
SmiloDan RPG Superstar 2012 Top 32 |

MIRROR MAGE
Mirror mages are capable of creating magical duplicates of themselves.
REQUIREMENTS:
Ability to cast mirror image and at least one conjuration (teleportation), conjuration (creation), or conjuration (calling) spell of 4th level or higher.
Feats: Quicken Spell, at least 1 teamwork feat
Skills: Knowledge arcane 7 ranks, Spellcraft 7 ranks
CLASS FEATURES
BAB: +½
Good Saves: Will
Hit Dice: 1d6
Spellcasting Advancement: +1
Class Skills: Bluff, Craft, Disguise, Knowledge (all), Perform, Profession, Spellcraft.
Skill Ranks per Level: 2 + Intelligence modifier
Mirror mages gain no new proficiencies in weapon or armor.
LEVEL ABILITY
1. Duplicate
2. Great Ally
3. Teamwork Feat
4. Duplicates
5. Expert Flanker
6. Teamwork Feat
7. Coven Casting
8. Spider’s Web
9. Teamwork Feat
10. Army of One
Duplicate (Su): You can use a full round action to split your body into two identical bodies. You can remain in this state for up to 1 hour per mirror mage level, and you must remain in your unified form for at least as long as you were duplicated before using this power again. While duplicated, your hit point total is divided equally between both bodies. Each body may draw upon a shared pool of equipment, feats, skills, special class abilities, spells, etc. Otherwise, each body is identical to your normal unified body. Each of your bodies is aware of what is happening to your other body. Each body gains two temporary negative levels; when a body dies or disappears (a free action), these negative levels disappear from the remaining body.
Great Ally (Ex): You learn how to work well with others, especially with your own duplicate. You gain a bonus equal to ½ your mirror mage level when using the Aid Another action; this bonus stacks with the bonus normally provided by the Aid Another action. You also add ½ your mirror mage level to your attack rolls and damage rolls when flanking an opponent.
Teamwork Feat: At levels 3, 6, and 9, you gain a bonus Teamwork Feat. You must meet all the requirements of the selected Teamwork Feat.
Duplicates (Su): At 4th level, when using your Duplicate ability, you may increase the number of additional bodies you can split into by ½ your mirror mage level. Your hit point total is divided evenly among all your bodies. Each body may draw upon a shared pool of equipment, feats, skills, special class abilities, spells, etc. Each of your bodies is aware of what is happening to all your other bodies. Each body gains a number of temporary negative levels equal to the number of bodies you currently have; when a body dies or disappears (a free action), each remaining body loses a negative level. When you are reduced to a single body, you lose all negative levels.
Expert Flanker (Ex): At 5th level, when flanking an opponent, you add your mirror mage class levels to melee damage on a successful hit.
Coven Casting (Sp): At 7th level, you can use the Aid Another action to increase the caster level of a spell one of your duplicates is casting by making a Spellcraft check with a DC of 20 + the level of the spell being cast. If you succeed, you increase the caster level of the spell by 2 + ½ your mirror mage level. One of your duplicates can benefit from a number of aiding duplicates equal to your Intelligence bonus.
Spider’s Web (Su): At 8th level, when you use your Duplicate ability, you can create a number of duplicates equal to your mirror mage level. As part of the full round action used to create your duplicates, you may sacrifice a prepared spell or available spell slot and reduce the number of negative levels each duplicate has by an amount equal to ½ the level of the spell sacrificed.
Army of One (Su): At 10th level, when you use your Duplicate ability, you can create a number of duplicates equal to your character level. As part of the full round action used to create your duplicates, you may sacrifice a prepared spell or available spell slot and reduce the number of negative levels each duplicate has by an amount equal to the level of the spell sacrificed.

Saedar |

Interesting class. Couple of things, though:
Great Ally (Ex): You learn how to work well with others, especially with your own duplicate. You gain a bonus equal to ½ your mirror mage level when using the Aid Another action; this bonus stacks with the bonus normally provided by the Aid Another action. You also add ½ your mirror mage level to your attack rolls and damage rolls when flanking an opponent.
Expert Flanker (Ex): At 5th level, when flanking an opponent, you add your mirror mage class levels to melee damage on a successful hit.
Does "Expert Flanker" replace the damage portion of "Great Ally," mentioned in the last sentence of the ability, or add to it?
Also, it seems like this character has kind of an emphasis on physical combat, what with the personal flanking bonuses and Teamwork feats. You may want to consider increasing BAB and HP and delaying Spellcasting Advancement.

