MicMan |
Short answer: no
Long answer: yes, you just have to convice your GM to let you enchant a wondrous item with the power of the anti magic field (= inventing a new wondrous item). Of course it needs to be turned on/off ;).
If you manage to do so, congratulations, use it while you can because as soon as your GM gets his spellcasting encounters hacked to tiny bits with minimal effort he will just as fast ban this.
But even the "normal" version is very powerful. Needing to close in on casters? Traversing an area full of magical traps and whatnot? Opponents rely heavily on summoned creatures? Can't get that NPC to coopoerate because she is charmed/dominated/geased by 20th level evil Wizard/possessed by demons? AMF is the easy, no save, always working 100% answer.
Quite useful I'd say.
james maissen |
Is there any way to cast Antimagic Field on some other target other than yourself.
I can see wanting to use it on another target like a Fighter or other melee character loaded down with Magic items.
I do not see any purpose on casting this spell on oneself (wizard), or very rarely (Cleric).
??
Two things here:
1. There are many ways. Spell storing items, spell completion items via UMD (or level dips.. ew), or even familiars.
2. There are times when its most helpful. There was an encounter with 6 mindflayers on another plane where they were getting 2 mindblasts a round do to the nature of the plane. The party could easily handle the melee against them, but trying to make 12 saves a round is asking for a good number of 1s to show up. They were spread out surrounding the party so taking out all 6 wasn't going to happen in just one round. While the wizard took himself out of the fight, he essentially took away the mindflayers' ability to threaten the party.
-James
CoDzilla |
Oliver McShade wrote:Is there any way to cast Antimagic Field on some other target other than yourself.
I can see wanting to use it on another target like a Fighter or other melee character loaded down with Magic items.
I do not see any purpose on casting this spell on oneself (wizard), or very rarely (Cleric).
??
Two things here:
1. There are many ways. Spell storing items, spell completion items via UMD (or level dips.. ew), or even familiars.
2. There are times when its most helpful. There was an encounter with 6 mindflayers on another plane where they were getting 2 mindblasts a round do to the nature of the plane. The party could easily handle the melee against them, but trying to make 12 saves a round is asking for a good number of 1s to show up. They were spread out surrounding the party so taking out all 6 wasn't going to happen in just one round. While the wizard took himself out of the fight, he essentially took away the mindflayers' ability to threaten the party.
-James
Magic Circle, now with 100% less suicide! (minor Globe of Invulnerability does the same thing)
CoDzilla |
CoDzilla wrote:I think we have already established most people here are playing freeform. Do we need to go there again?You can think it all you want. Doesn't make it true. But enough threadjacking. Truce?
One moment.
*shoots the angry fascist with a rocket launcher*
It's not about merely thinking it, it's about knowing it. But fine. I'll stop talking about it now. Unless someone brings it up again.
Morgen |
There is a kind of elaborate way of getting that spell or other similar spells onto other people, usually through the use of the spells Magic Jar and Contingency, and a DM that decides that Contingency can work like that. Does appear to require you to be about caster level 18 at very least.
Not 100% sure if that work as well as it did in 3.5, but I saw it all the time back in Living Greyhawk.
CoDzilla |
CoDzilla wrote:
Magic Circle, now with 100% less suicide! (minor Globe of Invulnerability does the same thing)Magic circle doesn't help its not mental control or possession, nor does a minor globe as its not a 3rd level spell or less.
So why even bring them up?
-James
Globe of Invulnerability
School abjuration; Level sorcerer/wizard 6
This spell functions like lesser globe of invulnerability, except that it also excludes 4th-level spells and spell-like effects.
It's actually a 4th level spell equivalent, not third, so you're right that the minor globe would not work.
As for the mind affecting bit, I might have been mixing it up with something else.
Oliver McShade |
Before you try to convince your DM that this is a great idea, just remember: If you can use it, so can he.
Ever since Forgotten Realms did the whole wild magic/dead magic store line, i have yet to run across a GM who does not include "Oh you run into a area with Dead Magic". So in essence the GM is going to use it against you one way or another anyway.
.........................................................
Ok thanks for the ideas
Arcane Archer is easiest it sounds like.
Enchanting Wondrousness Item (guess like Firebeads).
Had not though of the Familiar idea before, guess Squickey is good for something after all.
Never heard of the Magic Jar + Contingency idea before, sound cool tho.
