
Eminence Grise |

Hello everyone,
I would appreciate to have some feedback on a couple of buildings that I would like to house rule to my campaign.
Tree Groves : 22 points
A place of worship for druids. Halves the cost for Herbalists and Parks in the city.
Size: 1x2
Loyalty+2, Stability+1, Unrest -1
Knight Hall : 28 points
This is the main office of a Cavalier Order. Halves the cost of a stable or smith in the city.
Size: 1x2
Loyalty+2, Stability +2, Unrest -2
Monastery : 25 points
The place of worship for a group of monks.
Size: 1x2
Loyalty +2, Stability +2, Unrest -2

Archmage_Atrus |

Hello everyone,
I would appreciate to have some feedback on a couple of buildings that I would like to house rule to my campaign.
Tree Groves : 22 points
A place of worship for druids. Halves the cost for Herbalists and Parks in the city.
Size: 1x2
Loyalty+2, Stability+1, Unrest -1Knight Hall : 28 points
This is the main office of a Cavalier Order. Halves the cost of a stable or smith in the city.
Size: 1x2
Loyalty+2, Stability +2, Unrest -2Monastery : 25 points
The place of worship for a group of monks.
Size: 1x2
Loyalty +2, Stability +2, Unrest -2
I like the idea of these, however there's some issues in terms of worth and what you get.
For example, the Tree Grove's analogue Temple is worth 32 BP and doesn't offer anything substantially more (other than a +2 stability instead of +1.) I'd bump its cost to 28 BP.
The Knight's Hall and the Garrison are more or less balanced against each other. I wouldn't necessarily take one over the other. If you want, you could boost the Knight's Hall a little by granting a Defense Bonus to the city (from the increased number of knights) and bump its cost up to 30 for a little more differentiation, though it's really not necessary.
Monastery has a similar problem as the Tree Grove, though it doesn't halve the cost of any buildings. 25 BP sounds about right, though.

Erik Freund RPG Superstar 2011 Top 16 |

Any ideas to what kind of bonuses could be given by a printed media such as a journal?
I'd just roll that in with Promotions. That's fluff to decribe how that rule works. You don't need an additional rule.
Also, as for your three posted buildings: James said one of the design descisions was to have all the "large footprint" buildings offer "half-off" deals as a way to compensate for lost real-estate. Your Monastery deviates from that otherwise-consistant design.
If you're making buildings for each class: have them help out that class specifically, rather than being a collection of econ/stab/loy/unrest. For example, your Monastery could make it so that all Monks that dwell within the Kingdom count their Monk level to be 1 higher for purposes of Stunning Fist. Or your Knight Hall could make it so that all Cavaliers in the Kingdom can do a Challenge an additional time per day. (Obviously make these "limit once per kingdom" and only apply after you've lived here for a certain duration.) That'll matter more to your PCs methinks.
If that's too much rules-hackery for you: make it so that it allows the PCs & NPCs to take special Traits that were previously inaccessable.

Archmage_Atrus |

If you're making buildings for each class: have them help out that class specifically, rather than being a collection of econ/stab/loy/unrest. For example, your Monastery could make it so that all Monks that dwell within the Kingdom count their Monk level to be 1 higher for purposes of Stunning Fist. Or your Knight Hall could make it so that all Cavaliers in the Kingdom can do a Challenge an additional time per day. (Obviously make these "limit once per kingdom" and only apply after you've lived here for a certain duration.) That'll matter more to your PCs methinks.
If that's too much rules-hackery for you: make it so that it allows the PCs & NPCs to take special Traits that were previously inaccessable.
The problem I can foresee with this is that there's no good way to balance the cost of these abilities. BP are so easy to earn that just allowing your single character classes to get better after 1 month (plus whatever arbitrary distinction you make) that you might as well just count on the PCs having those bonuses, potentially creating balance problems throughout the campaign.
And no two class abilities are the same. As a cavalier, I'd love to have an extra use of my challenge per day. Whereas with the monk, the ability to stun as one level higher is kinda meh.
The traits idea is alright - though you'd have to tweak the trait yourself and, again, figure out what the cost of access to said trait might be.