses big!!!

Cursing at his bad luck, he nonetheless decides to tactically manuever, stepping back to the corner (R/S-9/10), purposefully slipping off the edge to the ground 10´ below (R/S-10/11), where deftly landing on his feet (Acrobatics check to ignore 10´ fall: 1d20 + 12 ⇒ (14) + 12 = 26 vs. DC15), he firmly grips his Bardiche in both hands while wickedly smiling with his fangs bared.

------------------------------
Round 2: Current fighting order
Rallick Nom 28
Latrine 21 (+12)
Garinol 21 (+3)
Kaze 20 (+11)
Bryan 18 (+3)
Quandary(Hyundai) 20 (+1)
Daveth 18 <------ Daveth is next!
Deverau 14
Lethe 12
Ray 5 (and Lobo and Archons)


m half-elven Lich 15 DM/10 Grandmaster DM
Hyundai Head-Smasher wrote:

OK; I can´t wait for Wraith´s ruling on wall-top edges any more...

Hyundai chugs the Potion he´s holding, practically swallowing the bottle along with the Potion itself,
upon which a whoosh of air is heard around him as the potion takes effect,
and turns his rage against the weakling who he knows is concealed next to him...

Lashing out with his vicious Bite against the location he was attacked from (P9/Daveth):
Attack Roll: 1d20+20 ...And he misses big!!!

Cursing at his bad luck, he nonetheless decides to tactically manuever, stepping back to the corner (R/S-9/10), purposefully slipping off the edge to the ground 10´ below (R/S-10/11), where deftly landing on his feet (Acrobatics check to ignore 10´ fall: 1d20+12 vs. DC15), he firmly grips his Bardiche in both hands while wickedly smiling with his fangs bared.

------------------------------
Round 2: Current fighting order
Rallick Nom 28
Latrine 21 (+12)
Garinol 21 (+3)
Kaze 20 (+11)
Bryan 18 (+3)
Quandary(Hyundai) 20 (+1)
Daveth 18 <------ Daveth is next!
Deverau 14
Lethe 12
Ray 5 (and Lobo and Archons)

I gave a ruling in the other thread.


"HEY! GET BACK HERE YOU GIANT COWARD! I'M NOT DONE KILLING YOU!" Daveth roared as he took a step forward and began wildly swinging at whichever of the Hyundai's he believed to be the true one hoping to draw blood.

Rolls and Stuff:

5'Ft step to Q9

It was mentioned in the OOC thread that I might get a bonus becaus of the high ground. If so someone please tell me as it may effect my first attack which is the only one I believe I'd miss with.

At best I'm fairly certain I killed two of the images so SOON I'll be attacking you directly Hyundai :P! (I swear if you cast Mirror Image again.....)
1d20 + 20 ⇒ (3) + 20 = 23
1d100 ⇒ 64
(if this misses by 5 or less it still kills an Image)

1d20 + 20 ⇒ (10) + 20 = 30
1d100 ⇒ 13

1d20 + 15 ⇒ (20) + 15 = 35
1d100 ⇒ 31


After hearing all the commotion I take a 5ft. to U-13 take a peek to see what feel to the ground.

Rolls and other stuff

Spoiler:

Stealth 1d20 + 16 ⇒ (13) + 16 = 29 just in case I need to do it

When I see Hyundai, I throw him a special bomb

Smoke bomb 1d20 + 12 ⇒ (8) + 12 = 20 touch attack

15 ft radius
Acts like smokestick
Fortitude Poison DC 22; Fail -1 Wis, Confused 1 Round
Fortitude Choke DC 18; Fail Staggered for 1d4 ⇒ 1

Bomb falls in S-11 making a 15 ft. radius around that spot.