Thank you
james maissen |
Quote:Globe of Invulnerability
School abjuration; Level sorcerer/wizard 6
This spell functions like lesser globe of invulnerability, except that it also excludes 4th-level spells and spell-like effects.
It's actually a 4th level spell equivalent, not third, so you're right that the minor globe would not work.
As for the mind affecting bit, I might have been mixing it up with something else.
Yes.. but READ what you quoted.. you quoted the full globe, not the minor (or in 3x lesser) globe which you brought up.
You'll also note that in PF these spells are back to being useful as they are now emanations from the caster rather than a fixed location that they were in 3x (which is where the anecdote took place).
A full globe would protect against a mindflayer's mind blast, should such creatures exist in PF- which they don't. But in 3.5 it would have not been mobile, where antimagic shell is (and was). As it was this allowed the party some freedom in handling things.
-James
PS: On a side note, I would suggest that you try to alter the way in which you post things as you come off as very snarky. And when you get things wrong its not a good combination (not that snarky is good in and of itself).
Oliver McShade |
You'll also note that in PF these spells are back to being useful as they are now emanations from the caster rather than a fixed location that they were in 3x (which is where the anecdote took place).
Glove of Invulnerability = both version = Creates a "" Immobile "". When you first cast it, yes it is emanation centered on you. But once cast, it is immobile, and you can leave the Globe...
Page 290 PF PHB.
The Wraith |
Ok thanks for the ideasArcane Archer is easiest it sounds like.
Enchanting Wondrousness Item (guess like Firebeads).
Had not though of the Familiar idea before, guess Squickey is good for something after all.
Never heard of the Magic Jar + Contingency idea before, sound cool tho.
Thank you
There is also the Major Ring of Spell Storing (a legit item by RAW) which could be 'filled' by a friendly caster with an Antimagic Field spell anytime the spell has been used. Although it is quite expensive... (sadly, the 'regular' Ring of Spell Storing can contain only up to 5 level of spells, so it is still not enough for AMF...)
"Ring of Spell Storing, Minor
Aura faint evocation; CL 5th
Slot ring; Price 18,000 gp; Weight —
Description
A minor ring of spell storing contains up to three levels of spells (either divine or arcane, or even a mix of both spell types) that the wearer can cast. Each spell has a caster level equal to the minimum level needed to cast that spell. The user need not provide any material components or focus to cast the spell, and there is no arcane spell failure chance for wearing armor (because the ring wearer need not gesture). The activation time for the ring is the same as the casting time for the relevant spell, with a minimum of 1 standard action.
For a randomly generated ring, treat it as a scroll to determine what spells are stored in it. If you roll a spell that would put the ring over the three-level limit, ignore that roll; the ring has no more spells in it.
A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than three. Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat. A spellcaster can use a scroll to put a spell into the minor ring of spell storing.
The ring magically imparts to the wearer the names of all spells currently stored within it.
Ring of Spell Storing, Major
Aura strong evocation; CL 17th
Slot ring; Price 200,000 gp; Weight —
Description
As the minor ring of spell storing, except it holds up to 10 levels of spells."
Just my 2c.
james maissen |
james maissen wrote:You'll also note that in PF these spells are back to being useful as they are now emanations from the caster rather than a fixed location that they were in 3x (which is where the anecdote took place).
Glove of Invulnerability = both version = Creates a "" Immobile "". When you first cast it, yes it is emanation centered on you. But once cast, it is immobile, and you can leave the Globe...
Page 290 PF PHB.
Ah, damn I thought that they had finally changed that.
Mea culpa.
-James
Oliver McShade |
There is also the Major Ring of Spell Storing (a legit item by RAW) which could be 'filled' by a friendly caster with an Antimagic Field spell anytime the spell has been used. Although it is quite expensive... (sadly, the 'regular' Ring of Spell Storing can contain only up to 5 level of spells, so it is still not enough for AMF...)
Unfortunately, the ring would only let you cast the spell on yourself ((Same with magic staff if it had a charge of Anit-Magic)), or scroll.
The main thing i want to do, is Anti-Magic a melee. Have had rangers in the past with +1 bane (human)/Unholy bows... flying up in the air with magic belts or boots, taking full round action, pin-striking the party.
While a dispel magic might get him down for a round, next round he is back up in the air, raining down arrows of death for (1d8+4d6+3) per shot.
