DM Tanner Presents Legacy of Fire


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Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Prior to entering the open area (courtyard?), Khalid will move and look down the south-leading passages to the east and west.

Stealth:1d20 + 7 ⇒ (16) + 7 = 23
Perception:1d20 + 5 ⇒ (15) + 5 = 20


Khalid moves 30 feet south.

Huge branches and overgrown weeds clog the central open-air courtyard of the monastery’s cloister walk. In better times, the monastic priests would have contemplated the open space while circling the cloister, but today it is barely possible to see a few feet into the tangled mess, let alone all the way to the opposite cloister walk. Here and there the brush thins out enough that a dedicated explorer might be able to create a sort of passage, but mostly it is an impassable mess.

Movement through the courtyard counts as difficult terrain due to the undergrowth.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

So I take it there was nothing of note down either of the sides that I went to look down first?


Just taking a peek, you don't see anything. If you were to examine the area however, I have some expository text to amaze and delight.


Human Cleric 7 | hp 36/51 | channel 6/7

Linah stands mesmerized studying the carving on the wall. As Khalid moves into the court yard she snaps back into focus following his movement with her eyes, scimitar drawn.


Female Human Witch 1
DM Tanner wrote:

Is anyone going to try to identify the warhammer? *looks at Sabeen*

Nuveril wrote:

Nuveril snatches the hammer away from the witch's contaminating presence. "Excellent," she gloats. "It is fortified with the spirits of his ancestors. They served him; now they will bend to my will and serve me. All hail Nuveril, king-slayer, wielder of the ancestral hammer of the pugwampis." She thrusts the weapon skyward, striking a heroic pose.

Sabeen didn't have the chance and I can't see Nuveril asking her to do it now. Can we assume someone has the chest we didn't open.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Sabeen wrote:
DM Tanner wrote:

Is anyone going to try to identify the warhammer? *looks at Sabeen*

Nuveril wrote:

Nuveril snatches the hammer away from the witch's contaminating presence. "Excellent," she gloats. "It is fortified with the spirits of his ancestors. They served him; now they will bend to my will and serve me. All hail Nuveril, king-slayer, wielder of the ancestral hammer of the pugwampis." She thrusts the weapon skyward, striking a heroic pose.

Sabeen didn't have the chance and I can't see Nuveril asking her to do it now. Can we assume someone has the chest we didn't open.

Someone could open it, it might contain something useful before we proceed? Is it even locked? I guess we don't have anyone with rogue abilities...


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Which makes it the Barbarians duty to open chests ;). Of course, if we had taken the damn king captive we'd know what was inside and we'd likely know more about the monasterys layout and denizens anyway... *sad face*.

Garden. Lets move on for now. Sajan states flatly, turning ti leave the courtyard and not wanting to waste the time hacking a path through the undergrowth.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Sajan Krama Sumna wrote:

Which makes it the Barbarians duty to open chests ;). Of course, if we had taken the damn king captive we'd know what was inside and we'd likely know more about the monasterys layout and denizens anyway... *sad face*.

Garden. Lets move on for now. Sajan states flatly, turning ti leave the courtyard and not wanting to waste the time hacking a path through the undergrowth.

Say the word and Grall would certainly open it the Barbarian way. Of course someone else needs to tell him to do it since he wouldn't take the initiative on such a thing.


Female Human Witch 1

That seems to be our weakness. We have 3 party members (Grall, Sajan and Sabeen who aren't iniative takers) and 1 who is a sociopathic madwoman (I'll let you guess which one). We need our holy duo to step up and make our decisions for us :)

Sabeen follows the overgrown courtyard seems boring.


Seeing the rest of the group dithering about the chest, Nuveril strides up and tries to open the lid. I think we're just assuming it's locked. :)


Assumptions are a wonderful tool for DMs.

The chest opens without effort, revealing a ring and a phylactery, a tiny box containing religious scripture intended to be worn with a leather band on the forehead or upper arm.


Human Cleric 7 | hp 36/51 | channel 6/7
Sabeen wrote:

That seems to be our weakness. We have 3 party members (Grall, Sajan and Sabeen who aren't iniative takers) and 1 who is a sociopathic madwoman (I'll let you guess which one). We need our holy duo to step up and make our decisions for us :)

Sabeen follows the overgrown courtyard seems boring.

And we will, but investigate the monestary seems like something Sajan seems capable of doing :) but Linah could have paid more attention to the chest. I guess she was preoccupied with the holy texts and assumed the one who found the chest would try and open it.


A sweeping bas-relief sculpture along the east wall depicts five bearded, larger-than-life humans riding the wind with triumph carved upon their faces. Though some of their arms and hands are missing, each is clearly meant to wield a distinctive weapon. One of the five warriors holds a large axe, while another holds a fragment of what must once have been a regal staff. In the distance, an ominous mountain looms over the quintet. South of the wall decoration, two open arches lead into small rooms off the north wall. The west wall is a series of open arches that look out into an open-air courtyard.

