Looking to Start A DC Adventures Play by Post, Gauging Interest


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The Exchange

Tenfold wrote:

Re: AlanM -- Ouch! Man, that's painful, if that's the way it's supposed to be calculated. The more points thrown at the Duplication power, the less going to the original, although the duplicates remain as tough as ever. Before I saw your post, I just worked up the minion, which gets more goodies.

Yeah, it is a significant chunk of change. However, you can't forget that using the 73 point version of it, with a single standard action, nine 105 point minions all pop into existence simultaneously, ready for action. That is a pretty hefty benefit that can be used in all sorts of situations. But yeah, it ain't cheap.


Tenfold wrote:

So, do I need to reallocate some points? Or did I get it right the first time around?

Here is what I came up with:

Spoiler:
Your Fortitude Save is 1 too high, Parry is 2 too high, and Toughness is 5 too high. Also, it looks like you are about 27 points over.

The following would be legal, though it makes the duplicates a lot less powerful:

Tenfold PL 8
Strength 9, Stamina 8, Agility 3, Dexterity 0, Fighting 5, Intellect 0, Awareness 2, Presence 1

Advantages
Interpose, Languages 1 (American Sign Language), Teamwork

Skills

Close Combat 4 (+9), Perception 2 (+4)

Powers

Duplication: Duplication 5 (Multiple Minions 3 (8 minions)*(+1 pp for one extra duplicate), Mental Link, Horde, Tiring)
Protection: Protection 3 (+3 Toughness)

Offense

Initiative +3
Grab, +5 (DC 24)
Throw, +0 (DC 24)
Unarmed, +5 (DC 24)

Languages

American Sign Language, English

Defense

Dodge 5, Parry 5, Fortitude 11, Toughness 11, Will 5

However, this will only allow for 75 power points per minions, with a PL 5 cap.

Also, I threw tiring in there to buy back some power points, and because it fits with the idea that Tenfold is absorbing sound and then expelling sound to create the duplicates. You don't have to go with that, I was just throwing that in there to get some points back.

Also, you don't need duplicates to have the "active" ability, because they are essentially you until they split apart.


The_Minstrel_Wyrm wrote:

Aaawww Man... I just saw this thread today/tonight... I have the DCU Adventures and have skimmed it, and this would be a perfect way (I think) to get some play time and learn the system.

KnightErrantJR - I see you have your 6 players (and I've never been in a PbP... so I'd be pretty confused at first) but if I could "earn" a nod for a possible alternate, that would be cool. If not, I totally understand.

** spoiler omitted **

Let me know if I have a chance.

Regards,

Dean (TMW)

You're now number one the the alternate list (the Legion of Substitute Heroes) . . . ;)

Also . . . poor Giganta . . . I loved concept of that relationship.


Monitor of Earth 52 wrote:
Tenfold wrote:

So, do I need to reallocate some points? Or did I get it right the first time around?

Here is what I came up with:

** spoiler omitted **

Well, I was going to suggest dropping the power level of the minions. Thanks for doing the math for me. Let's see if I've made a proper 75-point minion:

Spoiler:

Strength 9, Stamina 8, Agility 3, Dexterity 0, Fighting 5, Intellect 0, Awareness 2, Presence 1
=56

Powers:
Protection 2
Immune: Sonic 5
=7

Advantages: Teamwork, Interpose (the minions probably don't need ASL)
=2

Skills: Close Combat (Unarmed) 4 (+9), Perception 2 (+4)
=3

Defense
Dodge 5, Parry 5, Fortitude 10, Toughness 10, Will 5
=7

Look right?


Tenfold wrote:


Well, I was going to suggest dropping the power level of the minions. Thanks for doing the math for me. Let's see if I've made a proper 75-point minion:

** spoiler omitted **

Look right?

Looks right to me.

Liberty's Edge

Maybe you should just call yourself threefold? lol


Monitor of Earth 52 wrote:

So, it looks like our current line up, assuming everyone is still interested and gets me a character by the end of the weekend is:

1. Jesse Denos

2. Jeremiziah

3. bill miller 215

4. Patrick McGrath

5. AlanM

6. Stalwart

I was going to play a naturally gifted athlete who had trained in a number of sports getting bored with them until he got into combat sports...the nature of the mano on mano drawing him in, but maybe more of a brutal type fighter than a marital artist...more "Wildcat" less Kung-Fu. Tying into the setting I'd have him waking up, but he's unsure of lot of the reasons he's doing what's he's doing. He's remembered the family members who inspired him with the athlete side, but has a hole where you'd figure the inspriation from being a hero would be (having forgotten the heroes of course). I hope this makes sense...


