DM Barcas - The Arena of Ridonport


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EDIT: I realized that Knockback/Bullrush DOES require pushing them ´straight back´...
Rylandars shouldn´t need to make any Saves vs. Red Column or the Smoke.

If Hyundai takes the Bardiche AoO, he only does the Knockback if such movement can disrupt a Charge (Westward, which leaves the Lion in more of a blocking position as well as breaking the original movement direction), otherwise opting for regular melee damage.

If he takes the Bite AoO, he will attack normally for damage if the damage increases his CMD via Brutal Pugilist (which prevents him being Grappled),
otherwise he Bullrushes the Eidolon away, which if it removes the Eidolon from threat range should nullify the Grapple check.

All those options have accurate numbers in my previous post, just the stuff about lateral bullrushes isn´t legal. Again, sorry for the confusion :-)

------------------------------------------------------

I will go ahead and take Garinol´s turn, since it doesn´t really rely on what happened with Hyundai and the Eidolon.

Garinol ´5´ steps´, flying to U-14 (10´ high)
...I don´t think Rallick or Deverau can see him there (or his previous position), though Rallick is borderline...
From where he intones some mantras while gesturing with an iron rod towards Daveth...

Spellcraft DC 17:
Hold Person
Daveth must make DC 19 Will Save (remember Shaken penalties) or be Paralyzed.
Each round you can take a Full-Round Action in order to make another Save vs. the Effect.

-------------------------------------------------------

Hyundai´s actions rather depend on what happened with the Eidolon....


Male Half-Elf summoner Lvl 8

Personally, I'm a little curious as to how Hyundia is making AoO's while blinded?


You´re right, I totally over-looked that... Must never have added it to his Condition List. Could have saved myself some typing, hm? ;-)
I don´t know if he COULD still make the Bite AoO vs. Grapple...?
(since it´s an extension of the Bite action which already revealed the Eidolon´s position and so forth)
In case Wraith thinks so, Miss Chance would still apply, so here it is: (need a 2) 1d2 ⇒ 1, 1d2 ⇒ 2
I applied the Eidolon´s Bite damage to Hyundai... -12 dmg... He´s looking well bloodied but still in the fight for now.


The still-Slowed Hyundai finding himself now in the embrace of Rallick's foul pet besides his other problems, he nonetheless decides to keep his attention focused on the opponent he was already battling, though aware of his position he keeps a bit in reserve so as to avoid the brunt of his two opponents' attacks...

Fighting Defensively + Power Attack Bite vs. Lethe> 1d20 + 10 ⇒ (19) + 10 = 29
Concealment Miss Chance (need 2)> 1d2 ⇒ 1, 1d2 ⇒ 2 for 1d8 + 24 ⇒ (3) + 24 = 27 dmg.

Fort Save vs. Confusion DC22 on Deverau's Turn> 1d20 + 17 ⇒ (3) + 17 = 20 = CONFUSED!
1d100 ⇒ 44 = Babble Incoherently!
(the DC 18 Save for Smoke/Staggered is auto-pass, so I won't bother to roll it... He's already Slowed anyways)

Will Save vs. Glitterdust Blindness DC 20> 1d20 + 10 ⇒ (13) + 10 = 23 = No longer Blinded

----------------------------------------------------
Round 8: Current fighting order
Ryllandaras + Lion 28
Garinol 21 (+3)
Kaze 20 (+11)
Quandary(Hyundai) 20 (+1)
Rallick Nom -------> Rallick's Turn
Daveth 18 -------> remember to roll the Save vs. Garinol's spell
Lethe 12
Deverau
Ray 5 (and Lobo and Archons)


Wraith:
Duration for Ray's Nausea after Stinking Clound ended>
1d4 + 1 ⇒ (1) + 1 = 2 rounds = Still nauseated this round and next, so acts normally on Round 10


Male Half-Elf summoner Lvl 8

Rallick moves himself in order to have a better view of Hyundia's struggle and casts an incantation.

Move to N3

Spellcraft DC 16:
Casts Shield


First Save:1d20 + 4 ⇒ (12) + 4 = 16
Full Round Action Save: 1d20 + 4 ⇒ (4) + 4 = 8

Daveth lets out a grunt of frustration as Garinol's spell overtakes him causing his body to seize up and despite his best efforts he is unable to break free of the spells hold over him.


Female Shifter Barbarian 1

Sorry guys but I'm calling it quits on this game so either NPC lethe or have her leave or something.


Alright, looks like I will be taking over Lethe for the remainder of the fight.

Roaring as the giants fangs sink deep into her flesh, Lethe steps clear of the noxious smoke in order to have a better view of her opponent and unleashes her fury!

44hp remaining.

Greataxe : 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d12 + 20 ⇒ (11) + 20 = 31

Greataxe : 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d12 + 20 ⇒ (11) + 20 = 31

------------------------------
Round 8: Current fighting order
Ryllandaras + Lion 28
Garinol 21 (+3)
Kaze 20 (+11)
Quandary(Hyundai) 20 (+1)
Rallick Nom
Daveth 18
Lethe 12
Deverau ---------> You're up mate!
Ray 5 (and Lobo and Archons)


I move to V-15 avoiding the poison cloud for movement.

Attempt yet another climb test in this wall.

Climb 1d20 + 3 ⇒ (20) + 3 = 23


OK... I feel a little bad about this, but...
Seeing the heavily armored gladiator (Daveth) struggle fruitlessly against the paralyzing grasp of Garinol`s spellcraft,
Lobo Gris adjusts his position briefly before unleashing his full force upon the helpless warrior...
Coup de Grace w/ Power Attack: 4d6 + 32 ⇒ (6, 3, 4, 4) + 32 = 49 dmg, Fort Save DC 59 or die.
IF that kills Daveth, Lobo `5` Steps` (Climbing) to P14/Q15, 5` off the ground:
Climb Check: 1d20 + 22 - 5 ⇒ (15) + 22 - 5 = 32 (including Fast Climb)
...If Daveth lives (he probably needs a Nat. 20 ) Lobo just moves 5` vertically.

