
![]() |

Ray struggles against the tentacles..
CMB to break the grapple:1d20 + 8 + 1 + 2 ⇒ (1) + 8 + 1 + 2 = 12
+1 from Haste, +2 from Good Hope
..but he is unable to break free He starts to retch as the noxious cloud overcomes him.
Forgot the Fort Save:1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 +2 from Shield Ally

Rallick Nom |

Rallick surveys the battlefield before him, "Ahahaha, And so the rats begin to flee!"
He looks towards the quartet of Hyundias with their large, cruel looking Bardiches. Judging the length of those shafts vs his relative position, "Well we can't have that now can we?"
He flies higher and further onto the battlefield to avoid the reach and have a better vantage point.
T12, S13, R14, Q14 and up to 30ft
With a dismissive glance towards the Hyundia's he turns his attention to the wall the pack of Kazes dashed behind and grins to himself, "Come out, come out where ever you are...".
Readied action to cast Glitterdust (DC 19) as soon as Kaze breakes cover.
Meanwhile the tentacles continue their punishment on any caught within their grasp.
Tentacle grapple check : 1d20 + 13 + 5 ⇒ (9) + 13 + 5 = 27
Ryllandaras flies up and over the wall beside him, gliding over to perch atop the next wall and scan for victims.
Double move to E11-12/F11-12, not going to specify as it's well within his movement and doesn't come near anyone's reach.

NPC d'Eben |

Latrine's up!

wraithstrike |

Rallick surveys the battlefield before him, "Ahahaha, And so the rats begin to flee!"
He looks towards the quartet of Hyundias with their large, cruel looking Bardiches. Judging the length of those shafts vs his relative position, "Well we can't have that now can we?"
He flies higher and further onto the battlefield to avoid the reach and have a better vantage point.
T12, S13, R14, Q14 and up to 30ft
With a dismissive glance towards the Hyundia's he turns his attention to the wall the pack of Kazes dashed behind and grins to himself, "Come out, come out where ever you are...".
Readied action to cast Glitterdust (DC 19) as soon as Kaze breakes cover.
Meanwhile the tentacles continue their punishment on any caught within their grasp.
Tentacle grapple check : 1d20 + 13 + 5
Ryllandaras flies up and over the wall beside him, gliding over to perch atop the next wall and scan for victims.
Double move to E11-12/F11-12, not going to specify as it's well within his movement and doesn't come near anyone's reach.

Rallick Nom |

Perception : 1d20 + 10 ⇒ (3) + 10 = 13
Will I be able to see him if he goes for the blue square with the displacement boost due to my elevation? My head should be roughly 35ft in the air.
DC 20 seems good to notice him if he heads for the blue square or dashes for more cover but not if he ends up in the open after his movement. Could it be DC 15 in that case?
Edit : Nevermind...so that action is essentially wasted then?

Latrine, the cook?! |

Round 2 | Initiative 21 | 2nd
Latrine looks at Hyundai who is almost within melee reach of her, ”Thinking of making me a Ka Bob? I’ll let my friend there turn you into Chop Sui!”
”I’d be careful if I were you!", Latrine screams and she cackles wildly while staring intently at Hyundai (Make a DC 21 Will Save).
Latrine flies to R14, 20’ off the ground.
EDIT: changed my destination a bit :)

![]() |

I am not sure if I am Nausiated as well or not, but to attempt to break free of th Black Tentacles:
1d20 + 11 ⇒ (4) + 11 = 15 (normal +8, +1 for Haste, +2 Good Hope)
If I am also Nausiated, I am restricted to a Move action only, and can not break the grapple at all, (a standard action). Either way, my next 5 attempts would be: (if not coup de graced before so)
1.)1d20 + 11 ⇒ (15) + 11 = 26
2.)1d20 + 11 ⇒ (19) + 11 = 30
3.)1d20 + 11 ⇒ (14) + 11 = 25
4.)1d20 + 11 ⇒ (20) + 11 = 31
5.)1d20 + 11 ⇒ (17) + 11 = 28

Hyundai Head-Smasher |

Hyundai will Delay until just after Bryan, but before Daveth if that is possible.
I figure Bryan´s got something up his sleeve, and might as well let him do it before I go.
And if he doesn´t have something up his sleeve, it doesn´t make a difference anyways.
(I think it´s Kaze´s turn)
If Ray sees this, check the discussion for something about you + Lobo Gris (and the Lantern Archons).