CoDzilla |
CoDzilla wrote:
Quote:Globe of Invulnerability
School abjuration; Level sorcerer/wizard 6
This spell functions like lesser globe of invulnerability, except that it also excludes 4th-level spells and spell-like effects.
It's actually a 4th level spell equivalent, not third, so you're right that the minor globe would not work.
As for the mind affecting bit, I might have been mixing it up with something else.
Yes.. but READ what you quoted.. you quoted the full globe, not the minor (or in 3x lesser) globe which you brought up.
You'll also note that in PF these spells are back to being useful as they are now emanations from the caster rather than a fixed location that they were in 3x (which is where the anecdote took place).
A full globe would protect against a mindflayer's mind blast, should such creatures exist in PF- which they don't. But in 3.5 it would have not been mobile, where antimagic shell is (and was). As it was this allowed the party some freedom in handling things.
-James
PS: On a side note, I would suggest that you try to alter the way in which you post things as you come off as very snarky. And when you get things wrong its not a good combination (not that snarky is good in and of itself).
Read what you quoted. If you do, you'll notice I admitted the lesser globe would not work. So continuing to argue that it doesn't is pointless. We've moved past that.
And no, not really.
Oliver McShade |
I am pretty sure the arrows cease being magical upon entering the antimagic field. Or I would say so anyway.
You'd be better off using Greater Dispel Magic on him - well his magic flying item anyway.
Yes, but Anit-magic also would shut me down as well, leaving me unable to cast spells or use magic items.
The problem with even Greater Dispell, is that once dispelled, the ranger just floats down to the ground for 1 round. Then he will re-activate the magic item, and fly right back up into the sky.
... Boots of levitation is unlimited, Boots of Winged can do 5 m = 3 times per day. ..
Cartigan |
Cartigan wrote:Yes, but Anit-magic also would shut me down as well, leaving me unable to cast spells or use magic items.I am pretty sure the arrows cease being magical upon entering the antimagic field. Or I would say so anyway.
You'd be better off using Greater Dispel Magic on him - well his magic flying item anyway.
Which is why I made the point of pointing out at least one other spell to use. Do you want a full post on the various potential uses of level 6 and below spells in dealing with the problem?
The problem with even Greater Dispell, is that once dispelled, the ranger just floats down to the ground for 1 round. Then he will re-activate the magic item, and fly right back up into the sky.
If you roll poorly. Magic item abilities are suppressed for 1d4 rounds.
BenignFacist |
.
..
...
....
.....
*shoots the angry fascist with a rocket launcher*
..you and Bad Korea both!
./hugs all with EXTREME PREJUDICE
::
OT: I thought AM Field (check my abbreviations out yo) was for the freakish wannabe-melee wizard who likes dreaming of laying teh smack down on teh dress-wearing wizards..
..or the wizard who runs with a pet DD (..and again!) dealer/some non-magic-reliant-support/if you think your raw un-magically modified numbers can take their raw un-magically modified numbers?
..assuming ze enemy will come to you.
..
...it *might* happen.. o_o
::
Your lot: This our taffy! Come and get it!
Their lot: Alrighty then! Here we come!
::
Disclaimer: Ok, I didn't think it. That guy did, just before he started kicking off about round cylindrical objects being persuaded to occupy certain non-cylindrical-object-accommodating spaces with sufficient enthusiasm. Yeaaah, we're looking at you Mr.I Have Limbs.
No, don't try and pull that one. We know where you live. Yeah!
Oh yeah?
Uh huh?
What?
Oh..
..well in that case, we'll be over around 10.
*shakes fist*
Michael Suzio |
Is there any way to cast Antimagic Field on some other target other than yourself.
Maybe.
One of my players convinced me the the other day to let him cast it on his familiar use Share Spells, and then had the familiar go up to the wraith sorcerer bad-guy and make him "wink out".
That sucked, but nothing I consulted made me think that wouldn't work. It was a spell with range "Personal", so... I congratulated him on being very smart, and we went on.
Eventually, they had to finally confront the guy, but they kept the familiar within closing range -- still protected by the field, just in case the bad-guy starting whomping on them.
james maissen |
AMF is only an anti caster move with the 3.5 feat Extraordinary Spell Aim, or equivalent. Otherwise, it's just suicide.
And yet it can work and work well. You just need to use it intelligently rather than spamming it without thought like you might mash buttons for a video game.
