
Aria Delacroix |

Standing back up, Loren glances back and forth between Tristan and Aria. “I apologize if this seems too forward, but what exactly are you? You are no mere humans. That is for sure judging by your scent. I make no claims as to your origins for fear of jumping to conclusions, but your scent is a very strong indicator... My father also gifted me with a strong sense of smell. I have been told it is very unique and a… ‘Life saver.’” He laughs uneasily, obviously unsure. His words are very deliberate and carefully chosen, but his curiosity is apparent.
She looked at him with curiosity, for she too wondered what he was. She tilted her head and her eyes soften as she couldn't help but smile at what she perceived as shyness coming from Loren. Aria was fascinated with what he said about his ability to smell and how it came from his father.
"Well.." She starts, "I can tell you I am not all that exotic, unless you never met a elf!"She then decided to go on and ask what she had been wondering.
"You say you have a great sense of smell, how come?"
She admired gifted people who could smell, see or hear better than others normally could, so naturally she was drawn to ask. She had always been a curious creature. It was what drew her to Tristan.

Acheron - The Keeper of Truth |

As the Chancellors all rose to leave, the mass of bodies began moving outside - all eager to partake in the promised reward. Outside, an elaborate kiosk must have been set up during the time the heroes gathered inside and whilst the Chancellor spoke. A large stand decorated with the Sigil of the Hunter and the customary red-and-gold of the Hunter's Guild had been set up and folks began to crowd around it. Numerous stands in fact had been set up, each the same size and proportion as the last.
Out front of these stands stood Hunters who began passing out Writs like candy. A few of the writs drift off the tabletops and float near the heroes. Picking them up and examining reveals their nature.
The writs speak of the Resistance and its possible allies - it even included the Marivelli Tower in Ren where many Imperial spellcasters were known to frequent. It also speaks of an area outside of Ren, a small cavern located near the eastern shore of Lake Meronia where known members of the Resistance have been seen.
As the heroes gather, bards flock, seeking to become famous from the telling of these heroes soon-to-be legends. They each come with their different motives, but it is the commonality within these motives that make them so vital to the lands of Aris.

Thral |

Thral waits for the main mass of people to depart, lingering with his new companions. He then indicates to them that he is going to also go outside, as the Great Hall seems to hold no further information for any of them. He walks slowly out the hall, nodding to Luc, and picks up a writ and whatever other written materials are being handed out, reading all they contain and digesting the information.

Luc Arkenstol |

In turn, Luc returns the greeting, but appears less than amused by the proceedings after. He moistens his lips, and moves to firmly adjust his shield, watching the panic as people rush the booths for the chance of a lifetime. He smiles - this chaos is wrong, and he refuses to let it come to that. He does realize there is nothing he can do now to stop it... or can he?
Luc walks forward, and approaches the mass - but keeps a safe distance. He yells at the top of his lungs, deep voice booming out as he issues forth to the crowd.
"In the name of the Templarate of Caelum, I use the authority vested in me to order all of you to cease your actions right this instant! You will proceed to gather your papers in an orderly and timely fashion, and not risk harming each other in manners unfitting for people of our caliber! Do I make myself clear?!"
Intimidate Check 1d20 + 12 ⇒ (6) + 12 = 18