------------------------------
Round 9: Current fighting order
Ryllandaras + Lion 28 ---------> You`re up!!!
Garinol 21 (+3)
Kaze 20 (+11)
Quandary(Hyundai) 20 (+1)
Rallick Nom
Daveth 18
Lethe 12
Deverau
Ray 5 (and Lobo and Archons)


Lethe`s 2 attacks missed Hyundai.


m half-elven Lich 15 DM/10 Grandmaster DM

Now that my real life campaign is over I can participate in this thread more.

The beast rips into Daveth with a death blow. The crowd gasp in shock at the brutality of the blow. Some even turn their heads. Others, most likely no strangers to violence are shocked, and start to cheer and yell after the initial shock, trying to get even more vicious blows to come forth from the beast


Male Half-Elf summoner Lvl 8

It just occurred to me that Hyundia is not grappled by Ryllandaras as his grab ability only works on creatures smaller then himself. That being said I don't think it particularly affected Hyundia's actions so I think we are ok. If there are any concerns about the last round though, let me know.

Ryllandaras has drawn his opponents blood but now wants more. Flapping his great wings, the eidolon rises above the giant and slashes at him from above.

5' step up

DC 15 Fly check to hover : 1d20 + 9 ⇒ (15) + 9 = 24

Claw : 1d20 + 16 ⇒ (18) + 16 = 34
Damage : 1d6 + 9 ⇒ (6) + 9 = 15

Lion's save vs Poison : 1d20 + 8 ⇒ (14) + 8 = 22

The fiendish Lion shakes it's head at it is finally able to overcome the effects of the poison.

Head clear, the savage creature turns it's attention to Hyundia and dashes under Ryllandaras' shadow to bring it's full fury to bear on the barbarian.

Charge to S-T/3-4, beneath Ryllandaras.

Bite : 1d20 + 11 ⇒ (18) + 11 = 29 + Grab : 1d20 + 17 ⇒ (11) + 17 = 28 grapple
Damage : 1d8 + 7 ⇒ (3) + 7 = 10

Claw : 1d20 + 11 ⇒ (4) + 11 = 15
Damage : 1d4 + 7 ⇒ (2) + 7 = 9

Claw : 1d20 + 11 ⇒ (1) + 11 = 12
Damage : 1d4 + 7 ⇒ (4) + 7 = 11

Rake : 1d20 + 11 ⇒ (9) + 11 = 20
Damage : 1d4 + 7 ⇒ (1) + 7 = 8

Rake : 1d20 + 11 ⇒ (8) + 11 = 19
Damage : 1d4 + 7 ⇒ (1) + 7 = 8

Across the sand, the foul smoke begins to dissipate as the fearsome tentacles release Ray Remiar and slither back beneath the sand.

Ray remains nauseated for 1d4 + 1 ⇒ (1) + 1 = 2 rounds


Oh yeah, I didn´t realize the size issue either...
But I´m pretty sure Paizo´s Grab revision should apply to Eidolons as well... (so you COULD Grab Hyundai IMHO)
I´ll wait for Wraith, just in case it affects your action choice this last turn...

Grappled is only -1 AC, -1 attacks for Hyundai (half penalties via Pugilist),
which I don´t think affects anything so far, but he can´t take AoOs while Grappled, so it may affect if he smacks the incoming Lion or not...
(EDIT: not even that, since he´s Confused he won´t take AoOs vs. targets he´s not dedicated to attacking...)

I don´t think you really needed to make a Save for the Lion,
it had been out of the Smoke for a round now and the duration of the Poison is only 1 round AFAIK, so the Confusion would have expired off it´s turn... Of course, with the realization that it WAS a real Poison (Deverau never said earlier) we probably should have been making the saves on our turns (with choice of before or after the actions).
... I feel kind of dumb because it came up before that we CAN hold our breaths, but I just forgot about that... until Hyundai failed his Save, even though Hyundai´s CON is MADE for holding his breath :-)

@Wraith: If Hyundai´s still alive when the Confusion wears off, can he hold his breath?
(and if he passes the next Save, I assume he wouldn´t try holding his breath while Confused)
Even if he was fully in the Smoke, it seems like holding his breath would limit his exposure to 1 additional dosage, but in his current position it seems like he has some fresh air, so it seems like for sure he should be able to hold his breath, at the most taking 1 more dose...?

Wraith:
Could you verify what round (or specifically, turn) Ray is no longer Nauseated?
I had previously rolled the nausea duration at the top of this page (in spoilers) after Rallick had said his spell finished on the bottom of the previous page, and strangely enough the same duration was rolled both times... But I´m just unclear when this duration starts/ends, and thus what round/turn Ray can FULLY act (non-nauseated) on.
I had been under the impression from Rallick´s post (the bottom of last page) that the cloud/tentacles had already ended, and thus he could have moved this previous turn, before Ryllandaras, I just chose not to since he couldn´t do anything and I figured staying still was the best way to avoid attention.
Thanks.


m half-elven Lich 15 DM/10 Grandmaster DM
Quandary wrote:

Oh yeah, I didn´t realize the size issue either...

But I´m pretty sure Paizo´s Grab revision should apply to Eidolons as well... (so you COULD Grab Hyundai IMHO)
I´ll wait for Wraith, just in case it affects your action choice this last turn...

