Midnightoker |
My player's keep attempting this, and I have not put any restrictions thus far on selecting these feats.
I know it is sort of implied they can but are players allowed to take the bestiary feats?
Improved natural attack can bring a barbarian to basically dual wielding longswords at level 2 (Beast totem). Improved Natural armor boosts natural armor, spell like ability metamagic, ect.
Did paizo play test those feats for PC's aswell?
I have not seen any real indescretions yet but I know in 3.5 it did end up becoming a problem when every level they dropped a feat on Improved Natural Armor, and now that feats come more often I am just curious.
If it is technically legal I am fine, but if anyone has had extreme (game breaking) problems with it let me know.
Thanks all,
MT
Midnightoker |
They've errataed INA to be unusable with monks, but barbarians should still be fair game. As is, there is nothing gamebreaking about those feats, they just run counter to some peoples playstyle.
Why were monks able in the first place?
Does Natural Armor only apply when you aren't wearing armor?
Midnightoker |
I believe he was talking about natural attack rather than natural armor. Adding one higher step to a monks blows could land some serious pain.
ah now I see. yeah that would be really brutal, expecially with an extra attack. three attacks with longsword damage at level one can get outta hand I suppose haha