-James
CoDzilla |
CoDzilla wrote:AMF is only an anti caster move with the 3.5 feat Extraordinary Spell Aim, or equivalent. Otherwise, it's just suicide.And yet it can work and work well. You just need to use it intelligently rather than spamming it without thought like you might mash buttons for a video game.
-James
No, what happens is the same thing that always happens. The enemy caster inserts Conjuration: Creation spell, and you drop dead. Meanwhile, there's nothing you can do to stop this, nor can you ever hope to get them in range, because you have no magic and they have all theirs. Therefore, suicide. Might as well jump on a sword and get it over with.
Cartigan |
CoDzilla wrote:The enemy caster inserts Conjuration: Creation spell, and you drop dead.It's possible I'm missing one, but I just can't imagine what core spell is both Conjuration: Creation and good enough to actually kill someone.
Use Major Creation to drop a giant stone slab on some one?
CoDzilla |
Cartigan wrote:Use Major Creation to drop a giant stone slab on some one?Sure, but good luck getting them to stand still through the 10 minute casting time.
If by 10 minutes, you mean one standard action you are correct.
Shadow Conjuration
School illusion (shadow); Level bard 4, sorcerer/wizard 4
Casting Time 1 standard action
Yes, you will need the greater version. Same casting time.
Marshall Jansen |
Dire Mongoose wrote:Cartigan wrote:Use Major Creation to drop a giant stone slab on some one?Sure, but good luck getting them to stand still through the 10 minute casting time.If by 10 minutes, you mean one standard action you are correct.
Quote:Yes, you will need the greater version. Same casting time.Shadow Conjuration
School illusion (shadow); Level bard 4, sorcerer/wizard 4
Casting Time 1 standard action
Ok... I'll need this explained to me.
First off, conjuration/creations have to be created in a place that can support them, right? So how can you drop said slab-o-stone on someone?(A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.)
Secondly, explain to me how a shadow creature/shadow object can exist in an AMF without being suppressed? (An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration.)
Thirdly, the matter created by Major Creation OR it's Shadowy cousin has a duration. Therefore, an AMF will suppress the actual created objects. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)
So, Major creation Can't create a 'falling slab of doom', and even if it could, it requires magic to maintain said slab, so an AMF suppresses it. The only benefit Shadow Conjuration has is casting time, otherwise it is inferior in every way to Major Creation.
Unless I'm completely wrong, in which case, please show me?
Sylvanite |
Just to cut through all the clutter:
An AMF on an Arcane Archer's arrow is a pretty sick way to do business in a lot of situations. Are their ways around it? Sure. Is every thing you fight going to have ways around it? No. Especially the flying ranger the OP is talking about. I doubt he'll be casting shadowmajorcreationslabofdeathdropdoom once he has the AMF arrow in his face.
vuron |
While the shadow conjuration spell doesn't explicitly dispel shadow conjurations within an AMF I find it hard to believe that any DM would allow that as a viable tactic.
The thrown object TK would probably work (presumably thrown objects don't require mental control over the entire course of their flight) but most DMs are going to limit TK to the equivalent of a 15d6 spell which is nice but not awesome.
I'm not really seeing a "auto-win" spell outside of those two and both seem to be very contingent on lenient DMs.
Marshall Jansen |
While the shadow conjuration spell doesn't explicitly dispel shadow conjurations within an AMF I find it hard to believe that any DM would allow that as a viable tactic.
The thrown object TK would probably work (presumably thrown objects don't require mental control over the entire course of their flight) but most DMs are going to limit TK to the equivalent of a 15d6 spell which is nice but not awesome.
I'm not really seeing a "auto-win" spell outside of those two and both seem to be very contingent on lenient DMs.
Why would Shadow Conjuration have to be specific? Illusions can't exist in an AMF, nor can Conjured objects/creatures with a duration other than 'instantaneous'. Therefore something that is 80% illusion and 20% xonjured object with a duration is subject to suppression from both sides.
TK, via Violent Thrust, would work however, as the magical force is being applied all at once to give them momentum... that's no different than a giant throwing things at the wizard.
I'm still curious as to what deadly Conjuration: Creation will kill a wizard in an AMF, though.
JohnBear |
Is there any way to cast Antimagic Field on some other target other than yourself.
I can see wanting to use it on another target like a Fighter or other melee character loaded down with Magic items.
I do not see any purpose on casting this spell on oneself (wizard), or very rarely (Cleric).