Grappled is only -1 AC, -1 attacks for Hyundai (half penalties via Pugilist),
which I don´t think affects anything so far, but he can´t take AoOs while Grappled, so it may affect if he smacks the incoming Lion or not...
(EDIT: not even that, since he´s Confused he won´t take AoOs vs. targets he´s not dedicated to attacking...)

I don´t think you really needed to make a Save for the Lion,
it had been out of the Smoke for a round now and the duration of the Poison is only 1 round AFAIK, so the Confusion would have expired off it´s turn... Of course, with the realization that it WAS a real Poison (Deverau never said earlier) we probably should have been making the saves on our turns (with choice of before or after the actions).
... I feel kind of dumb because it came up before that we CAN hold our breaths, but I just forgot about that... until Hyundai failed his Save, even though Hyundai´s CON is MADE for holding his breath :-)

@Wraith: If Hyundai´s still alive when the Confusion wears off, can he hold his breath?
(and if he passes the next Save, I assume he wouldn´t try holding his breath while Confused)
Even if he was fully in the Smoke, it seems like holding his breath would limit his exposure to 1 additional dosage, but in his current position it seems like he has some fresh air, so it seems like for sure he should be able to hold his breath, at the most taking 1 more dose...?

** spoiler omitted **...

Spoiler:
I can't seem to find the post where the spell was cast, but it should end at the end of that caster's turn 2 rounds after the spell ends.

If that is not clear let me know.

It seems reasonable that if he is alive, and is no longer confused he should be able to hold his breath.


Wraith:
OK, I went back and fully checked it, it`s less confusing then I first thought.
The spells were cast the 1st round and have an 8 round duration...
On Round 8 (@Ryllandaras` Init, which was Rallick`s Init before he Delayed) Rallick rolled final damage and stated they ended .
I think I just got confused because he didn`t roll the `ongoing` Nausea at that time (so I did).
So AFAIK, the Nausea lasts until after Ryllandaras` Init on Round 10...
Apparently, Ray could Delay, and fully act (with Standard/Full Round) right after that on Round 10.


Male Half-Elf summoner Lvl 8

Alright, with a ruling on the Grab ability, Ryllandaras started his turn grappling Hyundia and so I will adjust his actions accordingly.

Ryllandaras wraps himself around the savage and attempts to subdue the big man while tearing into him with wicked back claws.

Grapple check to Pin Hyundia :1d20 + 20 + 5 ⇒ (20) + 20 + 5 = 45 Nice!

Rake 1 : 1d20 + 14 ⇒ (12) + 14 = 26
Damage : 1d6 + 9 ⇒ (4) + 9 = 13

Rake 2 : 1d20 + 14 ⇒ (11) + 14 = 25
Damage : 1d6 + 9 ⇒ (5) + 9 = 14

It should be noted that Hyundia is pinned for the Lions's attacks and so his AC should be adjusted when figuring if any of them hit. (Pinned makes you flat-footed as well as a -4 to AC which I do not believe is halved by Savage Grapple.)

Quandary, I know it was never specified but I am pretty sure the poison in the smoke bomb is Nightmare Vapor which has a frequency of 1/round for 6 rounds.


Hyundai took 10 points of damage from the Lion`s bite, nothing else hit.

About the Poison...
So as I understand it, the DC for a subsequent Save (which I guess we can now do on Hyundai`s turn) will be increased by 2 since he already has a (failed Save) Poison dose in his system, and must make 2 consecutive Saves in order to stop the duration early (the confusion `effect` only lasts 1 round each failed Save, but the poison duration is 6 rounds). I really wish I had held his breath now 8-/

---------------------------------------------------------

Garinol flies up and away, to R22 (35` high, max height in the arena), fumbling with his spell pouch...

Wraith:
Readied Action to Cast Fireball when Rallick does anything besides Move/Draw an Item.
He will try to catch Ryllandaras and the Lion and Lethe in the AoE as well, I believe only Ryl and the Lion are within the AoE with current positioning (center@P4/Q5/20`high).
Fireball 8d6 ⇒ (5, 3, 5, 6, 1, 3, 1, 4) = 28 Reflex DC 20 for half

----------------------------------------------------------

Hyundai: first off, Save vs. Poison DC 22 (+2 from second dose): 1d20 + 17 ⇒ (7) + 17 = 24 = Success
...But he`s still Confused because that has a 1 round duration, right?
Now I`M confused,
whether Hyundai does nothing but Babble (his Confusion roll, I should probably have waited until his turn to make, but oh well),
OR `If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.`, and `Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.` means he would attack the Lion (and then Ryllandaras if he could, though he can`t being Slowed)...? Let me know if I should attack the Lion or not.

I swear, this game`s goal is to drive you nuts trying to make sense of it.

------------------------------
Round 9: Current fighting order
Ryllandaras + Lion 28
Garinol 21 (+3)
Kaze 20 (+11)
Quandary(Hyundai) 20 (+1)
Rallick Nom ---------> You`re up!!!
Daveth 18
Lethe 12
Deverau
Ray 5 and Lobo ---- Ray is Nauseated until Ryllandaras` Init on Round 11 AFAIK


EDIT: About the confusing wording about attacking enemies...
It could over-ride any roll, making Confusion like Fascinated, i.e. if you attack them they respond to you.
It could only apply to the `Act Normally` option (but I thought that meant you shrug off the effect and can indeed act normally)
It could only apply to the `Attack Nearest Creature` option, and `force` selection between those Nearest Creatures.
...?
(IF he attack the Lion, I presume that`s all he does, i.e. doesn`t have the presense of mind to hold his breath, and just does what Confusion says and attacks his last attacker)

Hopefully Wraith can clear this up, I`d rather attack if Hyundai is going to before we go onto Rallick`s turn, it just keeps thing more straight forward (and we hardly have any players left anyways)


meh, nevermind, I was really confused or something...
since he`s pìnned he can`t attack, and i don`t think breaking the pin counts as attacking, so it`s irrelevant in this case.

rallick`s up...


m half-elven Lich 15 DM/10 Grandmaster DM
Quandary wrote:

Hyundai took 10 points of damage from the Lion`s bite, nothing else hit.