Acheron - The Keeper of Truth |

A few dozen individuals look over at Luc as he gives his speech, but the crowd is immense and more people are worried about getting their hands on Writs than anything else. Those few dozen do seem to calm for a brief moment then continue about their business.
Looking down at the Writs, they mention the possibility of individual members of the Marivelli Tower, the most prominent guild of mages in all the land, as being possible rebel spies or double agents. None of this is proven, of course, and investigation would be needed. The second mention of rebellion talks of a cavern located on the eastern shore of the massive Lake Meronia, the largest natural lake in all of Aris.
The two choices are obvious: Lake Meronia or Marivelli Tower?
However, before any decisions can be made, and shortly after Luc finishes his speech, explosions begin to tear through the crowd. Lightning bolts, fireballs, and even swarms of insects reign terror down on the gathered adventurers. Cries of battle vocalize and the sound of blades unsheathing, the muttering of spells and prayers, and the distinctive sound of guns blasting signify the sound of what will only end in bloodshed.
A slight glance back towards the Council Hall reveal a group of Altheiri huddling around one of the Councillors, bows poised and arrows nocked, readying themselves for battle. From the alleyways and side roads leading up to the Great Hall, a single simultaneous cry pierces the day. "For Aris!" With that a large group of people, some who were even hidden among the adventurers themselves, reveal themselves as the hidden enemy the Council spoke of.
The battle is here.
Ten of these enemies race towards you.
Let me know if the link doesn't work. Been having a bit of trouble recently with them. Also:
Ts = Tristan
Th = Thral
Lc = Luc
Lr = Loren
N = Ninn
A = Aria
I'm including Ninn in here even though she's not officially met you guys yet. What better way to meet than common enemies, right?

Aria Delacroix |

Aria gathers herself near her husband and zero, pulls out her gun and gets ready to fire at anyone who tries to hurt her. She looked around her with a bit of panic. She quickly pulls herself out of her little panic attack and replaces it with a strong sense of survival. She felt slightly comforted to know she wasn't the only one in the hell storm. Sweat drips from the brow as she tries to concentrate. She holds her ground ready for anything.
1d20 + 2 ⇒ (5) + 2 = 7

Tristan Delacroix |

Initiative:1d20 + 2 ⇒ (11) + 2 = 13
"How nice we don't even have to go looking for them they are coming to us how nice? Tristan says with a wicked grin as he pulls a pistol from behind his back and moves towards the enemy and fires.
Moving to M-14 and looking to see if any of them appear to be spell casters if I can't tell then my first shot is for E7.
Perception:1d20 + 16 ⇒ (7) + 16 = 23
Attack:1d20 + 9 ⇒ (16) + 9 = 25
Damage:3d6 ⇒ (2, 6, 5) = 13
Damage:1d6 ⇒ 4

Ninn |

As Ninn emerges from a nearby alley she stops abruptly just behind a group of well armed individuals. She gives a low whistle as some start drawing their well made firearms, thankfully they appeared to be looking away from her. As she followed their gaze the sight of the mob before her made her pale skin go white as a sheet. She recovered quickly as she began thinking of the right incantations for this particular moment. She pulled her armored greatcoat tighter as she freed her hands. "What the hell did I just walk into the middle of... This is the last time I leave the boys at home, well time to support the winning side"
Round 1 Actions~
Perception1d20 + 6 ⇒ (9) + 6 = 15
Initiative1d20 + 2 ⇒ (17) + 2 = 19
Standard Action: Ninn casts Bless on the people around her. +1 to everyones attack rolls XD!
Move Action: She draws out her +1 Battle Aspergilum
As she raises her hands in praise to her Goddess, begging for her aid in surviving yet another battle in the cold streets, she focuses her mind on those around her. Touching each of them spiritually and trying to give they're hands a steady guidance, so that they're strikes do not falter in the face of enemy.

Luc Arkenstol |

Initiative 1d20 + 8 ⇒ (2) + 8 = 10
Luc feels an inspiration rising in him - his mannerisms and dedication to justice, or his own sense of it guiding him - and moves as quickly as he can to interfere in the pathways towards the chancellor, so as to protect him further from such incursions.
He closes his eyes, and as he draws his blade, his murmurs words in a foreign language as he twirls his sword - as he does so, and poses valiantly, his prayers seem answered - and his body glows with an otherworldly might, channeled through his prayers. He grins, and allows them to truly see his weapon.
The blade itself is a dark hue of red, and it seems almost regal and majestic in its own right. The hilt is golden, and seems to be ornate in design - but intimidating in its own regard.
"You will yield to my blade, or meet your end at its whims. This is your last chance."
Cast Weapon of Awe - +2 to all damage rolls with this longsword.
Then move to J18.