Monitor of Earth 52 wrote:
Tenfold wrote:

I just built the alias. I put everything there. I'll duplicate it here, no pun intended.

** spoiler omitted **

I love challenging concepts (although I almost wish we had a write up for Triplicate Girl to see how they did her powers).

** spoiler omitted

Jesse's Hero

I've done mine. He's a brawler and I used Hero Lab and he's 120 points...I took a power that's a flaw in a way...Enhanced Fighting I've set mine to go down the more people I'm in combat with ie. if I'm fighting one guy it's maxed, two guys goes down by one and so on and so on till it's just my base fighting ability of six. This is due to my greenness and excited nature as I calm with less to focus on and get unfocused with more happening in the room or on the street.

Str. 4
Agl.6
Fgt. 12/6
Awe. 3
Sta. 5
Dex. 6
Int. 2
Pre. 2

Defenses Dodge 8
Parry 8/12
Fort. 6
Toughness 8/10
Will 5

Skills Acrobatics +12
Athletics +10
Close Combat +16 (unarmed)
Perception +7

Advantages Agile Feint
Assessment
Chokehold
Defensive Roll 6
Evasion 2
Fearless
Improved Init. 2
Instant Up
Prone Fighting

Powers Damage 5 DC 20
Enhanced Trait Fighting +6
Protection 4

So 68 points in Abilites, 21 Powers, 16 Advantages, 10 Skills, 5 Defense for 120.


Jesse Denos wrote:
Monitor of Earth 52 wrote:
Tenfold wrote:

I just built the alias. I put everything there. I'll duplicate it here, no pun intended.

** spoiler omitted **

I love challenging concepts (although I almost wish we had a write up for Triplicate Girl to see how they did her powers).

** spoiler omitted

Jesse's Hero

I've done mine. He's a brawler and I used Hero Lab and he's 120 points...I took a power that's a flaw in a way...Enhanced Fighting I've set mine to go down the more people I'm in combat with ie. if I'm fighting one guy it's maxed, two guys goes down by one and so on and so on till it's just my base fighting ability of six. This is due to my greenness and excited nature as I calm with less to focus on and get unfocused with more happening in the room or on the street.

Str. 4
Agl.6
Fgt. 12/6
Awe. 3
Sta. 5
Dex. 6
Int. 2
Pre. 2

Defenses Dodge 8
Parry 8/12
Fort. 6
Toughness 8/10
Will 5

Skills Acrobatics +12
Athletics +10
Close Combat +16 (unarmed)
Perception +7

Advantages Agile Feint
Assessment
Chokehold
Defensive Roll 6
Evasion 2
Fearless
Improved Init. 2
Instant Up
Prone Fighting

Powers Damage 5 DC 20
Enhanced Trait Fighting +6
Protection 4

So 68 points in Abilites, 21 Powers, 16 Advantages, 10 Skills, 5 Defense for 120.

Poor fella needs a name..."Backfist" is about the best I could come up with...he's more fists less finesse.


Jesse Denos wrote:
Monitor of Earth 52 wrote:
Tenfold wrote:

I just built the alias. I put everything there. I'll duplicate it here, no pun intended.

** spoiler omitted **

I love challenging concepts (although I almost wish we had a write up for Triplicate Girl to see how they did her powers).

** spoiler omitted

Jesse's Hero

I've done mine. He's a brawler and I used Hero Lab and he's 120 points...I took a power that's a flaw in a way...Enhanced Fighting I've set mine to go down the more people I'm in combat with ie. if I'm fighting one guy it's maxed, two guys goes down by one and so on and so on till it's just my base fighting ability of six. This is due to my greenness and excited nature as I calm with less to focus on and get unfocused with more happening in the room or on the street.

Str. 4
Agl.6
Fgt. 12/6
Awe. 3
Sta. 5
Dex. 6
Int. 2
Pre. 2

Defenses Dodge 8
Parry 8/12
Fort. 6
Toughness 8/10
Will 5

Skills Acrobatics +12
Athletics +10
Close Combat +16 (unarmed)
Perception +7

Advantages Agile Feint
Assessment
Chokehold
Defensive Roll 6
Evasion 2
Fearless
Improved Init. 2
Instant Up
Prone Fighting

Powers Damage 5 DC 20
Enhanced Trait Fighting +6
Protection 4

So 68 points in Abilites, 21 Powers, 16 Advantages, 10 Skills, 5 Defense for 120.