Knowledge (religion) DC 15:
You identify the five figures as legendary genies known as the Templars of the Five Winds. The stone carving bears a name for each genie, engraved near their feet. They are,
from left to right, Kardswann, Pazhvann, Vardishal, Zayifid, and Davashuum. The latter wields the broken staff, while Kardswann wields the strange axe. No other weapons can be seen on the other damaged statues. You recognize one of the figures as Vardishal, the same depicted in the cloisters and ruined nave.

MAP


Female Human Witch 1

Ths sculpture, while impressive, means nothing to Sabeen. She casts detect magic on the ring and phylactery and will try and identify them if they are magical.

Ring Spellcraft 1d20 + 9 ⇒ (3) + 9 = 12
Phlactery Spellcraft 1d20 + 9 ⇒ (2) + 9 = 11


Sabeen identifies the ring as a ring of feather fall and the phylactery as a phylactery of faithfulness.

Sneaking a peek at Nuveril's new warhammer, she identifies it as a Small +1 warhammer.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Knowledge (Religion):1d20 + 5 ⇒ (13) + 5 = 18

"These figures are representations of legendary genies known as the Templars of the Five Winds. If look here, the carvings bear a name for each genie, engraved near their feet. They are, from left to right, Kardswann, Pazhvann, Vardishal, Zayifid, and Davashuum."


Human Cleric 7 | hp 36/51 | channel 6/7

Religion check: 1d20 + 4 ⇒ (17) + 4 = 21

Linah walks up to examine the statue. "This monastary must have been magnificent. I wish i could have seen it in it's prime", she says tracing her fingers across the statue. Then she walks up the closest arch and sneaks a peak inside.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall moves to the southern end of the group. Weapon is out, he uses his hearing and sense of smell to try and detect anything that might approach. Basically just standing there in silence trying to protect them.
perception 1d20 + 6 ⇒ (8) + 6 = 14


To keep things separated in my mind, I'm going to use this profile for our game. So GM Tanner will run Legacy of Fire and DM Tanner will run Red Hand of Doom, mkay? :)

Grall starts to move toward the southern end, does anyone follow?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Ew that Avatar is horrible.

Sajan hovers near Linah and Nuveril, instinctively seeking to protect the females.

I don't object to people giving Sajan orders or anything by the way- he is very much a passive character who will take little initiative.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

"Bah!" is Nuveril's response to the massive bas-reliefs. "Did we come here to look at pictures or to kill gnolls?" She moves south with Linah to look through the first archway.


Sajan Krama Sumna wrote:
Ew that Avatar is horrible.

Then I'll look for a different one! :P


How's this?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Better, my eyes aren't crying anymore :P.


Female Human Witch 1

It was a giant eye a sec ago.


Sabeen wrote:
It was a giant eye a sec ago.

Which one looks better?


Female Human Witch 1

I would say eye partly because I can't tell what on earth the other thing is.


The southern cloister walk abuts what must be the outer wall of the monastery itself. The lengthy wall bears a marred sculpture depicting the five figures from the north cloister mural in battle against numerous creatures of evil demeanor. Several of the creatures appear to be composed at least partly of fire, while others are much more difficult to define, being outright monsters of unknown origin or unusual warriors with weapons bonded into their flesh like organic tools. In the background Pale Mountain looms large, and over it two titanic figures lock in a deadly wrestler’s embrace. One has the demoniac visage of a noble efreeti, while the other is a gorgeous woman who could only be a djinni princess. Opposite the sculpted wall, a series of open arches leads out into an open-air courtyard.

Knowledge (history) DC 17:
This sculpture depicts the great wars of genie versus genie that cast the Pale Mountain region into chaos hundreds of years ago.

MAP


Female Human Witch 1

Knowledge History 1d20 + 9 ⇒ (5) + 9 = 14


Human Cleric 7 | hp 36/51 | channel 6/7

Can i make a knowledge check untrained?
If so --> 1d20 ⇒ 9

"Does anyone recognize the what the wall depicts?", Linah asks as she makes her way to peer into the room to the east.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)
Linah Jamil'Kaid wrote:

Can i make a knowledge check untrained?

If so --> 1d20

Only if it's a DC 10 or less; higher than that, you have to have ranks.

Linah Jamil'Kaid wrote:
"Does anyone recognize the what the wall depicts?", Linah asks as she makes her way to peer into the room to the east.

"It depicts a battle," Nuveril says decidedly, "doubtless one the victors' descendents sing tales of to this day, but not relevant to our mission against the gnolls." She glances through the archways on the eastern wall to see what lies within.


My apologies for the long weekend, everyone. It's finals week and I'm ever-so-slightly stressed out :)

This small antechamber was a place for reflection before the monks gathered in the chapter house. Carvings of religious significance to the cult of Sarenrae line the walls, but none seem to involve Vardishal or help in any way to lessen the mystery of the abandoned monastery.

MAP


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Sajan raises his hand to signal the others to wait for him to check the next room. Moving as silently as possible, he moves to the doorway and quickly sneaks a peek into the next room.