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Sensing their emerging foes, your enemies spring into action. A few of them move towards you while some of the others work their way towards the Councillors. With you and your allies firmly in their way, however, there seems to be little chance of them succeeding. As each of you act, your enemies react almost instantly. None of them have moved into range to attack you, but as for you attacking them, well, that's just all too possible.
Sorry, work is hectic. Trying to save the world and kill you guys is difficult business. Lol. Will try to quicken it up a bit. We'll continue without Loren for now.

Thral |

'S all good, sir. Life gets that way. ;-)
When it's his turn, Thral will Charge to H-16 and attack E5. Goal is to bolster Luc and/or go after both these turkeys next round.
Having used what little magic he possessed to bolster his defenses, it was time to show these brazen attackers how the north wind fought.
Current AC:25 (-2 from charge)
Longsword attack: 1d20 + 14 + 3 + 2 ⇒ (4) + 14 + 3 + 2 = 23
Damage: 1d8 + 9 + 2 ⇒ (3) + 9 + 2 = 14
End of round 2 for Thral.

Tristan Delacroix |

Is the damage me and Aria did already added into everything Ronin? Drop gun free action; 5ft step to M-13 quickdraw Requiem and full attack
Tristan seeing one of the attackers coming to attack him drops his gun and draws Requiem. He then moves up to meet him with a mithrial barrage.
Attack 1:1d20 + 12 + 3 ⇒ (13) + 12 + 3 = 28
Damage:1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Attack2:1d20 + 12 + 3 ⇒ (16) + 12 + 3 = 31
Damage:1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Attack3:1d20 + 7 + 3 ⇒ (7) + 7 + 3 = 17
Damage1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12
"Zero its time! He calls out to the tiger with a quick sweep of his blade.
Does Zero act during my initiative or his own?
Zero rushes one of the attackers and attempts to take him to the ground.
Move to K-11 bite attack with grab.
Bite Attack:1d20 + 11 + 3 ⇒ (9) + 11 + 3 = 23
Damage:2d6 + 7 + 2 ⇒ (1, 2) + 7 + 2 = 12
Grab1d20 + 18 + 3 ⇒ (19) + 18 + 3 = 40

Luc Arkenstol |

On his turn, Luc moves diagonally to approach E5, and get in base-to-base with E8. This way, he's set up to impose on their progress. End in square G-18 without provoking, all . Also, Thral, you'd end in I-16 - Charging says closest square.
Luc swirls his blade about, and moves in a manner to cut the foes off! They heed not the warning that this is death incarnate for those who would destroy the morals of law in front of him. He pronounces his judgement on them, for they have erred against the ways of this land!
"For those who seek the undoing of this society, I pronounce destruction unto you and your allies!"
As he swings, his sword glows a deep black, red lightning crackling around it as it slices towards his target!
Judgement: Swift Action - Destruction, +3 to Damage.
Luc's Bonuses: +3 to hit, +7 to damage; +2 to hit further from flanking.
Attack Roll: 1d20 + 11 + 3 + 2 ⇒ (20) + 11 + 3 + 2 = 36
Damage Roll: 1d8 + 4 + 7 ⇒ (4) + 4 + 7 = 15
Release Spell Stored: Inflict Moderate, DC 16 Will Save for half
Touch Attack (Free action) 1d20 + 8 + 3 + 2 ⇒ (5) + 8 + 3 + 2 = 18
Damage: 2d8 + 7 ⇒ (6, 2) + 7 = 15
EDIT: Roll to confirm: 1d20 + 11 + 3 + 2 ⇒ (17) + 11 + 3 + 2 = 33 If successful, longsword hits at x2 for 30.