Stealth to hide afterwards 1d20 + 16 ⇒ (3) + 16 = 19


Female Shifter Barbarian 1

Lethe seeing the giant Hyundai Rages and charges at him

Attack

1d20 + 16 ⇒ (5) + 16 = 21

Damage

1d12 + 20 ⇒ (4) + 20 = 24


Geez... This is like the Gang-On Hyundai Train... One at a time, one at a time...
Daveth´s first swing goes wide, misjudging Hyundai´s distance below him,
but the last 2 cleave thru 2 images, leaving only 2 Hyundais. (1 Image left)

I have questions about Deverau´s actions that I´m posting in the discussion thread...
We also need to get an actual square from Lethe (besides updating the map), and she needs to make the Fort Saves from entering the smoke cloud...

Fort vs. 22: 1d20 + 17 ⇒ (4) + 17 = 21, Fort vs. 17 1d20 + 17 ⇒ (6) + 17 = 23
¨AAARGH!!! WHA... AAARGH!!!¨ Hyundai´s yells sound confused... 8-O !!!

[oocThere is a -20 penalty for Sniping, which makes Deverau´s Stealth check an auto-pass for me...
So whether hearing his movements or seeing the flask appear as he throws it, Hyundai is now aware of Deverau´s location, although he is still Invisible??? (Greater Invis?), in addition to the smoke cloud blocking vision. Of course, Hyundai is also Confused for 1 round...[/ooc]


Actually, I realized I have Partial Cover from Daveth´s attacks, so only 1 Image is destroyed. (2 left)


m half-elven Lich 15 DM/10 Grandmaster DM

I should have brought this up earlier. I would like for any of you with buffs up to put create spoilers with your buffs in them.


m half-elven Lich 15 DM/10 Grandmaster DM
Hyundai Head-Smasher wrote:

Geez... This is like the Gang-On Hyundai Train... One at a time, one at a time...

Daveth´s first swing goes wide, misjudging Hyundai´s distance below him,
but the last 2 cleave thru 2 images, leaving only 2 Hyundais. (1 Image left)

I have questions about Deverau´s actions that I´m posting in the discussion thread...
We also need to get an actual square from Lethe (besides updating the map), and she needs to make the Fort Saves from entering the smoke cloud...

Fort vs. 22: 1d20 + 17, Fort vs. 17 1d20 + 17
¨AAARGH!!! WHA... AAARGH!!!¨ Hyundai´s yells sound confused... 8-O !!!

[oocThere is a -20 penalty for Sniping, which makes Deverau´s Stealth check an auto-pass for me...
So whether hearing his movements or seeing the flask appear as he throws it, Hyundai is now aware of Deverau´s location, although he is still Invisible??? (Greater Invis?), in addition to the smoke cloud blocking vision. Of course, Hyundai is also Confused for 1 round...[/ooc]

Hyuandai:
I am checking on the invisibility issue

And about the poison I think its as long as you keep failing the saves... you are confused, and the poison/choking is every round you stay in cloud. The poison lasts for another 6 rounds if you leave the cloud or until save, the smoke is like a Fog Cloud so you have 20% Concealment I have 50% and greater invisibility

Roll as request by wraithstrike

Spoiler:

Dust of disappearance 2d6 ⇒ (6, 3) = 9

Hate post monster


OK: Deverau was throwing it at me, so I will do the Miss Chance since he didn´t:
Need a 3 to hit real Hyundai: 1d3 ⇒ 2 ...Misses the real deal, destroying an Image (1 left now)
So it scatters 2 squares in... 1d8 ⇒ 2 the southerly direction, which is... (R/S-12/13).
That AoE includes Hyundai and... Deverau!!! Save, Ninja boy!!! ;-)
I am coloring in the AoE squares on the map.

@Lethe: The bomb goes off before your turn, so you can choose a different action if you want, you do need to declare what square you are moving into and Save vs. the Smoke effects if you move into it´s AoE. You can´t see me in the cloud from where you are, though this type of smoke looks like you could see me if you were close-by, I would just have 20% Concealment.