About the Poison...
So as I understand it, the DC for a subsequent Save (which I guess we can now do on Hyundai`s turn) will be increased by 2 since he already has a (failed Save) Poison dose in his system, and must make 2 consecutive Saves in order to stop the duration early (the confusion `effect` only lasts 1 round each failed Save, but the poison duration is 6 rounds). I really wish I had held his breath now 8-/

---------------------------------------------------------

Garinol flies up and away, to R22 (35` high, max height in the arena), fumbling with his spell pouch...
** spoiler omitted **

----------------------------------------------------------

Hyundai: first off, Save vs. Poison DC 22 (+2 from second dose): 1d20+17 = Success
...But he`s still Confused because that has a 1 round duration, right?
Now I`M confused,
whether Hyundai does nothing but Babble (his Confusion roll, I should probably have waited until his turn to make, but oh well),
OR `If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.`, and `Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.` means he would attack the Lion (and then Ryllandaras if he could, though he can`t being Slowed)...? Let me know if I should attack the Lion or not.

I swear, this game`s goal is to drive you nuts trying to make sense of it.

------------------------------
Round 9: Current fighting order
Ryllandaras + Lion 28
Garinol 21 (+3)
Kaze 20...

Spoiler:
I think readied actions require you to act based on what someone will do, not list one or two things they might do and get an attack for everything else.

Male Half-Elf summoner Lvl 8

Rallick wearily eyes Lobo's bloodstained maw as it peeks over the arena wall and decides that err on the side of caution. Dropping down he lands behind the wall at N7 and casts another spell on himself.

Spellcraft DC 16:
Casts Grease on his clothes

Quandary, I don't know how wraith feels but I would allow Hyundia to attempt to escape the pin while confused. It's not technically an attack but it is an attempt reach a position where he IS able to attack. It's not much different than a confused creature moving towards an opponent attacking from range. At least from my point of view.


OK, I don´t know if it´s allowed or not given his Confused condition, but here goes:

Sickly vapors still gnawing at his mind, Hyundai howls in a primal rage, perhaps no longer even aware of WHY he is fighting in the arena due to the vapors´ effect, but knowing he can and must fight those who are assaulting him. Grapple Check to Break the Pin/Grapple: 1d20 + 18 ⇒ (5) + 18 = 23


Lethe is up AFAIK...


Since my bonus is irrelevant I'll just post the d20 roll

1d20 ⇒ 8

Darn xD would have been great if I'd gotten that nat-20 :P though since I'm pretty sure I'd still be paralyzed it wouldn't matter much. Good luck to those who remain ^_^!


Lethe attempts to take advantage of Hyundia's predicament and finish off the big man.

Greataxe : 1d20 + 14 ⇒ (9) + 14 = 23
Damage : 1d12 + 20 ⇒ (7) + 20 = 27

Greataxe : 1d20 + 9 ⇒ (2) + 9 = 11
Damage : 1d12 + 20 ⇒ (7) + 20 = 27


Yeah, good game... If I end up GMing a game later (not right away) you`re welcome to play...

Lethe`s attacks can`t seem to get thru Hyundai`s protective armor...

------------------------------
Round 9: Current fighting order
Ryllandaras + Lion 28
Garinol 21 (+3)
Kaze 20 (+11)
Quandary(Hyundai) 20 (+1)
Rallick Nom
Daveth 18
Lethe 12
Deverau ---------> You`re up!!!
Ray 5 and Lobo


Deverau darts across the top of the wall and closes with the unsuspecting Lobo. He studies his target for a second, looking for a weak spot and then lashes out with his venomous blade.

Assumed starting at T-14 after climbing to the top of the wall last turn.

Elven Curve Blade : 1d20 + 12 ⇒ (10) + 12 = 22
Damage : 2d10 + 4 ⇒ (6, 3) + 4 = 13
Stored Shocking Grasp : 5d6 ⇒ (2, 3, 5, 1, 1) = 12

DC 26 Fort Save:
1d3 Str Damage, save 1/round for 6 rounds.


Deverau´s blade is deflected by the devil dog´s tough hide...

Nauseated Ray delays...

Lobo snarls at the new invisible enemy, cautiously stepping down a bit (5´ step) before lashing out with his blood drenched maw,
this time aiming to knock the target off it´s feet and into the noxious vapors covering half the wall...
Fighting Defensively Bullrush Attack:1d20 + 8 ⇒ (4) + 8 = 12, 50% Miss Chance (Invisible): 1d100 ⇒ 26= MISS
Partial Cover would apply a +2 AC bonus to Deverau, but also prevents any AoO from Bullrushing w/out Improved Bullrush.

--------------------------------
Round 10: six remaining contestants
Ryllandaras + Lion 28 ---------> FIGHT!!!
Garinol 21 (+3)
Quandary(Hyundai) 20 (+1)
Rallick Nom
Lethe 12
Deverau
Ray 5 and Lobo


Male Half-Elf summoner Lvl 8

Ryllandaras attempts to keep his victim immobilized while raking him with deadly claws.