Ninn |

Reacting swiftly Ninn moves to K17 and begins casting Scorching Ray at E5. She tries to provide support to the lone warrior, who was shouting something at the enemy while attempting to block their advance.
MA: to K17
SA: cast Scorching Ray at E5, RNG Touch Attack, Up to 30ft 1d20 + 5 ⇒ (13) + 5 = 18
Damage: Fire 4d6 ⇒ (6, 6, 6, 1) = 19

Xandar Tru St`in |

Luc's Bonuses: +3 to hit, +7 to damage; +2 to hit further from flanking.Attack Roll: 1d20+11+3+2
Damage Roll: 1d8+4+7
Release Spell Stored: Inflict Moderate, DC 16 Will Save for half
Touch Attack (Free action) 1d20+8+3+2
Damage: 2d8+7EDIT: Roll to confirm: 1d20+11+3+2 If successful, longsword hits at x2 for 30.
Just reading along from the other game, FYI if a spell is delivered on a crit that confirms the spell is also a crit (Double damage)

Thral |

On his turn, Luc moves diagonally to approach E5, and get in base-to-base with E8. This way, he's set up to impose on their progress. End in square G-18 without provoking, all . Also, Thral, you'd end in I-16 - Charging says closest square.
Pretty sure I'm cool where I'm at, actually. From RAW: "You must move to the closest space from which you can attack the opponent." Since attacking from a diagonal (per the "Threatened Squares" rules) is no different from attacking head-on, H-16 is closest since moving over to I-16 would cost me an extra square. But it's just one square so I'm not too worried about it. Either one is fine, my main concern was I didn't want to get in your way. :-)

Acheron - The Keeper of Truth |

Ninn
Thral
Tristan/Zero
Luc
Aria
After Soleil answers the call of her follower, Ninn casts a Scorching Ray that Thral and Luc follow towards their half-elven foe (E5) and unleash their combined fury. Together, all three manage to fell the foe with Luc dealing the final blow. E5 collapses to the ground burned and broken from his enemy's combined might. Seeking revenge for the death of his ally, E8 turns his sights to Thral, slashing out with a quick right-to-left slash aimed at Thral's chest. Unfortunately for him, however, his attack glances off and deals no damage.
Meanwhile, Tristan's already on-the-aim bullet pierced through E7's armor, trickling a stream of blood as the human moves up to attack Trist. He swings at Tristan with his twin daggers, but the experienced fighter proves too much and barely any damage is done. Retaliating from the scratch he's been given, Tristan drops his gun and, in a single fluid movement, pulls Requiem out twirling the blade about and dropping E7 to his knees and then to the ground. Following his master's suit, Zero moves forward to E2 and bites at the half-elf, dragging him to the ground despite the man's struggling. In an attempt to avenge his comrade, E6 moves up and attacks Tristan managing to do only minimal damage against the Dhampir.
Taking time our heroes have afforded them, the Altheiri seize the opportunity to swift the Councillors off to safety. As the battle continues to rage, E10 begins to gesture more with his arms, muttering a few additional words, intending another spell. Alongside the Elven Caster, E3 takes a 5' step and takes aim at Thral with his crossbow, letting a bolt fly. The bolt impacts Thral and pierces his armor. E4 also takes a moment to sheath her blades and pull a shortbow from her back, nocking an arrow in the process. E1 and E9 take 5' steps each and continue to guard their spellcasting brethren, a bastard sword in each of their half-orc grips.
Moving a few feet over to get a better aim at the enemy threateing her husband, Aria takes aim and lets loose. Her mystical ammunition flies forward and connects with the left cheek of E6 who immediately falls to the ground dead from a Shock Round to the head.
Tristan, you take a whopping total of 5 points of damage.
Thral, you take 4 points of damage.
To speed things along, I assumed control over Aria temporarily for this round. I'm assuming since Aria said she was staying near Tristan, she'll be attacking enemies that are threatening the safety of her husband hence her movement to N18 and attack against E6. Fortunately, her attack was a crit.
As for Loren, I removed him from the map for now pending his post. With all the enemies on the battlefield, I'll just assume he's fighting others now. You guys are proving more than capable this fight.

