Questions about aura powers, afflictions and poison stacking rules


Rules Questions


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Hi all and sorry if these questions have been already answered many times, but I am a bit dumb with these rules sometimes :)

1st question. Auras.
What kind of action does activating powers like the enchanter's "Aura of Despair" or a liberation domain cleric's "Freedom Call" use? Is it a standard action (so the wizard can't actually benefit much from it), or a free action? In the case of a standard action, what about subsequent rounds after the first?

2nd question. Afflictions.
When there is not an onset (like most poisons), if a character fails the very first saving throw, does he starts taking damage altogether until he succeeds? As an example, if a character is bit by a giant spider, on the spider's turn he get the first saving throw, if he fails he takes 1d2 str damage on the spider's turn. When does he get to make additional saves? On following spider's turn or at the end of his turn?
But when there is an onset (like most diseases), if the character fails the first saving throw he merely contracted the affliction. Does he get to make ANOTHER saving throw to avoid taking the very first damage (effectively reducing the strength of the "onset afflictions") or not?

3rd question. Poisons.
This question is related to the 2nd. I didn't understand much the stacking rules for poisons.
Case A.
If a character is bit once from a giant spider, he must succeed on a DC 14 saving throw on the spider's turn. He fails and takes 1d2 str damage on the spider's turn.
On the following round, the spider bits again the character. Does the save for contracting the poison again rise to 16 or is it set to 14?

For all questions, could you please make comprehensive examples to make it cristalline clear? thanks :)


1 person marked this as FAQ candidate.

1) Standard action (Core p.183, Table 8-2). No action after the first, unless otherwise mentioned.

A 10th lvl Cleric of Desna activates 'Freedom's Call' as a standard action and then moves. For 10 rounds all allies within 30' are unaffected by the confused, grappled, frightened, panicked, paralyzed,
pinned, or shaken conditions — *without* the Cleric needing to take any further actions.

2) Make a save when afflicted. If you are still affected (ie. you failed your save) make *one* more save at the beginning of your turn.

3) "If a character is bit once from a giant spider, he must succeed on a DC 14 saving throw on the spider's turn. He fails and takes 1d2 str damage immediately.

Fixed for you.

3)a)"On the following round, the spider bites again the character. Does the save for contracting the poison again rise to 16 or is it set to 14"?

Yes, 16.


Thanks for answer :)

So, for question 2) when does the character take damage again? Right after failing the save at the start of his turn or on the spider's turn?

Also, for question 3) if a character is bit 10 times by 10 different giant spiders, what rolls does he need to make? DC 14 until he actually fails a save, then 16 until he fails a second one, then 18 and so on? Or even if the character succeeds on the first save, the DC still scales upward?
What if the spiders don't bite him on the same round but, say, one each round for 10 rounds?


At the beginning of the afflicted person's turn.

DC 14 in the turn he's being bitten then +2 to the DC for every additional bite.

So, with 10 bites it's DC 32 at the beginning of his next turn. He only needs to succeed one save to be cured of *all* poison tho.

If he's bitten once each round (and doesn't succeed a saving throw) then it will progressively get worse. 1st rnd: DC 14; 2nd rnd: DC 16 etc.

Again, if he makes one save he's cured of all poison (of that type).


Ah, so I think I never made it work by the rules...

Spider A bites the character. The character makes his save immediately and succeeds. He doesn't take any ability damage.
On the character's turn, he still has to make the save even if he made the save upon contraction? And if he took ability damage upon being hit, he can actually take damage a second time at his own initiative cout?

You tell me that the poison enters on your body no matter what.
If you make the save at the beginning of your round you defeat it, otherwise you take damage until you succeed, with one save per round allowed (the defined frequency).
The save upon being hit is just an added bonus for the poisoner, but you ARE poisoned even if you saved.

I see that 10 failed saves vs 10 poisonous bites means the DC gets as high as 32. I didn't think that the DC scaled even if you saved every time.


Krinn wrote:
Ah, so I think I never made it work by the rules....

Don't stress. Poison has become a real issue in PF (despite being a better system than 3.5, it needs clarification obviously).

Krinn wrote:

Spider A bites the character. The character makes his save immediately and succeeds. He doesn't take any ability damage.

On the character's turn, he still has to make the save even if he made the save upon contraction?

No. He's already saved, and therefore not affected by the poison anymore.

Krinn wrote:
And if he took ability damage upon being hit, he can actually take damage a second time at his own initiative cout?

Yes, if he fails his save at the beginning of his turn.

Krinn wrote:
You tell me that the poison enters on your body no matter what.

I don't understand what you mean here. If he saves, then no, his body has fought off the poison.

Krinn wrote:
If you make the save at the beginning of your round you defeat it, otherwise you take damage until you succeed, with one save per round allowed (the defined frequency).

