Moving through multiple occupied squares


Rules Questions


The party faces a group of nine thugs down a 15' wide passage. The monk wants to use acrobatics to move through the three occupied squares to get past the thugs and attack the evil cleric behind them.

We understand how to calculate the DC checks, and the six or so AoOs he will provoke. But if he fails the 2nd or 3rd check to move through an occupied square, where does he end up? Does he displace one of the thugs? Occpupy the same space? Or does the entire movement get nullified from the point he started crossing enemy squares?


Lightning Bolt for the win...

(sorry)

I thought the movement ended when the AoO succeeded. So if Mr. Monk failed his check against goon #3, goon #3 would get his AoO. If the goon hits, the monk ends up in the same space as that goon.

Liberty's Edge

I'd say he ends up sharing the square with the last guy he successfully moved past, but could use more movement to "try again" to move through that last guy's space (with another +2 DC as though it was a new opponent).

Sovereign Court

According to the RAW if you fail the 2nd check you'd end up in back where you started, however if you fail the 3rd square you'd end up in the closest legal square, which would be behind the ranks of the thugs. I personally don't like how that plays out for Tumbling because it rewards you even on a failure. However that's the RAW.

PRD Movement:
Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it's not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer.

--Between a Vrock and a hard place...

Grand Lodge

What King of Vrock said. edit: If the monk fails his Acrobatics check, he doesn't move through the enemy's space. It's probably simplest to say that this ends his movement and he must find a legal space to occupy as quoted.


Starglim wrote:
What King of Vrock said. edit: If the monk fails his Acrobatics check, he doesn't move through the enemy's space. It's probably simplest to say that this ends his movement and he must find a legal space to occupy as quoted.

Aha... so if he fails check 1 he ends movement right where he started. Fail check 2, same result because the closest legal square is still his starting position. Fail check 3, still back to starting position because start position and target position are now equidistant since he only gets to move forward on a success.

Thanks all!

Grand Lodge

IronDesk wrote:
Starglim wrote:
What King of Vrock said. edit: If the monk fails his Acrobatics check, he doesn't move through the enemy's space. It's probably simplest to say that this ends his movement and he must find a legal space to occupy as quoted.

Aha... so if he fails check 1 he ends movement right where he started. Fail check 2, same result because the closest legal square is still his starting position. Fail check 3, still back to starting position because start position and target position are now equidistant since he only gets to move forward on a success.

Thanks all!

After check 2, he is somewhere between thug 2 and thug 3, so the closest legal space is probably behind thug 3, unfortunately.

If the evil cleric is 10 feet behind his minions, which seems sensible for a couple of reasons anyway, the monk still can't attack or threaten him unless he has feats to support it.

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