Acheron - The Keeper of Truth |

Tristan Delacroix |

Tristan gives himself a cursory glance and notices none of his wounds are serious. He gives another predatory grin at the remaining group of enemies. Come on don't just stand there. He says mockingly!
Fine if you won't play I will! The dhampir exclaims eyes glowing red as he rushes towards the half-orc guarding the enemy spellcaster.
Intimidate:1d20 + 9 ⇒ (11) + 9 = 20
Attack:1d20 + 14 + 3 ⇒ (19) + 14 + 3 = 36
Damage:1d8 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Possible Crit:1d20 + 14 + 3 ⇒ (17) + 14 + 3 = 34
Moving to I-10 and attacking E1.
Zero
Grapple check1d20 + 18 ⇒ (6) + 18 = 24
Bite:1d20 + 11 + 3 ⇒ (7) + 11 + 3 = 21
Bite Damage: 2d6 + 7 + 2 ⇒ (3, 3) + 7 + 2 = 15
Rake:1d20 + 7 + 3 ⇒ (16) + 7 + 3 = 261d20 + 7 + 3 ⇒ (15) + 7 + 3 = 25
Rake Damage:1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 141d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Thral |

Deep in the flow of a Þannig vindur mynd, Thral hears the distinct *clunk* of a crossbow bolt being fired. Out of the corner of his eye, he can tell the bolt will fly true probably before the shooter can. He alters the mynd he is in so the bolt will impact his body as little as possible. There is no chance to dodge completely. The bolt hits a weak part of his armor and slices his flesh. He does not wince. He does not even appear to notice.
As the enemy falls thanks to Luc's destructive force, Thral dances away from the new opponent's feeble strike. Seeing both Luc and the new spellcaster keeping their eye on this one, Thral decides to teach the crossbowman who hit him just how foolish a move that was. Altering his position, caring not for the attacks from the opponent he is leaving, he lands on the crossbowman and his companion, a bladed tornado, the very breath of Isaura hastening his movement.
Round 3
HP: 70/74
AC: 27
MA: Move to H-11 (don't care about AoO)
SA: Strike using Improved Two-Weapon Fighting
Attack with Look-First on E3: 1d20 + 10 + 3 ⇒ (1) + 10 + 3 = 14
Damage:1d6 + 5 ⇒ (1) + 5 = 6
Second attack with Look-First on E3: 1d20 + 7 + 3 ⇒ (12) + 7 + 3 = 22
Damage:1d6 + 5 ⇒ (2) + 5 = 7
Attack with Glad-Of-War on E4: 1d20 + 12 + 3 ⇒ (16) + 12 + 3 = 31
Damage:1d8 + 9 ⇒ (6) + 9 = 15
Urk. What are your rules on Crit. Fumbles, Ronin?

Luc Arkenstol |

Well, since I'm conveniently left to my own devices...
Luc smirks at the man left before him. He knows the chancellor and his guards are gone by now, or will be soon - and licks his lips once. He towers over this poor fool, this man who sought to cross his path. He runs his hand over the sword quickly, and the blade changes color one more time.
This time, instead of black with red electricity, it vibrates as if swapping between a pure blackness, and the darkest red you can imagine.
"In the name of my deity, your life is forfeit. Prepare to join your friend in the pits of whatever hell you believe in!"
Swift Action - Fury of the Abyss (+3 to Attack, Damage, and Combat Move checks, 1 round)
Luc's Swing! 1d20 + 11 + 3 + 3 ⇒ (16) + 11 + 3 + 3 = 33
Damage 1d8 + 4 + 7 + 3 ⇒ (3) + 4 + 7 + 3 = 17
If foe is dead, move 4 squares west towards E4.