Poor fella needs a name..."Backfist" is about the best I could come up with...he's more fists less finesse.


Backfist's Backstory:

Coming from a large family of athletes it was only natural that I did what my family did. As the youngest of four children I followed the lead of the eldest (my sister) and became a fairly decent gymnast. Unlike the rest of my family I didn't have to try hard to achieve success in athletics, it came naturally. The problem I had was keeping focused...lacrosse, hockey, football, baseball, soccer...I tried them all and found myself the best on the team, but I'd get bored after a while and move on to another sport. The more physical the sport however the longer I stuck with it, but I left them all after a year or two, but then I tried the most physical (at least on the body) wrestling, boxing and loved them. One on one against a skilled opponent, I'd found my best challenge and my greatest skill set. These sports I took the mostly seriously, the more I worked the better I became...I was finally challenged. However, after a while I'd beaten the best and needed to look beyond the gyms of the universities...or else I'd run the risk of falling into boredom and moving on to something else. As a professional I didn't think I be challenged...maybe at first, but my talent would ride that out and send me to the top - not right away mind you, but it would happen...it always happened. I'd need to find people to really test myself against...people who's skill level would require my complete focus. People who were unpredictable, who weren't going to play by the same rules that I did, people who had something more important to lose than a match.

But, dammit something is missing. I'm sure that my story has more depth to it. I've got a hole in my reasoning for why I do what I do and I know it's there, but I can't say why. Something has happened and I've no clue what it is. I've asked my family if they noticed anything, but they see me as they always have...I'm their golden boy and I can do no wrong in their eyes, but I also can't get an unbiased answer either. I'm going to have to go and find someone who can figure this whole thing out and explain to me what's going on.


Pathfinder Adventure Path Subscriber

Tenfold's backstory:

Kevin Hamilton grew up in Albany, New York, with his older brother Joe and his parents, Bill and Leigh. Kevin's childhood was pretty idyllic until he hit ten years old, when he began suffering from hearing problems. Initially, he would be unable to hear for a few minutes at a time, when it seemed to him like all sound, including vibrations, was turned off.

The problem worsened when he reached his early teenage years. Hours of deafness turned into days. It struck without warning, at any time. Sometimes he would go for weeks hearing fine, then he would go a month with dozens of episodes. Hearing specialists could find nothing wrong with his ears -- everything appeared intact and functional. Once when he was 14, he was deaf for six weeks. Eventually, his parents enrolled him in a local school for disabled students, where he learned American Sign Language and how to cope during his bouts of silence.

His parents were supportive and showered him with attention, which caused resentment to fester in Joe. He became rebellious and disruptive, from blaring the stereo to impressive acts of vandalism. Eventually, Joe had run-ins with the police and acquired a juvenile record. This further estranged him from his parents. Finally, he ran away from home.

Meanwhile, Kevin grew physically impressive, if not bulky. He participated in what sports that would allow him, frequently surprising reluctant coaches with his hidden reserves of strength and stamina. Though his periodic episodes of deafness was a challenge, he was still named all-state for his high school's football team and received a college scholarship.

He had a long-term girlfriend in Katelyn Tennyson, whom he met at the deaf school. They have lately agreed to put things on hold while she pursues a career in medicine. Kevin himself just finished a dual major of social work and psychology, and is contemplating getting his masters and going on for a PhD, but was about to take a year off to do some traveling...


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Monitor of Earth 52 wrote:
The_Minstrel_Wyrm wrote:

Aaawww Man... I just saw this thread today/tonight... I have the DCU Adventures and have skimmed it, and this would be a perfect way (I think) to get some play time and learn the system.

KnightErrantJR - I see you have your 6 players (and I've never been in a PbP... so I'd be pretty confused at first) but if I could "earn" a nod for a possible alternate, that would be cool. If not, I totally understand.

** spoiler omitted **

Let me know if I have a chance.

Regards,

Dean (TMW)

You're now number one the the alternate list (the Legion of Substitute Heroes) . . . ;)

Also . . . poor Giganta . . . I loved concept of that relationship.

Thank you O' Wise Monitor of Earth 52. I'll work up a stat block/character sheet... yes?

Dean


Hey all. I'll check in again soon. Thursday night is my face to face gaming night at the FLGS, and tomorrow night I have to pick up my daughter, but I may be checking back in tomorrow night or Saturday night at the latest.