Precisely.

Krinn wrote:
The save upon being hit is just an added bonus for the poisoner, but you ARE poisoned even if you saved.

No. See above.


Then I fail to see why the dc should scale, if you fight off the poison every single time.

Let's see if I understood correctly...

Spider A bits the character, DC 14. The character saves.
Spider B bits the character, DC 14. The character saves.
Spider C bits the character, DC 14. The character fails and takes 1d2 str damage, possibly for 4 rounds.
Spider D bits the character, DC 16. The character saves.
Spider E bits the character, DC 16. The character fails and takes 1d2 str damage, possibly for 6 rounds.
Spider F bits the character, DC 18. The character saves.
Spider G bits the character, DC 18. The character saves.
Spider H bits the character, DC 18. The character fails and takes 1d2 str damage, possibly for 8 rounds.
Spider I bits the character, DC 20. The character fails and takes 1d2 str damage, possibly for 10 rounds.
Spider J bits the character, DC 20. The character saves.
On the character's turn, at the very beginning, he gets to make a single DC 20 save. He fails and takes 1d2 damage. He makes a whirlwind attack with his +5 vermin bane greatsword and kills spiders C, D, E, F, G, H, I and J that surround him.
Spider A bits the character, DC 20. The character fails and takes 1d2 str damage, possibly for 12 rounds (11 remaining).
Spider B bits the character, DC 22. The character saves.
On the character's turn, at the very beginning, he gets to make a single DC 22 save. He succeeds and the poison ends, no more damage. He makes a whirlwind attack but misses both spiders A and B.
Spider A bits the character, DC 14. The character fails and takes 1d2 str damage, possibly for 4 rounds.
Spider B bits the character, DC 16. The character saves.
On the character's turn, at the very beginning, he gets to make a single DC 14 save. He succeeds and the poison ends, no more damage. He makes a whirlwind attack and kills spider A and B.

Another example.
The unlucky character is bit by a dire rat and succeeds on the saving throw. No disease contracted.
He is bit again by the same dire rat but fails the saving throw vs disease. Nothing happens as of now.
On the same day, a swarm of 32 dire rats bit the character, he makes 12 saves and fails 20 saves, but the DC does not improve.
1d3 days later, he gets to make ANOTHER save. He succeeds and takes no damage.
The next day, he gets to make a second save. He fails and takes 1d3 dex and 1d3 con damage which cannot be cured naturally until the disease is overcome (but lesser restoration might help).
The next two days, he makes his saves and overcomes the disease. He couldn't heal the dex and con damage dealt by the disease during these 2 days, but during the night after the 2nd consecutive successful save he recovers 1 point each of dex and con.

Is that all correct in the above examples?


Krinn wrote:

Then I fail to see why the dc should scale, if you fight off the poison every single time.

Let's see if I understood correctly...

Spider A bits the character, DC 14. The character saves.
Spider B bits the character, DC 14. The character saves.
Spider C bits the character, DC 14. The character fails and takes 1d2 str damage, possibly for 4 rounds.
Spider D bits the character, DC 16. The character saves.
Spider E bits the character, DC 14. The character fails and takes 1d2 str damage, possibly for 6 rounds.
Spider F bits the character, DC 16. The character saves.
Spider G bits the character, DC 14. The character saves.
Spider H bits the character, DC 14. The character fails and takes 1d2 str damage, possibly for 8 rounds.
Spider I bits the character, DC 16. The character fails and takes 1d2 str damage, possibly for 10 rounds.
Spider J bits the character, DC 16. The character saves.
On the character's turn, at the very beginning, he has already saved so is not required to make a further saving throw for the poison.. He makes a whirlwind attack with his +5 vermin bane greatsword and kills spiders C, D, E, F, G, H, I and J that surround him.
Spider A bits the character, DC 14. The character fails and takes 1d2 str damage, possibly for 12 rounds (11 remaining).
Spider B bits the character, DC 16. The character saves.
On the character's turn, at the very beginning, has already saved so is not required to make a further saving throw for the poison.. He makes a whirlwind attack but misses both spiders A and B.
Spider A bits the character, DC 14. The character fails and takes 1d2 str damage, possibly for 4 rounds.
Spider B bits the character, DC 16. The character saves.
On the character's turn, at the very beginning, he has already saved so is not required to make a further saving throw for the poison.. He makes a whirlwind attack and kills spider A and B.

Another example.
The unlucky character is bit by a dire rat and succeeds on the saving throw. No disease contracted.
He is bit again by the same dire rat but fails...

Yes, multiple doses of diseases do not stack.

Hope that helps.


Yes, now it's all pretty clear to me :)
Thanks a lot!

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