Thral |

Tristan Delacroix wrote:Standard Action just gets you one attack doesn't it? If I'm missing something I want to hit my opponent some more :)Just noticed it myself but Tristan is right. Chock it up to exhaustingly posting from a PSP. Sorry Thral.
OH! My bad, Thral has Two-Weapon Fighting and Improved Two-Weapon Fighting, which I thought worked "per round" and not "per action." From RAW for TWF: "If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon." and for ITWF: "In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a -5 penalty."
It doesn't say full-attack action, but is that what's meant? I'm cool either way, not trying to cheat. They're just normally so good about specifying how many attacks you get and if an FRA is required. For example, in Charge, they're careful to say "Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge."
Anyway! I'm totally cool with it either way, and if it is a mistake, I apologize. If the attacks don't stand, feel free to ignore. :-)

Aria Delacroix |

Standard action: Fire (attack E3)
Swift action: load
Free action: continue inspire courage
attack roll:1d20 + 11 + 2 + 3 ⇒ (18) + 11 + 2 + 3 = 34
damage:3d6 + 2 + 2 ⇒ (6, 6, 2) + 2 + 2 = 18
2d6 ⇒ (1, 1) = 2
From the depths of her fear, an old song that her mother taught her began to rise to the surface and leave her tongue. Although loud enough to be barely audible, it inspired her own courage. She sang the old ballad her mother once sung that moved the hearts of warriors to ready them for battle.
She pointed her gun, steadied her hand and pulled the trigger. Her eyes closed for a moment and mentally tried to will the bullet to her target.
"If only this were aimed at you daddy" she mumbled under her breath in an almost growl.A glint of pure primitive rage shined in her eyes towards her enemy. She ached to watch them fall.

Tristan Delacroix |

1st lvl? Improved twf can't be taken till you have a bab of +6. Twf gives you one attack with an off hand weapon. At bab +6 your main hand gets two attacks improved twf gives you that second attack with your off hand otherwise no matter how high you bab is you will only have one attack with the off hand weapon.
Without improved twf: 4/-1 off 4
With improved twf: 4/-1 off 4/-1 (bab with out any ability modifiers)

Ninn |

Ninn kept her eyes moving as her original target fell, reduced to a broken ruin by the attacks of her allies. 'These fools are amateurs trying to make the big time by taking on major players' With the hint of a smile on her face she moves closer to the enemy who, strangely enough remained clumped together like sheep. As she brought her Battle Aspergillum to the fore, it starts to wriggle in her hand as if yearning to be free of her grasp. She smiles as she faces her clumped together enemies just ahead of her.
MA: Moves to K-13
"Surrender or else I will show you no Mercy!" With that said she release's the wriggling Battle Aspergillum which flies toward E3 and attempts to strike them before returning to her hand.
SA: Use hand of the Apprentice to throw Battle Aspergillum +1, Up to 30ft at E31d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Acheron - The Keeper of Truth |

