[Pathfinder Society] Dr. Jekyll / Mr. Hyde Alchemist build advice


Advice


So I'm building an Alchemist for Pathfinder Society play, with the intention of turning him into a Dr. Jekyll/Mr. Hyde type of character. I want to make him into a capable meleeist, focusing on damage, poisons, and combat maneuvers. Out of combat, I figure him to be a buffer/social character. Here's what I've got so far:

Race: Human

Class: Alchemist 8/Master Chymist 4

Favored Class: Alchemist
Favored Class Bonus: 1 Skill point/level, until level 4 when I can start adding extra Formulae to my book.

Faction: Cheliax

Stats:
Str: 14
Dex: 14
Con: 14
Int: 14 (+2 from Human)
Wis: 8
Cha: 12

My stat boosts would go into Int, unless I should focus on Str or Con instead.

Traits:
Reactionary (+2 Initiative)
Fiendish Presence (+1 to Diplomacy and Sense Motive, Diplomacy is always a class skill)

Skills:
Acrobatics - Maxed out
Craft (Alchemy) - 8 ranks
Diplomacy - Maxed out
Intimidate - Maxed out
Knowledge (Arcana) - 3 ranks
Perception - Maxed out
Sense Motive - Maxed out
Stealth - Maxed out
Use Magic Device - 8 ranks

Feats:
(Level 1)
(Human Bonus Feat)
Extra Bombs (replaces Brew Potion)
Power Attack (Level 3)
(Level 5)
(Level 7)
Lunge (Level 9)
(Level 11)

I was thinking I could make a pretty devastating grappler, with his natural weapons (via Feral Mutagen) and high Strength score (boosted by the Mutagen). I also think I could make quite the tripper, with my reach (+5' lunge, +10' Fluid Form, +more from size). So I was thinking I'd take Combat Reflexes, Combat Expertise, Improved Trip, Improved Grapple, Greater Grapple. Are there feats/tactics that would work better?

For my Discoveries and Advanced Mutagens, I was thinking I'd take:
Feral Mutagen
Infusion
Sticky Poison
Extend Potion
Nimble (or Furious Mutagen, if it would be better)
Greater Mutagen

Do these seem like good choices?

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