DangerMaus |
Can a druid summon a Worg or a Worg Winter Wolf with summon Nature's ally? Both creatures are neutral evil and I wasn't sure if that mattered or not.
I am looking for more wolf animals for the different summon nature's ally spells and was hoping to add a wolf for level 3 spell and one or more for level 5+ since those are lacking in canines.
-dm
Squidmasher |
Can a druid summon a Worg or a Worg Winter Wolf with summon Nature's ally? Both creatures are neutral evil and I wasn't sure if that mattered or not.
I am looking for more wolf animals for the different summon nature's ally spells and was hoping to add a wolf for level 3 spell and one or more for level 5+ since those are lacking in canines.
-dm
By the description of the spell as written, a Druid can't summon a Worg or Winter Wolf with Summon Nature's Ally. They're just not on the list. Please note that alignments are irrelevant to Summon Nature's Ally; The list has evil creatures like Mites, Hill Giants, and Manticores as well as good ones like Pixies and Satyrs. Thus, if you as a DM would like to house rule Worgs and Winter Wolves onto the list, you would be justified in doing so because the list already has plenty of aligned creatures.
If you want a druid with more wolf summoning options, you should try the Wolf Totem druid from the Advanced Players' Guide.
Squidmasher |
A Wolf Shaman is what I am thinking that is why I am looking for more wolves to add. Even with the Giant and Advanced templates it would be helpful to have more wolves (especially higher level ones) to choose from.
-dm
Looking over it, you're right; there aren't enough wolves on the list. Adding templates can only take you through levels 1-6. There should be a wolf at level 7 or 8. I guess you could convince your DM to add the Winter Wolf to the level 5 list, but that would still only get you through level 7.
That's inconvenient.
carborundum RPG Superstar 2010 Top 32 |
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Reskin a few other things? Let's see, top of my head...
Nature's Ally 6: Feral Dire Wolf (use Dire Bear stats)
Nature's Ally 7: Elemental Wolf Spirit (use Greater Elementals in wolf form)
Nature's Ally 8: Plainsmaw (gargantuan two-headed magical beast, two wolf heads and a smoky wolf-body, hovering above the ground. One head is healthy, one is sick and rotting - the creature represents the corruption of nature by man. Change burrow to fly, change sting to a second bite but keep this one poisonous, keep swallow whole and have the smoky body swell up slowly)
Nature's Ally 9: Avatar of the Great Wolf/ Awesome Wolf Spirit of Wrathful Wolfiness (use Storm Giant and make it look like a Ginormous werewolf in hybrid form. Change Greatsword to claw/claw/bite but leave the damage. Change longbow to ... a gaze attack. He looks at you and you are slashed by invisible claws. Let it work as a normal attack if you like. Change rock-catching to a monk-style deflect missiles. change feats round a little (Imp. Crit (bit) etc.)
The best part is getting to say you summon Airwolf with SNA 7 :-)
EDIT: And reskinning is the most fun you can have with monsters - especially if your players have read the Bestiary and 600 Monster Manuals etc. Piratecat on enWorld (Kevin Kulp, writer of PF adventures too) is the master of this. Read this: LINK