cibet44 |
Some knowledge and skill check results for Edge of Anarchy:
Gaedren Lamm
Knowledge (Local) or Gather Information at +2 DC (Result of 8 or less incurs a pick pocket attempt from Lamms Lambs in 1d4 hours)
DC 12: He is a local crime lord
DC 14: Controls a band of young pickpockets recruited from the city’s street urchins and orphans.
DC 15: A deplorable crook well past his prime, yet possessed of a tenacious ability to stay one step ahead of the Korvosan Guard.
DC 16: Plays for hours at cards with his sick-witted companions and keeps a pet alligator named Gobblegut.
The Old Fishery
Knowledge (Local) or Gather Information at +2 DC (Result of 5 or less incurs a pick pocket attempt from Lamms Lambs in 1d4 hours)
DC 12: Its previous owner died when a devilfish attacked his boat.
DC 13: Produces a foul-smelling slurry that can then be resold as bait, fertilizer, or the main ingredient for what are known as “dock-dumplings,” a local favorite among poorer dock workers who can’t afford a fresh fillet of fish.
DC 14: A place where desperate fishermen can sell off their less fetching catches (fish caught 3 days dead in the nets, or freakish specimens unfit for sale) and where fishmongers dump their old suntainted wares, fish reeking with the first hints of decay.
DC 16: Gaedren Lamm himself often lounges here in his secret chambers in the fishery’s underbelly, accessible only by braving the scumslick narrows beneath the structure itself. Here, he plays for hours at cards with his sick-witted companions and hurls buckets of chum to his beloved alligator Gobblegut.
Eodred Arabasti II
Knowledge (Nobility and royalty) or Knowledge (Local) at +5 DC or Gather Information at +2 DC (Result of 5 or less incurs a diplomatic encounter* from 2 Korvosan Guards in 1d4 hours)
Common: Korvosa’s reigning King is Eodred Arabasti II.
DC 10: Edicts proclaim Eodred II the Saffron King, likening his reign to one of abundance, in which honey and spice flood the markets.
DC 12: His ability to navigate the rocks and shoals of Chelish diplomacy earned the city favorable trade agreements with the Old Empire.
DC 14: He has womanizing habits and spendthrift ways. He has to date produced no heir to the throne.
DC 15: The city’s downtrodden have another name for Eodred, though—the Stirge King, a man whose squandering ways are slowly bleeding his city dry.
DC 17: Whispers of Eodred II’s taste for scandalously young companionship have dogged the king throughout his rule, and thus when he finally wed, it was no surprise that his bride was barely a third of his age.
Queen Ileosa Arvanxi
Knowledge (Nobility and royalty) or Knowledge (Local) at +5 DC
Gather Information at +3 DC (Result of 6 or less before Kings death incurs a diplomatic encounter* from 2 Korvosan Guards in 1d4 hours) (Result of 8 or less after Kings death incurs a diplomatic encounter* from 2 Korvosan Guards in 1d4 hours and a Red Mantis Assasin observes the questioner hidden and from a distance of at least 40 feet for 10 minutes in 2d4 hours)
DC 10: Queen Ileosa is a woman of breathtaking beauty, with red hair like the sunset, chaste alabaster skin, and features so fetching many claimed her mother must have been a nymph queen.
DC 14: Barely 17 years old when she took Eodred II’s side in 4704 ar,
DC 15: Shes been heard to call Korvosa “a backwater colonial village” more than once.
DC 16: Queen Ileosa Arvanxi was born to one of Cheliax’s more successful noble families.
DC 18: She wed the King after a scandalously short courtship, and, perhaps the most shocking move of all, Eodred turned out his entire harem in favor of his new queen.
DC 20: Most of Korvosa’s nobles worry of the dangers of placing such a young Queen within hands’ reach of the Crimson Throne, but Ileosa’s interest in the city seemed secondary to the life of luxury—and with the more-than-competent Seneschal guarding Castle Korvosa’s interests, these noble families feel they have little to worry about.
Venster Arabasti
Knowledge (Nobility and royalty) or Knowledge (Local) at +5 DC or Gather Information at +6 DC (Result of 5 or less incurs a diplomatic encounter from 2 Korvosan Guards in 1d4 hours)
DC 17: Step brother of King Arabasti.
DC 22: Has some deformities.
DC 27: Rarely leaves his attic suite in Castle Korvosa.
*Diplomatic Encounter with Korvosan Guard (warrior 3)
Successful opposed Diplomacy check, Bluff (opposed Sense Motive), Successful Intimidate Check ends the encounter and the Guards move along.
Any failure has the following results:
Failed Diplomacy = fine 1GP for each point the guard won by; once paid the guards move along
Failed Bluff = fine 5GP for each point the guard won by; once paid the guards move along
Failed Intimidate = Guard challenges intimidator to unarmed combat; If PC wins guards move along otherwise fine as failed Bluff