
Bertious |

the Smurfoz wrote:They aren't overpowered if you don't let them smurf all their smurf points in one encounter. A decent GM (Garga-Mel) paces encounters so that Smurfions and smurfy warriors can't do that.Carbon D. Metric wrote:What about an Ultimate Smurf?Too overpowered.
It's the Smurfadins you've gotta look out for although they do get rid of zombie smurfs well

Mnemaxa |
mdt wrote:Honestly, it's not that hard to come up with a melee class that doesn't fit any of the base classes, or can't be done as a combo. The problem is, coming up with one that's as useful and can still be effective.
The one thing I could see would be a firearms based class.
We certainly could use some firearms-based feats, but a firearms based class? Maybe a firearms based archetype for the alchemist, but a firearms based class sounds a little restrictive to me. :\
EDIT : Also, a firearms based class, unlike the Magus, would be too much specific to Golarion and it would be of no use for the majority of the other campaing settings.
A firearm's based fighter would be perfect for Spelljammers.

Dabbler |

Maerimydra wrote:mdt wrote:EDIT : Also, a firearms based class, unlike the Magus, would be too much specific to Golarion and it would be of no use for the majority of the other campaing settings.A firearm's based fighter would be perfect for Spelljammers.I did include a Musketeer specialisation in the Elite ...