OK! no more hyundais, just regular one! Yeah 15ft. smoke mehehehe WELL if the bomb landed south I would move back to were I was to U-14 to avoid my smoke bomb


Even if you had a 5´ step available,
I don´t think you could Immediately 5´ Step away since it wasn´t Readied...
(Once you realize where the bomb went, it has taken effect and you have to make the Save.)
In any case, I´m pretty sure you already 5´ stepped earlier.

...HELL of a dramatic battle, I´d say! (Hyundai has 1 Image left now BTW, see above posts)

-------------------------------------------------------

To clarify, nobody can see Hyundai now except Daveth, who is in an adjacent square.


m half-elven Lich 15 DM/10 Grandmaster DM
Deverau "Poisonous Shade" wrote:

And about the poison I think its as long as you keep failing the saves... you are confused, and the poison/choking is every round you stay in cloud. The poison lasts for another 6 rounds if you leave the cloud or until save, the smoke is like a Fog Cloud so you have 20% Concealment I have 50% and greater invisibility

Roll as request by wraithstrike
** spoiler omitted **

Hate post monster

Deverau:
9-2 = 7 rounds left? I am assuming you used it in round 1

Female Shifter Barbarian 1
Quandary wrote:


@Lethe: The bomb goes off before your turn, so you can choose a different action if you want, you do need to declare what square you are moving into and Save vs. the Smoke effects if you move into it´s AoE. You can´t see me in the cloud from where you are, though this type of smoke looks like you could see me if you were close-by, I would just have 20% Concealment.

Lethe would just take the most straight route Q11 (either not knowing or just not caring about what the smoke is)

Fort save vs dc 23 (+2 if it is an enchantment affect)

1d20 + 13 ⇒ (20) + 13 = 33

Fort save vs dc 17

1d20 + 13 ⇒ (20) + 13 = 33 (+2 if it is an enchantment affect)


Lethe misses Hyundai...
...
..
.
------------------------------
Round 2: Current fighting order
Rallick Nom 28
Latrine 21 (+12)
Garinol 21 (+3)
Kaze 20 (+11)
Bryan 18 (+3)
Quandary(Hyundai) 20 (+1)
Daveth 18
Deverau 14
Lethe 12
Ray 5 (and Lobo and Archons) <------ Ray is next!


wraithstrike

Spoiler:

You are correct 7 rounds left and about to be 6.

Dark Archive

Male Human Summoner lv1

Fort Save vs the Cloud:1d20 + 4 ⇒ (15) + 4 = 19 Dang.

Round 2 Fort save for Archon 1:1d20 + 6 ⇒ (1) + 6 = 7
Round 2 Fort save for Archon 2:1d20 + 6 ⇒ (4) + 6 = 10
Round 2 Fort save for Archon 3:1d20 + 6 ⇒ (8) + 6 = 14
Dang.

Ray continues to retch as the cloud fills his lungs, and the archons at his side fair no better.

Need some time to make Lob's post. Sorry for the wait.


Eidolon

Time = Had to go somewhere.
Fort Save:1d20 + 6 ⇒ (12) + 6 = 18

Staying close to his friend was not a good idea...
End turn


Male Half-Elf summoner Lvl 8

Rallick looks down at the rolling cloud of unpleasant looking smoke that has enveloped Hyundia and his own teammates, "Best of luck to you boys.", he turns his gaze towards the ever irritating Kazes, "I think it's about time the dogs had a playmate."

Rallick invokes his arcane might and begins casting a spell.

Spellcraft DC 19:

Casting Summon Monster IV

Ryllandaras launches himself in pursuit of the newly reformed Bryan. He moves quickly over to the wall he saw the mage dash behind, once closer he spots his prey and ducks over the wall to corner his next meal.

Following the top right corner square of his space :
F11 > G10 > H9 > I8 > J7 > K6 > K5 > K4 > L3 ; At this point I still have 1 square left for a single move. I am wondering if it is possible to move to L2 and drop 5ft at the same time, allowing me to reach Bryan and make a claw attack this turn or if I need to double move and land at L2 first?