Grapple to maintain pin : 1d20 + 20 + 5 ⇒ (14) + 20 + 5 = 39

Rake : 1d20 + 15 ⇒ (15) + 15 = 30
Damage : 1d6 + 9 ⇒ (4) + 9 = 13

Rake : 1d20 + 15 ⇒ (4) + 15 = 19
Damage : 1d6 + 9 ⇒ (6) + 9 = 15

Lion's save vs poison : 1d20 + 8 ⇒ (5) + 8 = 13
Confusion : 1d100 ⇒ 15 = Act Normally

The Lion attempts to maul the trapped barbarian.

Bite : 1d20 + 9 ⇒ (9) + 9 = 18
Damage : 1d8 + 7 ⇒ (4) + 7 = 11 + Grab : 1d20 + 15 ⇒ (8) + 15 = 23 grapple

Claw : 1d20 + 9 ⇒ (6) + 9 = 15
Damage : 1d4 + 7 ⇒ (2) + 7 = 9

Claw : 1d20 + 9 ⇒ (5) + 9 = 14
Damage : 1d4 + 7 ⇒ (1) + 7 = 8


Ryllandaras' grip on Hyundai only tightens as Hyundai's strenth seems to ebb,
while one of his wicked claws seems to draw blood... (13 points of dmg)
...But the giant bellows back, not yet ready for this fight to end...

-----------------------------

Garinol gestures again, tossing a flaming bead across the arena where it erupts in flame...
Fireball 8d6 ⇒ (1, 2, 2, 2, 1, 5, 5, 4) = 22 DC22 for half, centered on P5/Q6 5' above the ground,
that should get Rallick, Lethe, the Lion, and Ryllandaras by my reckoning.

------------------------------

Hyundai is no longer Raging in the mechanical sense, and he's now fatigued... (out of Rage Rounds)

Saving Throw vs. Poison Fort DC 22> 1d20 + 15 ⇒ (19) + 15 = 34 > Success!
(that means he is 'cured' and he holds his breath from now on)
Hyundai gathers all his strenth, struggling to break the grasp of Ryllandaras>
1d20 + 15 ⇒ (15) + 15 = 30 vs. Ryllandaras' CMD.

IF that is enough to free himself, Hyundai steps back, disappearing into the smoke (V4/W5)

--------------------------------
Round 10: six remaining contestants
Ryllandaras + Lion 28
Garinol 21 (+3)
Quandary(Hyundai) 20 (+1)
Rallick Nom ---------> Nom Nom Nom!!!
Lethe 12
Deverau
Ray 5 and Lobo


Male Half-Elf summoner Lvl 8

Fireball Saves :

Rallick : 1d20 + 6 ⇒ (18) + 6 = 24
Ryllandaras : 1d20 + 7 ⇒ (4) + 7 = 11
Lion : 1d20 + 7 ⇒ (14) + 7 = 21
Lethe : 1d20 + 7 ⇒ (8) + 7 = 15

The fireball detonates with a thunderous roar, catching all those crowded around hyundia full force while Rallick is able to lessen the blow with his quick reflexes.

Both Lethe and Rallandaras as badly burned while the lion is destroyed utterly by the blast.

Lethe has 22HP remaining

Rallick moves out from the wall to confront his assailant. Breathing a sigh of relief that Lobo appears to be out of sight he looks to Garinol, high above the arena. "Looks like I'll need some help...", fucusing his power Rallick calls to his companion, summoning the beast to his side.

Move to H9 and uses maker's call to bring Ryllandaras to I-J/9-10.

-------------------------------------------
Lethe's seared lips split as she snarls in frustration and steps after her opponent. Holding her breath against the toxic vapors she slashes wildly into the smoke.

Greataxe : 1d20 + 14 ⇒ (3) + 14 = 17
Damage : 1d12 + 20 ⇒ (2) + 20 = 22
Miss Chance : 1d100 ⇒ 4

Greataxe : 1d20 + 9 ⇒ (13) + 9 = 22
Damage : 1d12 + 20 ⇒ (12) + 20 = 32
Miss Chance : 1d100 ⇒ 72


Did Hyundai break the Grapple?
I didn't update the map because I didn't know. (it also affects his AC and other stuff)

Lethe's second attack comes close, but fails to get thru the giant's defenses even in his enfeebled state.
IF Hyundai escaped the Grapple and moved, she would need to move adjacent to Hyundai, and update the map for that...

Deverau is up...


Yes, Hyundia did break the grapple and I moved him accordingly. Forgot to move Lethe's icon but was working on the assumption that Hyundia broke free and stepped back into the smoke.


Cool. BTW, here is the link to the map,
I like to have it ´at hand´ rather than buried back in the thread so far back...

Deverau...


Sorry, I forgot I was playing Deverau temporarily...

Deverau unleashes his full fury upon the eidolon and then sidesteps along the wall, hoping to confuse his foe.

Full attack + 5' step to Q14

Elven Curve Blade : 1d20 + 13 ⇒ (12) + 13 = 25
Damage : 1d10 + 4 ⇒ (4) + 4 = 8

Elven Curve Blade : 1d20 + 8 ⇒ (8) + 8 = 16
Damage : 1d10 + 4 ⇒ (8) + 4 = 12

Stored Shocking Grasp on first hit (if any) : 5d6 ⇒ (6, 1, 2, 4, 5) = 18

DC 26 Fort Save:
1d3 Str Damage, save 1/round for 6 rounds.


Once again, Lobo`s thick hide turns aside Deverau`s invisible blade...

Aware that his current opponent may not be quite as amenable to the direct approach,
and heeding the psychic calls of his master to deal with other threats...
Lobo Withdraws, squeezing thru a gap between the two walls, to position himself vs. his counter-part (Ryllandaras).