I've use AMF many times to shield the party. And myself even more (you can dismiss it).
In the WOTC book Underdark (Forgotten Realms) they had a magic item that could do it (antimagic torc)
And never never never underestimate familiars. You can put shapechange (the non-nerfed wotc version) on your familiar. Or contingency. Or ANY other spell you can put on yourself.
Just some ideas
CoDzilla |
Shadow Conjuration is partially real. Worst case is it does 60% normal damage. But in any case I was just responding to the rocks dropping. There's also Stone Shape or a nice Transmutation on the roof over their head, or just throw 15 Gargantuan Javelins with TK to 45d6 them while all their stats are down.
Not to mention the single good use for Craft: Basketweaving.
AMF = joke at best, more likely suicide.
Cartigan |
Shadow Conjuration is partially real. Worst case is it does 60% normal damage. But in any case I was just responding to the rocks dropping. There's also Stone Shape or a nice Transmutation on the roof over their head, or just throw 15 Gargantuan Javelins with TK to 45d6 them while all their stats are down.
Not to mention the single good use for Craft: Basketweaving.
AMF = joke at best, more likely suicide.
Wrong. At best, AMF is a defense against Mage's Disjunction
Antimagic Field + Contingency = best defense against Mage's DisjunctionThough Pathfinder Disjunction isn't as bad as a 3.5 Disjunction.
CoDzilla |
Very unlikely trick.
I don't see any duration: istant in the shadow version of the spell.
Moreover, even if works like a cnojuration, remains an illusion. I do not see why should work in an AMF.
partially real means nothing. Fireballs are real too, and deal real damage - but do not work in AMF.
By partially real, in this instance I mean a physical solid object. But TK works better anyways.
CoDzilla wrote:Shadow Conjuration is partially real. Worst case is it does 60% normal damage. But in any case I was just responding to the rocks dropping. There's also Stone Shape or a nice Transmutation on the roof over their head, or just throw 15 Gargantuan Javelins with TK to 45d6 them while all their stats are down.
Not to mention the single good use for Craft: Basketweaving.
AMF = joke at best, more likely suicide.
Wrong. At best, AMF is a defense against Mage's Disjunction
Antimagic Field + Contingency = best defense against Mage's Disjunction
Though Pathfinder Disjunction isn't as bad as a 3.5 Disjunction.
Level 18 minimum, and that's what you're using your Contingency on?
The only effective defense against Disjunction is to turn the nearest available rulebook into an improvised throwing weapon. Otherwise, it doesn't much matter what happens, as whatever it is immediately kills the game.
Marshall Jansen |
Shadow Conjuration is partially real. Worst case is it does 60% normal damage. But in any case I was just responding to the rocks dropping. There's also Stone Shape or a nice Transmutation on the roof over their head, or just throw 15 Gargantuan Javelins with TK to 45d6 them while all their stats are down.
Not to mention the single good use for Craft: Basketweaving.
AMF = joke at best, more likely suicide.
I guess if you rule that magical things can exist in an AMF then it's a joke. My copy of the rules says magical things can't exist in an AMF, though, so it works pretty well against magical things.
Shadow conjurations are magical things, so they get suppressed, just like all other conjurations of non-instantaneous duration.
Stone shape might work, if your AMF'd target is in a cave and has a lot of stone over his head, and your GM allows you to create 'Rocks Fall, Everyone Dies' effects out of a 3rd level spell. I've never seen such a GM, but I freely admit I've only played with a few of the GMs that exist.
I'd say that the TK for 45d6 is very GM dependent as well. I've seen DMs require proficiency and size penalties for throwing weapons via TK, and without proficiency and a properly sized weapon, you're either taking the to-hit penalties for mis-sized/non-proficiency, or taking a straight roll and limiting yourself to 1d6 (max) per level.
Edit: Redact this, forgot the 1 item per level. (Although, you're limiting yourself with gargantuan javelins. Colossal shuriken are 5 for 6 lbs. At 375 lbs of thrown objects, you can TK throw 312 shuriken for 312d8 damage, which is quite a bit better, on average, than 45d6.)
Replace with: You should be using colossal Mithril Longswords (1d8 goes to 2d6, goes to 3d6, goes to ???, goes to ???)
or Gargantuan Mithril Bastard Swords (1d10 goes to 2d8, which goes to 3d8, which goes to ???) (Sorry, don't know the damage conversions that high up on the table).