NPC d'Eben |

The hyena pack continues their inhumanly fast run around the north end of the wall. As they break cover, motes of brilliant color explode around his six faces, but he shrieks them off.
"THAT'S A GOOD TRICK!" he screams as he points his own finger at a point between the small Latrine and the invisible masked dude. "BUT I HATE TO BE ALL GREEDY! HYEP! HYEP! HYEP!"
Move north around the wall, picking up the Displacement buff, ending in S-4.
Will save DC 1d20 + 11 ⇒ (11) + 11 = 22. Moted but not blinded.
Cast Glitterdust - Latrine and Deverau are covered in motes for 8 rounds.
blue square speed buff 1/3 remaining
blue square Displacement buff 2/3 remaining.
Plus longer buffs.

MoFiddy's Gladiator |

Round 2
Breathing a sigh of relief that he is away from the nasty tentacles, Bryan surveys the battlefield. The mist forms into his regular form as he dismisses the previous spell. Seeing his enemies surround him he strides forward, raises his rod and casts a spell.
Ryllandaras, Lethe, and Daveth must make 2 Will saves (DC 19). Failing either one means the spell takes affect. Spell cast with Persistant metamagic rod.
Move to I8 and then cast.
Mirror Image (3 images)
Owl's Wisdom
Bear's Endurance
Haste

MoFiddy's Gladiator |

Forgot to include spell effects in above post.
@Ryllandaras, Lethe, and Daveth
If you fail your save, then you are Slowed
Spell effect: Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

NPC d'Eben |

Kaze the Hyena is on the ground. :) Attack away!

NPC d'Eben |

Editing Kaze's actions to give Deverau th benefit of his cover.
Perception 1d20 + 15 ⇒ (8) + 15 = 23
Not seeing the hidden opponent, Kaze targets Latrine and Rallick Nom with the Glitterdust.
Rallick, make the Will save DC16 or be blinded. You're noted regardless.
Which means Deverau remains stealthed, invisible, and unglitterdusted. :)

MoFiddy's Gladiator |

Round 2
Breathing a sigh of relief that he is away from the nasty tentacles, Bryan surveys the battlefield. The mist forms into his regular form as he dismisses the spell.
Dismiss Gaseous Form.
Move to M2. Has Kaze or anyone else used the buff from K2 (Displacement for 3 rounds)? If not, then I have it.
Mirror Image (3 images)
Owl's Wisdom
Bear's Endurance
Haste
Good Hope

NPC d'Eben |

Sorry, I picked up that displacement buff but forgot to remove it from the map. My bad.

Hyundai Head-Smasher |

OK; I can´t wait for Wraith´s ruling on wall-top edges any more...
Hyundai chugs the Potion he´s holding, practically swallowing the bottle along with the Potion itself,
upon which a whoosh of air is heard around him as the potion takes effect,
and turns his rage against the weakling who he knows is concealed next to him...
Lashing out with his vicious Bite against the location he was attacked from (P9/Daveth):
Attack Roll: 1d20 + 20 ⇒ (1) + 20 = 21 ...And he misses big!!!
Cursing at his bad luck, he nonetheless decides to tactically manuever, stepping back to the corner (R/S-9/10), purposefully slipping off the edge to the ground 10´ below (R/S-10/11), where deftly landing on his feet (Acrobatics check to ignore 10´ fall: 1d20 + 12 ⇒ (14) + 12 = 26 vs. DC15), he firmly grips his Bardiche in both hands while wickedly smiling with his fangs bared.
------------------------------
Round 2: Current fighting order
Rallick Nom 28
Latrine 21 (+12)
Garinol 21 (+3)
Kaze 20 (+11)
Bryan 18 (+3)
Quandary(Hyundai) 20 (+1)
Daveth 18 <------ Daveth is next!
Deverau 14
Lethe 12
Ray 5 (and Lobo and Archons)