--------------------------------------------------------
Round 11: six remaining contestants
Ryllandaras 28 ---------> You`re up!!!
Garinol 21 (+3)
Quandary(Hyundai) 20 (+1)
Rallick Nom
Lethe 12
Deverau
Ray 5 and Lobo


Male Half-Elf summoner Lvl 8

Ryllandaras faces down his rival before lashing out with a deadly paw.

Claw : 1d20 + 15 ⇒ (2) + 15 = 17
Damage : 1d6 + 9 ⇒ (5) + 9 = 14 + Grab : 1d20 + 20 ⇒ (8) + 20 = 28 grapple


Ryllandaras can`t penetrate Lobo tougher armoring, both physical and magical...

-------------------------------------

Ray, recovering from his lingering nausea, moves to F17 drawing a golden bead from a chain round his neck...
¨It`s a shame since we´ve hardly gotten to know each other... But you know... nothing personal.¨
...and after aiming briefly hurls it at the ground between Rallick and his Eidolon (G9/H10):
Ranged Touch vs. AC5 +3 for distance = AC8: 1d20 + 8 ⇒ (15) + 8 = 23 = accurate hit AFAIK.
Reflex DC 14 to take half damage, otherwise 6d6 ⇒ (1, 1, 1, 4, 4, 6) = 17 fire damage.

Lobo doesn`t seem particularly affected by the blast...

--------------------------------

Seeing Ray back in action, Garinol cheers up and jokingly says
¨Nice to see you Ray... We really need to have a team meeting about the importance of punctuality, y´know...¨ before casting another Fireball.
Centered at H10/I11, Reflex DC22 for half damage, otherwise 8d6 ⇒ (6, 6, 1, 6, 2, 3, 6, 4) = 34 fire damage.

Lobo doesn`t seem particularly affected by the blast...

--------------------------------

Pushed back agaisnt the wall by the persistent Lethe, Hyundai swings back with one of his gauntleted fists...
¨RaAAAAGHHHHH!!!!!¨
Attack Action w/ PA: 1d20 + 12 ⇒ (6) + 12 = 18 Miss Chances need 21+ 1d100 ⇒ 61 & 1d100 ⇒ 45 for 1d4 + 14 ⇒ (2) + 14 = 16 dmg if it hits (doubtful).
5` step to U6/V7.

--------------------------------------------------------
Round 11: six remaining contestants
Ryllandaras 28
Ray 22
Garinol 21 (+3)
Quandary(Hyundai) 20 (+1)
Rallick Nom ---------> You`re up!!!
Lethe 12
Deverau
Lobo 5


Male Half-Elf summoner Lvl 8

Rallick's Saves :
Ray's Fireball :1d20 + 8 ⇒ (14) + 8 = 22 Half Damage!
Garinol's Fireball :1d20 + 8 ⇒ (17) + 8 = 25 Nice!

Ryllandaras' Saves :
Ray's Fireball :1d20 + 7 ⇒ (13) + 7 = 20 Safe!
Garinol's Fireball : 1d20 + 7 ⇒ (19) + 7 = 26 4 for 4!

25 Fire Damage Each

Both Rallick and Ryllandaras make a valiant effort to dodge the flames but Ryllandaras is overcome by them none the less.

Rallick screams his frustration through burnt lips, "I swear you will pay for that!"

Rallick targets both Ray and Lobo with his arcane fury and then ducks behind the wall and out of sight.

DC 19 Will save or be Staggered for 8 turns on Ray and Lobo.

Spellcraft DC 17:
Casts Slow

Skims the ground to D15

-----------------------------

I'll roll Ryllandaras' check to stabilize on his turn (assuming he survives till then of course) now so we can keep things moving.

DC 10 Con check to stabilize : 1d20 + 3 ⇒ (2) + 3 = 5

-----------------------------

Lethe Swings at Hyundia once again.

Greataxe : 1d20 + 14 ⇒ (19) + 14 = 33
Damage : 1d12 + 20 ⇒ (5) + 20 = 25
Miss Chance : 1d100 ⇒ 80

Greataxe : 1d20 + 9 ⇒ (6) + 9 = 15
Damage : 1d12 + 20 ⇒ (8) + 20 = 28
Miss Chance : 1d100 ⇒ 16

-----------------------------

Deverau hops across the walls and then drops to the ground before closing with Ray.

DC 5 Acrobatics to jump the gap between walls : 1d20 + 16 ⇒ (12) + 16 = 28

DC 15 Acrobatics to land safely : 1d20 + 16 ⇒ (7) + 16 = 23

Double move to G17

------------------------------

Round 11: six remaining contestants
Ryllandaras 28
Ray 22
Garinol 21 (+3)
Quandary(Hyundai) 20 (+1)
Rallick Nom
Lethe 12
Deverau
Lobo 5 -------> Your move!

Might as well take all your actions as Ryllandaras can't do much besides bleed.


Lethe`s Greataxe finally overcomes Hyundai`s armoring and strikes a brutal blow... but the giant still stands somehow.

Ray Save 1d20 + 8 ⇒ (16) + 8 = 24 = not Slowed
Lobo Save 1d20 + 4 ⇒ (1) + 4 = 5 = Slowed
I also moved Rallick`s map icon to the square you said, and deleted Ryllandaras` icon since he`s dead....
-----------------------------------------

The devious Summoner`s arcane trickery overcomes Lobo, and hampered at responding as he would like,
(5` stepping to H12/I13), he channels the depths of his hell-born rage, howling with the force of a hurricane.
Lobo would preferably Intimidate Rallick, but it seems like Rallick doesn´t meet the requirement to both see and hear Lobo...
But Deverau does, so this applies to him:

Intimidate check 1d20 + 29 ⇒ (10) + 29 = 39 Shaken 1 round + 1 round for every 5 that it beats (10 + your HD(8) + WIS score).