Liberty's Edge

I need to conquer my fear of doing it wrong and just work a character up. Sometime tonight, probably, that will happen.


Jeremiziah wrote:
I need to conquer my fear of doing it wrong and just work a character up. Sometime tonight, probably, that will happen.

No need to worry about doing it wrong. For what its worth, before I answer anyone when they ask about a character, I tend to run their character through Hero Lab to see if my own math is right.


The_Minstrel_Wyrm wrote:

Thank you O' Wise Monitor of Earth 52. I'll work up a stat block/character sheet... yes?

Dean

If you don't mind investing the time to be prepared in case you get called up, that works fine for me.


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Monitor of Earth 52 wrote:
The_Minstrel_Wyrm wrote:

Thank you O' Wise Monitor of Earth 52. I'll work up a stat block/character sheet... yes?

Dean

If you don't mind investing the time to be prepared in case you get called up, that works fine for me.

I'll see what I can do. :)

The Exchange

I've never played DCA, but I do own the book. I'd be very interested in getting in on this.


Capt. D wrote:
I've never played DCA, but I do own the book. I'd be very interested in getting in on this.

I will say that Hero Lab makes this system with the highly customizable powers sooooo much easier to deal with. I love the level of detail you can go into with a power, but getting the points right can get daunting to do correctly.


Capt. D wrote:
I've never played DCA, but I do own the book. I'd be very interested in getting in on this.

Thanks for the interest. Right now I don't really want to juggle more than six heroes at a time, but you will be number two in our Legion of Substitute Heroes.

7. The Minstrel Wyrm

8. Capt. D


Hey all. If at all possible, I'd like to see all of the characters worked up on separate message board alias by the time I get home from the old workplace tomorrow afternoon.

If anyone needs any help, let me know, I'll be happy to throw my two cents in.

Thanks all.

Liberty's Edge

I'm having a significant amount of difficulty with the amount of work involved in creating a character. I'm going to get it done, but I have no idea when, as every time I start, it seems to take literally forever. If we were playing at PL10 I'd just use the battlesuit archetype and roll with it, but even downgrading to PL8 from PL10 has proven very difficult.

In short, to summarize the problem, I'm not sure what part of the character is the integral part. If I'm decreasing everything across the board, I'm starting to have no Ability modifiers at all in some stats, and that just seems wrong. Maybe I'm viewing things incorrectly, I don't know. Anyway, it's 12:30AM EST, and I have to work tomorrow, but I'm going to sit here until I come up with SOMETHING.


Nathan is very light on the fluff at the moment, but the Alias has got all of the crunchy bits up there.

Basic concept is he is that he occasionally hung around with the "wrong" crowds when younger (think along the lines of how DnD was sometimes viewed in the '80s), but all in all was a good kid. Dabbled in a touch of "satanism" and "demon-worship" (a.k.a. sat around in a poorly light room with a few friends, all wearing black, smoking, listening to heavy metal and playing with a Ouija board or reading from the Necronomicon). He passed high school and then took a few years off of school, but eventually got his act together. He's been attending community college now, trying to get a degree to do something, not sure what yet, maybe writing, but then he has a big blank spot in his memory.
He wakes up from it and now he is able summon up great gouts of hellish flames that he can manipulate to do all manner of things without even trying. And when he tries, he can open portals to locations hundreds of miles away or summon up things that willingly do his bidding.

To say the least, he's not quite sure what's happening to him...

The Exchange

Jeremiziah wrote:

I'm having a significant amount of difficulty with the amount of work involved in creating a character. I'm going to get it done, but I have no idea when, as every time I start, it seems to take literally forever. If we were playing at PL10 I'd just use the battlesuit archetype and roll with it, but even downgrading to PL8 from PL10 has proven very difficult.

In short, to summarize the problem, I'm not sure what part of the character is the integral part. If I'm decreasing everything across the board, I'm starting to have no Ability modifiers at all in some stats, and that just seems wrong. Maybe I'm viewing things incorrectly, I don't know. Anyway, it's 12:30AM EST, and I have to work tomorrow, but I'm going to sit here until I come up with SOMETHING.

Well, if you want a little help, I did a bit of quick number-crunching that let's you use the battlesuit archetype without compromising its "feel". Now, this doesn't take into account any of your machine communication abilities that you had thought of before, but there are a few things that you can mine for a few more points (sensors and skills are two big ones. Flight too). And it is only 4 points if you want to start with just Comprehend (Machines) and then later build up the fancier long-range visual communication ability.