1d20 + 7 ⇒ (2) + 7 = 9 Perception check.

1d20 + 6 ⇒ (18) + 6 = 24 Stealth check.


Human Cleric 7 | hp 36/51 | channel 6/7
GM Tanner wrote:

My apologies for the long weekend, everyone. It's finals week and I'm ever-so-slightly stressed out :)

Not a problem!

Linah advances until Sajan motions them to stop. She studies the wall carvings with a dreamful stare as moves to the doorway.


Female Human Witch 1

No problem Tanner exams are more important.

Sabeen shrugs her shoulders at Linahs question. DC 15 to know about a fight between genie armies. Seems a bit harsh :)

Sabeen holds at Sajan's warning. Humming quietly to herself and smiling at Nuveril.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Nuveril shifts uncomfortably under Sabeen's friendly gaze, as she waits impatiently for Sajan to report back, holding her hammer at the ready. "Keep your spirits away from me, witch," she growls quietly.


This austere octagonal chamber has a tall roof and an aerie of leering gargoyles perched atop each point where a wall meets another wall. An unholy stench of rotting meat, dried blood, and animal excrement hangs heavy in the air, no doubt from the fine crust of gore, animal carcasses, matted leaves, and guano covering the floor.

Sajan does not see anything. He is also very, very quiet.

MAP


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Sajan returns.

Animal nest. Nothing worth seeing. There was another door back here....he gestures back the way you came and to the south.


Female Human Witch 1
Nuveril wrote:
Nuveril shifts uncomfortably under Sabeen's friendly gaze, as she waits impatiently for Sajan to report back, holding her hammer at the ready. "Keep your spirits away from me, witch," she growls quietly.

Sabeen's smile, if anything, gets wider and friendlier.

When Sajan reports back she says in a small voice Where are the animals then?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Sajan shrugs.


Female Human Witch 1

Staying where she is and looking through the open doorway, Sabeen renews her dancing lights cantrip and sends Mr Shiny through the doorway and into the room illuminating as much of the room as she can see from her vantage point.


Human Cleric 7 | hp 36/51 | channel 6/7

Linah comes out of her facination with the wall carvings as comes back. "Lead on, my friend", she says with a smile and makes a sweeping gesture with her scimitar.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Sajan will continue to act as point man to explore the next room.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Running lower on crossbow bolts than he would like, Khalid draws his scimitar and follows behind Sajan.


As the luminscent humanoid form enters the chamber, you hear a hiss and squeals from the ceiling. Hideous, bug-like flying reptiles with coloration ranging from rust-red to reddish-brown, with a dirty yellow underside. They each have a proboscis, pink at the tip, fading to gray at its base. The creature’s body is about 1 foot long, with a wingspan of about 2 feet. PICTURE

Knowledge (arcana) DC 13:
This creature is known as a stirge. It kills its prey by latching on to a victim and sucking its blood.

ROUND 1

Initiative Rolls:

Creatures 1d20 + 4 ⇒ (12) + 4 = 16
Grall 1d20 + 3 ⇒ (11) + 3 = 14
Linah 1d20 + 1 ⇒ (13) + 1 = 14
Sabeen 1d20 + 10 ⇒ (3) + 10 = 13
Nuveril 1d20 + 3 ⇒ (2) + 3 = 5
Sajan 1d20 + 2 ⇒ (13) + 2 = 15
Khalid 1d20 + 4 ⇒ (1) + 4 = 5

Sajan
Grall
Linah
Sabeen
Nuveril
Khalid
--------------------
Creature 1 fly down to Grall and try to latch onto him. Grapple check 1d20 + 12 ⇒ (16) + 12 = 28
Creature 2 fly down to Grall and try to latch onto him. Grapple check 1d20 + 12 ⇒ (17) + 12 = 29
Creature 3 fly down to Grall and try to latch onto him. Grapple check 1d20 + 12 ⇒ (6) + 12 = 18
--------------------
ROUND 1 MAP

The three creatures fly toward Grall in a shrieking whirlwind of flapping wings and tails. All of them grab hold of his head and shoulders.

Initiative
Creatures 16
Sajan 15
Grall 14
Linah 14
Sabeen 13
Nuveril 5
Khalid 5


Female Human Witch 1

Um I said I was staying where I was but I seem to have moved forward?


Sabeen wrote:
Um I said I was staying where I was but I seem to have moved forward?

My bad. Long day. Fixed.


Human Cleric 7 | hp 36/51 | channel 6/7

Round 1

"Look out, Grall!", Linah cries out as creatures swoop down and attacks the gnoll. She moves forward and tries to peel of one with her scimitar.

5-foot step to move adjacent to the closest one in order to attack
Standard action to attack. Attack roll: 1d20 + 2 ⇒ (9) + 2 = 11, Damage roll: 1d6 + 2 ⇒ (6) + 2 = 8


Female Human Witch 1

Sabeen utters a few harsh syllables making wavy motions with her hands at one of the creatures.

Cast daze DC15

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