--------------------------------------------------------------

Seeing Rallick scamper back around the wall (with both his own eyes and Lobo`s),
Ray steps back (to E18) to get a better view of the backside of the wall, before hurling another golden bead...
Ranged Touch Attack to B13/C14 (DC 5+2 range incr.= 7) 1d20 + 8 ⇒ (9) + 8 = 17 = accurate
Reflex DC 14 for half damage, otherwise 4d6 ⇒ (5, 3, 2, 4) = 14 fire dmg.

---------------------------------------------------------------

Garinol aims for where Ray`s Fireball bead went off, and another flaming bead arcs thru the air before exploding...
Reflex DC22 for half damage, otherwise 8d6 ⇒ (4, 3, 3, 5, 5, 2, 5, 3) = 30 fire dmg.

----------------------------------------------------------------

Hearing the fiery blasts going off brightens Hyundai`s spirits, as does hearing that Ray is still in the fight...

Summoning back his Strength in his fatigued condition, Hyundai lets loose with another metal-clad fist:
Power Attack: 1d20 + 12 ⇒ (6) + 12 = 18 for 1d4 + 12 ⇒ (4) + 12 = 16 dmg, Miss Chance (need 21+) 1d100 ⇒ 82 1d100 ⇒ 80
(Did last round hit or not? If so, Hyundai did 2 points less dmg to Lethe = 14, I used 2H PA dmg by mistake...)
5` Step to T6/U7

Hyundai`s movements seem to recover their strength and grace, one of Rallick`s dastardly spells finally fading...

----------------------------------------------

Round 12: six remaining contestants
Ryllandaras 28
Ray 22
Garinol 21 (+3)
Quandary(Hyundai) 20 (+1)
Rallick Nom -------> Your move!
Lethe 12
Deverau
Lobo 5


Male Half-Elf summoner Lvl 8

Rallick's saves vs Fireballs :
Ray's : 1d20 + 6 ⇒ (8) + 6 = 14 Safe!
Garinol's : 1d20 + 6 ⇒ (9) + 6 = 15 Incinerated...

Rallick only has time for a last defiant scream before he is completely engulfed in flames.

Dropped to -14...just enough to kill him outright.

-----------------------------

Sorry, I had simply assumed that the 18 to hit on Lethe would be a miss...turns out I was mistaken.

Lethe is struck hard by both of Hyundia's blows, the last of which knocks her to the ground. Defiant to the end she attempts to kick at hyundia before unconsciousness takes her.

Lethe is unconscious but stable with 0HP and 8 non-lethal damage from guarded life. That being said, there is no one around to save her and she is unable to continue holding her breath against the smoke cloud and so she may as well be dead at this point.

------------------------------

While Deverau is able to see Lobo (barely), I am fairly certain that an Intimidate check to demoralize needs to be targeted and doesn't simply apply to those in the area. Lobo has no idea where Deverau is and so I don't think he can intimidate. Could be mistaken though.

The first of Deverau's smoke bombs finally dissipates, leaving the arena air clear again.

The air shimmers as Deverau materializes infront of Ray. He smiles cruelly before stepping towards the summoner and unleashing a devastating assault.

5' step to close with Ray and burn a Ki point for an additional attack.

Elven Curve Blade : 1d20 + 12 ⇒ (5) + 12 = 17
Damage : 1d10 + 4 ⇒ (5) + 4 = 9

Elven Curve Blade : 1d20 + 12 ⇒ (5) + 12 = 17
Damage : 1d10 + 4 ⇒ (7) + 4 = 11

Elven Curve Blade : 1d20 + 7 ⇒ (11) + 7 = 18 Wow. I'm pretty sure he missed each time...
Damage : 1d10 + 4 ⇒ (1) + 4 = 5

Stored Shocking Grasp : 5d6 ⇒ (3, 5, 4, 1, 2) = 15

DC 26 Fort Save:
1d3 Str Damage, save 1/round for 6 rounds.


Yeah, I´m not sure about the Intimidate myself, the wording is kind of vague...
But it actually does matter for whether or not Deverau´s last attack hits or not!
I will leave it up to Wraith to decide if it was valid, if not, we can say Lobo howled for no mechanical benefit.

Even IF Deverau hits, it doesn´t kill Ray, so I will go ahead with other actions and apply damage if/when Wraith says so.
Here is his Fort Save IF it is needed: 1d20 + 6 ⇒ (3) + 6 = 9 so 1d3 ⇒ 2 STR dmg immediately if Intimidate didn´t work and the last sword strike hit.
(WHAT IS THE CURE CONDITION FOR THAT POISON? i.e. HOW MANY SAVES DO YOU NEED BEFORE IT FINISHES?)

Posting HP totals just to keep it clear:
Garinol = 22 hp Lobo = 50hp Ray = 30hp/10hp depending if Intimidate was legit

---------------------------------------------

Clobbered by a flurry of sword strikes (the last of which does or doesn´t seriously wound him),
Ray cries out in fear/pain, while psychically readying his trusted companion to soon switch places with him...

Lobo Delays...

Ray uses his Transposition ability, switching place with Lobo.
IF he was hit by Deverau´s final sword strike, here is another Fort Save for the Poison:
1d20 + 6 ⇒ (3) + 6 = 9 so 1d3 ⇒ 3 STR dmg = 9 STR (if he was hit in the first place)

----------------------------------------------

Lobo doesn´t hold back after seeing his master attacked like that...
Power Attack vs. Deverau´s position: 1d20 + 11 ⇒ (11) + 11 = 22 for 2d6 + 16 ⇒ (1, 3) + 16 = 20 dmg.
(AC would be something affected by if Intimidate works or not)
I think Deverau previously rolled for Mirror Images, I think because he expected his Invisiblity to wear off, but I don´t know how many images.
IF that hit, you should probably roll Miss Chance for the images...

