Inquisitor / Monk Optimization


Pathfinder First Edition General Discussion

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Looking through the Inquisitor, it looks like it would dovetail nicely with Monk. What do people think? How can the below build be improved? Built for Pathfinder Society (so max lvl 12th).

Human Monk(Ki Mystic)/Inquisitor
S 16
D 12
C 12
I 10
W 18
C 7

Traits - Reactionary(+2Init), Bullied(+1 to hit with unarmed AoO)

Monk1 - Flurry, StunningFist, Defences, Combat Reflexes, WF(unarmed), +1Feat?
Monk1/Inquis1 - Domain(Plant/Growth-Enlarge), Judgment1/d, MonsterLaw, Orisons, SternGaze, 1stLvlSpells
Monk1/Inquis2 - CunningInit, StepUp
Monk1/Inquis3 - SoloTactics, PairedOpportunist, +1WIS
Monk2/Inquis3 - Evasion, Dodge, FollowingStep
Monk2/Inquis4 - Judgment2/d, 2ndLvlSpells
Monk3/Inquis4 - KiPool(fromKiMystic), FastMovement+10', ImprovedInit
Monk3/Inquis5 - Bane
Monk3/Inquis6 - DomainPower(BrambleArmor), StepUpAndStrike, PreciseStrike?/Outflank?
Monk3/Inquis7 - Judgment3/day, 3rdLvlSpells
Monk3/Inquis8 - 2ndJudgment, +1Feat?
Monk3/Inquis9 - PreciseStrike?/Outflank?

Spells: (1st) DivineFavor, Wrath, ShieldFaith, CompLang, TrueStrike, CureLight, (2nd) WeaponOfAwe, BloodHound, SeeInvis, (3rd) ?

The idea would be that he has a high Init so goes early in the combat, swift action to use the growth subdomain to enlarge, and moves up to a position that allows for battlefield control. He'll be holding a longspear to get 20' reach, although obviously he'll want to attack with unarmed kicking flurries whenever possible. The StepUp feats allow him to stay close to creatures to make sure they don't easily escape. He can use Judgment and Bane on subsequent rounds to improve his hit and damage.

Unfortunately his +tohit isn't great, and his AC isn't fantastic, although some of that can be made up with spells, Ki and equipment.

Is the StandStill feat worth taking? Do people have good experiences with it? Unfortunately ImprovedTrip requires higher Int, but with reach he could still trip people who don't. :)

What else?

Dark Archive

I'm really struggling to work out good 3rd level spells. Most of the buffs will be given from the 1st and second level spells, with the exception of greater magic weapon. Is magic vestment worth taking?

And I forgot to put in the +1 to WIS at 8th, and maybe +1 CHA at 12th (just because everything else is even and he won't be played at higher levels).

He needs a +2 Dex item by 5th level to take FollowingStep, but otherwise fulfills all feat requirements already.

Liberty's Edge

I'm not 100% certain on this, but I believe that Sub-domains are clerics-only. Something of a nitpick, I know, but you should look into it as this character is for Society play.

And as far as third level spells go: Even though it isn't really an aspect of the combat role you're building for, having a Dispel Magic ready to go never hurt anyone.


For the third level spells, you can:

Focus on the longer-term spells
Meta-magic some of the other spells to 3rd

I'd look at magic circle, magic vestment, greater magic weapon, and non-detection (great with invis). Dispel magic is also a nice choice for a spontaneous caster.

Also, remember that you can cast spells on OTHER PEOPLE. As a PFS character, you'll usually have 3-5 people with you. Why not make a friend? And why wouldn't you want the wizard to have +2 pants?

For that reason alone, magic vestment is worth it. You could easily cast all your 3rd level spells in the first five minutes of each scenario. And nothing wrong with that.

Dark Archive

This says subdomains are OK for inquisitors:
http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1/faq #v5748eaic9nd9

Dark Archive

What's a good feat at first level?

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