SmiloDan RPG Superstar 2012 Top 32 |

ORCHESTRATOR
Orchestrators are capable of creating magical duplicates of themselves.
REQUIREMENTS:
Ability to cast mirror image and at least one conjuration (teleportation), conjuration (creation), or conjuration (calling) spell of 4th level or higher.
BAB: +7
Feats: Quicken Spell, at least 1 teamwork feat
Skills: Knowledge arcana 10 ranks, Perform 10 ranks, Spellcraft 10 ranks
CLASS FEATURES
BAB: +3/4
Good Saves: Reflex and Will
Hit Dice: 1d8
Spellcasting Advancement: +1
Class Skills: Acrobatics, Bluff, Craft, Disguise, Intimidate, Knowledge (all), Perception, Perform, Profession, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Use Magic Device.
Skill Ranks per Level: 4 + Intelligence modifier
Orchestrators gain no new proficiencies in weapon or armor.
LEVEL ABILITY
1. Bardic Performance, Harmony of One
2. Orchestrate Ally
3. Teamwork Feat
4. Chord of One
5. Orchestrate Combat
6. Teamwork Feat
7. Choir of One
8. Orchestrate Magic
9. Teamwork Feat
10. Orchestra of One
Bardic Performance (Su): Orchestrator levels stack with bard levels for the purposes of determining their bardic music ability. If you do not have any bard levels, treat your orchestrator level as your bard level. Each orchestrator level adds 1 to the number of rounds the character can use Bardic Performance.
Harmony of One (Su): You can use a full round action to split your body into two identical bodies. You can remain in this state for up to 1 hour per orchestrator level, and you must remain in your unified form for at least as long as you were duplicated before using this power again. While duplicated, your hit point total is divided equally between both bodies. Each body may draw upon a shared pool of equipment, feats, skills, special class abilities, spells, etc. Otherwise, each body is identical to your normal unified body. Each of your bodies is aware of what is happening to your other body. Each body gains two temporary negative levels; when a body dies or disappears (a free action), these negative levels disappear from the remaining body.
Orchestrate Ally (Ex): At 2nd level, you learn how to work well with others, especially with your own duplicate. You gain a bonus equal to ½ your mirror mage level when using the Aid Another action; this bonus stacks with the bonus normally provided by the Aid Another action. You also add ½ your mirror mage level to your attack rolls and damage rolls when flanking an opponent.
Teamwork Feat: At levels 3, 6, and 9, you gain a bonus Teamwork Feat. You must meet all the requirements of the selected Teamwork Feat.
Chord of One (Su): At 4th level, when using your Harmony of One ability, you may increase the number of additional bodies you can split into by ½ your orchestrator level. Your hit point total is divided evenly among all your bodies. Each body may draw upon a shared pool of equipment, feats, skills, special class abilities, spells, etc. Each of your bodies is aware of what is happening to all your other bodies. Each body gains a number of temporary negative levels equal to the number of bodies you currently have; when a body dies or disappears (a free action), each remaining body loses a negative level. When you are reduced to a single body, you lose all negative levels.
Orchestrate Combat (Ex): At 5th level, when flanking an opponent, you add your orchestrator class levels to melee damage on a successful hit. This ability stacks with the damage bonus from the Orchestrate Ally ability. If one of your duplicates uses Bardic Performance, additional duplicates may also use the same Bardic Performance and increase the Save DC of the Bardic Performance by 2 for each additional duplicate; each duplicate must spend 1 round of Bardic Performance to join the lead duplicate’s Bardic Performance.
Choir of One (Su): At 7th level, when you use your Harmony of One ability, you can create a number of duplicates equal to your orchestrator level. As part of the full round action used to create your duplicates, you may sacrifice a prepared spell or available spell slot and reduce the number of negative levels each duplicate has by an amount equal to ½ the level of the spell sacrificed.
Orchestrate Magic (Sp): At 8th level, you can use the Aid Another action to increase the caster level of a spell one of your duplicates is casting by making a Spellcraft check with a DC of 20 + the level of the spell being cast. If you succeed, you increase the caster level of the spell by 2 + ½ your mirror mage level. One of your duplicates can benefit from a number of aiding duplicates equal to your Intelligence bonus.
Orchestra of One (Su): At 10th level, when you use your Harmony of One ability, you can create a number of duplicates equal to your character level. As part of the full round action used to create your duplicates, you may sacrifice a prepared spell or available spell slot and reduce the number of negative levels each duplicate has by an amount equal to the level of the spell sacrificed.