wraithstrike |

OK; I can´t wait for Wraith´s ruling on wall-top edges any more...
Hyundai chugs the Potion he´s holding, practically swallowing the bottle along with the Potion itself,
upon which a whoosh of air is heard around him as the potion takes effect,
and turns his rage against the weakling who he knows is concealed next to him...Lashing out with his vicious Bite against the location he was attacked from (P9/Daveth):
Attack Roll: 1d20+20 ...And he misses big!!!Cursing at his bad luck, he nonetheless decides to tactically manuever, stepping back to the corner (R/S-9/10), purposefully slipping off the edge to the ground 10´ below (R/S-10/11), where deftly landing on his feet (Acrobatics check to ignore 10´ fall: 1d20+12 vs. DC15), he firmly grips his Bardiche in both hands while wickedly smiling with his fangs bared.
------------------------------
Round 2: Current fighting order
Rallick Nom 28
Latrine 21 (+12)
Garinol 21 (+3)
Kaze 20 (+11)
Bryan 18 (+3)
Quandary(Hyundai) 20 (+1)
Daveth 18 <------ Daveth is next!
Deverau 14
Lethe 12
Ray 5 (and Lobo and Archons)
I gave a ruling in the other thread.

Daveth Bloodseeker |

"HEY! GET BACK HERE YOU GIANT COWARD! I'M NOT DONE KILLING YOU!" Daveth roared as he took a step forward and began wildly swinging at whichever of the Hyundai's he believed to be the true one hoping to draw blood.
5'Ft step to Q9
It was mentioned in the OOC thread that I might get a bonus becaus of the high ground. If so someone please tell me as it may effect my first attack which is the only one I believe I'd miss with.
At best I'm fairly certain I killed two of the images so SOON I'll be attacking you directly Hyundai :P! (I swear if you cast Mirror Image again.....)
1d20 + 20 ⇒ (3) + 20 = 23
1d100 ⇒ 64
(if this misses by 5 or less it still kills an Image)
1d20 + 20 ⇒ (10) + 20 = 30
1d100 ⇒ 13
1d20 + 15 ⇒ (20) + 15 = 35
1d100 ⇒ 31

Deverau "Poisonous Shade" |

After hearing all the commotion I take a 5ft. to U-13 take a peek to see what feel to the ground.
Rolls and other stuff
Stealth 1d20 + 16 ⇒ (13) + 16 = 29 just in case I need to do it
When I see Hyundai, I throw him a special bomb
Smoke bomb 1d20 + 12 ⇒ (8) + 12 = 20 touch attack
15 ft radius
Acts like smokestick
Fortitude Poison DC 22; Fail -1 Wis, Confused 1 Round
Fortitude Choke DC 18; Fail Staggered for 1d4 ⇒ 1
Bomb falls in S-11 making a 15 ft. radius around that spot.
Stealth to hide afterwards 1d20 + 16 ⇒ (3) + 16 = 19

Hyundai Head-Smasher |

Geez... This is like the Gang-On Hyundai Train... One at a time, one at a time...
Daveth´s first swing goes wide, misjudging Hyundai´s distance below him,
but the last 2 cleave thru 2 images, leaving only 2 Hyundais. (1 Image left)
I have questions about Deverau´s actions that I´m posting in the discussion thread...
We also need to get an actual square from Lethe (besides updating the map), and she needs to make the Fort Saves from entering the smoke cloud...
Fort vs. 22: 1d20 + 17 ⇒ (4) + 17 = 21, Fort vs. 17 1d20 + 17 ⇒ (6) + 17 = 23
¨AAARGH!!! WHA... AAARGH!!!¨ Hyundai´s yells sound confused... 8-O !!!
[oocThere is a -20 penalty for Sniping, which makes Deverau´s Stealth check an auto-pass for me...
So whether hearing his movements or seeing the flask appear as he throws it, Hyundai is now aware of Deverau´s location, although he is still Invisible??? (Greater Invis?), in addition to the smoke cloud blocking vision. Of course, Hyundai is also Confused for 1 round...[/ooc]