Changes to Battlesuit Archetype:

Powers
Armor: Decrease to Rank 9, save 4 points
Boot Jets: Decrease to Rank 6 (120 MPH), save 4 points
Sensors: Eliminate Ultra-Hearing, save 1 point
Servo Motors: Decrease Enhanced Strength (and Ranged Damage) to Rank 10, save 4 points
Tactical Computer: Decrease Enhanced Fighting to Rank 2, save 4 points
Abilities
Intellect Decrease to 3, save 4 points
Advantages
Remove two ranks of Ranged Attack, leaving you with 2 ranks, save 2 points
Skills
Expertise: Decrease to 4 ranks
Insight: Decrease to 3 ranks
Technology: Decrease to 6 ranks
Save a net 2 points. Also, you can really play with skills for movable points. Current (after these mods) you have 20 skill ranks or 10 points
Defenses
Dodge: Decrease to 6, save 2 points
Fortitude: Decrease to 5, save 1 point
Will: Decrease to 6, save 2 points
Savings
Powers: 4+4+1+4+4=17
Abilities: 4
Advantages: 2
Skills: 2
Defenses: 5
Total: 17+4+2+2+5=30 points saved!

With these mods, should be PL 8 through and through. Note: May be a few points off, as I think I forgot to take the Removable into account, but should be mostly accurate and a good starting point.


Thank you very, very kindly Alan!

I wish I'd have seen that effort prior to initiating my own, which resulted in the block you see in this profile. If my math (aided by Hero Lab, which was a good suggestion - thanks GM!) is correct, this should work. I basically pillaged my skill ranks - something I'll likely pay for, but I didn't know how to do things any differently. If anyone has feedback on the character - specifically why it won't work well, if it won't - I'm more than willing to hear it.

Many thanks!!


here is my char.


If you look for excel sheets on the atomic think tank forums, there is an excel based character generator. I found the power contruction to be a bit clunky, but it is very useful for character creation.


Allen Anderson wrote:
here is my char.

So we have...

Tenfold - brickish strong type sonic powers?
Backfist- brawling hand to hand (me)
Blind Zen Guy - Martial Artist (I will try to learn from him)
Battlesuit Guy
Occult Guy

I think I've got all the powers right, but let me know??? I'm hoping the battlesuit can fly...we need at least one flyer:)
So I feel safe in saying that straight hand-to-hand combat against use would be rather foolish. Don't know about ranged combat, but drop us in a warehouse with baddies and that's like dropping a cake at a eight year olds birthday party.
I'm excited to see what shakes out.

Liberty's Edge

Jesse Denos wrote:

I'm hoping the battlesuit can fly...we need at least one flyer:)

So I feel safe in saying that straight hand-to-hand combat against use would be rather foolish. Don't know about ranged combat

Battlesuit girl can indeed fly, and uses Force beams for ranged combat. :-)


Jeremiziah wrote:
Jesse Denos wrote:

I'm hoping the battlesuit can fly...we need at least one flyer:)

So I feel safe in saying that straight hand-to-hand combat against use would be rather foolish. Don't know about ranged combat
Battlesuit girl can indeed fly, and uses Force beams for ranged combat. :-)

You forgot the marginally sucessful lab experiment, "Scout" aka Bert the cat

The Exchange

Jesse Denos wrote:
Allen Anderson wrote:
here is my char.

So we have...

Tenfold - brickish strong type sonic powers?
Backfist- brawling hand to hand (me)
Blind Zen Guy - Martial Artist (I will try to learn from him)
Battlesuit Guy
Occult Guy

I think I've got all the powers right, but let me know??? I'm hoping the battlesuit can fly...we need at least one flyer:)
So I feel safe in saying that straight hand-to-hand combat against use would be rather foolish. Don't know about ranged combat, but drop us in a warehouse with baddies and that's like dropping a cake at a eight year olds birthday party.
I'm excited to see what shakes out.

Hey, "Occult Guy" has Flight AND is able to act as a teleporter for the whole party if need be, and also has three different ranged attacks (one regular/Multiattack, one Area, and one Affliction). (To see my sheet just click on the Alias of Nathaniel Uriel Powell). He also has summoning capabilities and can create objects if need be.


Hey all, if you could post, as your characters, in the discussion thread, and we'll get going:

The Monitor's Lounge

All you have to do is post to say you are ready and you aren't making any more adjustments, and that you have your alias set up. Thanks all.

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