----------------------------------------------

Garinol, first reaches for his handy Fireball components,
but on second thought grabs another rod of Iron and gestures with it towards Deverau:
Hold Person, DC19 Will Save or Paralyzed, can Re-Roll once per Round as F-R Action.
(Saves would also be something that is affected by Intimidate)

-----------------------------------------------

Hyundai decides to make sure his enemy isn´t faking before re-joining the rest of the battle,
choking up on his Bardiche and viciously gouging downward into Lethe´s throat
(as Improvised Weapon so Reach isn´t an issue, I used Spear damage if it matters)
Overhand Chop w/ PA: 1d20 + 19 ⇒ (16) + 19 = 35 for 2d6 + 23 ⇒ (5, 3) + 23 = 31, Miss Chance 1d100 ⇒ 65 / 1d100 ⇒ 57

Move southward to U12/V13, drawing Cure Potion.

------------------------------------------------

Round 13: 4 remaining contestants
Ray 22
Garinol 21 (+3)
Quandary(Hyundai) 20 (+1)
Deverau
Lobo 5


m half-elven Lich 15 DM/10 Grandmaster DM

link to intimidate ruling


Male Half-Elf summoner Lvl 8

I have to admit I am terribly confused by your interpretation of Deverau's attacks, despite the fact that intimidate didn't work, by my reckoning it would have been the difference between all 3 attacks hitting and none of them hitting?

I should also note that being shaken would have had no effect on Deverau's AC.

Miss chance for Lobo's attack (81+hits) : 1d100 ⇒ 46 Miss! 3 images left

Save vs Hold Person : 1d20 + 6 ⇒ (20) + 6 = 26 Finally a little luck for the shade ;)

At this point I need to know if Deverau would be aware of how the transposition ability works? Is there some sort of display that would give him an idea? Would he need to make a knowledge check? Or would it simply stand to reason that Ray and Lobo probably changed places?


m half-elven Lich 15 DM/10 Grandmaster DM
Rallick Nom wrote:

I have to admit I am terribly confused by your interpretation of Deverau's attacks, despite the fact that intimidate didn't work, by my reckoning it would have been the difference between all 3 attacks hitting and none of them hitting?

I should also note that being shaken would have had no effect on Deverau's AC.

Miss chance for Lobo's attack (81+hits) : 1d100 Miss! 3 images left

Save vs Hold Person : 1d20+6 Finally a little luck for the shade ;)

At this point I need to know if Deverau would be aware of how the transposition ability works? Is there some sort of display that would give him an idea? Would he need to make a knowledge check? Or would it simply stand to reason that Ray and Lobo probably changed places?

He is saying that Deverau's attack roll would have been reduced if he were shaken. That is my interpretation anyway.

You would know they magically changed places at the least.


Male Half-Elf summoner Lvl 8

I understand that his attack roll would have been reduced but I fail to see how that would only effect whether the last attack hits as it was the highest attack roll of the 3 and he seems to be factoring that the first 2 attacks are hits?

Deverau is on to the summoner's tricks. He leaps backward away from the monstrous eidolon and back round the wall to where Lobo used to stand. Seeing his prey once again his blade lashes out once more, looking for vital areas.

Spend a Ki point to increase movement speed 20ft, moves to I-13 and uses vital strike on Ray.

Acrobatics check to avoid AoO from Lobo : 1d20 + 16 ⇒ (9) + 16 = 25 I think that fails...

Elven Curve Blade : 1d20 + 12 ⇒ (11) + 12 = 23
Damage : 2d10 + 4 ⇒ (4, 10) + 4 = 18

The poison requires 2 saves to cure, I'm uncertain as to why you rolled 2 saves for the poison last round, the poison is used up on the first attack that hits.


Rallick Nom wrote:
I understand that his attack roll would have been reduced but I fail to see how that would only effect whether the last attack hits as it was the highest attack roll of the 3 and he seems to be factoring that the first 2 attacks are hits?

No, the first two weren't hits, only the last one was a hit because Intimidate didn't work. Sorry if my 'clobbering' description was unclear, i figure there is physical contact even if it wasn't a solid hit... i.e. armor bonus working.

Rallick Nom wrote:

The poison requires 2 saves to cure, I'm uncertain as to why you rolled 2 saves for the poison last round, the poison is used up on the first attack that hits.

The first save was immediately upon being hit, the 2nd save was on his turn, which is how I understood Poison to work...???

Rallick Nom wrote:
Deverau is on to the summoner's tricks. He leaps backward away from the monstrous eidolon and back round the wall to where Lobo used to stand. Acrobatics check to avoid AoO from Lobo : 1d20+16 I think that fails...

Yup. AoO: 1d20 + 12 ⇒ (9) + 12 = 21 vs. 3 Mirror Images(need 4) 1d4 ⇒ 4 for 2d6 + 16 ⇒ (6, 3) + 16 = 25

Ray is unconscious and bleeding @-8 HP unless that AoO hit and kills Deverau...
...And if that happens, Lobo Gris also disappears...

SO... I just have to know if Ray died or not, so I can continue....


m half-elven Lich 15 DM/10 Grandmaster DM

If you make the first save against a poison it is then inactive. If you fail the first save then you make the next save on your turn.

If the save has an onset(delayed) time then it is a little different. I really need to go back to that blog and write those down.

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