wraithstrike |

Geez... This is like the Gang-On Hyundai Train... One at a time, one at a time...
Daveth´s first swing goes wide, misjudging Hyundai´s distance below him,
but the last 2 cleave thru 2 images, leaving only 2 Hyundais. (1 Image left)I have questions about Deverau´s actions that I´m posting in the discussion thread...
We also need to get an actual square from Lethe (besides updating the map), and she needs to make the Fort Saves from entering the smoke cloud...Fort vs. 22: 1d20 + 17, Fort vs. 17 1d20 + 17
¨AAARGH!!! WHA... AAARGH!!!¨ Hyundai´s yells sound confused... 8-O !!![oocThere is a -20 penalty for Sniping, which makes Deverau´s Stealth check an auto-pass for me...
So whether hearing his movements or seeing the flask appear as he throws it, Hyundai is now aware of Deverau´s location, although he is still Invisible??? (Greater Invis?), in addition to the smoke cloud blocking vision. Of course, Hyundai is also Confused for 1 round...[/ooc]

Deverau "Poisonous Shade" |

And about the poison I think its as long as you keep failing the saves... you are confused, and the poison/choking is every round you stay in cloud. The poison lasts for another 6 rounds if you leave the cloud or until save, the smoke is like a Fog Cloud so you have 20% Concealment I have 50% and greater invisibility
Roll as request by wraithstrike
Dust of disappearance 2d6 ⇒ (6, 3) = 9
Hate post monster

Quandary |

OK: Deverau was throwing it at me, so I will do the Miss Chance since he didn´t:
Need a 3 to hit real Hyundai: 1d3 ⇒ 2 ...Misses the real deal, destroying an Image (1 left now)
So it scatters 2 squares in... 1d8 ⇒ 2 the southerly direction, which is... (R/S-12/13).
That AoE includes Hyundai and... Deverau!!! Save, Ninja boy!!! ;-)
I am coloring in the AoE squares on the map.
@Lethe: The bomb goes off before your turn, so you can choose a different action if you want, you do need to declare what square you are moving into and Save vs. the Smoke effects if you move into it´s AoE. You can´t see me in the cloud from where you are, though this type of smoke looks like you could see me if you were close-by, I would just have 20% Concealment.

Quandary |

Even if you had a 5´ step available,
I don´t think you could Immediately 5´ Step away since it wasn´t Readied...
(Once you realize where the bomb went, it has taken effect and you have to make the Save.)
In any case, I´m pretty sure you already 5´ stepped earlier.
...HELL of a dramatic battle, I´d say! (Hyundai has 1 Image left now BTW, see above posts)
-------------------------------------------------------
To clarify, nobody can see Hyundai now except Daveth, who is in an adjacent square.

wraithstrike |

And about the poison I think its as long as you keep failing the saves... you are confused, and the poison/choking is every round you stay in cloud. The poison lasts for another 6 rounds if you leave the cloud or until save, the smoke is like a Fog Cloud so you have 20% Concealment I have 50% and greater invisibility
Roll as request by wraithstrike
** spoiler omitted **Hate post monster

Lethe |

@Lethe: The bomb goes off before your turn, so you can choose a different action if you want, you do need to declare what square you are moving into and Save vs. the Smoke effects if you move into it´s AoE. You can´t see me in the cloud from where you are, though this type of smoke looks like you could see me if you were close-by, I would just have 20% Concealment.
Lethe would just take the most straight route Q11 (either not knowing or just not caring about what the smoke is)
Fort save vs dc 23 (+2 if it is an enchantment affect)
1d20 + 13 ⇒ (20) + 13 = 33
Fort save vs dc 17
1d20 + 13 ⇒ (20) + 13 = 33 (+2 if it is an enchantment affect)

![]() |

Fort Save vs the Cloud:1d20 + 4 ⇒ (15) + 4 = 19 Dang.
Round 2 Fort save for Archon 1:1d20 + 6 ⇒ (1) + 6 = 7
Round 2 Fort save for Archon 2:1d20 + 6 ⇒ (4) + 6 = 10
Round 2 Fort save for Archon 3:1d20 + 6 ⇒ (8) + 6 = 14
Dang.
Ray continues to retch as the cloud fills his lungs, and the archons at his side fair no better.
Need some time to make Lob's post. Sorry for the wait.