If I can attack :
Claw : 1d20 + 15 ⇒ (2) + 15 = 17
Damage : 1d6 + 9 ⇒ (3) + 9 = 12 + Grab : 1d20 + 20 ⇒ (1) + 20 = 21 grapple
Miss Chance : 1d100 ⇒ 8

Not sure if Bryan has a miss chance but I rolled it anyway just in case.

Meanwhile, the tentacles continue to punish Ray and his retinue.

Grapple : 1d20 + 13 + 5 ⇒ (16) + 13 + 5 = 34

Ray Remiar:
I still haven't seen an answer from you on who all in your group has been grappled and in which rounds? was Lobo grappled the first round even? and you should be rolling 1d6+4 damage for each successful grapple check made by them on each creature since the first round as I haven't seen you take any yet.

My previous grapple checks were 31 on the first round and 27 on the second (22 for anyone who did not start the round grappled by them).

You're up Latrine ;)

EDIT : Ugh, having issues with the arena map. Can someone please fix it and then tell me how to do it properly?

EDIT* : Wow, I haven't brushed up on my spell rules in a while. Fixed the post I believe, sorry about that guys.


Round 3 | Initiative 21 | 2nd
Free Action: ”What is going on!?”
Standard Acton: Latrine pulls a small crystal bead from the pouch on her belt and speaks some Arcane words, suddenly a faintly shimmering 20' diameter sphere envelopes her.

Spellcraft DC19:
Globe of Lesser Invulnerability

End of turn:
Latrine’s will save vs. Glitterdust(DC 16): 1d20 + 10 ⇒ (19) + 10 = 29
Scorpion will save vs. Glitterdust(DC 16): 1d20 + 6 ⇒ (8) + 6 = 14
Free Action: "I can see!!!!"

Buffs and Spells:

Buffs:
Reduce Person(77 rounds left)
Shield(27 rounds left)
Mage Armor(797 rounds left)

Spells:
Stinking Cloud(6 rounds left)
Globe of Lesser Invulnerability(8 rounds left)

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

I still need to know if I am nausiated or not.


Male Half-Elf summoner Lvl 8

*Clarification*

Rallick has begun to cast a complicated ritual that is occupying the majority of his focus for the near future. Casting a full round spell.

Also it seems to have been lost in my last post but he also dropped 5ft in elevation during his turn.


RHYOL THE VOLCANO :: HP 42/76 :: AC 19 CMD 22 :: Fort +13 Ref +7 Will +3 :: Perception +11 (Tremor 60; Darkvision 60) :: Conditions: none

Round 3 - Initiative 20
Posting out of order, but it sholdnt' affect GArinol's turn, and I don't want to hold the game up, as i'ma bout to turn in for the night.

Six Kaze's shriek in delight as the mage begins his long spell, "Oooooooooh! Great call!" Then he counters with a spell of his own.

Spellcraft DC 17:
Silence

the origin of the spell is the bottom-right corner of Q-14, 25' up in the air, and is a 20 foot radius spread.

When the spell completes, and the sounds coming from both Rallick and the witch cease abruptly - hopefully shutting down any spellcasting - the Kazes rush off behind the wall, seeking cover from any more reprisals. Ending in R-7.

"HYEP! HYEP! HYEP! GET'EM, BIG GUY!"

buffs:
See Invisibilty
Good Hope
Mirror image (5) - 83% Miss chance
Speed +10 - round 3/3
Displacement - round 2/3
Glitterdust 2/8


Here is the Map link if anybody is looking for it...
Garinol and Lobo and all the Archons are all Nauseated and Grappled, so I don`t think they are doing anything...

(BTW, Hyundai didn`t even both rolling his Spellcraft to ID Rallick/Latrine`s spells because he can`t see them
...Although I guess technically that isn`t required if they have Verbal Components.)


I dont like how the cloud goes around the corner to get me >> lol

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