Ninn
Thral
Tristan/Zero
Luc
Aria
Moving on from the charred corpse of her former foe, Ninn takes a few steps and lets loose the small aspergillum she carries with a simple Hand of the Apprentice spell, willing it to attack E3. The mace impacts and deals a small amount of damage to the enemy. Following the gaze of his newest ally, the caster who'd sent their former foe to an early grave, Thral turns his sights to E3, who'd made the mistake of firing at him. Arriving to attack E3 just after Ninn's Aspergillum, Thral swipes at the man, but misses terribly as the foe reels back from Ninn's attack.
After his wife drops his newest foe, Tristan turns his sights towards E1, rushing past Zero who lays the rage of a full-grown tiger out onto E2, opening large gashes in the man's armor as well as his body. Though the man remains alive, it is blatantly obvious that he won't be capable of taking another hit like that. Tristan swipes at E1, carving a small gash across their armor. "If you won't play, I will!" A small distance away, but not so far as to negate her firearms, Aria lets a shot tear through the air that crashes into E3 with a thud and causes the enemy to think twice about their foe. She mutters something as she fires but it is masked by the gunshot.
Nearby, left to his own devices, Luc unleashes a wave of abyssal fury onto his unfortunate enemy. "In the name of my deity, your life is forfeit. Prepare to join your friend in the pits of whatever hell you believe in!" However, the damage isn't enough to fell the enemy and they retaliate with a small mace that impacts against Luc's armor and deals a small amount of damage. "If its to hell I must go, I shall take your soul with me, defiler!"
At this time E10 finishes whatever spell they were casting and a small ripple effect issues forth that summons a large bolt of electricity that crashes into Tristan. E4, having followed Thral the entire time he charged towards them, unleashes her nocked arrow, and in one swift movement, nocks another one, taking a 5' step away from the man. This arrow pierces Thral's armor as well and draws another small trickle of blood. Meanwhile, E3 continues to target Thral, who appears as the nearest threat, and unleashes a bolt at point blank range that pierces the fighter's armor as well. "Burn in the Flames of Faerus, traitor!" The man spits at Thral as the bolt connects. He then takes this moment to reload as quickly as he can, having another bolt seated in mere seconds.
E9, a burly half-orc wielding a large bastard sword, takes a 5' step forward and takes a couple of swings at Tristan. Only one of them connects, however, but the connection is such that it tears a large hole across Tristan's coat. The second one simply glances off. Seeking revenge for the attack done to him by Tristan, E1, a half-orc similar in appearance to E9, also slashes at Tristan with a bastard sword. Unlike his brethren's failed attack, though, E1 actually manages to connect with both attacks - one on the first swing and then again on the backswing. "Die, Imperial scum! For Aris!"
Thral takes 8 points of damage from E3 and E4's combined arrow/bolt attack.
Tristan takes 17 points of damage from the two half-orcs and the Lightning Bolt.
Luc takes 5 points of damage from E8.
Holding off for another day for a post before I drop Loren and seek a replacement. If there are any objections, feel free to email me.

Tristan Delacroix |

I wouldn't have done that if I was you. Tristan says trying to ignore the worst of his wounds as he unleashes fury on his opponent. Zero noticing his masters trouble he leaves his battered opponent and runs to flank with Tristan.
Zero is going to leave E2 and move across from E9 accepting the AoO now at G-7.
Bite attack:1d20 + 11 + 3 + 2 ⇒ (3) + 11 + 3 + 2 = 19
Bite damage:2d6 + 2 ⇒ (3, 6) + 2 = 11
Grab:1d20 + 18 + 3 + 2 ⇒ (18) + 18 + 3 + 2 = 41
If grappled rake:1d20 + 11 + 3 + 2 ⇒ (17) + 11 + 3 + 2 = 331d20 + 11 + 3 + 2 ⇒ (4) + 11 + 3 + 2 = 20
Rake damage:1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 131d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Full attack on E-1
Attack 1 main: 1d20 + 12 + 3 + 2 ⇒ (19) + 12 + 3 + 2 = 36
Attack 2 offhand: 1d20 + 12 + 3 + 2 ⇒ (6) + 12 + 3 + 2 = 23
Attack 3 main: 1d20 + 7 + 3 + 2 ⇒ (10) + 7 + 3 + 2 = 22
Attack 1 damage: 1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Attack 2 damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Attack 3 damage: 1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Attack 1 crit: 1d20 + 12 + 3 + 2 ⇒ (11) + 12 + 3 + 2 = 28
Lower Tristan's attack rolls by 2.

Thral |

Round 4
Initiative 16
HP: 62/74
AC: 27 (Round 3/10 of Shield)
5' step to G11
Full-Attack Action on E3 and E4
Current Buffs: +3 attack/+2 damage
Glad-Of-War Attack on E3:1d20 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Critical Fumble check: 1d20 ⇒ 3 *whew*
Look-First Attack on E3:1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19
Damage: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Glad-Of-War Attack on E4:1d20 + 7 + 3 ⇒ (6) + 7 + 3 = 16
Damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Look-First Attack on E4:1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13
Damage: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Wow, the dice roller hates me today. I mean seriously? 1, 6, 6, 5? Egad. XD