Rallick Nom |

Rallick looks down at the rolling cloud of unpleasant looking smoke that has enveloped Hyundia and his own teammates, "Best of luck to you boys.", he turns his gaze towards the ever irritating Kazes, "I think it's about time the dogs had a playmate."
Rallick invokes his arcane might and begins casting a spell.
Casting Summon Monster IV
Ryllandaras launches himself in pursuit of the newly reformed Bryan. He moves quickly over to the wall he saw the mage dash behind, once closer he spots his prey and ducks over the wall to corner his next meal.
Following the top right corner square of his space :
F11 > G10 > H9 > I8 > J7 > K6 > K5 > K4 > L3 ; At this point I still have 1 square left for a single move. I am wondering if it is possible to move to L2 and drop 5ft at the same time, allowing me to reach Bryan and make a claw attack this turn or if I need to double move and land at L2 first?
If I can attack :
Claw : 1d20 + 15 ⇒ (2) + 15 = 17
Damage : 1d6 + 9 ⇒ (3) + 9 = 12 + Grab : 1d20 + 20 ⇒ (1) + 20 = 21 grapple
Miss Chance : 1d100 ⇒ 8
Not sure if Bryan has a miss chance but I rolled it anyway just in case.
Meanwhile, the tentacles continue to punish Ray and his retinue.
Grapple : 1d20 + 13 + 5 ⇒ (16) + 13 + 5 = 34
My previous grapple checks were 31 on the first round and 27 on the second (22 for anyone who did not start the round grappled by them).
You're up Latrine ;)
EDIT : Ugh, having issues with the arena map. Can someone please fix it and then tell me how to do it properly?
EDIT* : Wow, I haven't brushed up on my spell rules in a while. Fixed the post I believe, sorry about that guys.

Latrine, the cook?! |

Round 3 | Initiative 21 | 2nd
Free Action: ”What is going on!?”
Standard Acton: Latrine pulls a small crystal bead from the pouch on her belt and speaks some Arcane words, suddenly a faintly shimmering 20' diameter sphere envelopes her.
End of turn:
Latrine’s will save vs. Glitterdust(DC 16): 1d20 + 10 ⇒ (19) + 10 = 29
Scorpion will save vs. Glitterdust(DC 16): 1d20 + 6 ⇒ (8) + 6 = 14
Free Action: "I can see!!!!"
Buffs:
Reduce Person(77 rounds left)
Shield(27 rounds left)
Mage Armor(797 rounds left)
Spells:
Stinking Cloud(6 rounds left)
Globe of Lesser Invulnerability(8 rounds left)

NPC d'Eben |

Round 3 - Initiative 20
Posting out of order, but it sholdnt' affect GArinol's turn, and I don't want to hold the game up, as i'ma bout to turn in for the night.
Six Kaze's shriek in delight as the mage begins his long spell, "Oooooooooh! Great call!" Then he counters with a spell of his own.
the origin of the spell is the bottom-right corner of Q-14, 25' up in the air, and is a 20 foot radius spread.
When the spell completes, and the sounds coming from both Rallick and the witch cease abruptly - hopefully shutting down any spellcasting - the Kazes rush off behind the wall, seeking cover from any more reprisals. Ending in R-7.
"HYEP! HYEP! HYEP! GET'EM, BIG GUY!"
Good Hope
Mirror image (5) - 83% Miss chance
Speed +10 - round 3/3
Displacement - round 2/3
Glitterdust 2/8

Quandary |

Here is the Map link if anybody is looking for it...
Garinol and Lobo and all the Archons are all Nauseated and Grappled, so I don`t think they are doing anything...
(BTW, Hyundai didn`t even both rolling his Spellcraft to ID Rallick/Latrine`s spells because he can`t see them
...Although I guess technically that isn`t required if they have Verbal Components.)