Artifact idea "The Skeleton Key"


Homebrew and House Rules


so i had an idea for an artifact, it is a skeleton key that can open any and every non-magical lock. i am curious what you think of this idea

Sovereign Court

Respectfully I must say that it seems rather weak for an artifact, at least given the terms of what an Artifact is in the whole D&D/Pathfinder world.

Effectively a chime of opening without a limit on usage in a different shape and activation.

Even a magical key that could open any lock magical or not would still be a bit weak for that classification when you compare it to like a sphere of absolute nothingness or a deck of cards that can decide the fate of entire adventuring parties (if not kingdoms).

Dark Archive

I agree, it seems weak. What's more, there's already a mundane item called a skeleton key: http://www.d20pfsrd.com/equipment---final/goods-and-services#TOC-Key-skelet on

If you wanted a more powerful key-related artifact, I would go with the one from 'The Lost Room' TV series. Basically a key that opens any door to reveal a hotel room, and from that room's front door you can step to any other door you can think of.

Actually, that'd be nifty.

Sovereign Court

Ooooh, yeah, that sounds like artifact level magic at work. Scary too given how easily that could be abused in the wrong hands. :)


all i want it to do is open any lock so if i can get away with it opening any and every lock with unlimited usages, how much would you think that would cost if it were a wonderious item?

Sovereign Court

Using the generic magic item creation rules it'd probably be somewhere between 12k (CL 3, 2nd level spell Constant Knock) and 3k (Chime of Opening). Where it falls in there would be decided by either you or your GM.


3000gp + cost of favorite 2h weapon.

You may think I'm joking, but as Adamantine bypasses hardness doors don't last long. Not a very good stealth option, but our parties are sometimes of the "non standard" type and we have to look for options when certain class/abilities aren't available.

Liberty's Edge

Well, now, hold on. Either it's insanely weak for an artifact, or it's a freaking artifact and thus awesome by definition.

The magical version would be basically a chime of opening with unlimited charges, the cost of which is a fairly straightforward math formula that I don't have access to at the moment. But this won't open any lock, all it will do is open any lock that the knock spell at caster level X could open. That's not the same thing.

The artifact version would do knock at caster level 20, plus minor-to-moderate passwall and disintegration effects, and that's just for starters. It couldn't just randomly disintegrate things, even if doing so would create a "door"; there has to already be an "opening" which has been "closed and barred" in some way. But still - Wall of Force cast to block a doorway? opened. Mystical Portal that only opens when the blood of a virgin is spilled during a planar alignment that only happens once every thousand years? opened. Pack of kobolds trigger a cavein in the middle of a hallway? sorry, not an opening. Seems extremely powerful but also very limited - a perfect "plot mcguffin" and thus qualifies as an artifact in my book.

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